forked from Mirrors/openclonk
musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*")
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915c3b13af
commit
9da914dd22
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@ -82,6 +82,7 @@ func ControlUseStart(object clonk, int x, int y)
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if(!Contents(0))
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{
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clonk->CancelUse();
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Sound("Objects::Weapons::Musket::Click*");
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return true;
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}
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@ -4,7 +4,7 @@ CC Attribution 3.0 license (http://creativecommons.org/licenses/by/3.0/)
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Author Work(s)
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===============================================================================
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ala - Fire/Spark1&2&3
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ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3
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Structures/Repair, Structures/FinishBuilding made from following resources:
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- JoelAudio: https://www.freesound.org/people/JoelAudio/sounds/135860/ - CC-By 3.0
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- cmusounddesign: https://www.freesound.org/people/cmusounddesign/sounds/84696 - CC-By 3.0
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