Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala

liquid_container
Sven Eberhardt 2016-02-06 14:36:47 -05:00
parent 32d8d0db76
commit 623f838799
9 changed files with 4 additions and 5 deletions

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@ -113,7 +113,7 @@ private func Spill(int angle)
protected func Hit()
{
Sound("Hits::Materials::Wood::DullWoodHit?");
Sound("Hits::BucketHit?");
}
// Can collect IsBucketMaterial?

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@ -36,15 +36,13 @@ private func CloseEntrance()
private func SoundOpenDoor()
{
// TODO: Get sound
Sound("DoorOpen");
Sound("Structures::DoorOpen?");
return;
}
private func SoundCloseDoor()
{
// TODO: get sound
Sound("DoorClose");
Sound("Structures::DoorClose?");
return;
}

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@ -5,6 +5,7 @@ Author Work(s)
===============================================================================
ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Action/Munch2, Clonk/Movement/DivingLoop1&2&3, Animals/Wipf/Snuff3
Structures/DoorOpen*, Structures/DoorClose*, Hits/BucketHit*
Structures/Repair, Structures/FinishBuilding made from following resources:
- JoelAudio: https://www.freesound.org/people/JoelAudio/sounds/135860/ - CC-By 3.0
- cmusounddesign: https://www.freesound.org/people/cmusounddesign/sounds/84696 - CC-By 3.0