forked from Mirrors/openclonk
Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala
parent
32d8d0db76
commit
623f838799
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@ -113,7 +113,7 @@ private func Spill(int angle)
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protected func Hit()
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{
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Sound("Hits::Materials::Wood::DullWoodHit?");
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Sound("Hits::BucketHit?");
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}
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// Can collect IsBucketMaterial?
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@ -36,15 +36,13 @@ private func CloseEntrance()
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private func SoundOpenDoor()
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{
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// TODO: Get sound
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Sound("DoorOpen");
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Sound("Structures::DoorOpen?");
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return;
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}
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private func SoundCloseDoor()
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{
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// TODO: get sound
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Sound("DoorClose");
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Sound("Structures::DoorClose?");
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return;
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}
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@ -5,6 +5,7 @@ Author Work(s)
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===============================================================================
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ala - Fire/Spark1&2&3, Objects/Weapons/Musket/Click1&2&3, Clonk/Action/Munch2, Clonk/Movement/DivingLoop1&2&3, Animals/Wipf/Snuff3
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Structures/DoorOpen*, Structures/DoorClose*, Hits/BucketHit*
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Structures/Repair, Structures/FinishBuilding made from following resources:
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- JoelAudio: https://www.freesound.org/people/JoelAudio/sounds/135860/ - CC-By 3.0
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- cmusounddesign: https://www.freesound.org/people/cmusounddesign/sounds/84696 - CC-By 3.0
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