forked from Mirrors/openclonk
Sound UI::Confirmed (instead of Objects::Connect)
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1d7c5c00c8
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e0bcaf8d7d
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@ -18,7 +18,7 @@ Stickinthemud - Clonk (http://www.freesound.org/people/Stickinthemud/sounds/27
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BlastMetal (http://www.freesound.org/people/Stickinthemud/sounds/27531/)
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Toby Knowles - Fanfare (http://www.freesound.org/people/tobyk/sounds/26198/)
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ERH - WindLoop (http://www.freesound.org/people/ERH/sounds/34338/)
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TicTacShutUp - Click (http://www.freesound.org/people/TicTacShutUp/sounds/406/)
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TicTacShutUp - Click (http://www.freesound.org/people/TicTacShutUp/sounds/406/), UI::Confirmed (modified)
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CGEffex - Splash1-3 (http://www.freesound.org/people/CGEffex/sounds/98335/)
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Mirors_ - Pshshsh (http://www.freesound.org/people/Mirors_/sounds/81205/)
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juskiddink - SoftHit1 (http://www.freesound.org/people/juskiddink/sounds/108617/)
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@ -58,9 +58,10 @@ soundscalpel.com - BlastFireworks (http://www.freesound.org/people/soundscalpe
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Christian James Muise - Tree/Chop1-5.wav (http://www.freesound.org/people/hazure/sounds/23700/)
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primeval_polypod - Boompack/Fly (http://www.freesound.org/people/primeval_polypod/sounds/158894/)
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Sven2 - GateMove (adapted from GateHit), IceHit* (adapted from GlassHit*), PlaneCrash,
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DiamondDigOut (adapted from GlassHit), FishMunch1 (adapted from Munch), Wallkit*, OpenBuyMenu, CloseBuyMenu
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DiamondDigOut (adapted from GlassHit), FishMunch1 (adapted from Munch), Wallkit*, UI::Open, UI::Close
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CloseViewport (based on WaterBottleBoing by empraetorius (https://freesound.org/people/empraetorius/sounds/201260/)
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Corrode (based on Pshshsh from Mirors_ http://www.freesound.org/people/Mirors_/sounds/81205/)
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UI::Select
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Zapper - Breathing
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The following sounds use two sources:
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@ -359,7 +359,7 @@ void C4StartupPlrSelDlg::CrewListItem::OnDeathMessageSet(const StdStrBuf &rsNewM
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// save
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RewriteCore();
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// acoustic feedback
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C4GUI::GUISound("Objects::Connect");
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C4GUI::GUISound("UI::Confirmed");
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}
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void C4StartupPlrSelDlg::CrewListItem::RewriteCore()
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@ -723,7 +723,7 @@ void C4GameOptionButtons::OnPasswordSet(const StdStrBuf &rsNewPassword)
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SCopy(szPass, Config.Network.LastPassword, CFG_MaxString);
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}
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// acoustic feedback
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C4GUI::GUISound("Objects::Connect");
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C4GUI::GUISound("UI::Confirmed");
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}
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void C4GameOptionButtons::UpdatePasswordBtn()
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@ -753,7 +753,7 @@ void C4GameOptionButtons::OnCommentSet(const StdStrBuf &rsNewComment)
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// message feedback
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Log(LoadResStr("IDS_NET_COMMENTCHANGED"));
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// acoustic feedback
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C4GUI::GUISound("Objects::Connect");
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C4GUI::GUISound("UI::Confirmed");
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}
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void C4GameOptionButtons::SetCountdown(bool fToVal)
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