Commit Graph

  • c1143a2e51 Add remaining glUniform-functions Kanibal 2017-07-14 19:01:31 +0200
  • fd42ddd823 add script option to block cutting of pipes Maikel de Vries 2017-08-20 12:58:31 +0200
  • cb1482d5a4 fix spamming balloons (#1709) Maikel de Vries 2017-08-19 16:11:04 +0200
  • 2fa7aabcac prevent buildings from partially burning down (#1880) Maikel de Vries 2017-08-18 17:59:25 +0200
  • 6fa13d8717 C4TimeMilliseconds: fixed comparison & stopped reloading shaders every frame David Dormagen 2017-08-15 09:58:04 +0200
  • 8d1aa0c0c2 DirectoryIterator: only append DirectorySeparator if necessary David Dormagen 2017-08-15 10:00:48 +0200
  • 08714a67f8 Mess up StdCompilerINIWrite in an attempt to fix #1921 Julius Michaelis 2017-08-15 05:50:38 +0200
  • 56d1c689d8 The Raid: Correct string table entry Clonko3 Fulgen301 2017-08-09 12:37:39 +0200
  • f80e9dbd1a Display carry heavy objects on the clonk's back while swimming (#1764) Fulgen301 2017-08-08 16:25:31 +0200
  • eb1657c3e3 Wearable: Attachment flags Mark 2017-08-13 23:41:04 +0200
  • bbdd38830e show keys to cycle between interaction objects Maikel de Vries 2017-08-12 22:12:43 +0200
  • 02fa5abc66 Fix material/texture selection in landscape shader (#1841) Armin Burgmeier 2017-08-12 17:01:52 +0200
  • e59205c2f3 Don't update MIME cache on install (#1618) Lukas Werling 2017-08-12 16:56:14 +0200
  • 5eaa5703a0 Golden statue: Getters for editor actions Mark 2017-08-12 10:58:08 +0200
  • e4912b9fda Fight for Gidl: Statue uses a custom pose Mark 2017-08-11 21:37:21 +0200
  • 22e05d7a8f Gold statue: Decorative items Mark 2017-08-11 21:29:52 +0200
  • daae41e61d Golden statue: Editor properties for pose Mark 2017-08-11 15:34:36 +0200
  • 09eec4b53c MoltenMonarch: Moved materials to weapons Mark 2017-08-11 14:22:45 +0200
  • e0662bc206 Fight for Gidl: Adjust statue position Mark 2017-08-10 22:43:09 +0200
  • be9f477a16 Gold statue: New graphics Mark 2017-08-10 22:17:46 +0200
  • 07a945ee8e playground: do not show plant library in spawn menu (#1911) Maikel de Vries 2017-08-05 16:17:28 +0200
  • bb970f1d8c improve volcano escape atmosphere (#1566) Maikel de Vries 2017-08-05 10:49:54 +0200
  • e73c206bdd Constructor: Modular construction menu Mark 2017-07-28 23:01:19 +0200
  • f8e30e3a00 Animations: Parameter for rolling Mark 2017-07-28 22:08:19 +0200
  • 349529fa02 ConstructionSite: Cleaned script Mark 2017-07-27 22:04:49 +0200
  • 3fcee70f60 Fix breathing sound Mark 2017-07-27 21:51:07 +0200
  • 7f30f4d971 Fix #1930 Mark 2017-07-23 20:37:53 +0200
  • 81330d5b34 make lightning move to nearby lightning attractors Maikel de Vries 2017-07-23 10:33:09 +0200
  • d8579607ac Tutorial.ocf: Fix string tables Fulgen301 2017-06-18 10:45:23 +0200
  • 69538d4962 Add rain drop effect and modify the stalactite in order to use this effect Fulgen301 2017-05-12 20:43:40 +0200
  • 62ff92aa97 Structure: Allow basement override Mark 2017-07-22 23:44:00 +0200
  • ee4ac9e825 Structure: Callback for too much damage Mark 2017-07-22 23:41:49 +0200
  • efe7dcf251 add Find_Cone to find objects in a cone Maikel de Vries 2017-07-19 22:03:37 +0200
  • 0d58380dbf unify two implementations of Angle in the engine Maikel de Vries 2017-07-19 22:01:53 +0200
  • e5b15a494c Drop C4AulParSet defaulted ctor Nicolas Hake 2017-07-18 02:24:04 +0200
  • f5f8b18204 remove unused AttractLightning defcore entry Maikel de Vries 2017-07-15 14:00:19 +0200
  • 4a093b747e remove unused FireTop defcore entry Maikel de Vries 2017-07-15 13:40:37 +0200
  • 2da7768a8e Remove if-block in Eat() Mark 2017-07-11 20:39:50 +0200
  • e20d5e87ae Library: Edible items Mark 2017-07-09 20:42:41 +0200
  • 12e8ee6636 fix lightning striking certain objects and loosing strength Maikel de Vries 2017-07-12 20:24:39 +0200
  • 856dfc9aa9 Fix duplicate editor action buttons #1884 Sven Eberhardt 2017-07-11 21:25:08 -0700
  • 0c50e81413 Scenario list loader: Ignore .ocd and .ocg files when looking recursively for scenarios Sven Eberhardt 2017-07-11 20:45:57 -0700
  • 17153c6fbe Show currently loaded item in gray while loading scenario list for scenario selection Sven Eberhardt 2017-07-11 20:45:19 -0700
  • aa7c964fab Ignore main exe path for group loading when loading data from planet/ subfolder Sven Eberhardt 2017-07-11 20:43:21 -0700
  • 8dffeadc56 Fix slowdown during startup scenario list loading #1721 Sven Eberhardt 2017-07-11 18:24:14 -0700
  • 57c0aacbfa reduce lightning strength if an object is struck Maikel de Vries 2017-07-10 19:13:58 +0200
  • 2d0a178b87 HotIce: Fix Syntax error Martin Strohmeier 2017-07-09 19:26:10 +0200
  • 03b6024aca explode meteor when struck by projectile or lightning Maikel de Vries 2017-07-09 18:34:52 +0200
  • cc92a58388 pass lightning object to OnLightningStrike for kill tracing Maikel de Vries 2017-07-09 18:34:30 +0200
  • 906ccb6733 fix not playing thunder sound in lightning strikes when requested Maikel de Vries 2017-07-09 18:19:21 +0200
  • c3fbdd538a coral: added comment David Dormagen 2017-07-09 17:52:14 +0200
  • b1542a3338 horrid highway: resolve meteor spawn problem and adjust difficulty settings Maikel de Vries 2017-07-08 18:17:03 +0200
  • ea4aa3eae2 Hot Ice: Fix Clonks stuck in RelaunchContainer on classic spawn in first round Martin Strohmeier 2017-07-08 15:06:47 +0200
  • c2f1d47f63 Added OnClonkEnteredRelaunch when the clonk enters the relaunch container (in accordance to OnClonkLeftRelaunch), request by the Knüppeln team. Clonkonaut 2017-07-07 00:52:23 +0200
  • 1144837e7e Make a positive return of the OnPlayerRelaunch game call suppress regular relaunch behavior. Clonkonaut 2017-07-07 00:27:08 +0200
  • d34f0a689b add new world: horrid highway Maikel de Vries 2017-07-06 10:18:27 +0200
  • d458b0a25a fix script error in relaunch rule when buying new clonk fails Maikel de Vries 2017-07-06 10:12:30 +0200
  • f56e10c082 fix pump liquid selection menu entry for german language Maikel de Vries 2017-07-04 22:44:23 +0200
  • b2a966150c pump: fix connecting already defined drain and source pipes Maikel de Vries 2017-07-04 15:19:31 +0200
  • c20698060c airplane: allow changing direction while pushing, better landing, clean-up Maikel de Vries 2017-07-04 14:49:22 +0200
  • 50221615b8 adapt clonkomotive scenario to new locomotive Maikel de Vries 2017-07-04 09:00:16 +0200
  • 1775684038 locomotive: make liquid tank for easier use Maikel de Vries 2017-07-04 08:38:49 +0200
  • 7d98d29b33 moved locomotive to main object folder Maikel de Vries 2017-07-03 16:05:58 +0200
  • a7c139bb68 Sandbox: Added object removing tool and feedback for invincibility tweak Martin Strohmeier 2017-06-28 23:48:04 +0200
  • b7297c1358 Eat: Use existing function call instead of hardcoded comparison Mark 2017-06-28 19:34:24 +0200
  • 6208d99b98 Heal: Updated to new effect format, added variable interval Mark 2017-06-28 19:32:51 +0200
  • 42b6e1f69c extra-slot display now shows object instead of definition (#1924) David Dormagen 2017-06-28 19:19:05 +0200
  • 3a2c68dcc9 interaction menu: add callback target for menu entries Maikel de Vries 2017-06-26 17:28:40 +0200
  • 0cd307a5f0 interaction menu: remove contents refresh effect if menu ordering has changed Maikel de Vries 2017-06-26 17:26:06 +0200
  • a53bc7eb61 fix script error when fire arrow's incineration destroys an object Maikel de Vries 2017-06-26 17:20:22 +0200
  • f98f12c863 defense boom attack: can be hit by more weapons Maikel de Vries 2017-06-26 17:19:13 +0200
  • 8720409fbf Colors: Breaking change - SplitRGBaValue Mark 2017-06-24 19:39:00 +0200
  • 56bf2eb06e Colors: Use constants where possible Mark 2017-06-24 19:23:16 +0200
  • ce0bb331f7 add function to set target to defense boom attack Maikel de Vries 2017-06-24 17:58:01 +0200
  • 5d5cb709bc add functio to make cargo balloon floating Maikel de Vries 2017-06-23 18:23:55 +0200
  • 04b85e0719 More modular AI Mark 2017-06-24 12:00:22 +0200
  • fc4a1660da Debugging: Streamlined functions Mark 2017-06-23 23:19:42 +0200
  • dddf5e223a Fix catapult not shooting Mark 2017-06-23 22:32:17 +0200
  • fe9ef89cf4 Debugging: More log output Mark 2017-06-23 22:20:09 +0200
  • d9f7147dd3 Debugging: Use individual setting instead of definition setting Mark 2017-06-23 21:57:57 +0200
  • 6cb154fabd UseControl: Prevent possible call on null object Mark 2017-06-21 00:06:12 +0200
  • 2553f5a388 Object: Variable placement for plants Mark 2017-06-20 21:50:09 +0200
  • 6b2cbf2ab2 add Place function to chippie Maikel de Vries 2017-06-20 18:25:27 +0200
  • 30dd9c1d8f silence argument mismatch warning in rapid refining scenario Maikel de Vries 2017-06-20 18:24:41 +0200
  • 968c5b9e68 clarify how to use hammer in tutorial 3 (#1888) Maikel de Vries 2017-06-17 21:16:38 +0200
  • 48c17c1e54 clarify tutorial 2 loam message (#1887) Maikel de Vries 2017-06-17 21:08:45 +0200
  • 6bfd967f40 add wealth display to tutorial 1 Maikel de Vries 2017-06-17 20:56:03 +0200
  • 8aea4cc360 Merge pull request GH-48 from Fulgen301/PR Nicolas Hake 2017-06-14 21:11:53 +0200
  • 73b52a15ce Remove StringToInteger function Fulgen301 2017-06-10 13:22:21 +0200
  • f44aaf6ff7 Merge pull request GH-45 Lukas Werling 2017-06-13 20:03:23 +0200
  • 9020f3c0ec Merge parts of pull request GH-46 from tusharpm/cmake Nicolas Hake 2017-06-12 08:37:28 +0200
  • 8fef67378d get year from CMake directly Tushar Maheshwari 2017-05-07 15:11:28 +0530
  • bfe9449256 lava core: only have solid mask when frozen Maikel de Vries 2017-06-11 14:50:25 +0200
  • 16c2fd80d5 Animations: Rolling when hitting the landscape as a separate function Mark 2017-06-09 21:43:35 +0200
  • a4ad791969 Add help message to editor Mark 2017-06-08 22:28:18 +0200
  • d252e839b5 Remove references to AI Mark 2017-06-08 21:58:37 +0200
  • df0a43a46b Stricter calls Mark 2017-06-08 21:44:32 +0200
  • c64670c7d5 Replace .control references Mark 2017-06-08 21:35:04 +0200
  • 6440b16387 Minor script formatting Mark 2017-06-08 21:25:11 +0200
  • a87eed5de1 Replace FxAI-references Mark 2017-06-08 21:15:31 +0200