Fix material/texture selection in landscape shader (#1841)

install-platforms
Armin Burgmeier 2017-08-12 17:01:52 +02:00 committed by Lukas Werling
parent e59205c2f3
commit 02fa5abc66
1 changed files with 2 additions and 2 deletions

View File

@ -105,7 +105,7 @@ slice(material)
int matMapIx = f2i(landscapePx.r);
vec4 matMap = queryMatMap(2*matMapIx);
vec4 matMapX = queryMatMap(2*matMapIx+1);
float materialIx = f2i(matMap.a) / 256.0 * materialDepth;
float materialIx = int(matMap.a * (materialDepth - 1) + 0.5);
vec3 matEmit = matMap.rgb;
vec3 matSpot = matMapX.rgb * 255.9f / 16.0f;
float matAngle = matMapX.a;
@ -117,7 +117,7 @@ slice(material)
int matMapIx2 = f2i(landscapePx2.r);
vec4 matMap2 = queryMatMap(2*matMapIx2);
vec4 matMapX2 = queryMatMap(2*matMapIx2+1);
float materialIx2 = f2i(matMap2.a) / 256.0 * materialDepth;
float materialIx2 = int(matMap2.a * (materialDepth - 1) + 0.5);
vec3 matEmit2 = matMap2.rgb;
vec3 matSpot2 = matMapX2.rgb * 255.9f / 16.0f;
float matAngle2 = matMapX2.a;