forked from Mirrors/openclonk
Hot Ice: Fix Clonks stuck in RelaunchContainer on classic spawn in first round
parent
c2f1d47f63
commit
ea4aa3eae2
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@ -125,7 +125,8 @@ func InitializePlayer(int plr)
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Scoreboard->SetPlayerData(plr, "team", "", ScoreboardTeam(team) + 1);
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// Players joining at runtime will participate in the following round.
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PutInRelaunchContainer(GetCrew(plr));
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// Should only happen if it's not game start, else Clonks would start stuck in a RelaunchContainer.
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if (FrameCounter > 1) PutInRelaunchContainer(GetCrew(plr));
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}
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func InitializePlayers()
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