forked from Mirrors/openclonk
Gold statue: New graphics
Added a new mesh with 6 different poses for the gold statue.install-platforms
parent
07a945ee8e
commit
be9f477a16
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@ -1,351 +1,358 @@
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material MetalChest
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{
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receive_shadows on
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technique
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{
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pass
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{
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||||
ambient 0.8 0.8 0.8 1.0
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diffuse 0.8 0.8 0.8 1.0
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specular 0.5 0.5 0.5 1.0 12.0
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emissive 0.0 0.0 0.0 1.0
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texture_unit
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{
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texture MetalChest_UV.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material GoldenChest
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.9 0.9 0.9 1.0
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diffuse 0.9 0.9 0.9 1.0
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specular 0.5 0.5 0.5 1.0 12.0
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emissive 0.0 0.0 0.0 1.0
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texture_unit
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{
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texture GoldenChest_UV.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material AncientColumn
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture AncientColumn.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material FlyAmanitaMushroom
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{
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receive_shadows on
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technique
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{
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pass FlyAmanitaMushroom
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 1.0 1.0 1.0 1.0
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specular 0.0 0.0 0.0 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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cull_hardware clockwise
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depth_write on
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scene_blend one zero
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texture_unit
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{
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texture FlyAmanitaMushroom.jpg
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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material FrozenCaveMushroom
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{
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receive_shadows on
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technique
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{
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pass FrozenCaveMushroom
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 1.0 1.0 1.0 1.0
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specular 0.0 0.0 0.0 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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cull_hardware clockwise
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depth_write on
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scene_blend one zero
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texture_unit
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{
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texture FrozenCaveMushroom.jpg
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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material GoldenCannon
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{
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receive_shadows on
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technique
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{
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pass
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{
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cull_hardware none
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scene_blend alpha_blend
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.800000 0.799920 0.799920 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 2.250000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture GoldenCannon.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material RuinedLorry
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture ruinedlorry.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SpinWheelBaseAlt
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SpinWheelBaseAlt.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SpinWheelGearRed
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SpinWheelGearRed.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material SpinWheelGearBlue
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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specular 0.500000 0.500000 0.500000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture SpinWheelGearBlue.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material IdolGrayColor
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.5 0.5 0.5 1.000000
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diffuse 0.4 0.37 0.35 1.000000
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specular 0.266613 0.266613 0.266613 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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}
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}
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}
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material CrashedAirplane
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{
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receive_shadows on
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technique
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{
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pass
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{
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cull_hardware none
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scene_blend alpha_blend
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.800000 0.800000 0.800000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 3.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit Overlay
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{
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texture CrashedPaint.png
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex modulate src_texture src_player_colour
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// take alpha from texture only, ignore player alpha
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alpha_op_ex source1 src_texture src_player_colour
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}
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texture_unit Plane
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{
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texture Crashedairplane.jpg
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tex_address_mode wrap
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filtering trilinear
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colour_op_ex blend_current_alpha src_current src_texture
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// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
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alpha_op_ex add src_current src_texture
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}
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texture_unit Light
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{
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// apply lighting
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colour_op_ex modulate src_current src_diffuse
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alpha_op_ex modulate src_current src_diffuse
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}
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}
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}
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}
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material LaserSword
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.702745 0.702745 0.702745 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture LaserSword.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material OgreSword
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{
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receive_shadows on
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technique
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{
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pass
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{
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scene_blend alpha_blend
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.702745 0.702745 0.702745 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture OgreSword.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material NukePowderKeg
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.800000 0.800000 0.800000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture NukePowderKeg.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material MetalChest
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.8 0.8 0.8 1.0
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diffuse 0.8 0.8 0.8 1.0
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specular 0.5 0.5 0.5 1.0 12.0
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emissive 0.0 0.0 0.0 1.0
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texture_unit
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{
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texture MetalChest_UV.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material GoldenChest
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.9 0.9 0.9 1.0
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diffuse 0.9 0.9 0.9 1.0
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specular 0.5 0.5 0.5 1.0 12.0
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emissive 0.0 0.0 0.0 1.0
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texture_unit
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{
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texture GoldenChest_UV.jpg
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material AncientColumn
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{
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receive_shadows on
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technique
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{
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pass
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{
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ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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specular 0.000000 0.000000 0.000000 1.000000 12.500000
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emissive 0.000000 0.000000 0.000000 1.000000
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texture_unit
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{
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texture AncientColumn.png
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tex_address_mode wrap
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filtering trilinear
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}
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}
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}
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}
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material FlyAmanitaMushroom
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{
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receive_shadows on
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technique
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{
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pass FlyAmanitaMushroom
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 1.0 1.0 1.0 1.0
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specular 0.0 0.0 0.0 1.0 12.5
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emissive 0.0 0.0 0.0 1.0
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alpha_to_coverage off
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cull_hardware clockwise
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depth_write on
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scene_blend one zero
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texture_unit
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||||
{
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texture FlyAmanitaMushroom.jpg
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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material FrozenCaveMushroom
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{
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receive_shadows on
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technique
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{
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pass FrozenCaveMushroom
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{
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ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
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diffuse 1.0 1.0 1.0 1.0
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||||
specular 0.0 0.0 0.0 1.0 12.5
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||||
emissive 0.0 0.0 0.0 1.0
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||||
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||||
alpha_to_coverage off
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cull_hardware clockwise
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depth_write on
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scene_blend one zero
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texture_unit
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||||
{
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texture FrozenCaveMushroom.jpg
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tex_address_mode wrap
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scale 1.0 1.0
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colour_op modulate
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}
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}
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}
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}
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material GoldenCannon
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||||
{
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receive_shadows on
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technique
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||||
{
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pass
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||||
{
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cull_hardware none
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||||
scene_blend alpha_blend
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||||
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||||
ambient 0.500000 0.500000 0.500000 1.000000
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||||
diffuse 0.800000 0.799920 0.799920 1.000000
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||||
specular 0.000000 0.000000 0.000000 1.000000 2.250000
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||||
emissive 0.000000 0.000000 0.000000 1.000000
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||||
texture_unit
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||||
{
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texture GoldenCannon.png
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tex_address_mode wrap
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filtering trilinear
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||||
}
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||||
}
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||||
}
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}
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material RuinedLorry
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||||
{
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||||
receive_shadows on
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||||
technique
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||||
{
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||||
pass
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||||
{
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||||
ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 0.640000 0.640000 0.640000 1.000000
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||||
specular 0.500000 0.500000 0.500000 1.000000 12.500000
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||||
emissive 0.000000 0.000000 0.000000 1.000000
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||||
texture_unit
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||||
{
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||||
texture ruinedlorry.jpg
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||||
tex_address_mode wrap
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||||
filtering trilinear
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||||
}
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||||
}
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||||
}
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}
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material SpinWheelBaseAlt
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||||
{
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||||
receive_shadows on
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||||
technique
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||||
{
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||||
pass
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||||
{
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||||
ambient 0.500000 0.500000 0.500000 1.000000
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diffuse 1.000000 1.000000 1.000000 1.000000
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||||
specular 0.500000 0.500000 0.500000 1.000000 12.500000
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||||
emissive 0.000000 0.000000 0.000000 1.000000
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||||
texture_unit
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||||
{
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||||
texture SpinWheelBaseAlt.jpg
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tex_address_mode wrap
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||||
filtering trilinear
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||||
}
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||||
}
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||||
}
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}
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material SpinWheelGearRed
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||||
{
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||||
receive_shadows on
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||||
technique
|
||||
{
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||||
pass
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||||
{
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||||
ambient 0.500000 0.500000 0.500000 1.000000
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||||
diffuse 1.000000 1.000000 1.000000 1.000000
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||||
specular 0.500000 0.500000 0.500000 1.000000 12.500000
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||||
emissive 0.000000 0.000000 0.000000 1.000000
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||||
texture_unit
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||||
{
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||||
texture SpinWheelGearRed.jpg
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||||
tex_address_mode wrap
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||||
filtering trilinear
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||||
}
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||||
}
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||||
}
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}
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material SpinWheelGearBlue
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||||
{
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||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
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||||
diffuse 1.000000 1.000000 1.000000 1.000000
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||||
specular 0.500000 0.500000 0.500000 1.000000 12.500000
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||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
{
|
||||
texture SpinWheelGearBlue.jpg
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
material IdolGrayColor
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
ambient 0.9 0.9 0.9 1.0
|
||||
diffuse 0.9 0.9 0.9 1.0
|
||||
specular 0.9 0.9 0.9 1.0 12.5
|
||||
emissive 0.0 0.0 0.0 1.0
|
||||
|
||||
texture_unit
|
||||
{
|
||||
texture StoneIdol_UV.jpg
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
material CrashedAirplane
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
cull_hardware none
|
||||
scene_blend alpha_blend
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.800000 0.800000 0.800000 1.000000
|
||||
specular 0.000000 0.000000 0.000000 1.000000 3.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
|
||||
texture_unit Overlay
|
||||
{
|
||||
texture CrashedPaint.png
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
colour_op_ex modulate src_texture src_player_colour
|
||||
// take alpha from texture only, ignore player alpha
|
||||
alpha_op_ex source1 src_texture src_player_colour
|
||||
}
|
||||
texture_unit Plane
|
||||
{
|
||||
texture Crashedairplane.jpg
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
colour_op_ex blend_current_alpha src_current src_texture
|
||||
// Don't blend alpha, to make sure we have full intensity at the base/overlay border region
|
||||
alpha_op_ex add src_current src_texture
|
||||
}
|
||||
texture_unit Light
|
||||
{
|
||||
// apply lighting
|
||||
colour_op_ex modulate src_current src_diffuse
|
||||
alpha_op_ex modulate src_current src_diffuse
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
material LaserSword
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.702745 0.702745 0.702745 1.000000
|
||||
specular 0.000000 0.000000 0.000000 1.000000 12.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
{
|
||||
texture LaserSword.jpg
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
material OgreSword
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
scene_blend alpha_blend
|
||||
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.702745 0.702745 0.702745 1.000000
|
||||
specular 0.000000 0.000000 0.000000 1.000000 12.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
{
|
||||
texture OgreSword.png
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
material NukePowderKeg
|
||||
{
|
||||
receive_shadows on
|
||||
technique
|
||||
{
|
||||
pass
|
||||
{
|
||||
ambient 0.500000 0.500000 0.500000 1.000000
|
||||
diffuse 0.800000 0.800000 0.800000 1.000000
|
||||
specular 0.000000 0.000000 0.000000 1.000000 12.500000
|
||||
emissive 0.000000 0.000000 0.000000 1.000000
|
||||
texture_unit
|
||||
{
|
||||
texture NukePowderKeg.png
|
||||
tex_address_mode wrap
|
||||
filtering trilinear
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Binary file not shown.
After Width: | Height: | Size: 80 KiB |
|
@ -3,8 +3,8 @@ id=Idol
|
|||
Version=6,0
|
||||
Category=C4D_Structure
|
||||
Width=15
|
||||
Height=30
|
||||
Offset=-7,-15
|
||||
Height=32
|
||||
Offset=-7,-16
|
||||
Vertices=4
|
||||
VertexX=-7,-7,7,7
|
||||
VertexY=-10,15,-10,15
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 90 KiB |
Binary file not shown.
Binary file not shown.
|
@ -8,4 +8,60 @@ local Components = {GoldBar = 3};
|
|||
|
||||
public func IsHammerBuildable() { return true; }
|
||||
|
||||
public func NoConstructionFlip() { return true; }
|
||||
public func NoConstructionFlip() { return true; }
|
||||
|
||||
public func Initialize()
|
||||
{
|
||||
SetAction("Default");
|
||||
return _inherited(...);
|
||||
}
|
||||
|
||||
local ActMap = {
|
||||
Default = {
|
||||
Prototype = Action,
|
||||
Name = "Default",
|
||||
NextAction = "Default",
|
||||
Animation = "Pose01",
|
||||
Procedure = DFA_NONE,
|
||||
},
|
||||
|
||||
ItemRightLow = {
|
||||
Prototype = Action,
|
||||
Name = "ItemRightLow",
|
||||
NextAction = "ItemRightLow",
|
||||
Animation = "Pose02",
|
||||
Procedure = DFA_NONE,
|
||||
},
|
||||
|
||||
ItemRightHigh = {
|
||||
Prototype = Action,
|
||||
Name = "ItemRightHigh",
|
||||
NextAction = "ItemRightHigh",
|
||||
Animation = "Pose03",
|
||||
Procedure = DFA_NONE,
|
||||
},
|
||||
|
||||
ItemLeftLow = {
|
||||
Prototype = Action,
|
||||
Name = "ItemLeftLow",
|
||||
NextAction = "ItemLeftLow",
|
||||
Animation = "Pose04",
|
||||
Procedure = DFA_NONE,
|
||||
},
|
||||
|
||||
ItemLeftHigh = {
|
||||
Prototype = Action,
|
||||
Name = "ItemLeftHigh",
|
||||
NextAction = "ItemLeftHigh",
|
||||
Animation = "Pose05",
|
||||
Procedure = DFA_NONE,
|
||||
},
|
||||
|
||||
ItemCentral = {
|
||||
Prototype = Action,
|
||||
Name = "ItemCentral",
|
||||
NextAction = "ItemCentral",
|
||||
Animation = "Pose06",
|
||||
Procedure = DFA_NONE,
|
||||
},
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue