Maikel de Vries
c4fa92a6d2
Aerobatics: use jet streams, fix item spawn and restart rule
2016-01-24 18:18:12 +01:00
Maikel de Vries
ab9330180f
add an object for jet stream control (fast winds)
2016-01-24 18:17:10 +01:00
Maikel de Vries
e5a9dd934f
add option to respawn rule to keep contents
2016-01-24 18:05:06 +01:00
Sven Eberhardt
d9b8de9ea2
Win32: Fix file deletion from scenario selection dialogue
2016-01-24 00:43:09 -05:00
Sven Eberhardt
28e794654c
Add network option to disable UPnP.
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Also add some more UPnP failure messages to log.
2016-01-24 00:11:14 -05:00
Sven Eberhardt
f2e99ced16
HotIce: Reduce Fire arrow stack count in chests
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Fire arrows were dominating the game too much. This should put more emphasize on the other weapons.
2016-01-23 23:27:08 -05:00
Sven Eberhardt
79e26a3f64
HotIce: Fix division by zero when starting with one player.
2016-01-23 23:25:48 -05:00
Sven Eberhardt
7b7b791442
Add [Game] Mode to parkour and arena scenarios to fix league evaluation.
2016-01-23 21:26:13 -05:00
Maikel de Vries
6a3eaa2716
Aerobatics: new game mode and small improvements
2016-01-24 00:20:04 +01:00
Maikel de Vries
93c20b19a0
improve parkour scoreboard column descriptions
2016-01-23 18:24:30 +01:00
Maikel de Vries
d7d2f8f39f
fix showing description in the playground item spawn menu
2016-01-23 16:42:37 +01:00
Maikel de Vries
84218d1cbc
merge UsageHelp into Description
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This is better for the new interaction menu, since only the description is shown for items, but it can be longer now.
2016-01-23 16:28:02 +01:00
Maikel de Vries
7d46ab9f26
add new parkour aerobatics (sky race) ( #1550 )
2016-01-23 14:46:33 +01:00
Nicolas Hake
4b68d82380
planet: Remove Array(Min,Max) in favor of Min,Max
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Since the native functions now accept array parameters, we don't need a
C4Script implementation anymore.
2016-01-23 13:49:11 +01:00
Maikel de Vries
a32cfc2072
Parkour goal: methods to get the number of checkpoints a player completed
2016-01-22 20:55:06 +01:00
Maikel de Vries
cfe8008f32
Array.c: add functions to get minimum and maximum of an array (with ints)
2016-01-22 20:54:18 +01:00
Maikel de Vries
5b04eef7f2
fix handling of parkour respawn for removed players
2016-01-22 00:43:33 +01:00
Maikel de Vries
70f74626b9
add option to transfer contents on parkour relaunch
2016-01-22 00:14:59 +01:00
Maikel de Vries
686b37660d
fix script errors for wrong parameter types in tele glove
2016-01-22 00:14:59 +01:00
Sven Eberhardt
b3c0afd521
Add missing string table entries for CON_FallThrough(_Desc).
2016-01-20 21:35:37 -05:00
Sven Eberhardt
2ce3daf84a
Add missing sound for snapping line #1644
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Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/ ); cropped and pitch adjusted.
2016-01-20 21:24:05 -05:00
Maikel de Vries
8cabf67845
clean up tests: remove Teams.txt fix some titles
2016-01-20 19:44:28 +01:00
Maikel de Vries
db9e3aa133
remove grapple bow test
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Seems to be outdated and can be tested in rope test
2016-01-20 19:30:33 +01:00
Maikel de Vries
ac122e4aa3
remove pump test scenario
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Does not do anything and the pump is sufficiently tested in the power test.
2016-01-20 19:23:12 +01:00
Clonkonaut
7538a5bd12
Added simple testing scenario for permeable solid masks.
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In there, it's also activated for basements and bridges.
2016-01-20 19:17:45 +01:00
Julius Michaelis
711df05e1a
Add button X to fade through half solidmasks.
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Enabled on the elevator case for testing.
2016-01-20 18:58:11 +01:00
Maikel de Vries
d9dccd01ad
fix construction previewer showing green in front of existing sites
2016-01-20 16:32:05 +01:00
Maikel de Vries
d500218a02
fix shape of basement construction preview and site ( #1586 )
2016-01-20 15:40:19 +01:00
Maikel de Vries
4114738b45
add power information to interaction menu for flagpole ( #1579 )
2016-01-20 13:21:02 +01:00
Maikel de Vries
d23328f2c7
power library: methods to for storage information and balance updates
2016-01-20 13:19:37 +01:00
Maikel de Vries
775746d78d
fix power system tests (due to object changes)
2016-01-20 12:07:46 +01:00
David Dormagen
5f25baa058
producers: show progress of current product ( #1549 )
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This is solved via another entry in the production menu (below the products), which is updated by an effect, that is being told the menu ID/target by the interaction menu through a callback.
This setup allows for very intrusive changes to the interaction menu with only few lines of code!
2016-01-20 10:36:50 +01:00
Matthias Rottländer
3810937867
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2016-01-20 00:25:00 +01:00
Matthias Rottländer
7be85cf9d4
+ modified rock_smooth to fit other textures a little bit better
2016-01-20 00:23:36 +01:00
David Dormagen
a7b674f662
tutorial guide: use full width for text when not showing buttons (related to #1612 )
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A little rant about why I 'hardcoded' the value 2.9em:
If you are using constants to specify some positions, please give the meaningful names so that other people can work with them. E.g. calling something "menu_height" and then using it to adjust the X position AND the Y position of a BUTTON probably means it's not the "menu_height"...
I believe that the current "dynamic layout" will terribly break if someone would e.g. decide that the menu should be one line higher (because hey, then everything else would also move).
The real solution is to rewrite the layout of the menu to be dynamic and use constants (because currently it isn't and doesn't, it just tries to.).
2016-01-19 20:39:39 +01:00
Maikel de Vries
91e7da6fbd
update license of Sky.jpg in Clonkomotive to cc-by 3.0
2016-01-19 19:11:13 +01:00
Clonkonaut
ce7d8014ec
Clonkomotive: German translation ( #1632 ).
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I also took the liberty of renaming "HeavyCrumb" to "Boulder". I have never heard the word 'crumb' used in this context.
2016-01-19 18:17:03 +01:00
Sven Eberhardt
29f439a508
Fight for Gidl: Fix script error on statue death #1610
2016-01-18 23:49:38 -05:00
Sven Eberhardt
d9f1c90b47
TreasureHunt: Some map simplification and adjustments for ShapeMaps. More torches, food and weapons. Pyrit skin fix #1296
2016-01-18 23:45:21 -05:00
David Dormagen
cd57e47493
script GUIs: fixed text clipping and scrolling ( #1605 , related to #1612 )
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Previously, text windows would just change their own size and leave cropping and scrolling to their parent. This made the code easier, but was apparently unintuitive for scripters.
Now text windows do not change their size but show a scrollbar themselves (unless GUI_FitChildren or GUI_NoCrop of course).
This implied some other changes, because now parents without a scroll bar need to clip, too. (Or the clipping needs to be moved to the child window. But then it would have to be made sure that menu decoration can still go out of the bounds.)
And this also needed some script fixes where scripters assumed the text windows would not scroll (and thus made them smaller than 1em).
related to https://git.openclonk.org/openclonk.git/commit/46ad28ea652fad34814a866f3b9c305aa7cc6faa
2016-01-18 21:39:54 +01:00
Sven Eberhardt
e6a153f5d5
DeepSeaMining: Fix construction plans for players joining during intro
2016-01-17 23:36:19 -05:00
Sven Eberhardt
38dad0dd9d
Prevent jump action during crew creation to avoid command failure sounds in intro sequences with contained clonks.
2016-01-17 23:01:57 -05:00
Sven Eberhardt
2c834e6993
DeepSeaMining: Clonks tumble in intro when falling from sky after section change
2016-01-17 22:38:50 -05:00
Sven Eberhardt
62dd3aafd6
Activate wealth display in scenarios with Rule_BuyAtFlagpole.
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Most missions with home base were missing the display.
2016-01-17 22:28:57 -05:00
Sven Eberhardt
eb333bd8db
Fix extra slot object check in object interaction menu
2016-01-17 22:15:23 -05:00
Sven Eberhardt
f6583ee754
Fix nil pointer in interaction menu when object transfer removes target container.
2016-01-17 22:09:27 -05:00
Sven Eberhardt
af5d9903bd
Fix Pyrit falling out of plane in some mission sequences.
2016-01-17 22:01:03 -05:00
Tobias Zwick
240815bc7c
correct Philipp Kern's name in the credit screen
2016-01-17 23:10:35 +01:00
Armin Burgmeier
aef7538aa1
Switch shader code to OpenGL 3 style
2016-01-17 11:37:17 -08:00
Armin Burgmeier
bc8db0589e
Make the mesh material properties uniform variables
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Instead of relying on the obsolete glMaterial call.
2016-01-17 11:37:17 -08:00