forked from Mirrors/openclonk
Fix Pyrit falling out of plane in some mission sequences.
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aa2e660094
commit
af5d9903bd
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@ -661,7 +661,7 @@ func SetSkin(int new_skin)
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RemoveBackpack(); //add a backpack
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AttachBackpack();
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SetAction("Jump"); //refreshes animation
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if (!Contained()) SetAction("Jump"); //refreshes animation (unless contained, in which case this would cause the object to fall out)
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return skin;
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}
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