Fix Pyrit falling out of plane in some mission sequences.

objectmenu
Sven Eberhardt 2016-01-17 22:01:03 -05:00
parent aa2e660094
commit af5d9903bd
1 changed files with 1 additions and 1 deletions

View File

@ -661,7 +661,7 @@ func SetSkin(int new_skin)
RemoveBackpack(); //add a backpack
AttachBackpack();
SetAction("Jump"); //refreshes animation
if (!Contained()) SetAction("Jump"); //refreshes animation (unless contained, in which case this would cause the object to fall out)
return skin;
}