forked from Mirrors/openclonk
Fix extra slot object check in object interaction menu
parent
f6583ee754
commit
eb333bd8db
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@ -159,8 +159,8 @@ func FxIntCheckObjectsTimer(target, effect fx)
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var new_objects = FindObjects(Find_AtRect(target->GetX() - 5, target->GetY() - 10, 10, 20), container_restriction, Find_Layer(target->GetObjectLayer()),
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// Find all containers and objects with a custom menu.
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Find_Or(Find_Func("IsContainer"), Find_Func("HasInteractionMenu")),
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// Do not show objects with an extra slot though - even if they are containers. They count as items here.
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Find_Not(Find_And(Find_Category(C4D_Object), Find_Func("HasExtraSlots"))),
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// Do not show objects with an extra slot though - even if they are containers. They count as items here and can be accessed via the surroundings tab.
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Find_Not(Find_And(Find_Property("Collectible"), Find_Func("HasExtraSlot"))),
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// Show only objects that the player can see.
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Find_Func("CheckVisibility", GetOwner()),
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// Normally sorted by z-order. But some objects may have a lower priority.
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