forked from Mirrors/openclonk
planet: Remove Array(Min,Max) in favor of Min,Max
Since the native functions now accept array parameters, we don't need a C4Script implementation anymore.objectmenu
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4fddda20f9
commit
4b68d82380
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@ -356,7 +356,7 @@ public func GetPlayerClearedCheckpoints(int plr)
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public func GetLeaderClearedCheckpoints()
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{
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return ArrayMax(plr_list);
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return Max(plr_list);
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}
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private func IsWinner(int plr)
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@ -188,27 +188,3 @@ global func RandomElement(array arr)
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{
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return arr[Random(GetLength(arr))];
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}
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// Returns the maximum value in an array.
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global func ArrayMax(array arr)
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{
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if (GetLength(arr) == 0)
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return nil;
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var max = arr[0];
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for (var elem in arr)
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if (elem > max)
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max = elem;
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return max;
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}
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// Returns the minimum value in an array.
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global func ArrayMin(array arr)
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{
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if (GetLength(arr) == 0)
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return nil;
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var min = arr[0];
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for (var elem in arr)
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if (elem < min)
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min = elem;
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return min;
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}
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