Commit Graph

10849 Commits (298feab441118bc279deaf5ebcff627c3ee32bbc)
 

Author SHA1 Message Date
Lukas Werling 298feab441 Change netpuncher protocol to be more extensible
- Each packet has a version field.

 - Clients connecting to the netpuncher always send a request packet.
   This allows the netpuncher to react differently depending on the
   client's version.

 - Encode packets as binary instead of ASCII. This allows adding fields
   while maintaining compatibility.
2017-12-14 17:22:38 +01:00
Lukas Werling 3476d76e61 C4NetIOUDP: Fix sending data before ConnOK
With my fix from 9eb2478b2 ("C4NetIOUDP: Fix timeout during non-MC
connection"), C4NetIOUDP would send data packets to the master server
before the ConnOK packet. The server would then discard these data
packets, resulting in a one-second delay until retransmission.
2017-12-14 14:35:07 +01:00
Julius Michaelis e324289f8d Do not pack music on installation (#1671) 2017-12-12 10:18:15 +01:00
Julius Michaelis be10e95698 Prevent SEGV on duplicate material names with different case (#1359) 2017-12-10 15:09:51 +01:00
Julius Michaelis d94dcc8267 Fix iLevel parameter of SoundAt (#1681) 2017-12-05 16:57:14 +01:00
Julius Michaelis 1ca46c80ad Poll for stdin close in C4StdInProc 2017-12-05 04:13:28 +01:00
Maikel de Vries 956108b415 fix scoreboard kills, deaths, etc.
This is better done through the clonk death callback such that all deaths and not just last clonk deaths are registered.
2017-12-03 20:56:51 +01:00
Maikel de Vries 752f086a0c fix dark mine relaunching for deathmatch mode (#1962) 2017-12-03 20:01:09 +01:00
Maikel de Vries 4abac1c6d6 interactions: do not show cycle message for interactions with a single object 2017-12-03 19:17:41 +01:00
Lukas Werling 9eb2478b2c C4NetIOUDP: Fix timeout during non-MC connection
The "normal" connection process is a three-way handshake (Conn->,
<-Conn, ConnOK->). When establishing a multicast connection, this
handshake is repeated via the MC address. However, the code always
expected that second handshake to happen and thus ran into a timeout on
the client in the non-MC case, repeating the handshake a second time. In
the end, it usually still worked as the server supports reconnecting,
but packets may be lost in the process.
2017-12-02 18:52:10 +01:00
Lukas Werling 2d4934e4dd Fix C4NETIO_DEBUG 2017-12-02 18:52:10 +01:00
Maikel de Vries 72093ffa7f fix switch target in horrid highway goal (#1960) 2017-11-30 18:54:46 +01:00
Maikel de Vries 7f0743a7b9 remove vehicle rotation alignment library
This did not do anything and the functionality does not seem to be needed.
2017-11-29 21:49:36 +01:00
Maikel de Vries 477bde5c88 airplane and airship use destructible library 2017-11-28 22:09:52 +01:00
Maikel de Vries 4b4e4a5522 structure library: fix for invincible objects and make health bar symmetric 2017-11-28 19:34:56 +01:00
Maikel de Vries 332016e6cc fix entry callback target for destructible library 2017-11-28 16:21:25 +01:00
Maikel de Vries 723a7767f6 add damage indication in interaction menu for destructible library 2017-11-28 15:20:39 +01:00
Mark 58b8a97734 For testing: Initial digging boost
The shovel initially has a little more speed, making the overhead dig less fiddly
2017-11-27 22:28:55 +01:00
Mark c7bb0785b6 For testing: Dive Jump 2017-11-27 21:57:17 +01:00
Clonkonaut 799bf97304 Forget this in my cable lorries work safe. 2017-11-27 00:46:30 +01:00
Clonkonaut e144bfd91f Clonk walk animations: smoother blending.
This was a very old script todo. I don't really know if I made it better (but I think so).
2017-11-26 14:28:04 +01:00
Mark f9cd3aa77e SwitchTarget: Single callback 2017-11-25 23:31:05 +01:00
Mark 43636c4941 Replace windows line endings 2017-11-25 22:55:53 +01:00
Mark 41d45db9c2 Library: Switch, SwitchTarget
Standardized behavior for switches
2017-11-25 22:16:47 +01:00
Maikel de Vries c50d3b84a2 fix missing construction site material info after loading game (#1740) 2017-11-25 16:52:15 +01:00
Lukas Werling 3d1caffcf6 Convert CRLF line endings to LF
Now all files are LF again.
2017-11-24 14:23:33 +01:00
Mark 06cd643d15 Clonk: Adjust mesh position while diving
This matches the vertex position better
2017-11-23 21:16:12 +01:00
Mark f8f9a38ee3 Clonk: Constants for SetMeshTransformation layers 2017-11-23 20:38:11 +01:00
Maikel de Vries e228d84670 make airship IsProjectileTarget failsafe as well 2017-11-22 17:18:41 +01:00
Maikel de Vries 5c11b703a9 Horrid Highway: add diamonds and remove debug log 2017-11-22 17:18:41 +01:00
Maikel de Vries 5bf83b7d3f IsProjectileTarget: make failsafe if projectile is nil and clean up 2017-11-22 17:18:41 +01:00
Mark 3e5de9eea9 For testing: More fluid hangling motion
Removed the dead stop between hangling strokes/swings. Instead, the
Clonk keeps moving with half speed.
2017-11-21 20:56:35 +01:00
Mark fd7eeecf2c For testing: Hangling with immediate stop
Instead of continuing to swing forward the Clonk stops immediately while
hangling. Additionally the hangle animation keeps on playing with a
short delay before it changes to the hanging animation, so that the
motion looks nice if you move a short distance only.
2017-11-21 20:49:41 +01:00
Clonkonaut 8cb3c6f6b3 New property, set for all buildings: FireproofContainer.
A fireproof container shields all contents from incendiary material (lava mainly). Structures can now be submerged in lava and the contents will not burn up.
2017-11-21 18:16:45 +01:00
Mark 5794e1bfb4 Removed ancient comments from the weapon code 2017-11-21 18:01:25 +01:00
Mark 877d5fc62a For testing: Constant digging speed
As discussed on the forum.
2017-11-20 20:42:59 +01:00
Maikel de Vries 7ba158521f fix invisible dynamite box igniter (#1955) 2017-11-17 11:24:26 +01:00
Maikel de Vries 7184109808 detach dynamite igniter only if fused 2017-11-17 09:58:55 +01:00
Maikel de Vries f6b15a9051 cancel current use action if pilot is removed (#1954) 2017-11-17 09:22:48 +01:00
Maikel de Vries bc3d0bb29d make bats not attack prey in containers 2017-11-16 12:47:39 +01:00
Maikel de Vries 0e6f1599c6 fix airplane control use coordinate forwarding 2017-11-15 20:30:14 +01:00
Maikel de Vries 3a47802702 airplane: add afterburner mode
This reqruired some movement code clean up, replaced old effects with new effects.
2017-11-15 18:49:47 +01:00
Lukas Werling 4278626b9f docs: Highlight the keyword "new" 2017-11-12 22:02:34 +01:00
Lukas Werling be9d3032e2 Add ExecutePXS script function
Before commit 5a652f23e ("Fix missing C4PXSSystem::Clear
implementation"), ChristmasIce would keep all snow PXS between scenario
section changes. That looked pretty neat, so I'm introducing this script
function to allow properly implementing it.
2017-11-12 22:00:52 +01:00
Lukas Werling 5a652f23ef Fix missing C4PXSSystem::Clear implementation
On scenario section change, the old PXS would continue to exist.
2017-11-12 11:57:41 +01:00
Maikel de Vries 101dc5055d add Op parameter to turbulence map script algorithm (#1948) 2017-11-11 10:49:42 +01:00
Maikel de Vries 181cfdfd6b fix flammable library now that (#1950) is fixed 2017-11-11 09:57:22 +01:00
Maikel de Vries 963285eee5 NoBurnDecay is a boolean 2017-11-11 09:49:52 +01:00
Maikel de Vries a9675eafa3 perform callbacks when moving contents when container is removed (#1950) 2017-11-11 09:12:46 +01:00
Maikel de Vries 2429ee6722 fix switching dynamite igniter while switching inventory (#1913) 2017-11-10 17:10:31 +01:00