NoBurnDecay is a boolean

install-platforms
Maikel de Vries 2017-11-11 09:49:52 +01:00
parent a9675eafa3
commit 963285eee5
24 changed files with 24 additions and 24 deletions

View File

@ -18,5 +18,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 5};

View File

@ -19,5 +19,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 4};

View File

@ -19,5 +19,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 4};

View File

@ -518,7 +518,7 @@ local Description = "$Description$";
local MaxEnergy = 20000;
local MaxBreath = 180;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local ContactIncinerate = 10;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -214,7 +214,7 @@ local Name = "Butterfly";
local MaxEnergy = 40000;
local MaxBreath = 125;
local Placement = 2;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -312,7 +312,7 @@ public func GrowthSpeed() { return 0; }
local MaxEnergy = 10000;
local MaxBreath = 10000;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local ContactIncinerate = 15;
local CorrosionResist = true;
local BorderBound = C4D_Border_Sides;

View File

@ -125,6 +125,6 @@ local Name = "$Name$";
local MaxEnergy = 40000;
local MaxBreath = 125;
local Placement = 2;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -502,7 +502,7 @@ local Description = "$Description$";
local MaxEnergy = 40000;
local MaxBreath = 180; // 180 = five seconds
local Placement = 1;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BreatheWater = 1;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -922,7 +922,7 @@ local MaxSpeed = 100;
local Speed = MaxSpeed;
local MaxJumpSpeed = 300;
local JumpSpeed = MaxJumpSpeed;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BorderBound = C4D_Border_Sides;
local ContactCalls = true;

View File

@ -249,6 +249,6 @@ local Name = "$Name$";
local MaxEnergy = 20000;
local MaxBreath = 250;
local Placement = 2;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -115,7 +115,7 @@ local Name = "$Name$";
local Description = "$Description$";
local MaxEnergy = 50000;
local Placement = 1;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BreatheWater = 1;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -752,7 +752,7 @@ public func RejectLightningStrike() { return true; }
local MaxEnergy = 30000;
local MaxBreath = 10000;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BorderBound = C4D_Border_Sides;
local ContactCalls = true;

View File

@ -417,7 +417,7 @@ local Description = "$Description$";
local MaxEnergy = 150000;
local MaxBreath = 360; // 360 = ten seconds
local Placement = 1;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BreatheWater = 1;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;

View File

@ -544,7 +544,7 @@ local Description = "$Description$";
local MaxEnergy = 80000;
local MaxBreath = 360; // 360 =ten seconds
local Placement = 1;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BreatheWater = 1;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -250,6 +250,6 @@ local Name = "$Name$";
local MaxEnergy = 30000;
local MaxBreath = 250;
local Placement = 2;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
local ContactCalls = true;

View File

@ -1251,7 +1251,7 @@ local MaxBreath = 720; // Clonk can breathe for 20 seconds under water.
local MaxMagic = 50000;
local JumpSpeed = 400;
local ThrowSpeed = 294;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local ContactIncinerate = 10;
local BorderBound = C4D_Border_Sides;

View File

@ -148,6 +148,6 @@ local Collectible = true;
local Name = "$Name$";
local Description = "$Description$";
local BlastIncinerate = 1;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local ContactIncinerate = 2;
local Components = {Barrel = 1, Coal = 1};

View File

@ -12,7 +12,7 @@
*/
// Obviously, we don't want these items to burn down
local NoBurnDecay = 1;
local NoBurnDecay = true;
// Items will burn for roughly 2 seconds until changing into a 'burned item' (no longer functional)
// Feel free to change this time in your object (in frames)
local BurnDownTime = 70;

View File

@ -205,5 +205,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 4};

View File

@ -25,5 +25,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 5};

View File

@ -24,5 +24,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 5};

View File

@ -24,5 +24,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 3};

View File

@ -24,5 +24,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 3};

View File

@ -19,5 +19,5 @@ local Name = "$Name$";
local Touchable = 0;
local BlastIncinerate = 2;
local ContactIncinerate = 6;
local NoBurnDecay = 1;
local NoBurnDecay = true;
local Components = {Wood = 5};