forked from Mirrors/openclonk
NoBurnDecay is a boolean
parent
a9675eafa3
commit
963285eee5
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@ -18,5 +18,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 5};
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@ -19,5 +19,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 4};
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@ -19,5 +19,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 4};
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@ -518,7 +518,7 @@ local Description = "$Description$";
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local MaxEnergy = 20000;
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local MaxBreath = 180;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local ContactIncinerate = 10;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -214,7 +214,7 @@ local Name = "Butterfly";
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local MaxEnergy = 40000;
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local MaxBreath = 125;
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local Placement = 2;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -312,7 +312,7 @@ public func GrowthSpeed() { return 0; }
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local MaxEnergy = 10000;
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local MaxBreath = 10000;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local ContactIncinerate = 15;
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local CorrosionResist = true;
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local BorderBound = C4D_Border_Sides;
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@ -125,6 +125,6 @@ local Name = "$Name$";
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local MaxEnergy = 40000;
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local MaxBreath = 125;
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local Placement = 2;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -502,7 +502,7 @@ local Description = "$Description$";
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local MaxEnergy = 40000;
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local MaxBreath = 180; // 180 = five seconds
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local Placement = 1;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BreatheWater = 1;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -922,7 +922,7 @@ local MaxSpeed = 100;
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local Speed = MaxSpeed;
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local MaxJumpSpeed = 300;
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local JumpSpeed = MaxJumpSpeed;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BorderBound = C4D_Border_Sides;
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local ContactCalls = true;
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@ -249,6 +249,6 @@ local Name = "$Name$";
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local MaxEnergy = 20000;
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local MaxBreath = 250;
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local Placement = 2;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -115,7 +115,7 @@ local Name = "$Name$";
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local Description = "$Description$";
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local MaxEnergy = 50000;
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local Placement = 1;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BreatheWater = 1;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -752,7 +752,7 @@ public func RejectLightningStrike() { return true; }
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local MaxEnergy = 30000;
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local MaxBreath = 10000;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BorderBound = C4D_Border_Sides;
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local ContactCalls = true;
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@ -417,7 +417,7 @@ local Description = "$Description$";
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local MaxEnergy = 150000;
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local MaxBreath = 360; // 360 = ten seconds
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local Placement = 1;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BreatheWater = 1;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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@ -544,7 +544,7 @@ local Description = "$Description$";
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local MaxEnergy = 80000;
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local MaxBreath = 360; // 360 =ten seconds
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local Placement = 1;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BreatheWater = 1;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -250,6 +250,6 @@ local Name = "$Name$";
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local MaxEnergy = 30000;
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local MaxBreath = 250;
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local Placement = 2;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local BorderBound = C4D_Border_Sides | C4D_Border_Top | C4D_Border_Bottom;
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local ContactCalls = true;
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@ -1251,7 +1251,7 @@ local MaxBreath = 720; // Clonk can breathe for 20 seconds under water.
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local MaxMagic = 50000;
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local JumpSpeed = 400;
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local ThrowSpeed = 294;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local ContactIncinerate = 10;
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local BorderBound = C4D_Border_Sides;
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@ -148,6 +148,6 @@ local Collectible = true;
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local Name = "$Name$";
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local Description = "$Description$";
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local BlastIncinerate = 1;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local ContactIncinerate = 2;
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local Components = {Barrel = 1, Coal = 1};
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@ -12,7 +12,7 @@
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*/
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// Obviously, we don't want these items to burn down
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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// Items will burn for roughly 2 seconds until changing into a 'burned item' (no longer functional)
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// Feel free to change this time in your object (in frames)
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local BurnDownTime = 70;
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@ -205,5 +205,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 4};
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@ -25,5 +25,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 5};
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@ -24,5 +24,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 5};
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@ -24,5 +24,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 3};
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@ -24,5 +24,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 3};
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@ -19,5 +19,5 @@ local Name = "$Name$";
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local Touchable = 0;
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local BlastIncinerate = 2;
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local ContactIncinerate = 6;
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local NoBurnDecay = 1;
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local NoBurnDecay = true;
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local Components = {Wood = 5};
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