Commit Graph

2528 Commits (0b45ac83cf6b5829d6158e51f37f0d6d4022bd69)

Author SHA1 Message Date
Felix Wagner 4235b9f42e Added sickle for harvesting
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries c29ada46bb Make chests in arenas indestructible 2012-10-14 15:04:23 +02:00
David Dormagen 380c2de527 fix jump strike effect not fading out when dying mid-air 2012-10-14 14:47:14 +02:00
Felix Wagner ce7574c24c Tutorial 2: added catapult, equipment is restored properly
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
David Dormagen efa9aea411 power system indicators fade out a lot slower and display quick changes more consistently 2012-10-14 14:32:52 +02:00
Tobias Zwick a123285269 back to the rocks -> beyond the rocks 2012-10-14 14:18:41 +02:00
David Dormagen 8c20d46818 fixed duplicate line in description of Overcast
hah, commit 5000!
2012-10-14 14:17:12 +02:00
Maikel de Vries b4d02a44d0 Fixed bow bug: arrows stuck immediately after shooting 2012-10-14 14:10:09 +02:00
David Dormagen 163ccd8e75 fixed Scoreboard_Relaunch's use of the conditional function of Scoreboard_Death.
This might fix the relaunch elimination bug.
2012-10-14 14:07:46 +02:00
David Dormagen 7a3173da16 fixed sword jump-effect not disappearing when jumping into liquid 2012-10-14 14:06:23 +02:00
Tobias Zwick 9df0792180 fix some strings in tutorial 5 2012-10-14 13:26:40 +02:00
Tobias Zwick 63fcec3e8c fix controls: interact + down = ungrab doesn't work as intended:
confusing situations can arise, e.g. while shoving a tree, one can use the foundry
2012-10-14 13:26:30 +02:00
David Dormagen 47e699d4ea fixed KotH stars' color 2012-10-14 13:47:03 +02:00
Sven Eberhardt 8b6e697339 PowerConsumer: NoPowerNeed-effect can be used to exclude some buildings from energy need 2012-10-14 13:32:25 +02:00
Maikel de Vries adfb38475c Fixed Arena scenario descriptions 2012-10-14 13:26:48 +02:00
David Dormagen 1d4c38a09d fixed possible null-pointer in ScorchedGardens' meteor 2012-10-14 13:20:56 +02:00
David Dormagen ee1a8e8ce9 fixed deathmatch description in case that only one player is remaining 2012-10-14 13:20:37 +02:00
David Dormagen bfe14b492e fixed KotH goal on-click message 2012-10-14 12:56:08 +02:00
Tobias Zwick f22fe90484 Nachtfalter's new moon 2012-10-14 01:38:09 +02:00
Tobias Zwick 2a228b11ed remove non-existing control def 2012-10-14 01:20:52 +02:00
Tobias Zwick c51ffb5a26 fix descriptions in control dialog 2012-10-14 01:04:49 +02:00
Sven Eberhardt 65b09ca9e2 Skylands: Some minor tweaks 2012-10-14 01:07:32 +02:00
Sven Eberhardt 3ee51eaf8e Skylands: Fixed LiftTower (for now....) 2012-10-14 00:00:09 +02:00
David Dormagen ff464a1006 fixed Height entry in Coin symbol 2012-10-13 22:43:24 +02:00
David Dormagen 63669e6f77 Telekinetic Gyroglove renamed to Tele Glove 2012-10-13 22:43:04 +02:00
David Dormagen e0d9a682e6 flag is now static-back on construction; no falling down anymore 2012-10-13 22:42:41 +02:00
David Dormagen b96cec3f26 power system uses small light bulbs as progress bar 2012-10-13 22:42:08 +02:00
Felix Wagner e2ee7a59bd Descriptions corrected and synchronised 2012-10-13 22:25:25 +02:00
Maikel de Vries b7b6dd2111 Move expansion goal from krakatoa to goals 2012-10-13 19:05:57 +02:00
Maikel de Vries 3be05409de Change the forest creation in GoldRush a bit 2012-10-13 18:57:02 +02:00
Tobias Zwick 374e86d632 fixed tutorial 01 for current controls 2012-10-13 18:58:41 +02:00
Tobias Zwick 48a7fc7968 make highres landscape default 2012-10-13 18:41:25 +02:00
Sven Eberhardt 8bd2beb164 Increase Clonk collection radius downwards (#810) 2012-10-13 18:47:31 +02:00
Maikel de Vries 89b0d5472c Sawmill only takes on tree at a time
The sawmill is not a storage for trees
2012-10-13 17:41:13 +02:00
Maikel de Vries df0096cd57 Order scenarios inside their folders
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Tobias Zwick 42011a9442 fix #757 - waves are blue again now 2012-10-13 16:27:15 +02:00
Armin Burgmeier cf159068b3 Fix warning about undefined backspace key on Linux 2012-10-13 16:15:01 +02:00
Maikel de Vries 70acea19fb Crash: added missing knowledge 2012-10-13 15:52:49 +02:00
David Dormagen 068f08f34f fixed the sell-message at the flag 2012-10-13 13:45:52 +02:00
David Dormagen 430b03f8ae changed the sword jump effect, hopefully made clearer that it is intentional (#747) 2012-10-13 13:45:36 +02:00
Maikel de Vries 6bbabdfc41 Fixed stone doors in tutorial 4
again, the landscape was the problem
2012-10-13 13:23:29 +02:00
Felix Wagner 7130394cfb Scenario folder descriptions added and synchronised 2012-10-13 13:17:59 +02:00
Felix Wagner c76a93965b Loom script, Cloth and Cotton items added 2012-10-13 12:31:38 +02:00
Felix Wagner a4820a4f28 Removed Components=Rock from Seeds 2012-10-13 12:30:17 +02:00
Maikel de Vries 192bc4a03d Fixed endless sawmill, is not meant for interacting with (#806) 2012-10-12 18:21:32 +02:00
Tobias Zwick e191cf0e71 my first commit on CCAN 2012-10-12 18:56:21 +02:00
Charles Spurrill 2725031b30 Goldrush: Placeholder English description in DescDE.rtf 2012-10-12 02:59:31 -07:00
Charles Spurrill 2d9d287b92 Gold Rush title and description, different icon for Mt Brame 2012-10-11 20:30:08 -07:00
Charles Spurrill a66f39f729 Title.pngs for Arena, Parkour, and Settlement scenario folders 2012-10-11 19:39:48 -07:00
Charles Spurrill 33e6f93653 elevator: cable texture is separate, to allow scroll animation (not implemented) 2012-10-11 18:36:51 -07:00
Charles Spurrill ad86c278c9 Elevator has winch turn animation 2012-10-11 04:42:16 -07:00
Charles Spurrill 140e5b9b76 New title images for tutorials 2012-10-11 04:11:40 -07:00
Tobias Zwick 8c5005bef9 I hate Mercurial 2012-10-10 23:47:30 +02:00
Tobias Zwick d46840c90f player controls cleaned up + localization 2012-10-10 23:33:51 +02:00
Bernhard Bonigl 51e61a485d Move free Objects at the bottom of a construction side up to the surface. 2012-10-10 19:33:51 +02:00
Bernhard Bonigl 233816bad9 Restrict Actionbar-Slots to 10 max. 2012-10-10 16:43:08 +02:00
Bernhard Bonigl 9a91a4dfca Reduce Collect-Priority by 1. This fixes collecting when jumping. 2012-10-10 16:38:33 +02:00
Bernhard Bonigl bf23ad757c WoodChip-Particles fade out slower and move with the wind a bit. 2012-10-10 16:34:25 +02:00
Maikel de Vries 67589cf86a Refactor scenarios: Others
blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Maikel de Vries 5ada7012ad Fixed stone door in tutorial 4 2012-10-08 22:59:46 +02:00
Sven Eberhardt 08b495e43d PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well (#807).
The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick ba1a2cbdad add missing strings for localisation of controls definition dialogue 2012-10-07 18:45:50 +02:00
Tobias Zwick f296f31c62 add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once 2012-10-07 15:27:30 +02:00
Tobias Zwick 28e30294b1 adapted some strings for open clonk 2012-10-05 00:09:33 +02:00
Tobias Zwick b5d0af513a remove splash video and option for it 2012-10-02 23:02:52 +02:00
Julius Michaelis 023aa90c0e Add config option for automatic windowed/fullscreen switching 2012-09-29 23:49:30 +02:00
David Dormagen e6d89b078d added model for the armory 2012-09-28 13:28:47 +02:00
David Dormagen 0953646175 added a Loom building with makeshift model (no script functionality yet) 2012-09-26 16:03:45 +02:00
David Dormagen 2593d66273 added chemical lab model from Heyub to the game 2012-09-25 21:01:45 +02:00
Günther Brammer cc25878ba6 Default to not changing the resolution
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake faf0006a6f Win32: Improve error reporting when changing resolution 2012-08-28 00:00:29 +02:00
Pyrit f4ffb8a237 new smooth sand texture 2012-08-20 20:19:45 +02:00
Charles Spurrill f07e0c7a14 Removed :) from pump 2012-08-16 13:54:22 -07:00
Maikel de Vries 4181b645c6 New scenario: Krakatoa.ocs
Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries 9a18538ac1 Coconut tree: fixed some more issues 2012-08-11 18:56:35 +02:00
Charles Spurrill 7d45946c4f Some more original graphics to replace CR placeholders in Graphics.ocg 2012-08-09 17:42:38 -07:00
Charles Spurrill 0afe958618 Fixed coconut tree to procreate properly 2012-08-09 17:41:46 -07:00
Charles Spurrill 32cdba7415 Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Charles Spurrill e019cd5655 Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func 2012-08-09 17:37:53 -07:00
Charles Spurrill 869e2acac0 Cannon: Remove accidentally committed SelfPropellent script for projectiles 2012-08-07 12:32:36 -07:00
Charles Spurrill 1e85978c40 Fixed carry-heavy library from inserting items into ground on drop 2012-08-07 12:30:35 -07:00
Charles Spurrill a8ea9a0d38 Some fixes to AlignVehicleRotation script 2012-08-07 12:17:52 -07:00
Charles Spurrill ee8d0de693 Boompack: Remove accidentally committed SelfPropellent script for cannon launching 2012-08-07 12:07:13 -07:00
Charles Spurrill ece7b463a4 Balloon: Undeployed Balloon item is treated as object, not vehicle 2012-08-07 12:03:02 -07:00
Charles Spurrill 2b256c09b8 Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too) 2012-08-07 12:02:34 -07:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Charles Spurrill 0142c65ed4 Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Charles Spurrill 905847a4ab Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included) 2012-08-07 11:57:01 -07:00
Charles Spurrill bf8aa9241e Pump: Implemented Matthi's new graphics (pre-rendered) 2012-08-07 11:54:47 -07:00
Charles Spurrill 5be266549e Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0. 2012-08-07 11:53:39 -07:00
Charles Spurrill 6d9a238e75 Airship fixed so explosives hitting the gondola also do damage 2012-08-07 11:51:48 -07:00
Charles Spurrill b8afe21a89 Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning. 2012-08-07 11:51:04 -07:00
Charles Spurrill ae3f8156ea thicker airship bottom to avoid lorry clipping through 2012-08-03 14:38:02 -07:00
Charles Spurrill e54673962a Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship 2012-08-03 14:22:06 -07:00
Charles Spurrill 6f74d0430f #796: Added missing gravestone rule 2012-08-02 12:00:11 -07:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill c28ef14f00 #752: Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it) 2012-07-26 15:01:23 -07:00
Charles Spurrill ea445138b1 Fancy icons for Rules.ocd 2012-07-26 11:38:50 -07:00
Charles Spurrill c33bf65be8 Kitchen 3D graphic added 2012-07-26 11:20:45 -07:00
Charles Spurrill 5ddf912294 Added coconut/palm tree 2012-07-23 12:44:07 -07:00
Charles Spurrill d4dbf167e7 #756: Fixed Picture transform for boompack during flight 2012-07-22 18:55:01 -07:00
Charles Spurrill e1b4c4c7dd Prettier clonk-skin icons in Crew Selection menu 2012-07-22 17:36:47 -07:00
Charles Spurrill 41f5f59ebf #765: Clonk stops moving when setting down heavy-objects 2012-07-22 17:35:27 -07:00
Koronis c57f05a44f improved tree falling animation and sound 2012-07-22 21:15:49 +02:00
Charles Spurrill 6a13a63ef0 #791: Chopped trees are displayed behind buildings 2012-07-21 09:15:47 -07:00
Felix Wagner 63ad16a1e9 Chemical lab: Changed knowledge of the scenarios to include chemlab 2012-07-16 14:38:58 +01:00
Felix Wagner c713f9a91a Inventor's lab: Added inventor's lab
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner 53298dc089 Shipyard: Added shipyard
Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Felix Wagner 28c77c8074 Armory: Added armory
Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Felix Wagner e53d8e492c Kitchen: Added kitchen
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner 7dd8519e86 Chemical Lab: Split firestone has now IsChemicalProduct 2012-07-16 14:08:25 +01:00
Felix Wagner 732bee449c Chemical Lab: Added Chemical Lab
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Günther Brammer f41590d71f Merge branch 'movement' 2012-07-13 23:27:14 +02:00
Sven Eberhardt fec75aa79d Fix subsisting com dir if hangle animation is aborted (#418) 2012-07-13 22:55:44 +02:00
David Dormagen 8fb926bc0a flag can reset marker's color correctly 2012-07-13 22:32:09 +02:00
David Dormagen 0940116620 added progress bar GUI_CustomImageProgressBar 2012-07-09 11:18:44 +02:00
Felix Wagner 5a1d9ef9c3 Corrected function call to case. 2012-07-07 20:46:16 +01:00
David Dormagen 10ff0979bb added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars 2012-07-06 20:57:32 +02:00
David Dormagen 5b4e8c887c when loading (f.e. bow and musket) the inventory slot displays a small loading bar 2012-07-05 20:09:32 +02:00
David Dormagen 65fc668fef added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments 2012-07-05 20:08:54 +02:00
David Dormagen fdd4aa5553 power system: changed the floating messages on power change into progress bars (also only on power change) 2012-07-03 10:34:33 +02:00
David Dormagen 70f7bf2b48 renamed VisualEnvironment.ocd to Ambience.ocd 2012-07-02 21:34:12 +02:00
David Dormagen 416a65acde added ProgressBar interface and two progress bars: ring and simple
for more explanation, see forum post
2012-06-30 22:52:04 +02:00
David Dormagen 22c9f2fcac scoreboard: don't change headline for "title" column, since that sets title of whole scoreboard 2012-06-29 18:59:18 +02:00
David Dormagen eeada2e59e scoreboard: fixed sorting of columns 2012-06-28 17:31:44 +02:00
David Dormagen da976b4770 added new scoreboard abstraction layer on top of the engine functions - it scales!
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
David Dormagen 1a9c503d07 fixed effect added to the scenario in ThunderousSkies 2012-06-28 00:16:09 +02:00
David Dormagen fb7151db7d added RemoveTimer() function as counterpart to AddTimer() 2012-06-24 20:37:28 +02:00
grgecko 1217f77238 Tutorials "new controls" adaptation 2012-06-23 20:02:19 +02:00
Günther Brammer 24bfd6345d Use Action.Attach even when Action.Procedure is not nil
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer 944ca60910 Tweak the "corner scale" behaviour
Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.

Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner e461e50f75 added foreground param to Tree_Coniferous' Place() 2012-06-07 18:29:07 +01:00
Felix Wagner d4fa3e10f3 Added settings parameter to plants' default Place() 2012-06-07 18:29:00 +01:00
Felix Wagner 74071251ed Scenarios using def->Place() for plants 2012-06-07 01:46:02 +01:00
Felix Wagner 0e5f0b28f2 + PlaceForest() 2012-06-07 01:45:49 +01:00
Felix Wagner a10ba81b3e Added Place() to plants library 2012-06-07 01:45:38 +01:00
David Dormagen 80d94966bc added better documentation to some System.ocg functions 2012-06-05 22:51:09 +02:00
David Dormagen 15e29fcfd8 added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas 2012-06-05 22:31:58 +02:00
David Dormagen 45eb8e16e5 added some zero-pointer safeties after calls to OnSlotFull 2012-06-21 23:40:27 +02:00
Bernhard Bonigl 59a39d3ed4 Added SetBackgroundColor for GridMenus 2012-06-21 14:06:25 +02:00
David Dormagen a697016c58 reset some more internal variables to nil when cancelling aiming
they could get in the way when re-aiming quickly after a shot
2012-06-19 21:30:14 +02:00
David Dormagen a28cf7008b allow successive calls of CancelAiming (which do not do anything) 2012-06-19 19:55:51 +02:00
Bernhard Bonigl b46e40d78e Experimental: Create Construction-Menu at cursor-position 2012-06-18 19:03:50 +02:00
David Dormagen 8877dda619 kill logs: allow global callback for appending to log too ("%s is now king") 2012-06-17 21:38:10 +02:00
David Dormagen 79928b4692 flag library: SetFlagRadius now behaves correctly in regards to area markers 2012-06-17 21:37:41 +02:00
David Dormagen a7a16e1f5b clonk control: zero pointer safety, check whether menu exist after trying to create it 2012-06-17 21:37:13 +02:00
David Dormagen 088c9ad265 pickaxe: allow hitting objects with certain callback 2012-06-17 21:36:48 +02:00
David Dormagen 743ddc0f34 grid menu: fix possible zero-division with empty menu 2012-06-17 21:36:13 +02:00
Günther Brammer 8d5023637f Windmill: Fix Use-after-Explode error 2012-05-31 22:52:53 +02:00
Günther Brammer 20577f8575 GL: Identifiers starting with GL_ are reserved for the implementation
Some compilers are less strict about this than others, unfortunately.
The Gallium one complains with

preprocessor error: Macro names starting with "GL_" are reserved.
2012-05-30 23:34:08 +02:00
Nicolas Hake e0bde2256a GL: Make max uniform count available to shader and work around low limits (#786)
beliar reports that his driver doesn't support the number of fragment shader
uniforms that we're using in the landscape scaler. By making the reported limit
available to the GLSL code, it can use a workaround using a 1D texture to
transfer data.
2012-05-28 16:05:30 +02:00
Julius Michaelis 9166c770ef <Ringwaul> Soooo I was thinking [\n] The Savegames folder should have the floppy disk icon instead of the standard book 2012-05-22 23:20:01 +02:00
Charles Spurrill 10739a4d78 re-added airplane to StartupScenSelIcons.png 2012-05-22 13:54:15 -07:00
Charles Spurrill fe866111ef added floppy-disk icon to StartupScenSelIcons.png 2012-05-22 13:28:17 -07:00
Charles Spurrill e1c511311e Clouds darken at night; variable 'blueness' of night relative to moon phase 2012-05-22 13:16:48 -07:00
Charles Spurrill 67b59b8a2f Added 'Picture' graphic for the elevator case (seen in action-bar) 2012-05-22 12:04:50 -07:00
Maikel de Vries 821155b11c Fixed numbering of ringmenu, applied to buying at flag and weapon selector 2012-05-22 20:34:10 +02:00
Maikel de Vries edfda6aecb Fixed HUD display of wealth 2012-05-21 21:41:41 +02:00
Maikel de Vries 199272ef25 Pump is turned on by default as intended 2012-05-14 23:11:26 +02:00
Felix Wagner 29aa801eeb Supposedly fixed endless javelin restoration in Tutorial 3. (#553) 2012-05-13 23:12:14 +01:00
Felix Wagner 4ce82c364c Fixed removed object usage error. 2012-05-13 23:11:29 +01:00
Felix Wagner 061bcf836f Added split firestone option to ToolsWorkshop. 2012-05-13 22:20:02 +01:00
Felix Wagner 5bfb0433b2 Removed IsToolProduct from firestone. 2012-05-13 22:19:36 +01:00
Felix Wagner 86acb50ece Corrected position of elevator case. 2012-05-13 22:19:04 +01:00
Felix Wagner f77b4134b4 Removed GetConstructionDirection() 2012-05-13 20:54:24 +01:00
Bernhard Bonigl 0729c4577f Fixed Non-Inventory-Contents(CarryHeavy) using up Space in the ContentsMenu (#778) 2012-05-13 20:37:44 +02:00
Charles Spurrill f327ee7c12 changed Pipe graphics to AlteredARMOR's pipe render 2012-05-13 11:13:55 -07:00
Maikel de Vries 2472e270c7 Fixed balloon hanging on the bottom of a map (#780) 2012-05-13 20:00:51 +02:00
Charles Spurrill d87c911596 GoldRush.ocs: Players can build Chests and Pumps 2012-05-13 10:54:43 -07:00
Bernhard Bonigl 3ae8067703 Savegames: Simple fix for GUI, reset whole gui on load. #737 2012-05-13 19:31:28 +02:00
Maikel de Vries 2710585eed String table for the producer library 2012-05-13 15:18:21 +02:00
Maikel de Vries 5aa45484ce Fixed horizontal movement of stone door (#781) 2012-05-13 02:29:28 +02:00
Maikel de Vries 60c3b5bf44 Fixed teleportation scroll for attach procedure(#779) 2012-05-13 02:21:42 +02:00
Felix Wagner 3be0bf374a Added elevator case model. 2012-05-12 22:34:50 +01:00
Felix Wagner 36e55443e1 GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting. 2012-05-12 15:56:41 +01:00
Maikel de Vries c4bb9e6999 Stop fire sound if object stopped burning (real fix) 2012-05-12 14:42:20 +02:00
Maikel de Vries 797837712b Stop fire sound if object stopped burning 2012-05-12 14:07:55 +02:00
Maikel de Vries eff20344d8 Moved construction direction to stucture library 2012-05-12 10:16:33 +02:00
Maikel de Vries 80e1abc808 Implemented a simple Damage>HitPoints -> Destruction mechanism for structures 2012-05-10 21:20:06 +02:00
Maikel de Vries 1e65c14ec2 Removed obsolete Collection zones 2012-05-12 13:17:22 +02:00
Felix Wagner bae56ecb81 Female hurt sounds. 2012-05-12 01:45:36 +01:00
Felix Wagner 8af9bee707 Female death sound. 2012-05-12 01:38:42 +01:00
Felix Wagner 63be80a1f8 + Fire sound 2012-05-11 18:32:21 +01:00
Felix Wagner 8e745134f2 New furnace sounds. 2012-05-11 18:14:43 +01:00
Felix Wagner 8828754fcc Removed furnace sounds (Sampling+) 2012-05-11 17:58:54 +01:00
Felix Wagner 3ddc793eaa Removed FireLoop (Sampling+) 2012-05-11 17:55:12 +01:00
Felix Wagner 2d346333b1 + Inflame sound 2012-05-11 17:54:56 +01:00
Felix Wagner f07359e4b1 Fixed ClearScheduleCall (causing #770) 2012-05-11 16:31:47 +01:00
Felix Wagner 9faa53e5b0 UsageHelp for the bucket 2012-05-11 15:19:12 +01:00
Felix Wagner 2b83fc9ec9 Produce loam by using the bucket. Use 25 pixels of earth. 2012-05-11 15:07:03 +01:00
Tobias Zwick 61c348a3e2 update credits 2012-05-10 21:40:17 +02:00
Bernhard Bonigl 8bd16da9c4 Added Stringtables to constructing and removed old unused stuff 2012-05-08 20:43:30 +02:00
Bernhard Bonigl a5adc8c2ad Added missing CON_PushENter to IsInteractionControl 2012-05-08 20:42:08 +02:00
Bernhard Bonigl c601231960 Added Interaction for flipping construction sites during placement 2012-05-08 20:27:24 +02:00
Bernhard Bonigl 43deb1fc37 Extra-Interactions can now be placed at every position in the actionbar 2012-05-08 20:26:50 +02:00
Bernhard Bonigl 67d0b60cd6 Prevented heal-notification in CrewSelector on clonk creation. 2012-05-07 23:12:28 +02:00
Bernhard Bonigl 41f12a770e Removed Inventory in Boomrace, also made Boompack undroppable. 2012-05-07 23:11:46 +02:00
Bernhard Bonigl c5f4952f76 Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore. 2012-05-07 23:06:19 +02:00
Bernhard Bonigl 7ac11a9711 Fixed error when a Boompack hit solid material 2012-05-07 22:58:22 +02:00