Felix Wagner
4235b9f42e
Added sickle for harvesting
...
New callback in the plants library: SickleHarvesting
Set to false to allow harvesting via interact (e.g. Mushroom, Lichen)
2012-10-14 15:43:00 +02:00
Maikel de Vries
c29ada46bb
Make chests in arenas indestructible
2012-10-14 15:04:23 +02:00
David Dormagen
380c2de527
fix jump strike effect not fading out when dying mid-air
2012-10-14 14:47:14 +02:00
Felix Wagner
ce7574c24c
Tutorial 2: added catapult, equipment is restored properly
...
Removed cannon, added catapult
Added EquipmentRestore effect to grappler and ropeladder
2012-10-14 14:43:38 +02:00
David Dormagen
efa9aea411
power system indicators fade out a lot slower and display quick changes more consistently
2012-10-14 14:32:52 +02:00
Tobias Zwick
a123285269
back to the rocks -> beyond the rocks
2012-10-14 14:18:41 +02:00
David Dormagen
8c20d46818
fixed duplicate line in description of Overcast
...
hah, commit 5000!
2012-10-14 14:17:12 +02:00
Maikel de Vries
b4d02a44d0
Fixed bow bug: arrows stuck immediately after shooting
2012-10-14 14:10:09 +02:00
David Dormagen
163ccd8e75
fixed Scoreboard_Relaunch's use of the conditional function of Scoreboard_Death.
...
This might fix the relaunch elimination bug.
2012-10-14 14:07:46 +02:00
David Dormagen
7a3173da16
fixed sword jump-effect not disappearing when jumping into liquid
2012-10-14 14:06:23 +02:00
Tobias Zwick
9df0792180
fix some strings in tutorial 5
2012-10-14 13:26:40 +02:00
Tobias Zwick
63fcec3e8c
fix controls: interact + down = ungrab doesn't work as intended:
...
confusing situations can arise, e.g. while shoving a tree, one can use the foundry
2012-10-14 13:26:30 +02:00
David Dormagen
47e699d4ea
fixed KotH stars' color
2012-10-14 13:47:03 +02:00
Sven Eberhardt
8b6e697339
PowerConsumer: NoPowerNeed-effect can be used to exclude some buildings from energy need
2012-10-14 13:32:25 +02:00
Maikel de Vries
adfb38475c
Fixed Arena scenario descriptions
2012-10-14 13:26:48 +02:00
David Dormagen
1d4c38a09d
fixed possible null-pointer in ScorchedGardens' meteor
2012-10-14 13:20:56 +02:00
David Dormagen
ee1a8e8ce9
fixed deathmatch description in case that only one player is remaining
2012-10-14 13:20:37 +02:00
David Dormagen
bfe14b492e
fixed KotH goal on-click message
2012-10-14 12:56:08 +02:00
Tobias Zwick
f22fe90484
Nachtfalter's new moon
2012-10-14 01:38:09 +02:00
Tobias Zwick
2a228b11ed
remove non-existing control def
2012-10-14 01:20:52 +02:00
Tobias Zwick
c51ffb5a26
fix descriptions in control dialog
2012-10-14 01:04:49 +02:00
Sven Eberhardt
65b09ca9e2
Skylands: Some minor tweaks
2012-10-14 01:07:32 +02:00
Sven Eberhardt
3ee51eaf8e
Skylands: Fixed LiftTower (for now....)
2012-10-14 00:00:09 +02:00
David Dormagen
ff464a1006
fixed Height entry in Coin symbol
2012-10-13 22:43:24 +02:00
David Dormagen
63669e6f77
Telekinetic Gyroglove renamed to Tele Glove
2012-10-13 22:43:04 +02:00
David Dormagen
e0d9a682e6
flag is now static-back on construction; no falling down anymore
2012-10-13 22:42:41 +02:00
David Dormagen
b96cec3f26
power system uses small light bulbs as progress bar
2012-10-13 22:42:08 +02:00
Felix Wagner
e2ee7a59bd
Descriptions corrected and synchronised
2012-10-13 22:25:25 +02:00
Maikel de Vries
b7b6dd2111
Move expansion goal from krakatoa to goals
2012-10-13 19:05:57 +02:00
Maikel de Vries
3be05409de
Change the forest creation in GoldRush a bit
2012-10-13 18:57:02 +02:00
Tobias Zwick
374e86d632
fixed tutorial 01 for current controls
2012-10-13 18:58:41 +02:00
Tobias Zwick
48a7fc7968
make highres landscape default
2012-10-13 18:41:25 +02:00
Sven Eberhardt
8bd2beb164
Increase Clonk collection radius downwards ( #810 )
2012-10-13 18:47:31 +02:00
Maikel de Vries
89b0d5472c
Sawmill only takes on tree at a time
...
The sawmill is not a storage for trees
2012-10-13 17:41:13 +02:00
Maikel de Vries
df0096cd57
Order scenarios inside their folders
...
There is no logic behind this ordering
2012-10-13 16:45:13 +02:00
Tobias Zwick
42011a9442
fix #757 - waves are blue again now
2012-10-13 16:27:15 +02:00
Armin Burgmeier
cf159068b3
Fix warning about undefined backspace key on Linux
2012-10-13 16:15:01 +02:00
Maikel de Vries
70acea19fb
Crash: added missing knowledge
2012-10-13 15:52:49 +02:00
David Dormagen
068f08f34f
fixed the sell-message at the flag
2012-10-13 13:45:52 +02:00
David Dormagen
430b03f8ae
changed the sword jump effect, hopefully made clearer that it is intentional ( #747 )
2012-10-13 13:45:36 +02:00
Maikel de Vries
6bbabdfc41
Fixed stone doors in tutorial 4
...
again, the landscape was the problem
2012-10-13 13:23:29 +02:00
Felix Wagner
7130394cfb
Scenario folder descriptions added and synchronised
2012-10-13 13:17:59 +02:00
Felix Wagner
c76a93965b
Loom script, Cloth and Cotton items added
2012-10-13 12:31:38 +02:00
Felix Wagner
a4820a4f28
Removed Components=Rock from Seeds
2012-10-13 12:30:17 +02:00
Maikel de Vries
192bc4a03d
Fixed endless sawmill, is not meant for interacting with ( #806 )
2012-10-12 18:21:32 +02:00
Tobias Zwick
e191cf0e71
my first commit on CCAN
2012-10-12 18:56:21 +02:00
Charles Spurrill
2725031b30
Goldrush: Placeholder English description in DescDE.rtf
2012-10-12 02:59:31 -07:00
Charles Spurrill
2d9d287b92
Gold Rush title and description, different icon for Mt Brame
2012-10-11 20:30:08 -07:00
Charles Spurrill
a66f39f729
Title.pngs for Arena, Parkour, and Settlement scenario folders
2012-10-11 19:39:48 -07:00
Charles Spurrill
33e6f93653
elevator: cable texture is separate, to allow scroll animation (not implemented)
2012-10-11 18:36:51 -07:00
Charles Spurrill
ad86c278c9
Elevator has winch turn animation
2012-10-11 04:42:16 -07:00
Charles Spurrill
140e5b9b76
New title images for tutorials
2012-10-11 04:11:40 -07:00
Tobias Zwick
8c5005bef9
I hate Mercurial
2012-10-10 23:47:30 +02:00
Tobias Zwick
d46840c90f
player controls cleaned up + localization
2012-10-10 23:33:51 +02:00
Bernhard Bonigl
51e61a485d
Move free Objects at the bottom of a construction side up to the surface.
2012-10-10 19:33:51 +02:00
Bernhard Bonigl
233816bad9
Restrict Actionbar-Slots to 10 max.
2012-10-10 16:43:08 +02:00
Bernhard Bonigl
9a91a4dfca
Reduce Collect-Priority by 1. This fixes collecting when jumping.
2012-10-10 16:38:33 +02:00
Bernhard Bonigl
bf23ad757c
WoodChip-Particles fade out slower and move with the wind a bit.
2012-10-10 16:34:25 +02:00
Maikel de Vries
67589cf86a
Refactor scenarios: Others
...
blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00
Maikel de Vries
5ada7012ad
Fixed stone door in tutorial 4
2012-10-08 22:59:46 +02:00
Sven Eberhardt
08b495e43d
PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well ( #807 ).
...
The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick
ba1a2cbdad
add missing strings for localisation of controls definition dialogue
2012-10-07 18:45:50 +02:00
Tobias Zwick
f296f31c62
add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once
2012-10-07 15:27:30 +02:00
Tobias Zwick
28e30294b1
adapted some strings for open clonk
2012-10-05 00:09:33 +02:00
Tobias Zwick
b5d0af513a
remove splash video and option for it
2012-10-02 23:02:52 +02:00
Julius Michaelis
023aa90c0e
Add config option for automatic windowed/fullscreen switching
2012-09-29 23:49:30 +02:00
David Dormagen
e6d89b078d
added model for the armory
2012-09-28 13:28:47 +02:00
David Dormagen
0953646175
added a Loom building with makeshift model (no script functionality yet)
2012-09-26 16:03:45 +02:00
David Dormagen
2593d66273
added chemical lab model from Heyub to the game
2012-09-25 21:01:45 +02:00
Günther Brammer
cc25878ba6
Default to not changing the resolution
...
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake
faf0006a6f
Win32: Improve error reporting when changing resolution
2012-08-28 00:00:29 +02:00
Pyrit
f4ffb8a237
new smooth sand texture
2012-08-20 20:19:45 +02:00
Charles Spurrill
f07e0c7a14
Removed :) from pump
2012-08-16 13:54:22 -07:00
Maikel de Vries
4181b645c6
New scenario: Krakatoa.ocs
...
Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
7d45946c4f
Some more original graphics to replace CR placeholders in Graphics.ocg
2012-08-09 17:42:38 -07:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
e019cd5655
Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func
2012-08-09 17:37:53 -07:00
Charles Spurrill
869e2acac0
Cannon: Remove accidentally committed SelfPropellent script for projectiles
2012-08-07 12:32:36 -07:00
Charles Spurrill
1e85978c40
Fixed carry-heavy library from inserting items into ground on drop
2012-08-07 12:30:35 -07:00
Charles Spurrill
a8ea9a0d38
Some fixes to AlignVehicleRotation script
2012-08-07 12:17:52 -07:00
Charles Spurrill
ee8d0de693
Boompack: Remove accidentally committed SelfPropellent script for cannon launching
2012-08-07 12:07:13 -07:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Charles Spurrill
2b256c09b8
Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too)
2012-08-07 12:02:34 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Charles Spurrill
0142c65ed4
Change trajectorye effect script to compensate with GetGravity() change
2012-08-07 11:57:55 -07:00
Charles Spurrill
905847a4ab
Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included)
2012-08-07 11:57:01 -07:00
Charles Spurrill
bf8aa9241e
Pump: Implemented Matthi's new graphics (pre-rendered)
2012-08-07 11:54:47 -07:00
Charles Spurrill
5be266549e
Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0.
2012-08-07 11:53:39 -07:00
Charles Spurrill
6d9a238e75
Airship fixed so explosives hitting the gondola also do damage
2012-08-07 11:51:48 -07:00
Charles Spurrill
b8afe21a89
Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning.
2012-08-07 11:51:04 -07:00
Charles Spurrill
ae3f8156ea
thicker airship bottom to avoid lorry clipping through
2012-08-03 14:38:02 -07:00
Charles Spurrill
e54673962a
Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
2012-08-03 14:22:06 -07:00
Charles Spurrill
6f74d0430f
#796 : Added missing gravestone rule
2012-08-02 12:00:11 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
...
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill
c28ef14f00
#752 : Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it)
2012-07-26 15:01:23 -07:00
Charles Spurrill
ea445138b1
Fancy icons for Rules.ocd
2012-07-26 11:38:50 -07:00
Charles Spurrill
c33bf65be8
Kitchen 3D graphic added
2012-07-26 11:20:45 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00
Charles Spurrill
d4dbf167e7
#756 : Fixed Picture transform for boompack during flight
2012-07-22 18:55:01 -07:00
Charles Spurrill
e1b4c4c7dd
Prettier clonk-skin icons in Crew Selection menu
2012-07-22 17:36:47 -07:00
Charles Spurrill
41f5f59ebf
#765 : Clonk stops moving when setting down heavy-objects
2012-07-22 17:35:27 -07:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Charles Spurrill
6a13a63ef0
#791 : Chopped trees are displayed behind buildings
2012-07-21 09:15:47 -07:00
Felix Wagner
63ad16a1e9
Chemical lab: Changed knowledge of the scenarios to include chemlab
2012-07-16 14:38:58 +01:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
...
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00
Felix Wagner
53298dc089
Shipyard: Added shipyard
...
Changed the airship to IsShipyardProduct
2012-07-16 14:29:49 +01:00
Felix Wagner
28c77c8074
Armory: Added armory
...
Changed the following items to IsArmoryProduct:
Cannon, Catapult
2012-07-16 14:23:10 +01:00
Felix Wagner
e53d8e492c
Kitchen: Added kitchen
...
Changed the following items to IsKitchenProduct:
Bread, CookedMushroom
2012-07-16 14:14:00 +01:00
Felix Wagner
7dd8519e86
Chemical Lab: Split firestone has now IsChemicalProduct
2012-07-16 14:08:25 +01:00
Felix Wagner
732bee449c
Chemical Lab: Added Chemical Lab
...
Changed the following items to IsChemicalProduct:
Boompack, Dynamite, DynamiteBox, PowderKeg
2012-07-16 13:57:42 +01:00
Günther Brammer
f41590d71f
Merge branch 'movement'
2012-07-13 23:27:14 +02:00
Sven Eberhardt
fec75aa79d
Fix subsisting com dir if hangle animation is aborted ( #418 )
2012-07-13 22:55:44 +02:00
David Dormagen
8fb926bc0a
flag can reset marker's color correctly
2012-07-13 22:32:09 +02:00
David Dormagen
0940116620
added progress bar GUI_CustomImageProgressBar
2012-07-09 11:18:44 +02:00
Felix Wagner
5a1d9ef9c3
Corrected function call to case.
2012-07-07 20:46:16 +01:00
David Dormagen
10ff0979bb
added GUI_PieProgressBar and changed inventory slot to use it when displaying progress bars
2012-07-06 20:57:32 +02:00
David Dormagen
5b4e8c887c
when loading (f.e. bow and musket) the inventory slot displays a small loading bar
2012-07-05 20:09:32 +02:00
David Dormagen
65fc668fef
added the progress bar GUI_CustomRingProgressBar that is able to show any image as the ring segments
2012-07-05 20:08:54 +02:00
David Dormagen
fdd4aa5553
power system: changed the floating messages on power change into progress bars (also only on power change)
2012-07-03 10:34:33 +02:00
David Dormagen
70f7bf2b48
renamed VisualEnvironment.ocd to Ambience.ocd
2012-07-02 21:34:12 +02:00
David Dormagen
416a65acde
added ProgressBar interface and two progress bars: ring and simple
...
for more explanation, see forum post
2012-06-30 22:52:04 +02:00
David Dormagen
22c9f2fcac
scoreboard: don't change headline for "title" column, since that sets title of whole scoreboard
2012-06-29 18:59:18 +02:00
David Dormagen
eeada2e59e
scoreboard: fixed sorting of columns
2012-06-28 17:31:44 +02:00
David Dormagen
da976b4770
added new scoreboard abstraction layer on top of the engine functions - it scales!
...
for a complete description see the forum post
2012-06-28 00:17:15 +02:00
David Dormagen
1a9c503d07
fixed effect added to the scenario in ThunderousSkies
2012-06-28 00:16:09 +02:00
David Dormagen
fb7151db7d
added RemoveTimer() function as counterpart to AddTimer()
2012-06-24 20:37:28 +02:00
grgecko
1217f77238
Tutorials "new controls" adaptation
2012-06-23 20:02:19 +02:00
Günther Brammer
24bfd6345d
Use Action.Attach even when Action.Procedure is not nil
...
But default to the previously used value when Attach is not set. Use 0 to
override the default.
2012-06-16 03:01:47 +02:00
Günther Brammer
944ca60910
Tweak the "corner scale" behaviour
...
Instead of teleporting from sticking with the left/rightmost vertex to the
want to standing on the lowest one at the same position, the Clonk can now
climb using the lowest vertex alone. That means the teleport only needs to
cover only one pixel each in x and y direction to go from sticking to the
side of the landscape pixel to sticking on top of the same pixel.
Also remove some unnecessary x/ydir resets and make comdir in the direction
of the wall the Clonk is scaling keep the up/down direction instead of only
going up.
2012-06-08 16:17:42 +02:00
Felix Wagner
e461e50f75
added foreground param to Tree_Coniferous' Place()
2012-06-07 18:29:07 +01:00
Felix Wagner
d4fa3e10f3
Added settings parameter to plants' default Place()
2012-06-07 18:29:00 +01:00
Felix Wagner
74071251ed
Scenarios using def->Place() for plants
2012-06-07 01:46:02 +01:00
Felix Wagner
0e5f0b28f2
+ PlaceForest()
2012-06-07 01:45:49 +01:00
Felix Wagner
a10ba81b3e
Added Place() to plants library
2012-06-07 01:45:38 +01:00
David Dormagen
80d94966bc
added better documentation to some System.ocg functions
2012-06-05 22:51:09 +02:00
David Dormagen
15e29fcfd8
added very simple framework for the creation of purely visual environment objects + not-implemented-zicadas
2012-06-05 22:31:58 +02:00
David Dormagen
45eb8e16e5
added some zero-pointer safeties after calls to OnSlotFull
2012-06-21 23:40:27 +02:00
Bernhard Bonigl
59a39d3ed4
Added SetBackgroundColor for GridMenus
2012-06-21 14:06:25 +02:00
David Dormagen
a697016c58
reset some more internal variables to nil when cancelling aiming
...
they could get in the way when re-aiming quickly after a shot
2012-06-19 21:30:14 +02:00
David Dormagen
a28cf7008b
allow successive calls of CancelAiming (which do not do anything)
2012-06-19 19:55:51 +02:00
Bernhard Bonigl
b46e40d78e
Experimental: Create Construction-Menu at cursor-position
2012-06-18 19:03:50 +02:00
David Dormagen
8877dda619
kill logs: allow global callback for appending to log too ("%s is now king")
2012-06-17 21:38:10 +02:00
David Dormagen
79928b4692
flag library: SetFlagRadius now behaves correctly in regards to area markers
2012-06-17 21:37:41 +02:00
David Dormagen
a7a16e1f5b
clonk control: zero pointer safety, check whether menu exist after trying to create it
2012-06-17 21:37:13 +02:00
David Dormagen
088c9ad265
pickaxe: allow hitting objects with certain callback
2012-06-17 21:36:48 +02:00
David Dormagen
743ddc0f34
grid menu: fix possible zero-division with empty menu
2012-06-17 21:36:13 +02:00
Günther Brammer
8d5023637f
Windmill: Fix Use-after-Explode error
2012-05-31 22:52:53 +02:00
Günther Brammer
20577f8575
GL: Identifiers starting with GL_ are reserved for the implementation
...
Some compilers are less strict about this than others, unfortunately.
The Gallium one complains with
preprocessor error: Macro names starting with "GL_" are reserved.
2012-05-30 23:34:08 +02:00
Nicolas Hake
e0bde2256a
GL: Make max uniform count available to shader and work around low limits ( #786 )
...
beliar reports that his driver doesn't support the number of fragment shader
uniforms that we're using in the landscape scaler. By making the reported limit
available to the GLSL code, it can use a workaround using a 1D texture to
transfer data.
2012-05-28 16:05:30 +02:00
Julius Michaelis
9166c770ef
<Ringwaul> Soooo I was thinking [\n] The Savegames folder should have the floppy disk icon instead of the standard book
2012-05-22 23:20:01 +02:00
Charles Spurrill
10739a4d78
re-added airplane to StartupScenSelIcons.png
2012-05-22 13:54:15 -07:00
Charles Spurrill
fe866111ef
added floppy-disk icon to StartupScenSelIcons.png
2012-05-22 13:28:17 -07:00
Charles Spurrill
e1c511311e
Clouds darken at night; variable 'blueness' of night relative to moon phase
2012-05-22 13:16:48 -07:00
Charles Spurrill
67b59b8a2f
Added 'Picture' graphic for the elevator case (seen in action-bar)
2012-05-22 12:04:50 -07:00
Maikel de Vries
821155b11c
Fixed numbering of ringmenu, applied to buying at flag and weapon selector
2012-05-22 20:34:10 +02:00
Maikel de Vries
edfda6aecb
Fixed HUD display of wealth
2012-05-21 21:41:41 +02:00
Maikel de Vries
199272ef25
Pump is turned on by default as intended
2012-05-14 23:11:26 +02:00
Felix Wagner
29aa801eeb
Supposedly fixed endless javelin restoration in Tutorial 3. ( #553 )
2012-05-13 23:12:14 +01:00
Felix Wagner
4ce82c364c
Fixed removed object usage error.
2012-05-13 23:11:29 +01:00
Felix Wagner
061bcf836f
Added split firestone option to ToolsWorkshop.
2012-05-13 22:20:02 +01:00
Felix Wagner
5bfb0433b2
Removed IsToolProduct from firestone.
2012-05-13 22:19:36 +01:00
Felix Wagner
86acb50ece
Corrected position of elevator case.
2012-05-13 22:19:04 +01:00
Felix Wagner
f77b4134b4
Removed GetConstructionDirection()
2012-05-13 20:54:24 +01:00
Bernhard Bonigl
0729c4577f
Fixed Non-Inventory-Contents(CarryHeavy) using up Space in the ContentsMenu ( #778 )
2012-05-13 20:37:44 +02:00
Charles Spurrill
f327ee7c12
changed Pipe graphics to AlteredARMOR's pipe render
2012-05-13 11:13:55 -07:00
Maikel de Vries
2472e270c7
Fixed balloon hanging on the bottom of a map ( #780 )
2012-05-13 20:00:51 +02:00
Charles Spurrill
d87c911596
GoldRush.ocs: Players can build Chests and Pumps
2012-05-13 10:54:43 -07:00
Bernhard Bonigl
3ae8067703
Savegames: Simple fix for GUI, reset whole gui on load. #737
2012-05-13 19:31:28 +02:00
Maikel de Vries
2710585eed
String table for the producer library
2012-05-13 15:18:21 +02:00
Maikel de Vries
5aa45484ce
Fixed horizontal movement of stone door ( #781 )
2012-05-13 02:29:28 +02:00
Maikel de Vries
60c3b5bf44
Fixed teleportation scroll for attach procedure( #779 )
2012-05-13 02:21:42 +02:00
Felix Wagner
3be0bf374a
Added elevator case model.
2012-05-12 22:34:50 +01:00
Felix Wagner
36e55443e1
GetPlrClonkSkin returns nil on NO_OWNER, fixed clonk's gender setting.
2012-05-12 15:56:41 +01:00
Maikel de Vries
c4bb9e6999
Stop fire sound if object stopped burning (real fix)
2012-05-12 14:42:20 +02:00
Maikel de Vries
797837712b
Stop fire sound if object stopped burning
2012-05-12 14:07:55 +02:00
Maikel de Vries
eff20344d8
Moved construction direction to stucture library
2012-05-12 10:16:33 +02:00
Maikel de Vries
80e1abc808
Implemented a simple Damage>HitPoints -> Destruction mechanism for structures
2012-05-10 21:20:06 +02:00
Maikel de Vries
1e65c14ec2
Removed obsolete Collection zones
2012-05-12 13:17:22 +02:00
Felix Wagner
bae56ecb81
Female hurt sounds.
2012-05-12 01:45:36 +01:00
Felix Wagner
8af9bee707
Female death sound.
2012-05-12 01:38:42 +01:00
Felix Wagner
63be80a1f8
+ Fire sound
2012-05-11 18:32:21 +01:00
Felix Wagner
8e745134f2
New furnace sounds.
2012-05-11 18:14:43 +01:00
Felix Wagner
8828754fcc
Removed furnace sounds (Sampling+)
2012-05-11 17:58:54 +01:00
Felix Wagner
3ddc793eaa
Removed FireLoop (Sampling+)
2012-05-11 17:55:12 +01:00
Felix Wagner
2d346333b1
+ Inflame sound
2012-05-11 17:54:56 +01:00
Felix Wagner
f07359e4b1
Fixed ClearScheduleCall (causing #770 )
2012-05-11 16:31:47 +01:00
Felix Wagner
9faa53e5b0
UsageHelp for the bucket
2012-05-11 15:19:12 +01:00
Felix Wagner
2b83fc9ec9
Produce loam by using the bucket. Use 25 pixels of earth.
2012-05-11 15:07:03 +01:00
Tobias Zwick
61c348a3e2
update credits
2012-05-10 21:40:17 +02:00
Bernhard Bonigl
8bd16da9c4
Added Stringtables to constructing and removed old unused stuff
2012-05-08 20:43:30 +02:00
Bernhard Bonigl
a5adc8c2ad
Added missing CON_PushENter to IsInteractionControl
2012-05-08 20:42:08 +02:00
Bernhard Bonigl
c601231960
Added Interaction for flipping construction sites during placement
2012-05-08 20:27:24 +02:00
Bernhard Bonigl
43deb1fc37
Extra-Interactions can now be placed at every position in the actionbar
2012-05-08 20:26:50 +02:00
Bernhard Bonigl
67d0b60cd6
Prevented heal-notification in CrewSelector on clonk creation.
2012-05-07 23:12:28 +02:00
Bernhard Bonigl
41f12a770e
Removed Inventory in Boomrace, also made Boompack undroppable.
2012-05-07 23:11:46 +02:00
Bernhard Bonigl
c5f4952f76
Carryheavy objects entered via script aren't dropped when lifting is cancelled anymore.
2012-05-07 23:06:19 +02:00
Bernhard Bonigl
7ac11a9711
Fixed error when a Boompack hit solid material
2012-05-07 22:58:22 +02:00