Nicolas Hake
016f626cbe
planet: Normalize line endings
2013-01-13 19:00:12 +01:00
Tobias Zwick
28e2bdbb92
fix #724 : revers the order in which GetCrew(plr,index) returns the crew
2013-01-13 15:45:51 +01:00
Tobias Zwick
b85b08687f
fix #907 : name of the construction site is not localized
2013-01-13 14:16:43 +01:00
David Dormagen
7ba10ca3cf
added IsPointInRectangle(point, rectangle) to System.ocg/Math.c
2013-01-12 18:15:51 +01:00
David Dormagen
00d5ffea03
added LargeCaveMushroom and Cave
...
the Cave-dummy-object has a Place() method which places a cave
2013-01-12 18:15:51 +01:00
David Dormagen
1cd7ffec6a
added a FindLocation function in System.ocg/FindLocation.c
2013-01-12 18:15:50 +01:00
Sven Eberhardt
58ea47a4fd
Added support for function pointers to ScheduleCall/AddTimer/ClearScheduleCall/RemoveTimer
2013-01-02 00:50:01 +01:00
David Dormagen
4dcc784d35
do not pass controls to disabled cursor anymore (i.e. via SetCrewEnabled)
2012-12-22 17:11:06 +01:00
Sven Eberhardt
829e83dcdb
Production menu shows missing components/liquids/materials/fuel in red
2012-12-17 14:32:48 +01:00
Sven Eberhardt
159e2e49b6
Rebalance loam to require less water
2012-12-17 14:32:10 +01:00
Sven Eberhardt
430d59fc8c
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2012-12-17 13:53:59 +01:00
Sven Eberhardt
4cdbd8641c
Rebalanced wood usage so you need fewer trees to get a settlement started.
...
* Wind generator down to 3 wood, 1 metal
* Flagpole down to 3 wood, 1 metal
* Sawmill down to 1 wood, 4 rock
* Trees give 5 wood (that's still 2 wood with direct chopping) to make the sawmill even more efficient
* Reduce maximum number of trees by ~20%, because trees tend to cause so much lag
* Reduce amount of power needed by sawmill to make sure one wind generator is enough even with moderate wind conditions
2012-12-17 13:52:53 +01:00
Nicolas Hake
2e71694710
Producers: consume required material ( #885 )
...
Instead of just checking whether the material is available, also
consume it.
I'm not quite certain whether we should return the removed material
along with the amount removed (to match the return value of the barrel's
GetLiquid), but since the bucket is not currently accepting wildcards
I don't think it's necessary.
2012-12-17 02:11:15 +01:00
Nicolas Hake
db9ee644eb
Fix walking animation with xdir=0 ( #887 )
...
When trying to get the sign of the horizontal velocity, a calculation
erroneously assumed that it could never be 0. When it did, a #DE was
raised. This changeset replaces the calculation with the Sign() function
from Math.c, which handles a zero argument correctly.
2012-12-17 02:11:03 +01:00
Sven Eberhardt
2e7d1e4ba7
Fix snow melting in lava/durolava
2012-12-16 18:51:44 +01:00
Sven Eberhardt
8c3e78cee4
Skylands: Map update with less rock, so building the double elevator is easier now
2012-12-07 23:21:34 +01:00
Sven Eberhardt
9cc2c0aca1
Skylands loam length tweak
2012-12-07 23:13:18 +01:00
Sven Eberhardt
7cbf11e39d
Skylands
...
* Removed lift tower
* Fix scaffolds walls to no longer move Clonks on creation
* Reduce scaffold hit points
* Add flints to home base material and more flints to landscape
* Remodeled landscape and chests a bit
* Made plane parts destructible on damage, so you can destroy them if they get stuck
* Tweaked storm push a bit
2012-12-07 23:11:52 +01:00
Sven Eberhardt
7ab2fe0ec9
Change bridge length constant to a local for Loam.
...
This silences a warning about overloaded constants. Unfortunately, you cannot change it at runtime (using Loam.BridgeLength=newlength).
2012-12-07 22:18:11 +01:00
Sven Eberhardt
c3ad022a25
Skylands made a bit easier
2012-12-02 21:33:17 +01:00
Sven Eberhardt
fc10ae7b33
Skylands balancing...
2012-12-02 21:19:12 +01:00
Sven Eberhardt
f7bde6706d
Skylands now a bit more playable
2012-12-02 18:53:25 +01:00
Günther Brammer
0f48d92036
Move Minimal.ocs back to Tests.ocf
...
Minimal.ocs is not at all experimental. It has two uses: Testing aspects of
the game that do not depend on the scenario in a clean environment, and
checking that the default scenario settings still work.
2012-12-02 17:48:34 +01:00
Maikel de Vries
9489759d3a
Renamed Tests.ocf to Experimental.ocf
...
This scenario folder is now intended more towards scenario testing purposes rather than containing random development stuff.
Both Experimental.ocd and Experimental.ocf should never be included in releases.
2012-12-02 16:55:53 +01:00
Maikel de Vries
365c6e94c6
Moved Experimental.ocd out of Tests.ocs to planet
...
This is necessary such that these objects are not automatically loaded for scenarios inside Tests.ocs
2012-12-02 16:42:37 +01:00
Maikel de Vries
db9093c2d5
Renamed Lines.ocs to Playground.ocs
...
This is supposed to be a scenario where the player has access to all objects and can try them to his liking.
2012-12-02 16:39:17 +01:00
Maikel de Vries
016c616d1e
Fixed a script error in Lines.ocs
2012-12-02 16:21:17 +01:00
Maikel de Vries
6a0e920879
Removed Settlement.ocs from Tests.ocf
...
And again, this is nowhere near releasing.
2012-12-02 16:20:52 +01:00
Maikel de Vries
529aef6941
Removed Materials.ocs from Tests.ocf
...
What was this even used for? I think a single material can be tested locally.
2012-12-02 16:13:19 +01:00
Maikel de Vries
50eabaf952
Removed MeleeMoutain.ocs from Tests.ocf
...
This scenario is not release material currently and has not been maintained in a long time.
2012-12-02 16:13:19 +01:00
Maikel de Vries
3224f4bf85
Removed MossTest.ocs from Tests.ocf and moved Moss.ocd to Experimental.ocd
2012-11-27 23:24:42 +01:00
Maikel de Vries
ed30e35c30
Removed GrappleRace.ocs from Tests.ocf
...
Not maintained, nor near releasable.
2012-11-27 23:19:31 +01:00
Maikel de Vries
65acfd0867
Removed AirRace.ocs from Tests.ocf
...
Not maintained anymore and not close to publishing.
2012-11-27 20:24:26 +01:00
Maikel de Vries
e14680de87
Removed PoT.ocs from Tests.ocf
...
This scenario is not used any more and outdated.
2012-11-27 20:21:38 +01:00
Maikel de Vries
6b53e21ea8
Removed Pyramid.ocs from Tests.ocf
...
This scenario is not maintained and outdated.
2012-11-27 20:20:15 +01:00
Sven Eberhardt
8fcd8e9fac
Stormy Skylands: Added some missing files
2012-11-27 20:03:59 +01:00
Sven Eberhardt
555caffabd
Stormy times in Skylands!
2012-11-26 23:15:26 +01:00
Maikel de Vries
1e76bbd969
Adapted stone door to open for all players if set team == 0
2012-11-23 23:07:40 +01:00
Günther Brammer
cd14035a4e
Prevent git from changing line endings in the game data
...
These files need to be the same everywhere to allow the network code to
check that they are in fact the same.
2012-11-21 20:34:53 +01:00
Tobias Zwick
348fb8c7a9
clean up mouse controls, reduced cursor graphics to the used ones
2012-11-16 17:29:42 +01:00
Maikel de Vries
13b9dd2e53
Added dummy object to fix script error
2012-11-15 22:07:21 +01:00
Matthias Rottländer
9ed8fcc2d4
Added model of the flightless bird
2012-11-15 15:56:40 +01:00
Felix Wagner
6f912365d2
Raiders of the Lost Castle WiP
2012-11-15 15:20:34 +01:00
Charles Spurrill
3bc2b3474a
Added Hatch.ocd to Tests
2012-11-15 15:20:13 +01:00
Matthias Rottländer
bf72b5aa3e
New model for loom
2012-11-15 15:19:30 +01:00
Charles Spurrill
4be8e1f97b
Shipyard texture
2012-11-13 20:18:46 -08:00
Charles Spurrill
1121425eca
Airship: modules delete themselves when airship is removed
2012-11-12 18:09:58 -08:00
David Dormagen
4cdb4a6f3d
fixed possible zero pointer error
2012-11-12 18:58:39 +01:00
Charles Spurrill
bab481dbc9
Balloon: fixed "jump" when deploying
2012-11-11 18:49:06 -08:00
Charles Spurrill
f70a66ceae
Nicer smoke for chemlab
2012-11-11 16:51:22 -08:00