openclonk/CMakeLists.txt

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CMake
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2011-08-31 21:20:17 +00:00
# OpenClonk, http://www.openclonk.org
#
# Copyright (c) 2009-2011 Günther Brammer
# Copyright (c) 2009-2011 Nicolas Hake
# Copyright (c) 2009 David Dormagen
# Copyright (c) 2009-2011 Armin Burgmeier
# Copyright (c) 2009-2010 Sven Eberhardt
# Copyright (c) 2009 Tobias Zwick
# Copyright (c) 2009 Richard Gerum
# Copyright (c) 2010-2011 Julius Michaelis
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# Copyright (c) 2010-2011 Peter Wortmann
# Copyright (c) 2010-2011 Martin Plicht
# Copyright (c) 2010 Manuel Riecke
#
# Portions might be copyrighted by other authors who have contributed
# to OpenClonk.
#
# Permission to use, copy, modify, and/or distribute this software for any
# purpose with or without fee is hereby granted, provided that the above
# copyright notice and this permission notice appear in all copies.
# See isc_license.txt for full license and disclaimer.
#
# "Clonk" is a registered trademark of Matthes Bender.
# See clonk_trademark_license.txt for full license.
cmake_minimum_required (VERSION 2.6.0)
project (openclonk CXX C)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(Version.txt)
set(CMAKE_ADDITIONAL_DEPS_PATH deps CACHE PATH "Additional directory to search for libraries and headers")
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_ADDITIONAL_DEPS_PATH})
set(OC_CXX_FLAGS ${CMAKE_CXX_FLAGS})
separate_arguments(OC_CXX_FLAGS)
set(OC_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
separate_arguments(OC_CXX_FLAGS_DEBUG)
set(OC_EXE_LINKER_FLAGS_DEBUG ${CMAKE_EXE_LINKER_FLAGS_DEBUG})
separate_arguments(OC_EXE_LINKER_FLAGS_DEBUG)
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############################################################################
# User selectable options
############################################################################
option(PROJECT_FOLDERS "Put source files into subfolders in project file" ON)
option(USE_GL "Enable OpenGL support" ON)
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SET(INITIAL_USE_SDL_MAINLOOP_VALUE OFF)
SET(INITIAL_USE_OPEN_AL OFF)
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option(USE_SDL_MAINLOOP "Use SDL to create windows etc." ${INITIAL_USE_SDL_MAINLOOP_VALUE})
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if(WIN32 AND FALSE) # disable DX option while it doesn't work anyway
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option(USE_DIRECTX "Enable DirectX support" ON)
if(EXISTS $ENV{DXSDK_DIR})
list(APPEND CMAKE_INCLUDE_PATH $ENV{DXSDK_DIR}/Include)
if(CMAKE_CL_64)
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list(APPEND CMAKE_LIBRARY_PATH $ENV{DXSDK_DIR}/Lib/x64)
else()
list(APPEND CMAKE_LIBRARY_PATH $ENV{DXSDK_DIR}/Lib/x86)
endif()
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else()
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endif()
else()
SET(USE_DIRECTX OFF)
SET(HAVE_FMOD OFF)
endif()
if(NOT USE_GL AND NOT USE_DIRECTX)
message(STATUS "No graphics display enabled; building dedicated server")
SET(USE_CONSOLE ON CACHE INTERNAL "Build dedicated server")
endif()
if(UNIX AND NOT USE_SDL_MAINLOOP AND NOT APPLE AND NOT USE_CONSOLE)
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option(USE_X11 "Use X11 to create windows etc." ON)
option(USE_GTK "Use GTK for the developer mode" ON)
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option(USE_GTK3 "Use GTK3 instead of GTK2" OFF)
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else()
SET(USE_X11 OFF)
SET(USE_GTK OFF)
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SET(USE_GTK3 OFF)
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endif()
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if(APPLE)
option(USE_COCOA "Use Apple Cocoa for the developer mode and the windows." ON)
SET(INITIAL_USE_OPEN_AL ON)
else()
option(USE_COCOA OFF)
endif()
option(USE_OPEN_AL "Use OpenAL to play sounds" ${INITIAL_USE_OPEN_AL})
option(BUILD_TO_PLANET "Put build files to ./planet/" OFF)
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option(DEBUGREC "Debug records" OFF)
option(OC_BUILD_MULTIPROCESSOR "Use all processor cores to build" OFF)
option(WITH_AUTOMATIC_UPDATE "Build engine without automatic update support" ON)
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############################################################################
# Check for compiler quirks and features
############################################################################
include(CheckCXXCompilerFlag)
if(CMAKE_COMPILER_IS_GNUCXX)
CHECK_CXX_COMPILER_FLAG("-std=gnu++0x" USE_GCC_STD_0X)
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if(USE_GCC_STD_0X)
list(APPEND OC_CXX_FLAGS "-std=gnu++0x")
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endif()
endif()
# ck 09-09-20: CMAKE_REQUIRED_FLAGS requires a string, not a list.
include(CheckCXXSourceCompiles)
foreach(FLAG ${OC_CXX_FLAGS})
set(OC_REQUIRED_FLAGS "${OC_REQUIRED_FLAGS} ${FLAG}")
endforeach()
# ck 10-09-04: Reset CMAKE_REQUIRED_FLAGS after having done the C++0x checks
# otherwise they are used for C library checks as well and the C compiler bails
# out because it does not understand -std=gnu++0x
set(SAFE_CMAKE_REQUIRED_FLAGS "${CMAKE_REQUIRED_FLAGS}")
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set(CMAKE_REQUIRED_FLAGS ${OC_REQUIRED_FLAGS})
CHECK_CXX_SOURCE_COMPILES("void f(struct D&&); int main() { return 0; }" HAVE_RVALUE_REF)
CHECK_CXX_SOURCE_COMPILES("int main() { void *d = nullptr; }" HAVE_NULLPTR)
CHECK_CXX_SOURCE_COMPILES("int main() { static_assert(true, \"\"); }" HAVE_STATIC_ASSERT)
set(CMAKE_REQUIRED_FLAGS "${SAFE_CMAKE_REQUIRED_FLAGS}")
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if(MSVC_VERSION GREATER 1499)
# Activate minimal rebuild
if(OC_BUILD_MULTIPROCESSOR)
list(APPEND OC_CXX_FLAGS /MP)
list(REMOVE_ITEM OC_CXX_FLAGS_DEBUG /Gm)
else()
list(REMOVE_ITEM OC_CXX_FLAGS /MP)
list(APPEND OC_CXX_FLAGS_DEBUG /Gm)
endif()
if (NOT CMAKE_CL_64)
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# Activate edit-and-continue
list(REMOVE_ITEM OC_CXX_FLAGS_DEBUG /Zi)
list(APPEND OC_CXX_FLAGS_DEBUG /ZI /Gy)
endif()
# do not link the release CRT in debug builds
list(APPEND OC_EXE_LINKER_FLAGS_DEBUG "/NODEFAULTLIB:MSVCRT")
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set(HAVE_PRECOMPILED_HEADERS ON CACHE INTERNAL "Compiler supports precompiled headers")
endif()
if(MSVC_VERSION)
# Suppress warnings about "non-secure" functions
add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
# Disable warning C4244: 'conversion' conversion from 'type1' to 'type2', possible loss of data
list(APPEND OC_CXX_FLAGS "/wd4244")
# Disable warning C4267: 'var' : conversion from 'size_t' to 'type', possible loss of data (64 bit build only)
list(APPEND OC_CXX_FLAGS "/wd4267")
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endif()
if(CMAKE_COMPILER_IS_GNUCXX)
list(APPEND OC_CXX_FLAGS "-Wall -Wextra -Wredundant-decls -Wendif-labels -Wpointer-arith -Wcast-qual -Wcast-align -Wwrite-strings -Winit-self -Wsign-promo -Wno-reorder -Wno-unused-parameter -Wnon-virtual-dtor -Woverloaded-virtual -Wsign-promo")
endif()
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############################################################################
# List target source files. Don't directly create a target since we condi-
# tionally add more sources depending on configuration options later.
############################################################################
# OC_CLONK_SOURCES: Sources for OpenClonk that are needed by every build.
# OC_SYSTEM_SOURCES: Sources for OpenClonk that are only needed by specific
# configurations.
set(OC_CLONK_SOURCES
src/C4Application.cpp
src/C4Application.h
src/C4FullScreen.cpp
src/C4FullScreen.h
src/C4Game.cpp
src/C4Game.h
src/C4Globals.cpp
src/C4GraphicsSystem.cpp
src/C4GraphicsSystem.h
src/c4group/C4ComponentHost.cpp
src/c4group/C4ComponentHost.h
src/c4group/C4Components.h
src/c4group/C4Extra.cpp
src/c4group/C4Extra.h
src/c4group/C4Group.cpp
src/c4group/C4Group.h
src/c4group/C4GroupSet.cpp
src/c4group/C4GroupSet.h
src/c4group/C4LangStringTable.cpp
src/c4group/C4LangStringTable.h
src/c4group/C4Language.cpp
src/c4group/C4Language.h
src/c4group/C4Update.cpp
src/c4group/C4Update.h
src/c4group/CStdFile.cpp
src/c4group/CStdFile.h
src/C4Include.h
src/C4Prototypes.h
src/C4Version.h
src/config/C4Config.cpp
src/config/C4Config.h
src/config/C4ConfigShareware.cpp
src/config/C4ConfigShareware.h
src/config/C4Constants.h
src/config/C4Reloc.cpp
src/config/C4Reloc.h
src/config/C4SecurityCertificates.cpp
src/config/C4SecurityCertificates.h
src/control/C4Control.cpp
src/control/C4Control.h
src/control/C4GameControl.cpp
src/control/C4GameControl.h
src/control/C4GameParameters.cpp
src/control/C4GameParameters.h
src/control/C4GameSave.cpp
src/control/C4GameSave.h
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src/control/C4PlayerControl.cpp
src/control/C4PlayerControl.h
src/control/C4PlayerInfoConflicts.cpp
src/control/C4PlayerInfo.cpp
src/control/C4PlayerInfo.h
src/control/C4Record.cpp
src/control/C4Record.h
src/control/C4RoundResults.cpp
src/control/C4RoundResults.h
src/control/C4Teams.cpp
src/control/C4Teams.h
src/editor/C4Console.cpp
src/editor/C4ConsoleGUICommon.h
src/editor/C4ConsoleGUI.h
src/editor/C4Console.h
src/editor/C4DevmodeDlg.cpp
src/editor/C4DevmodeDlg.h
src/editor/C4EditCursor.cpp
src/editor/C4EditCursor.h
src/editor/C4ObjectListDlg.cpp
src/editor/C4ObjectListDlg.h
src/editor/C4ToolsDlg.cpp
src/editor/C4ToolsDlg.h
src/game/C4GameVersion.h
src/game/C4Physics.h
src/game/landscape/C4Landscape.cpp
src/game/landscape/C4Landscape.h
src/game/landscape/C4LandscapeRenderClassic.cpp
src/game/landscape/C4LandscapeRender.cpp
src/game/landscape/C4LandscapeRender.h
src/game/landscape/C4Map.cpp
src/game/landscape/C4MapCreatorS2.cpp
src/game/landscape/C4MapCreatorS2.h
src/game/landscape/C4Map.h
src/game/landscape/C4MassMover.cpp
src/game/landscape/C4MassMover.h
src/game/landscape/C4Material.cpp
src/game/landscape/C4Material.h
src/game/landscape/C4MaterialList.cpp
src/game/landscape/C4MaterialList.h
src/game/landscape/C4Particles.cpp
src/game/landscape/C4Particles.h
src/game/landscape/C4PathFinder.cpp
src/game/landscape/C4PathFinder.h
src/game/landscape/C4PXS.cpp
src/game/landscape/C4PXS.h
src/game/landscape/C4Region.cpp
src/game/landscape/C4Region.h
src/game/landscape/C4Scenario.cpp
src/game/landscape/C4Scenario.h
src/game/landscape/C4Sky.cpp
src/game/landscape/C4Sky.h
src/game/landscape/C4SolidMask.cpp
src/game/landscape/C4SolidMask.h
src/game/landscape/C4Texture.cpp
src/game/landscape/C4Texture.h
src/game/landscape/C4Weather.cpp
src/game/landscape/C4Weather.h
src/game/object/C4Action.cpp
src/game/object/C4Command.cpp
src/game/object/C4Command.h
src/game/object/C4Def.cpp
src/game/object/C4DefGraphics.cpp
src/game/object/C4DefGraphics.h
src/game/object/C4Def.h
src/game/object/C4DefList.cpp
src/game/object/C4DefList.h
src/game/object/C4GameObjects.cpp
src/game/object/C4GameObjects.h
src/game/object/C4Id.cpp
src/game/object/C4Id.h
src/game/object/C4IDList.cpp
src/game/object/C4IDList.h
src/game/object/C4InfoCore.cpp
src/game/object/C4InfoCore.h
src/game/object/C4MeshAnimation.cpp
src/game/object/C4MeshAnimation.h
src/game/object/C4Movement.cpp
src/game/object/C4ObjectCom.cpp
src/game/object/C4ObjectCom.h
src/game/object/C4Object.cpp
src/game/object/C4Object.h
src/game/object/C4ObjectInfo.cpp
src/game/object/C4ObjectInfo.h
src/game/object/C4ObjectInfoList.cpp
src/game/object/C4ObjectInfoList.h
src/game/object/C4ObjectList.cpp
src/game/object/C4ObjectList.h
src/game/object/C4ObjectMenu.cpp
src/game/object/C4ObjectMenu.h
src/game/object/C4ObjectPtr.cpp
src/game/object/C4ObjectPtr.h
src/game/object/C4ObjectScript.cpp
src/game/object/C4Sector.cpp
src/game/object/C4Sector.h
src/game/object/C4Shape.cpp
src/game/object/C4Shape.h
src/game/player/C4Player.cpp
src/game/player/C4Player.h
src/game/player/C4PlayerList.cpp
src/game/player/C4PlayerList.h
src/game/player/C4RankSystem.cpp
src/game/player/C4RankSystem.h
src/game/script/C4Effect.cpp
src/game/script/C4Effects.h
src/game/script/C4FindObject.cpp
src/game/script/C4FindObject.h
src/game/script/C4GameScript.cpp
src/game/script/C4Script.h
src/game/script/C4TransferZone.cpp
src/game/script/C4TransferZone.h
src/gui/C4ChatDlg.cpp
src/gui/C4ChatDlg.h
src/gui/C4DownloadDlg.cpp
src/gui/C4DownloadDlg.h
src/gui/C4FileSelDlg.cpp
src/gui/C4FileSelDlg.h
src/gui/C4Folder.cpp
src/gui/C4Folder.h
src/gui/C4GameDialogs.cpp
src/gui/C4GameDialogs.h
src/gui/C4GameLobby.cpp
src/gui/C4GameLobby.h
src/gui/C4GameMessage.cpp
src/gui/C4GameMessage.h
src/gui/C4GameOptions.cpp
src/gui/C4GameOptions.h
src/gui/C4GameOverDlg.cpp
src/gui/C4GameOverDlg.h
src/gui/C4GuiButton.cpp
src/gui/C4GuiCheckBox.cpp
src/gui/C4GuiComboBox.cpp
src/gui/C4GuiContainers.cpp
src/gui/C4Gui.cpp
src/gui/C4GuiDialogs.cpp
src/gui/C4GuiEdit.cpp
src/gui/C4Gui.h
src/gui/C4GuiLabels.cpp
src/gui/C4GuiListBox.cpp
src/gui/C4GuiMenu.cpp
src/gui/C4GuiTabular.cpp
src/gui/C4KeyboardInput.cpp
src/gui/C4KeyboardInput.h
src/gui/C4LoaderScreen.cpp
src/gui/C4LoaderScreen.h
src/gui/C4MainMenu.cpp
src/gui/C4MainMenu.h
src/gui/C4Menu.cpp
src/gui/C4Menu.h
src/gui/C4MessageBoard.cpp
src/gui/C4MessageBoard.h
src/gui/C4MessageInput.cpp
src/gui/C4MessageInput.h
src/gui/C4MouseControl.cpp
src/gui/C4MouseControl.h
src/gui/C4PlayerInfoListBox.cpp
src/gui/C4PlayerInfoListBox.h
src/gui/C4Scoreboard.cpp
src/gui/C4Scoreboard.h
src/gui/C4StartupAboutDlg.cpp
src/gui/C4StartupAboutDlg.h
src/gui/C4Startup.cpp
src/gui/C4Startup.h
src/gui/C4StartupMainDlg.cpp
src/gui/C4StartupMainDlg.h
src/gui/C4StartupNetDlg.cpp
src/gui/C4StartupNetDlg.h
src/gui/C4StartupOptionsDlg.cpp
src/gui/C4StartupOptionsDlg.h
src/gui/C4StartupPlrSelDlg.cpp
src/gui/C4StartupPlrSelDlg.h
src/gui/C4StartupScenSelDlg.cpp
src/gui/C4StartupScenSelDlg.h
src/gui/C4UpdateDlg.cpp
src/gui/C4UpdateDlg.h
src/gui/C4UpperBoard.cpp
src/gui/C4UpperBoard.h
src/gui/C4UserMessages.h
src/gui/C4Viewport.cpp
src/gui/C4Viewport.h
src/lib/C4InputValidation.cpp
src/lib/C4InputValidation.h
src/lib/C4LogBuf.cpp
src/lib/C4LogBuf.h
src/lib/C4Log.cpp
src/lib/C4Log.h
src/lib/C4Markup.cpp
src/lib/C4Markup.h
src/lib/C4NameList.cpp
src/lib/C4NameList.h
src/lib/C4Random.cpp
src/lib/C4Random.h
src/lib/C4Real.cpp
src/lib/C4Real.h
src/lib/C4Rect.cpp
src/lib/C4Rect.h
src/lib/C4RTF.cpp
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src/lib/C4RTF.h
src/lib/C4Stat.cpp
src/lib/C4Stat.h
src/lib/PathFinder.cpp
src/lib/PathFinder.h
src/lib/Standard.cpp
src/lib/Standard.h
src/lib/StdAdaptors.h
src/lib/StdBase64.cpp
src/lib/StdBase64.h
src/lib/StdBuf.cpp
src/lib/StdBuf.h
src/lib/StdColors.h
src/lib/StdCompiler.cpp
src/lib/StdCompiler.h
src/lib/StdMesh.cpp
src/lib/StdMesh.h
src/lib/StdMeshLoaderBinaryChunks.cpp
src/lib/StdMeshLoaderBinaryChunks.h
src/lib/StdMeshLoaderBinary.cpp
src/lib/StdMeshLoaderDataStream.h
src/lib/StdMeshLoader.h
src/lib/StdMeshLoaderXml.cpp
src/lib/StdMeshMaterial.cpp
src/lib/StdMeshMaterial.h
src/lib/StdMeshUpdate.cpp
src/lib/StdMeshUpdate.h
src/lib/StdResStr2.cpp
src/lib/StdResStr2.h
src/lib/StdResStr.h
src/lib/texture/C4Facet.cpp
src/lib/texture/C4FacetEx.cpp
src/lib/texture/C4FacetEx.h
src/lib/texture/C4Facet.h
src/lib/texture/C4GraphicsResource.cpp
src/lib/texture/C4GraphicsResource.h
src/lib/texture/C4SurfaceLoaders.cpp
src/lib/texture/StdPNG.cpp
src/lib/texture/StdPNG.h
src/network/C4Client.cpp
src/network/C4Client.h
src/network/C4GameControlNetwork.cpp
src/network/C4GameControlNetwork.h
src/network/C4InteractiveThread.cpp
src/network/C4InteractiveThread.h
src/network/C4League.cpp
src/network/C4League.h
src/network/C4NetIO.cpp
src/network/C4NetIO.h
src/network/C4Network2Client.cpp
src/network/C4Network2Client.h
src/network/C4Network2.cpp
src/network/C4Network2Dialogs.cpp
src/network/C4Network2Dialogs.h
src/network/C4Network2Discover.cpp
src/network/C4Network2Discover.h
src/network/C4Network2.h
src/network/C4Network2IO.cpp
src/network/C4Network2IO.h
src/network/C4Network2IRC.cpp
src/network/C4Network2IRC.h
src/network/C4Network2Players.cpp
src/network/C4Network2Players.h
src/network/C4Network2Reference.cpp
src/network/C4Network2Reference.h
src/network/C4Network2Res.cpp
src/network/C4Network2ResDlg.cpp
src/network/C4Network2Res.h
src/network/C4Network2Stats.cpp
src/network/C4Network2Stats.h
src/network/C4Packet2.cpp
src/network/C4PacketBase.h
src/platform/Bitmap256.cpp
src/platform/Bitmap256.h
src/platform/C4App.cpp
src/platform/C4App.h
src/platform/C4AppT.cpp
src/platform/C4FileMonitor.cpp
src/platform/C4FileMonitor.h
src/platform/C4Fonts.cpp
src/platform/C4Fonts.h
src/platform/C4GamePadCon.cpp
src/platform/C4GamePadCon.h
src/platform/C4MusicFile.cpp
src/platform/C4MusicFile.h
src/platform/C4MusicSystem.cpp
src/platform/C4MusicSystem.h
src/platform/C4SoundLoaders.cpp
src/platform/C4SoundLoaders.h
src/platform/C4SoundSystem.cpp
src/platform/C4SoundSystem.h
src/platform/C4Surface.cpp
src/platform/C4Surface.h
src/platform/C4Video.cpp
src/platform/C4Video.h
src/platform/C4VideoPlayback.cpp
src/platform/C4VideoPlayback.h
src/platform/C4ViewportWindow.cpp
src/platform/C4ViewportWindow.h
src/platform/C4Window.h
src/platform/C4windowswrapper.h
src/platform/GetTime.cpp
src/platform/PlatformAbstraction.h
src/platform/StdD3D.cpp
src/platform/StdD3D.h
src/platform/StdD3DShader.cpp
src/platform/StdD3DShader.h
src/platform/StdDDraw2.cpp
src/platform/StdDDraw2.h
src/platform/StdFile.cpp
src/platform/StdFile.h
src/platform/StdFont.cpp
src/platform/StdFont.h
src/platform/StdGL.cpp
src/platform/StdGLCtx.cpp
src/platform/StdGL.h
src/platform/StdNoGfx.cpp
src/platform/StdNoGfx.h
src/platform/StdRegistry.cpp
src/platform/StdRegistry.h
src/platform/StdScheduler.cpp
src/platform/StdScheduler.h
src/platform/StdSurface8.cpp
src/platform/StdSurface8.h
src/platform/StdSync.h
src/platform/StdVideo.cpp
src/platform/StdVideo.h
src/script/C4Aul.cpp
src/script/C4AulDebug.cpp
src/script/C4AulDebug.h
src/script/C4AulDefFunc.h
src/script/C4AulExec.cpp
src/script/C4AulExec.h
src/script/C4Aul.h
src/script/C4AulLink.cpp
src/script/C4AulParse.cpp
src/script/C4PropList.cpp
src/script/C4PropList.h
src/script/C4Script.cpp
src/script/C4ScriptHost.cpp
src/script/C4ScriptHost.h
src/script/C4StringTable.cpp
src/script/C4StringTable.h
src/script/C4ValueArray.cpp
src/script/C4ValueArray.h
src/script/C4Value.cpp
src/script/C4Value.h
src/script/C4ValueMap.cpp
src/script/C4ValueMap.h
src/zlib/gzio.c
src/zlib/zutil.h
)
mark_as_advanced(OC_CLONK_SOURCES)
mark_as_advanced(OC_SYSTEM_SOURCES)
if(WIN32)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4WindowWin32.cpp
src/platform/StdJoystick.cpp
src/platform/StdJoystick.h
src/platform/C4CrashHandlerWin32.cpp
src/editor/C4ConsoleWin32.cpp
src/res/resource.h
)
2010-02-20 21:25:57 +00:00
if(MINGW)
# cmake does not support compiling resources with MinGW
# natively, see http://www.cmake.org/Bug/view.php?id=4068.
# cross-compiler sets CMAKE_RC_COMPILER in toolchain file
if(NOT CMAKE_RC_COMPILER)
SET(CMAKE_RC_COMPILER windres)
endif()
ADD_CUSTOM_COMMAND(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/engine_rc.o
COMMAND ${CMAKE_RC_COMPILER} -I${CMAKE_CURRENT_BINARY_DIR}
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-i${CMAKE_CURRENT_SOURCE_DIR}/src/res/engine.rc
-o ${CMAKE_CURRENT_BINARY_DIR}/engine_rc.o
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/src/res/engine.rc)
2010-02-20 21:25:57 +00:00
list(APPEND OC_SYSTEM_SOURCES
${CMAKE_CURRENT_BINARY_DIR}/engine_rc.o
)
else(MINGW)
list(APPEND OC_SYSTEM_SOURCES
src/res/engine.rc
)
endif(MINGW)
2009-08-16 16:27:44 +00:00
elseif(USE_SDL_MAINLOOP)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4AppSDL.cpp
src/platform/C4WindowSDL.cpp
)
elseif(USE_X11)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4AppX.cpp
src/platform/C4WindowX.cpp
src/platform/C4AppXImpl.h
)
endif()
2010-12-27 03:49:02 +00:00
if(NOT APPLE)
list(APPEND OC_SYSTEM_SOURCES src/C4WinMain.cpp)
endif()
if(APPLE)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4AppMac.mm
src/platform/C4FileMonitorMac.mm
src/platform/C4WindowMac.mm
2010-12-27 03:49:02 +00:00
src/platform/ClonkAppDelegate.h
src/platform/ClonkAppDelegate.mm
)
2010-12-27 03:49:02 +00:00
if(USE_COCOA)
list(APPEND OC_SYSTEM_SOURCES
src/platform/ConsoleWindowController.h
src/platform/ConsoleWindowController.mm
src/platform/ClonkWindowController.h
src/platform/ClonkWindowController.mm
src/platform/ClonkOpenGLView.h
src/platform/ClonkOpenGLView.mm
src/platform/CocoaKeycodeMap.h
src/editor/C4ConsoleCocoa.mm
src/platform/ClonkMainMenuActions.mm
)
endif()
endif()
if(USE_GTK)
list(APPEND OC_CLONK_SOURCES
src/res/Brush.h
src/res/Cursor.h
src/res/Dynamic.h
src/res/Exact.h
src/res/Fill.h
src/res/Halt.h
src/res/Ift.h
src/res/Line.h
src/res/Mouse.h
src/res/NoIft.h
src/res/Picker.h
src/res/Play.h
src/res/Rect.h
src/res/resource.h
src/res/Static.h
)
list(APPEND OC_SYSTEM_SOURCES
src/platform/C4WindowGTK.cpp
src/platform/C4WindowGTK.h
src/editor/C4ConsoleGTK.cpp
)
endif()
2009-08-29 21:12:31 +00:00
if(PROJECT_FOLDERS)
source_group("Core" src/.*)
source_group("Platform abstraction" src/platform/.*)
source_group("Utility" src/lib/.*)
source_group("C4Group" src/c4group/.*)
source_group("Texture" src/lib/texture/.*)
2009-08-29 21:12:31 +00:00
source_group("GUI" src/gui/.*)
source_group("Network" src/network/.*)
source_group("Object" src/game/object/.*)
source_group("Landscape" src/game/landscape/.*)
source_group("Player" src/game/player/.*)
source_group("Script" REGULAR_EXPRESSION .*/script/.*)
2009-08-29 21:12:31 +00:00
source_group("Config" src/config/.*)
source_group("Control" src/control/.*)
source_group("Editing" src/editor/.*)
endif()
2009-08-12 13:15:05 +00:00
include_directories(
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_SOURCE_DIR}/src/c4group
${CMAKE_CURRENT_SOURCE_DIR}/src/network
${CMAKE_CURRENT_SOURCE_DIR}/src/lib
${CMAKE_CURRENT_SOURCE_DIR}/src/platform
${CMAKE_CURRENT_SOURCE_DIR}/src/config
${CMAKE_CURRENT_SOURCE_DIR}/src/res
${CMAKE_CURRENT_SOURCE_DIR}/src/control
${CMAKE_CURRENT_SOURCE_DIR}/src/gui
${CMAKE_CURRENT_SOURCE_DIR}/src/editor
${CMAKE_CURRENT_SOURCE_DIR}/src/game/landscape
${CMAKE_CURRENT_SOURCE_DIR}/src/game/player
${CMAKE_CURRENT_SOURCE_DIR}/src/game/script
${CMAKE_CURRENT_SOURCE_DIR}/src/game
${CMAKE_CURRENT_SOURCE_DIR}/src/game/object
${CMAKE_CURRENT_SOURCE_DIR}/src/lib/texture
${CMAKE_CURRENT_SOURCE_DIR}/src/script
2011-01-25 20:28:44 +00:00
${CMAKE_CURRENT_SOURCE_DIR}/thirdparty
)
2009-10-20 03:39:24 +00:00
############################################################################
# Check for required system headers
############################################################################
include(CheckIncludeFileCXX)
CHECK_INCLUDE_FILE_CXX(direct.h HAVE_DIRECT_H)
CHECK_INCLUDE_FILE_CXX(io.h HAVE_IO_H)
CHECK_INCLUDE_FILE_CXX(locale.h HAVE_LOCALE_H)
CHECK_INCLUDE_FILE_CXX(share.h HAVE_SHARE_H)
CHECK_INCLUDE_FILE_CXX(signal.h HAVE_SIGNAL_H)
CHECK_INCLUDE_FILE_CXX(stdint.h HAVE_STDINT_H)
CHECK_INCLUDE_FILE_CXX(sys/stat.h HAVE_SYS_STAT_H)
CHECK_INCLUDE_FILE_CXX(sys/types.h HAVE_SYS_TYPES_H)
CHECK_INCLUDE_FILE_CXX(unistd.h HAVE_UNISTD_H)
CHECK_INCLUDE_FILE_CXX(execinfo.h HAVE_EXECINFO_H)
CHECK_INCLUDE_FILE_CXX(langinfo.h HAVE_LANGINFO_H)
CHECK_INCLUDE_FILE_CXX(poll.h HAVE_POLL_H)
CHECK_INCLUDE_FILE_CXX(sys/inotify.h HAVE_SYS_INOTIFY_H)
CHECK_INCLUDE_FILE_CXX(sys/timerfd.h HAVE_SYS_TIMERFD_H)
CHECK_INCLUDE_FILE_CXX(sys/socket.h HAVE_SYS_SOCKET_H)
2011-03-17 01:26:37 +00:00
CHECK_INCLUDE_FILE_CXX(sys/eventfd.h HAVE_SYS_EVENTFD_H)
CHECK_INCLUDE_FILE_CXX(sys/file.h HAVE_SYS_FILE_H)
if(USE_CONSOLE)
CHECK_INCLUDE_FILE_CXX(readline.h HAVE_READLINE_H)
CHECK_INCLUDE_FILE_CXX(readline/readline.h HAVE_READLINE_READLINE_H)
endif()
2009-09-20 20:03:44 +00:00
# ck 09-09-20: The following headers require Xlib.h for things such as
# 'Bool' and 'Window' to be defined. Unfortunately, this doesn't exist
# as a CXX version (yet?).
include(CheckIncludeFiles)
CHECK_INCLUDE_FILES(X11/Xlib.h X11/extensions/xf86vmode.h HAVE_X11_EXTENSIONS_XF86VMODE_H)
CHECK_INCLUDE_FILES(X11/Xlib.h X11/extensions/Xrandr.h HAVE_X11_EXTENSIONS_XRANDR_H)
CHECK_INCLUDE_FILES(X11/Xlib.h X11/keysym.h HAVE_X11_KEYSYM_H)
CHECK_INCLUDE_FILES(X11/Xlib.h X11/xpm.h HAVE_X11_XPM_H)
CHECK_INCLUDE_FILE_CXX(iconv.h HAVE_ICONV)
if(HAVE_ICONV)
SET(ICONV_CONST ON)
endif()
include(CheckFunctionExists)
CHECK_FUNCTION_EXISTS(vasprintf HAVE_VASPRINTF)
if(HAVE_ICONV)
CHECK_FUNCTION_EXISTS(iconv HAVE_ICONV_WO_LINK)
mark_as_advanced(HAVE_ICONV_WO_LINK)
2010-02-09 18:01:53 +00:00
if(NOT HAVE_ICONV_WO_LINK)
FIND_LIBRARY( ICONV_LIBRARY NAMES iconv )
MARK_AS_ADVANCED( ICONV_LIBRARY )
endif()
2010-02-09 18:01:53 +00:00
endif()
2009-10-20 03:39:24 +00:00
############################################################################
# Locate necessary libraries
############################################################################
# Find win32 SDK, since a lot of users don't have the include path in their environment
if(MSVC)
2009-10-20 03:39:24 +00:00
get_filename_component(WINSDK_ROOT "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" ABSOLUTE CACHE)
mark_as_advanced(WINSDK_ROOT)
include_directories(SYSTEM ${WINSDK_ROOT}/Include)
if(${FIND_LIBRARY_USE_LIB64_PATHS})
list(APPEND CMAKE_LIBRARY_PATH ${WINSDK_ROOT}/Lib/x64)
else()
list(APPEND CMAKE_LIBRARY_PATH ${WINSDK_ROOT}/Lib)
endif()
endif()
SET(JPEG_NAMES ${JPEG_NAMES} libjpeg)
include(FindJPEG)
include(FindPNG)
include(FindZLIB)
2011-05-21 15:38:54 +00:00
include_directories(${JPEG_INCLUDE_DIR} ${PNG_INCLUDE_DIR} ${ZLIB_INCLUDE_DIR})
find_package("Boost" 1.40.0)
if(NOT Boost_INCLUDE_DIR)
message(SEND_ERROR "Could not find the Boost C++ Libraries")
2010-03-02 17:56:10 +00:00
else()
include_directories(SYSTEM ${Boost_INCLUDE_DIR})
endif()
2009-10-20 03:39:24 +00:00
include(FindThreads)
if(NOT WIN32)
SET(HAVE_PTHREAD ${CMAKE_USE_PTHREADS_INIT} CACHE INTERNAL "libpthread available")
endif()
# isilkor 09-05-29: FindFreetype only checks for no-ver and 219
find_library(FREETYPE_LIBRARY NAMES freetype239)
include(FindFreetype)
include_directories(${FREETYPE_INCLUDE_DIRS})
SET(HAVE_FREETYPE ${FREETYPE_FOUND} CACHE INTERNAL "Rename of FREETYPE_FOUND for config.h")
# FINDLIB works the same as find_library, but also marks the resulting var as
# advanced so it doesn't show in GUIs by default
macro(FINDLIB lib)
find_library(${ARGV})
mark_as_advanced(${lib})
endmacro(FINDLIB)
2010-09-22 15:11:19 +00:00
2009-10-20 03:39:24 +00:00
# isilkor 09-05-29: Don't use FindOpenSSL, because that wants to link to ssleay
FINDLIB(OPENSSL_LIBRARIES NAMES crypto libeay32)
FIND_PATH(OPENSSL_INCLUDE_DIR NAMES openssl/sha.h)
2010-04-18 20:02:01 +00:00
include_directories(${OPENSSL_INCLUDE_DIR})
2009-10-20 03:39:24 +00:00
if(USE_CONSOLE)
find_package(Readline)
include_directories(${READLINE_INCLUDE_DIRS})
SET(HAVE_LIBREADLINE ${READLINE_FOUND} CACHE INTERNAL "libreadline available")
endif()
# Set GTK link directory. This needs to be done before add_executable,
# otherwise the path is not used for linking clonk
if(USE_GTK)
include(FindPkgConfig)
if (USE_GTK3)
pkg_check_modules(GTK3 REQUIRED "glib-2.0 >= 2.27.5" "gtk+-3.0 >= 2.99.0")
include_directories(${GTK3_INCLUDE_DIRS})
link_directories(${GTK3_LIBRARY_DIRS})
else()
pkg_check_modules(GTK REQUIRED "glib-2.0 >= 2.8" "gtk+-2.0 >= 2.8")
include_directories(${GTK_INCLUDE_DIRS})
link_directories(${GTK_LIBRARY_DIRS})
endif()
endif()
if(USE_OPEN_AL)
FINDLIB(VORBIS_LIBRARY NAMES vorbis)
FINDLIB(VORBISFILE_LIBRARY NAMES vorbisfile)
FINDLIB(OGG_LIBRARY NAMES ogg)
endif()
2009-10-20 03:39:24 +00:00
############################################################################
# Precompiled header support, part 1 (pre-target)
############################################################################
if(HAVE_PRECOMPILED_HEADERS)
2009-10-20 04:05:49 +00:00
if(MSVC_VERSION)
list(INSERT OC_SYSTEM_SOURCES 0 src/C4Include.cpp)
endif()
2009-10-20 03:39:24 +00:00
endif()
############################################################################
# Mac OS bundle setup
############################################################################
if(APPLE)
list(APPEND OC_BUNDLE_RESOURCES
src/res/Clonk.icns
src/res/ocd.icns src/res/ocf.icns src/res/ocg.icns
src/res/C4P.icns src/res/ocs.icns src/res/ocu.icns
2010-12-27 03:49:02 +00:00
src/res/MainMenu.xib
src/res/FullscreenWindow.xib
src/res/ConsoleGUIWindow.xib
src/res/ClonkWindow.xib
src/res/ConsoleWindow.xib
src/res/Mouse_Trans.png
src/res/Cursor_Trans.png
src/res/Brush_Trans.png
src/res/Play_Trans.png
src/res/Halt_Trans.png
src/res/Dynamic_Trans.png
src/res/Static_Trans.png
src/res/Exact_Trans.png
src/res/Line_Trans.png
src/res/Rect_Trans.png
src/res/Fill_Trans.png
src/res/Picker_Trans.png
src/res/Ift_Trans.png
src/res/NoIft_Trans.png
)
# Add icon resources
set_source_files_properties(
${OC_BUNDLE_RESOURCES}
PROPERTIES MACOSX_PACKAGE_LOCATION Resources
)
list(APPEND OC_SYSTEM_SOURCES ${OC_BUNDLE_RESOURCES})
endif()
2009-10-20 03:39:24 +00:00
############################################################################
# Generate output files
############################################################################
2010-09-22 15:11:19 +00:00
2009-10-20 03:39:24 +00:00
add_definitions(-DHAVE_CONFIG_H)
add_executable(clonk WIN32 MACOSX_BUNDLE
${OC_SYSTEM_SOURCES}
${OC_CLONK_SOURCES}
)
2010-09-22 15:11:19 +00:00
2009-10-20 03:39:24 +00:00
add_executable(c4group
src/c4group/c4group_ng.cpp
src/c4group/C4Group.cpp
src/lib/C4InputValidation.cpp
src/config/C4SecurityCertificates.cpp
src/c4group/C4Update.cpp
src/lib/Standard.cpp
src/c4group/CStdFile.cpp
2011-08-27 19:13:15 +00:00
src/lib/C4Markup.cpp
2009-10-20 03:39:24 +00:00
src/lib/StdBuf.cpp
src/lib/StdCompiler.cpp
src/platform/StdFile.cpp
src/platform/StdRegistry.cpp
src/lib/StdResStr2.cpp
src/zlib/gzio.c
2009-10-23 13:24:12 +00:00
src/C4Include.cpp
2009-10-20 03:39:24 +00:00
)
add_executable(netpuncher EXCLUDE_FROM_ALL
2011-02-12 14:27:07 +00:00
src/C4Include.cpp
src/lib/StdBuf.cpp
src/lib/Standard.cpp
src/platform/GetTime.cpp
src/platform/StdScheduler.cpp
src/platform/StdFile.cpp
src/network/C4NetIO.cpp
src/netpuncher/main.cpp
)
add_executable(c4script
src/c4group/C4Group.cpp
src/c4group/C4Group.h
src/c4group/CStdFile.cpp
src/c4group/CStdFile.h
src/lib/C4InputValidation.cpp
src/lib/C4InputValidation.h
src/lib/Standard.cpp
src/lib/Standard.h
src/lib/StdBuf.cpp
src/lib/StdBuf.h
src/lib/StdCompiler.cpp
src/lib/StdCompiler.h
2011-08-27 19:13:15 +00:00
src/lib/C4Markup.cpp
src/lib/C4Markup.h
src/lib/StdResStr2.cpp
src/lib/StdResStr2.h
src/platform/GetTime.cpp
src/platform/StdFile.cpp
src/platform/StdFile.h
src/lib/C4Real.cpp
src/lib/C4Random.cpp
src/script/shell.cpp
src/script/C4Aul.cpp
src/script/C4AulExec.cpp
src/script/C4AulLink.cpp
src/script/C4AulParse.cpp
src/script/C4StringTable.cpp
src/script/C4PropList.cpp
src/script/C4ScriptHost.cpp
src/script/C4ValueArray.cpp
src/script/C4Value.cpp
src/script/C4ValueMap.cpp
src/game/object/C4Id.cpp
src/script/C4Script.cpp
src/c4group/C4GroupSet.cpp
src/c4group/C4ComponentHost.cpp
src/c4group/C4LangStringTable.cpp
src/C4Include.cpp
)
2009-10-20 03:39:24 +00:00
target_link_libraries(clonk
${FREETYPE_LIBRARIES}
${ZLIB_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${OPENSSL_LIBRARIES}
2010-02-09 18:01:53 +00:00
${ICONV_LIBRARY}
2010-12-27 03:49:02 +00:00
${VORBIS_LIBRARY}
${VORBISFILE_LIBRARY}
${OGG_LIBRARY}
2009-10-20 03:39:24 +00:00
)
target_link_libraries(c4group
${ZLIB_LIBRARIES}
${OPENSSL_LIBRARIES}
)
target_link_libraries(c4script
${ZLIB_LIBRARIES}
${OPENSSL_LIBRARIES}
)
if(HAVE_PTHREAD)
target_link_libraries(netpuncher
pthread
)
target_link_libraries(c4script
pthread
)
endif()
if(USE_CONSOLE)
target_link_libraries(clonk
pthread
${READLINE_LIBRARIES}
)
endif()
set_property(TARGET clonk APPEND PROPERTY COMPILE_DEFINITIONS GLEW_STATIC)
2009-10-20 03:39:24 +00:00
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG _DEBUG)
2010-12-27 03:49:02 +00:00
if (APPLE)
add_custom_command(TARGET clonk
POST_BUILD COMMAND "/bin/sh" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_bundle_libs.sh"
)
SET_TARGET_PROPERTIES(clonk PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES)
SET_TARGET_PROPERTIES(clonk PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/src/C4Include.h")
SET_TARGET_PROPERTIES(clonk PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++ objective-c++")
SET_TARGET_PROPERTIES(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PRECOMPILE_PREFIX_HEADER YES)
SET_TARGET_PROPERTIES(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PREFIX_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/src/C4Include.h")
SET_TARGET_PROPERTIES(c4group PROPERTIES XCODE_ATTRIBUTE_GCC_PFE_FILE_C_DIALECTS "c++ objective-c++")
endif()
# This expands some variables in Info.plist as a side-effect. XCode might then
# expand a second time, using the same syntax. Try not to get confused by this!
2010-12-27 03:49:02 +00:00
set_target_properties(clonk PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/src/res/Info.plist")
############################################################################
# build to planet
############################################################################
if(BUILD_TO_PLANET)
2010-12-27 03:49:02 +00:00
if(CMAKE_VERSION VERSION_LESS "2.8")
message(SEND_ERROR "You need CMake 2.8 or higher for BUILD_TO_PLANET to get the builds out of the sub folders. You have ${CMAKE_VERSION}")
else()
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE ${CMAKE_CURRENT_SOURCE_DIR}/planet)
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG ${CMAKE_CURRENT_SOURCE_DIR}/planet)
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${CMAKE_CURRENT_SOURCE_DIR}/planet)
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${CMAKE_CURRENT_SOURCE_DIR}/planet)
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_NAME_RELEASE "Clonk")
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_NAME_DEBUG "ClonkD")
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_NAME_MINSIZEREL "ClonkMSR")
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_NAME_RELWITHDEBINFO "ClonkRD")
set_target_properties(clonk PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/planet)
endif()
endif()
2009-10-20 03:39:24 +00:00
############################################################################
# Precompiled header support, part 2 (post-target)
############################################################################
if(HAVE_PRECOMPILED_HEADERS)
2009-10-20 04:05:49 +00:00
if(MSVC_VERSION)
get_property(OC_SOURCES TARGET clonk PROPERTY SOURCES)
foreach(FILE ${OC_SOURCES})
get_filename_component(FILE_EXT ${FILE} EXT)
get_filename_component(FILE_NAME_WE ${FILE} NAME_WE)
2011-01-25 20:28:44 +00:00
if(FILE_EXT STREQUAL ".cpp")
2009-10-20 04:05:49 +00:00
# This check is necessary since gzio.c gets compiled as C
# code, which can't use C++ PCH.
set_property(SOURCE ${FILE} PROPERTY COMPILE_FLAGS /YuC4Include.h)
endif()
endforeach()
set_property(SOURCE src/C4Include.cpp PROPERTY COMPILE_FLAGS /YcC4Include.h)
endif()
2009-10-20 03:39:24 +00:00
endif()
############################################################################
# Assemble compiler flags
############################################################################
if(UNIX)
# Don't put this into CMAKE_CXX_FLAGS because otherwise it is cached,
# and when the path is changed both the old and new definition appears
# in the list of flags.
add_definitions("-DOC_SYSTEM_DATA_DIR=\"${CMAKE_INSTALL_PREFIX}/share/openclonk\"")
endif()
2009-10-20 03:39:24 +00:00
if(OC_CXX_FLAGS)
list(REMOVE_DUPLICATES OC_CXX_FLAGS)
endif()
set(CMAKE_CXX_FLAGS "" CACHE STRING "C++ compiler flags" FORCE)
foreach(FLAG ${OC_CXX_FLAGS})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}" CACHE STRING "C++ compiler flags" FORCE)
endforeach()
if(OC_CXX_FLAGS_DEBUG)
list(REMOVE_DUPLICATES OC_CXX_FLAGS_DEBUG)
endif()
2009-10-20 03:39:24 +00:00
set(CMAKE_CXX_FLAGS_DEBUG "" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
foreach(FLAG ${OC_CXX_FLAGS_DEBUG})
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
endforeach()
if(OC_EXE_LINKER_FLAGS_DEBUG)
list(REMOVE_DUPLICATES OC_CXX_FLAGS_DEBUG)
endif()
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "" CACHE STRING "Flags used by the linker during debug builds." FORCE)
foreach(FLAG ${OC_EXE_LINKER_FLAGS_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${FLAG}" CACHE STRING "Flags used by the linker during debug builds." FORCE)
endforeach()
2011-03-12 21:01:23 +00:00
############################################################################
# Precompiled header support, gcc part (it needs the cxx flags)
############################################################################
include(GccPchSupport)
2011-03-12 21:01:23 +00:00
if(CMAKE_COMPILER_IS_GNUCXX)
if(NOT DEFINED USE_GCC_PCH)
message("Using GCC precompiled headers! USE_GCC_PCH=Off to disable.")
endif()
option(USE_GCC_PCH "Use GCC precompiled headers" ON)
endif()
if(USE_GCC_PCH)
add_precompiled_header(clonk src/C4Include.h)
add_precompiled_header(c4group src/C4Include.h)
endif()
2009-10-20 03:39:24 +00:00
############################################################################
# Locate optional libraries (if so desired)
############################################################################
CHECK_INCLUDE_FILE_CXX(getopt.h HAVE_GETOPT_H)
if(NOT HAVE_GETOPT_H)
include_directories(thirdparty/getopt)
add_subdirectory(thirdparty/getopt)
target_link_libraries(clonk getopt)
2010-10-06 20:21:09 +00:00
elseif(MINGW)
# Link libiberty which my contain getopt with mingw
FINDLIB(iberty_LIBRARIES iberty)
if(iberty_LIBRARIES)
target_link_libraries(clonk iberty)
endif()
endif()
2010-09-22 15:11:19 +00:00
CHECK_INCLUDE_FILE_CXX(getopt.h HAVE_GETOPT_H)
2011-01-25 20:28:44 +00:00
# TinyXML
add_subdirectory(thirdparty/tinyxml)
target_link_libraries(clonk tinyxml)
if(WIN32)
find_package(DbgHelp)
if(DBGHELP_FOUND)
target_link_libraries(clonk ${DBGHELP_LIBRARIES})
include_directories(${DBGHELP_INCLUDE_DIR})
endif()
set(HAVE_DBGHELP ${DBGHELP_FOUND})
endif()
if(USE_GL)
include(FindOpenGL)
FINDLIB(GLEW_LIBRARIES NAMES GLEW glew32 glew32s)
2010-04-18 20:02:01 +00:00
FIND_PATH(GLEW_INCLUDE_DIR NAMES GL/glew.h)
target_link_libraries(clonk
${GLEW_LIBRARIES}
${OPENGL_LIBRARIES}
)
2010-04-18 20:02:01 +00:00
include_directories(${GLEW_INCLUDE_DIR})
endif()
if(USE_DIRECTX)
FINDLIB(DIRECT3D_LIBRARIES d3d9)
FINDLIB(DIRECT3DX_LIBRARIES d3dx9)
2010-04-18 20:02:01 +00:00
FIND_PATH(DIRECT3D_INCLUDE_DIR NAMES d3d9.h)
FIND_PATH(DIRECT3DX_INCLUDE_DIR NAMES d3dx9.h)
target_link_libraries(clonk
${DIRECT3D_LIBRARIES}
${DIRECT3DX_LIBRARIES}
)
2010-04-18 20:02:01 +00:00
include_directories(
${DIRECT3D_INCLUDE_DIR}
${DIRECT3DX_INCLUDE_DIR}
)
endif()
if(USE_GTK)
SET(WITH_DEVELOPER_MODE ${GTK_FOUND})
SET(WITH_GLIB ${GTK_FOUND})
if(USE_GTK3)
target_link_libraries(clonk
${GTK3_LIBRARIES}
)
else()
target_link_libraries(clonk
${GTK_LIBRARIES}
)
endif()
endif()
if(USE_X11)
FINDLIB(X11_LIBRARIES X11)
FINDLIB(XPM_LIBRARIES Xpm)
FINDLIB(XXF86VM_LIBRARIES Xxf86vm)
FINDLIB(XRANDR_LIBRARIES Xrandr)
target_link_libraries(clonk
${X11_LIBRARIES}
${XPM_LIBRARIES}
${XXF86VM_LIBRARIES}
${XRANDR_LIBRARIES}
)
endif()
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if(USE_COCOA)
#stupid fix: just link to iconv that way
TARGET_LINK_LIBRARIES(clonk "-framework Cocoa -framework AppKit -framework Quartz -framework OpenAL -framework AudioToolBox -liconv")
endif()
if (WIN32)
# CMake is too incompetent to check whether these libraries can be linked to
# So just pretend that everything is fine
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FINDLIB(VFW32_LIBRARIES vfw32)
FINDLIB(wavifil32_LIBRARIES wavifil32)
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if (VFW32_LIBRARIES)
target_link_libraries(clonk vfw32)
set(HAVE_VFW32 TRUE)
elseif(wavifil32_LIBRARIES)
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target_link_libraries(clonk wavifil32 msvfw32)
set(HAVE_VFW32 TRUE)
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endif()
target_link_libraries(clonk ws2_32 winmm)
target_link_libraries(c4group ws2_32)
target_link_libraries(netpuncher ws2_32 winmm)
target_link_libraries(c4script ws2_32 winmm)
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if(NOT USE_OPEN_AL)
if(MSVC_VERSION)
if(CMAKE_CL_64)
FINDLIB(FMOD_LIBRARIES fmod64vc)
else()
FINDLIB(FMOD_LIBRARIES fmodvc)
endif()
elseif(CMAKE_COMPILER_IS_GNUCXX)
FINDLIB(FMOD_LIBRARIES fmod)
endif()
if(FMOD_LIBRARIES)
set(HAVE_FMOD TRUE)
target_link_libraries(clonk
${FMOD_LIBRARIES}
)
else()
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set(HAVE_FMOD FALSE)
endif()
endif()
endif()
if(NOT HAVE_FMOD AND NOT USE_OPEN_AL OR USE_SDL_MAINLOOP AND NOT USE_OPEN_AL)
include(FindSDL)
SET(HAVE_SDL ${SDL_FOUND})
if(SDL_FOUND)
include_directories(${SDL_INCLUDE_DIR})
FINDLIB(SDLMIXER_LIBRARIES SDL_mixer)
if(SDLMIXER_LIBRARIES)
SET(HAVE_LIBSDL_MIXER ON)
endif()
target_link_libraries(clonk
${SDL_LIBRARY}
${SDLMIXER_LIBRARIES}
)
endif()
endif()
# GTest
include(FindGTest)
if(GTEST_FOUND)
include_directories(${GTEST_INCLUDE_DIRS})
add_executable(tests EXCLUDE_FROM_ALL
tests/UnicodeHandlingTest.cpp
tests/main.cpp
)
target_link_libraries(tests ${GTEST_LIBRARIES})
endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h)
############################################################################
# installation
############################################################################
# Install the icon into share/icons/hicolor/48x48/apps/clonk.png. Do this by
# extracting the correct size from oc.ico. Currently this is layer 2 - let's
# hope that it stays this way.
# TODO: Check for convert at configure step?
install(DIRECTORY DESTINATION share/icons/hicolor/48x48/apps)
install(CODE "
EXECUTE_PROCESS(COMMAND \"convert\" \"${CMAKE_CURRENT_SOURCE_DIR}/src/res/oc.ico[2]\" \"${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/48x48/apps/clonk.png\" RESULT_VARIABLE CONVERT_RESULT)
IF(NOT \${CONVERT_RESULT} EQUAL 0)
MESSAGE(SEND_ERROR \"Creating icon failed\")
ENDIF()
")
# Remove previously installed data files
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FILE(GLOB OC_INSTALLED_DATA_FILES "${CMAKE_INSTALL_PREFIX}/share/openclonk/*.oc[dfgs]")
install(CODE "
FOREACH(CURRENT_FILE ${OC_INSTALLED_DATA_FILES})
FILE(REMOVE \${CURRENT_FILE})
ENDFOREACH()
")
# Install new files
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FILE(GLOB OC_DATA_FILES "${CMAKE_CURRENT_SOURCE_DIR}/planet/*.oc[dfgs]")
install(DIRECTORY ${OC_DATA_FILES} DESTINATION share/openclonk)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/clonk.desktop DESTINATION share/applications)
# Pack them
install(CODE "
FOREACH(CURRENT_FILE ${OC_DATA_FILES})
GET_FILENAME_COMPONENT(CURRENT_FILENAME \"\${CURRENT_FILE}\" NAME)
MESSAGE(\"Packing \${CURRENT_FILENAME}...\")
EXECUTE_PROCESS(COMMAND \"${CMAKE_CURRENT_BINARY_DIR}/c4group\" \"${CMAKE_INSTALL_PREFIX}/share/openclonk/\${CURRENT_FILENAME}\" \"-p\" RESULT_VARIABLE C4GROUP_RESULT)
IF(NOT \${C4GROUP_RESULT} EQUAL 0)
MESSAGE(SEND_ERROR \"Packing ${CURRENT_FILENAME} failed\")
ENDIF()
ENDFOREACH()
")
# Install binaries
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/clonk ${CMAKE_CURRENT_BINARY_DIR}/c4group DESTINATION bin/)
############################################################################
# setup_openclonk.exe
############################################################################
set(OC_C4GROUPS
Graphics.ocg
Material.ocg
Music.ocg
Sound.ocg
System.ocg
Objects.ocd
BackToTheRocks.ocf
Tutorial.ocf
)
get_target_property(C4GROUP_LOCATION c4group LOCATION)
get_target_property(CLONK_LOCATION clonk LOCATION)
foreach(group ${OC_C4GROUPS})
if (APPLE)
add_custom_command(TARGET clonk
POST_BUILD COMMAND "/bin/sh" "${CMAKE_CURRENT_SOURCE_DIR}/tools/osx_pack_gamedata.sh"
"${C4GROUP_LOCATION}"
"${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}"
DEPENDS c4group
)
else()
add_custom_command(
OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/${group}
COMMAND ${C4GROUP_LOCATION} ${CMAKE_CURRENT_SOURCE_DIR}/planet/${group} -t ${CMAKE_CURRENT_BINARY_DIR}/${group}
DEPENDS c4group ${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}
VERBATIM
)
endif()
endforeach()
find_program(MAKENSIS makensis PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\NSIS])
string(REPLACE / \\ C4GROUP_LOCATION ${C4GROUP_LOCATION})
string(REPLACE / \\ CLONK_LOCATION ${CLONK_LOCATION})
add_custom_command(
OUTPUT setup_openclonk.exe
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COMMAND ${MAKENSIS} -NOCD -DSRCDIR=${CMAKE_CURRENT_SOURCE_DIR} -DPROGRAMFILES=$PROGRAMFILES "-DPRODUCT_NAME=${C4ENGINENAME}${C4VERSIONBUILDNAME}" "-DPRODUCT_COMPANY=${C4PROJECT}" "-DCLONK=${CLONK_LOCATION}" "-DC4GROUP=${C4GROUP_LOCATION}" ${CMAKE_CURRENT_SOURCE_DIR}/tools/install/oc.nsi "-XOutFile setup_openclonk.exe"
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/tools/install/oc.nsi ${OC_C4GROUPS} clonk c4group
VERBATIM
)
add_custom_target(setup
DEPENDS setup_openclonk.exe
SOURCES tools/install/oc.nsi tools/install/header.bmp tools/install/inst.ico tools/install/uninst.ico
)
############################################################################
# CPack support
############################################################################
set(CPACK_PACKAGE_NAME "openclonk")
set(CPACK_PACKAGE_VENDOR "${C4PROJECT_URL}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OpenClonk - A game mix out of tactic, strategy and Jump & Run")
set(CPACK_PACKAGE_VERSION "${C4XVER1}.${C4XVER2}.${C4XVER3}")
set(CPACK_PACKAGE_VERSION_MAJOR "${C4XVER1}")
set(CPACK_PACKAGE_VERSION_MINOR "${C4XVER2}")
set(CPACK_PACKAGE_VERSION_PATCH "${C4XVER3}")
set(CPACK_PACKAGE_FILE_NAME "openclonk-${C4XVER1}.${C4XVER2}.${C4XVER3}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "openclonk-src-${C4XVER1}.${C4XVER2}.${C4XVER3}")
set(CPACK_SOURCE_GENERATOR "TGZ;ZIP")
# Somebody who uses Debian/Ubuntu should set this
#set(CPACK_DEBIAN_PACKAGE_DEPENDS "libc6, libgcc1, libx11, libXrandr, libXpm, libGLEW, libGL, libpng, libssl, libSDL-1.2, libSDL_mixer-1.2, gtk2, libjpeg, zlib")
set(CPACK_RPM_PACKAGE_LICENSE "MIT")
set(CPACK_RPM_PACKAGE_REQUIRES "libc6, libgcc1, libx11, libXrandr, libXpm, libGLEW, libGL, libpng, libssl, libSDL-1.2, libSDL_mixer-1.2, gtk2, libjpeg, zlib")
include(CPack)