forked from Mirrors/openclonk
Autotools: Add new editor files and rename a new header to .h
If it's #included, it's a header, even if it looks like a normal compilation unit.
parent
610276e56d
commit
0b746f756a
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@ -173,7 +173,7 @@ set(OC_CLONK_SOURCES
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src/editor/C4Console.cpp
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src/editor/C4Console.h
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src/editor/C4ConsoleGUI.h
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src/editor/C4ConsoleGUICommon.cpp
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src/editor/C4ConsoleGUICommon.h
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src/editor/C4DevmodeDlg.cpp
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src/editor/C4DevmodeDlg.h
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src/editor/C4EditCursor.cpp
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@ -219,6 +219,8 @@ src/control/C4Teams.cpp \
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src/control/C4Teams.h \
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src/editor/C4Console.cpp \
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src/editor/C4Console.h \
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src/editor/C4ConsoleGUI.h \
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src/editor/C4ConsoleGUICommon.h \
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src/editor/C4DevmodeDlg.cpp \
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src/editor/C4DevmodeDlg.h \
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src/editor/C4EditCursor.cpp \
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@ -438,6 +440,8 @@ src/platform/C4ViewportWindow.cpp \
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src/platform/C4ViewportWindow.h \
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src/platform/OpenURL.cpp \
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src/platform/PlatformAbstraction.h \
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src/platform/StdAppCommon.h \
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src/platform/StdAppCommon.cpp \
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src/platform/StdConfig.cpp \
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src/platform/StdConfig.h \
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src/platform/StdD3D.cpp \
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@ -527,7 +531,7 @@ src/C4Version.h.in
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##hgrevision.h
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if WIN32
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clonk_SOURCES += src/platform/C4FileClasses.cpp
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clonk_SOURCES += src/platform/C4FileClasses.cpp src/editor/C4ConsoleWin32.cpp
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clonk_SOURCES += src/res/engine.rc src/res/resource.h
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clonk_SOURCES += src/platform/StdJoystick.cpp src/platform/StdJoystick.h
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endif
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@ -544,7 +548,7 @@ clonk_SOURCES += src/platform/StdXApp.cpp src/platform/StdXWindow.cpp src/platfo
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endif
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endif
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if DEVELOPER_MODE
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clonk_SOURCES += src/platform/StdGtkWindow.cpp src/platform/StdGtkWindow.h
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clonk_SOURCES += src/platform/StdGtkWindow.cpp src/platform/StdGtkWindow.h src/editor/C4ConsoleGTK.cpp
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endif
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clonk_LDADD = \
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@ -1719,5 +1719,4 @@ void C4ToolsDlg::State::OnWindowHide(GtkWidget* widget, gpointer data)
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static_cast<C4ToolsDlg::State*>(data)->GetOwner()->Active = false;
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}
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#define CONSOLEGUICOMMONINCLUDE
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#include "C4ConsoleGUICommon.cpp"
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#include "C4ConsoleGUICommon.h"
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@ -15,10 +15,6 @@
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// To be directly included by platform-specific implementations
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#include <C4Include.h>
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#ifdef CONSOLEGUICOMMONINCLUDE
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C4ConsoleGUI::C4ConsoleGUI()
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{
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state = new C4ConsoleGUI::State(this);
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@ -90,5 +86,3 @@ void C4PropertyDlg::Clear()
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}
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const char *C4ConsoleGUI::LIST_DIVIDER = "divid0r";
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#endif
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@ -1197,5 +1197,4 @@ void C4ConsoleGUI::ToolsDlgEnableControls(C4ToolsDlg *dlg)
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EnableWindow(GetDlgItem(hDialog,IDC_PREVIEW),(iLandscapeMode>=C4LSC_Static));
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}
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#define CONSOLEGUICOMMONINCLUDE
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#include "C4ConsoleGUICommon.cpp"
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#include "C4ConsoleGUICommon.h"
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