forked from Mirrors/openclonk
Prepare for precompiled headers
parent
7b2d506869
commit
f0fdf5e992
273
CMakeLists.txt
273
CMakeLists.txt
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@ -8,6 +8,13 @@ separate_arguments(OC_CXX_FLAGS)
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set(OC_CXX_FLAGS_DEBUG ${CMAKE_CXX_FLAGS_DEBUG})
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separate_arguments(OC_CXX_FLAGS_DEBUG)
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############################################################################
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# List target source files. Don't directly create a target since we condi-
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# tionally add more sources depending on configuration options later.
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############################################################################
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# OC_CLONK_SOURCES: Sources for OpenClonk that are needed by every build.
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# OC_SYSTEM_SOURCES: Sources for OpenClonk that are only needed by specific
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# configurations.
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set(OC_CLONK_SOURCES
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src/C4Application.cpp
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src/C4Application.h
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@ -379,10 +386,6 @@ mark_as_advanced(OC_CLONK_SOURCES)
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mark_as_advanced(OC_SYSTEM_SOURCES)
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if(WIN32)
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list(APPEND OC_CLONK_SOURCES
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src/res/engine.rc
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src/res/resource.h
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)
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list(APPEND OC_SYSTEM_SOURCES
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src/platform/StdWindow.cpp
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src/platform/StdJoystick.cpp
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@ -433,11 +436,6 @@ if(USE_GTK)
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)
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endif()
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add_executable(clonk WIN32 MACOSX_BUNDLE
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${OC_SYSTEM_SOURCES}
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${OC_CLONK_SOURCES}
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)
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source_group("Unsorted" .*)
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source_group("Library\\Platform abstraction" src/platform/.*)
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source_group("Library\\Utility" src/lib/.*)
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@ -454,24 +452,6 @@ source_group("Config" src/config/.*)
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source_group("Control" src/control/.*)
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source_group("Editing" src/editor/.*)
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add_executable(c4group
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src/c4group/c4group_ng.cpp
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src/c4group/C4Group.cpp
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src/lib/C4InputValidation.cpp
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src/config/C4SecurityCertificates.cpp
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src/c4group/C4Update.cpp
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src/lib/Standard.cpp
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src/c4group/CStdFile.cpp
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src/lib/StdMarkup.cpp
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src/lib/StdBuf.cpp
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src/lib/StdCompiler.cpp
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src/platform/StdFile.cpp
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src/platform/StdRegistry.cpp
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src/lib/StdResStr2.cpp
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src/platform/StdConfig.cpp
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src/zlib/gzio.c
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)
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include_directories(
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${CMAKE_CURRENT_BINARY_DIR}
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${CMAKE_CURRENT_SOURCE_DIR}/src
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@ -493,8 +473,9 @@ include_directories(
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${CMAKE_CURRENT_SOURCE_DIR}/src/script
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)
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set_property(TARGET clonk APPEND PROPERTY COMPILE_DEFINITIONS C4ENGINE GLEW_STATIC)
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG _DEBUG)
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############################################################################
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# Check for required system headers
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############################################################################
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include(CheckIncludeFileCXX)
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CHECK_INCLUDE_FILE_CXX(direct.h HAVE_DIRECT_H)
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CHECK_INCLUDE_FILE_CXX(io.h HAVE_IO_H)
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@ -528,41 +509,9 @@ endif()
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include(CheckFunctionExists)
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CHECK_FUNCTION_EXISTS(vasprintf HAVE_VASPRINTF)
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# User selectable options
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option(USE_GL "Enable OpenGL support" ON)
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if(APPLE)
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SET(INITIAL_USE_SDL_MAINLOOP_VALUE ON)
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else()
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SET(INITIAL_USE_SDL_MAINLOOP_VALUE OFF)
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endif()
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option(USE_SDL_MAINLOOP "Use SDL to create windows etc." ${INITIAL_USE_SDL_MAINLOOP_VALUE})
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if(WIN32)
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option(USE_DIRECTX "Enable DirectX support" ON)
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option(USE_FMOD "Enable FMOD support" ON)
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if(EXISTS $ENV{DXSDK_DIR})
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include_directories(SYSTEM $ENV{DXSDK_DIR}/Include)
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if(${FIND_LIBRARY_USE_LIB64_PATHS})
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list(APPEND CMAKE_LIBRARY_PATH $ENV{DXSDK_DIR}/Lib/x64)
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else()
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list(APPEND CMAKE_LIBRARY_PATH $ENV{DXSDK_DIR}/Lib/x86)
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endif()
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endif()
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else()
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SET(USE_DIRECTX OFF)
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SET(USE_FMOD OFF)
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endif()
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if(UNIX)
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option(USE_X11 "Use X11 to create windows etc." ON)
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option(USE_GTK "Use GTK for the developer mode" ON)
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else()
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SET(USE_X11 OFF)
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SET(USE_GTK OFF)
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endif()
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if(NOT USE_GL AND NOT USE_DIRECTX)
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message(STATUS "No graphics display enabled; building dedicated server")
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SET(USE_CONSOLE ON CACHE INTERNAL "Build dedicated server")
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endif()
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############################################################################
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# Locate necessary libraries
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############################################################################
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# Find win32 SDK, since a lot of users don't have the include path in their environment
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if(WIN32)
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get_filename_component(WINSDK_ROOT "[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\Microsoft SDKs\\Windows;CurrentInstallFolder]" ABSOLUTE CACHE)
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@ -600,7 +549,147 @@ endmacro(FINDLIB)
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# isilkor 09-05-29: Don't use FindOpenSSL, because that wants to link to ssleay
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FINDLIB(OPENSSL_LIBRARIES NAMES crypto libeay32)
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# Optional libraries
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############################################################################
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# User selectable options
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############################################################################
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option(USE_GL "Enable OpenGL support" ON)
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if(APPLE)
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SET(INITIAL_USE_SDL_MAINLOOP_VALUE ON)
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else()
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SET(INITIAL_USE_SDL_MAINLOOP_VALUE OFF)
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endif()
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option(USE_SDL_MAINLOOP "Use SDL to create windows etc." ${INITIAL_USE_SDL_MAINLOOP_VALUE})
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if(WIN32)
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option(USE_DIRECTX "Enable DirectX support" ON)
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option(USE_FMOD "Enable FMOD support" ON)
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if(EXISTS $ENV{DXSDK_DIR})
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include_directories(SYSTEM $ENV{DXSDK_DIR}/Include)
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if(${FIND_LIBRARY_USE_LIB64_PATHS})
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list(APPEND CMAKE_LIBRARY_PATH $ENV{DXSDK_DIR}/Lib/x64)
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else()
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list(APPEND CMAKE_LIBRARY_PATH $ENV{DXSDK_DIR}/Lib/x86)
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endif()
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endif()
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else()
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SET(USE_DIRECTX OFF)
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SET(USE_FMOD OFF)
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endif()
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if(UNIX)
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option(USE_X11 "Use X11 to create windows etc." ON)
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option(USE_GTK "Use GTK for the developer mode" ON)
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else()
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SET(USE_X11 OFF)
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SET(USE_GTK OFF)
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endif()
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if(NOT USE_GL AND NOT USE_DIRECTX)
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message(STATUS "No graphics display enabled; building dedicated server")
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SET(USE_CONSOLE ON CACHE INTERNAL "Build dedicated server")
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endif()
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############################################################################
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# Check for compiler quirks and features
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############################################################################
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include(CheckCXXCompilerFlag)
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if(CMAKE_COMPILER_IS_GNUCXX)
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CHECK_CXX_COMPILER_FLAG("-std=gnu++0x" USE_GCC_STD_0X)
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if(USE_GCC_STD_0X)
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list(APPEND OC_CXX_FLAGS "-std=gnu++0x")
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endif()
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endif()
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# ck 09-09-20: CMAKE_REQUIRED_FLAGS requires a string, not a list.
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include(CheckCXXSourceCompiles)
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foreach(FLAG ${OC_CXX_FLAGS})
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set(OC_REQUIRED_FLAGS "${OC_REQUIRED_FLAGS} ${FLAG}")
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endforeach()
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set(CMAKE_REQUIRED_FLAGS ${OC_REQUIRED_FLAGS})
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CHECK_CXX_SOURCE_COMPILES("void f(struct D&&); int main() { return 0; }" HAVE_RVALUE_REF)
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if(MSVC_VERSION GREATER 1499)
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# Activate minimal rebuild
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list(APPEND OC_CXX_FLAGS_DEBUG /Gm)
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if (NOT FIND_LIBRARY_USE_LIB64_PATHS)
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# Activate edit-and-continue
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list(REMOVE_ITEM OC_CXX_FLAGS_DEBUG /Zi)
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list(APPEND OC_CXX_FLAGS_DEBUG /ZI /Gy)
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endif()
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endif()
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if(MSVC_VERSION)
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# Suppress warnings about "non-secure" functions
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
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endif()
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############################################################################
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# Precompiled header support, part 1 (pre-target)
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############################################################################
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if(HAVE_PRECOMPILED_HEADERS)
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endif()
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############################################################################
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# Generate output files
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############################################################################
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h)
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add_definitions(-DHAVE_CONFIG_H)
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add_executable(clonk WIN32 MACOSX_BUNDLE
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${OC_SYSTEM_SOURCES}
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${OC_CLONK_SOURCES}
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)
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add_executable(c4group
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src/c4group/c4group_ng.cpp
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src/c4group/C4Group.cpp
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src/lib/C4InputValidation.cpp
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src/config/C4SecurityCertificates.cpp
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src/c4group/C4Update.cpp
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src/lib/Standard.cpp
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src/c4group/CStdFile.cpp
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src/lib/StdMarkup.cpp
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src/lib/StdBuf.cpp
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src/lib/StdCompiler.cpp
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src/platform/StdFile.cpp
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src/platform/StdRegistry.cpp
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src/lib/StdResStr2.cpp
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src/platform/StdConfig.cpp
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src/zlib/gzio.c
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)
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target_link_libraries(clonk
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${FREETYPE_LIBRARIES}
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${ZLIB_LIBRARIES}
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${PNG_LIBRARIES}
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${JPEG_LIBRARIES}
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${OPENSSL_LIBRARIES}
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)
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target_link_libraries(c4group
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${ZLIB_LIBRARIES}
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${OPENSSL_LIBRARIES}
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)
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set_property(TARGET clonk APPEND PROPERTY COMPILE_DEFINITIONS C4ENGINE GLEW_STATIC)
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set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG _DEBUG)
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############################################################################
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# Precompiled header support, part 2 (post-target)
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############################################################################
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if(HAVE_PRECOMPILED_HEADERS)
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endif()
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############################################################################
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# Assemble compiler flags
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############################################################################
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if(OC_CXX_FLAGS)
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list(REMOVE_DUPLICATES OC_CXX_FLAGS)
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endif()
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set(CMAKE_CXX_FLAGS "" CACHE STRING "C++ compiler flags" FORCE)
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foreach(FLAG ${OC_CXX_FLAGS})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}" CACHE STRING "C++ compiler flags" FORCE)
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endforeach()
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list(REMOVE_DUPLICATES OC_CXX_FLAGS_DEBUG)
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set(CMAKE_CXX_FLAGS_DEBUG "" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
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foreach(FLAG ${OC_CXX_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
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endforeach()
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############################################################################
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# Locate optional libraries (if so desired)
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############################################################################
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if(USE_GL)
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include(FindOpenGL)
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FINDLIB(GLEW_LIBRARIES NAMES GLEW glew32 glew32s)
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@ -675,57 +764,3 @@ if(SDL_FOUND)
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)
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endif()
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target_link_libraries(clonk
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${FREETYPE_LIBRARIES}
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${ZLIB_LIBRARIES}
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${PNG_LIBRARIES}
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${JPEG_LIBRARIES}
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${OPENSSL_LIBRARIES}
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)
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target_link_libraries(c4group
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${ZLIB_LIBRARIES}
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${OPENSSL_LIBRARIES}
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)
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include(CheckCXXCompilerFlag)
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if(CMAKE_COMPILER_IS_GNUCXX)
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CHECK_CXX_COMPILER_FLAG("-std=gnu++0x" USE_GCC_STD_0X)
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if(USE_GCC_STD_0X)
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list(APPEND OC_CXX_FLAGS "-std=gnu++0x")
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endif()
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endif()
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# ck 09-09-20: CMAKE_REQUIRED_FLAGS requires a string, not a list.
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include(CheckCXXSourceCompiles)
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foreach(FLAG ${OC_CXX_FLAGS})
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set(OC_REQUIRED_FLAGS "${OC_REQUIRED_FLAGS} ${FLAG}")
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endforeach()
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set(CMAKE_REQUIRED_FLAGS ${OC_REQUIRED_FLAGS})
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CHECK_CXX_SOURCE_COMPILES("void f(struct D&&); int main() { return 0; }" HAVE_RVALUE_REF)
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if(MSVC_VERSION GREATER 1499)
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# Activate minimal rebuild
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list(APPEND OC_CXX_FLAGS_DEBUG /Gm)
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if (NOT FIND_LIBRARY_USE_LIB64_PATHS)
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# Activate edit-and-continue
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list(REMOVE_ITEM OC_CXX_FLAGS_DEBUG /Zi)
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list(APPEND OC_CXX_FLAGS_DEBUG /ZI /Gy)
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endif()
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endif()
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configure_file(${CMAKE_CURRENT_SOURCE_DIR}/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/config.h)
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add_definitions(-DHAVE_CONFIG_H)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
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if(OC_CXX_FLAGS)
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list(REMOVE_DUPLICATES OC_CXX_FLAGS)
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endif()
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set(CMAKE_CXX_FLAGS "" CACHE STRING "C++ compiler flags" FORCE)
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foreach(FLAG ${OC_CXX_FLAGS})
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}" CACHE STRING "C++ compiler flags" FORCE)
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endforeach()
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list(REMOVE_DUPLICATES OC_CXX_FLAGS_DEBUG)
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set(CMAKE_CXX_FLAGS_DEBUG "" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
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foreach(FLAG ${OC_CXX_FLAGS_DEBUG})
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set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${FLAG}" CACHE STRING "Flags used by the compiler during debug builds." FORCE)
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endforeach()
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@ -182,3 +182,6 @@
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/* Define to 1 if rvalue references are supported */
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#cmakedefine HAVE_RVALUE_REF 1
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/* Define to 1 if you have support for precompiled headers */
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#cmakedefine HAVE_PRECOMPILED_HEADERS 1
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@ -1,2 +1,19 @@
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/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (C) 2009 The OpenClonk Project
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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#include "C4Include.h"
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348
src/C4Include.h
348
src/C4Include.h
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@ -44,16 +44,6 @@
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#define C4_OS "unknown";
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#endif
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#ifndef HAVE_CONFIG_H
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// different debugrec options
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//#define DEBUGREC
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// define directive STAT here to activate statistics
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#undef STAT
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#endif // HAVE_CONFIG_H
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#ifdef DEBUGREC
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#define DEBUGREC_SCRIPT
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#define DEBUGREC_START_FRAME 0
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@ -78,11 +68,195 @@
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#include "../res/resource.h"
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#endif // _WIN32
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// Probably not working
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#if defined(HAVE_MIDI_H) && !defined(USE_FMOD)
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#define USE_WINDOWS_MIDI
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#ifdef _WIN32
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#define WIN32_LEAN_AND_MEAN
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#define NOMINMAX
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#include <windows.h>
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#include <mmsystem.h>
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#endif
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#ifdef HAVE_UNISTD_H
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#include <unistd.h>
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#endif
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#include <time.h>
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#include <map>
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#include <vector>
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#include <algorithm>
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#include <assert.h>
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#include <stdarg.h>
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#ifdef HAVE_PRECOMPILED_HEADERS
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#include "C4Application.h"
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#include "C4FullScreen.h"
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#include "C4Game.h"
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#include "C4GraphicsSystem.h"
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#include "C4Prototypes.h"
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#include "C4Version.h"
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#include "config/C4Config.h"
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#include "config/C4ConfigShareware.h"
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#include "config/C4Constants.h"
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#include "config/C4SecurityCertificates.h"
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#include "control/C4Control.h"
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#include "control/C4GameControl.h"
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#include "control/C4GameParameters.h"
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#include "control/C4GameSave.h"
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#include "control/C4PlayerInfo.h"
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#include "control/C4Record.h"
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#include "control/C4RoundResults.h"
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#include "control/C4Teams.h"
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#include "editor/C4Console.h"
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#include "editor/C4DevmodeDlg.h"
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#include "editor/C4EditCursor.h"
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#include "editor/C4ObjectListDlg.h"
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#include "editor/C4PropertyDlg.h"
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#include "editor/C4ToolsDlg.h"
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#include "game/C4GameVersion.h"
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#include "game/C4Physics.h"
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#include "game/landscape/C4Landscape.h"
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#include "game/landscape/C4MapCreatorS2.h"
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#include "game/landscape/C4Map.h"
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#include "game/landscape/C4MassMover.h"
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#include "game/landscape/C4Material.h"
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#include "game/landscape/C4MaterialList.h"
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#include "game/landscape/C4Particles.h"
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#include "game/landscape/C4PathFinder.h"
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#include "game/landscape/C4PXS.h"
|
||||
#include "game/landscape/C4Region.h"
|
||||
#include "game/landscape/C4Scenario.h"
|
||||
#include "game/landscape/C4Sky.h"
|
||||
#include "game/landscape/C4SolidMask.h"
|
||||
#include "game/landscape/C4Texture.h"
|
||||
#include "game/landscape/C4Weather.h"
|
||||
#include "game/object/C4Command.h"
|
||||
#include "game/object/C4DefGraphics.h"
|
||||
#include "game/object/C4Def.h"
|
||||
#include "game/object/C4GameObjects.h"
|
||||
#include "game/object/C4Id.h"
|
||||
#include "game/object/C4IDList.h"
|
||||
#include "game/object/C4InfoCore.h"
|
||||
#include "game/object/C4ObjectCom.h"
|
||||
#include "game/object/C4Object.h"
|
||||
#include "game/object/C4ObjectInfo.h"
|
||||
#include "game/object/C4ObjectInfoList.h"
|
||||
#include "game/object/C4ObjectList.h"
|
||||
#include "game/object/C4ObjectMenu.h"
|
||||
#include "game/object/C4Sector.h"
|
||||
#include "game/object/C4Shape.h"
|
||||
#include "game/player/C4Player.h"
|
||||
#include "game/player/C4PlayerList.h"
|
||||
#include "game/player/C4RankSystem.h"
|
||||
#include "game/script/C4Effects.h"
|
||||
#include "game/script/C4FindObject.h"
|
||||
#include "game/script/C4Script.h"
|
||||
#include "game/script/C4TransferZone.h"
|
||||
#include "gui/C4ChatDlg.h"
|
||||
#include "gui/C4DownloadDlg.h"
|
||||
#include "gui/C4FileSelDlg.h"
|
||||
#include "gui/C4Folder.h"
|
||||
#include "gui/C4GameDialogs.h"
|
||||
#include "gui/C4GameLobby.h"
|
||||
#include "gui/C4GameMessage.h"
|
||||
#include "gui/C4GameOptions.h"
|
||||
#include "gui/C4GameOverDlg.h"
|
||||
#include "gui/C4Gui.h"
|
||||
#include "gui/C4KeyboardInput.h"
|
||||
#include "gui/C4LoaderScreen.h"
|
||||
#include "gui/C4MainMenu.h"
|
||||
#include "gui/C4Menu.h"
|
||||
#include "gui/C4MessageBoard.h"
|
||||
#include "gui/C4MessageInput.h"
|
||||
#include "gui/C4MouseControl.h"
|
||||
#include "gui/C4PlayerInfoListBox.h"
|
||||
#include "gui/C4Scoreboard.h"
|
||||
#include "gui/C4StartupAboutDlg.h"
|
||||
#include "gui/C4Startup.h"
|
||||
#include "gui/C4StartupMainDlg.h"
|
||||
#include "gui/C4StartupNetDlg.h"
|
||||
#include "gui/C4StartupOptionsDlg.h"
|
||||
#include "gui/C4StartupPlrSelDlg.h"
|
||||
#include "gui/C4StartupScenSelDlg.h"
|
||||
#include "gui/C4UpdateDlg.h"
|
||||
#include "gui/C4UpperBoard.h"
|
||||
#include "gui/C4UserMessages.h"
|
||||
#include "gui/C4Viewport.h"
|
||||
#include "lib/C4InputValidation.h"
|
||||
#include "lib/C4LogBuf.h"
|
||||
#include "lib/C4Log.h"
|
||||
#include "lib/C4NameList.h"
|
||||
#include "lib/C4Random.h"
|
||||
#include "lib/C4Rect.h"
|
||||
#include "lib/C4RTF.H"
|
||||
#include "lib/C4Stat.h"
|
||||
#include "lib/Fixed.h"
|
||||
#include "lib/PathFinder.h"
|
||||
#include "lib/Standard.h"
|
||||
#include "lib/StdAdaptors.h"
|
||||
#include "lib/StdBase64.h"
|
||||
#include "lib/StdBuf.h"
|
||||
#include "lib/StdColors.h"
|
||||
#include "lib/StdCompiler.h"
|
||||
#include "lib/StdMarkup.h"
|
||||
#include "lib/StdResStr2.h"
|
||||
#include "lib/StdResStr.h"
|
||||
#include "lib/texture/C4FacetEx.h"
|
||||
#include "lib/texture/C4Facet.h"
|
||||
#include "lib/texture/C4GraphicsResource.h"
|
||||
#include "lib/texture/C4SurfaceFile.h"
|
||||
#include "lib/texture/C4Surface.h"
|
||||
#include "lib/texture/StdPNG.h"
|
||||
#include "network/C4Client.h"
|
||||
#include "network/C4GameControlNetwork.h"
|
||||
#include "network/C4InteractiveThread.h"
|
||||
#include "network/C4League.h"
|
||||
#include "network/C4NetIO.h"
|
||||
#include "network/C4Network2Client.h"
|
||||
#include "network/C4Network2Dialogs.h"
|
||||
#include "network/C4Network2Discover.h"
|
||||
#include "network/C4Network2.h"
|
||||
#include "network/C4Network2IO.h"
|
||||
#include "network/C4Network2IRC.h"
|
||||
#include "network/C4Network2Players.h"
|
||||
#include "network/C4Network2Reference.h"
|
||||
#include "network/C4Network2Res.h"
|
||||
#include "network/C4Network2Stats.h"
|
||||
#include "network/C4PacketBase.h"
|
||||
#include "platform/Bitmap256.h"
|
||||
#include "platform/C4FileClasses.h"
|
||||
#include "platform/C4FileMonitor.h"
|
||||
#include "platform/C4Fonts.h"
|
||||
#include "platform/C4GamePadCon.h"
|
||||
#include "platform/C4MusicFile.h"
|
||||
#include "platform/C4MusicSystem.h"
|
||||
#include "platform/C4SoundSystem.h"
|
||||
#include "platform/C4Video.h"
|
||||
#include "platform/C4VideoPlayback.h"
|
||||
#include "platform/Midi.h"
|
||||
#include "platform/StdConfig.h"
|
||||
#include "platform/StdD3D.h"
|
||||
#include "platform/StdD3DShader.h"
|
||||
#include "platform/StdDDraw2.h"
|
||||
#include "platform/StdFacet.h"
|
||||
#include "platform/StdFile.h"
|
||||
#include "platform/StdFont.h"
|
||||
#include "platform/StdGL.h"
|
||||
#include "platform/StdNoGfx.h"
|
||||
#include "platform/StdRegistry.h"
|
||||
#include "platform/StdScheduler.h"
|
||||
#include "platform/StdSurface2.h"
|
||||
#include "platform/StdSurface8.h"
|
||||
#include "platform/StdSync.h"
|
||||
#include "platform/StdVideo.h"
|
||||
#include "platform/StdWindow.h"
|
||||
#include "script/C4AList.h"
|
||||
#include "script/C4Aul.h"
|
||||
#include "script/C4PropList.h"
|
||||
#include "script/C4ScriptHost.h"
|
||||
#include "script/C4StringTable.h"
|
||||
#include "script/C4Value.h"
|
||||
#include "script/C4ValueList.h"
|
||||
#include "script/C4ValueMap.h"
|
||||
#include "zlib/zutil.h"
|
||||
#else // HAVE_PRECOMPILED_HEADERS
|
||||
// Only include some standard headers
|
||||
#include <Standard.h>
|
||||
#include <CStdFile.h>
|
||||
#include <Fixed.h>
|
||||
|
@ -101,152 +275,6 @@
|
|||
|
||||
#include "C4Id.h"
|
||||
#include "C4Prototypes.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <mmsystem.h>
|
||||
#endif
|
||||
#ifdef HAVE_UNISTD_H
|
||||
#include <unistd.h>
|
||||
#endif
|
||||
#include <time.h>
|
||||
#include <map>
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
|
||||
//#define BIG_C4INCLUDE
|
||||
|
||||
#if defined(BIG_C4INCLUDE) && defined(C4ENGINE)
|
||||
#include "C4AList.h"
|
||||
#include "C4Application.h"
|
||||
#include "C4Aul.h"
|
||||
#include "C4ChatDlg.h"
|
||||
#include "C4Client.h"
|
||||
#include "C4Command.h"
|
||||
#include "C4ComponentHost.h"
|
||||
#include "C4Components.h"
|
||||
#include "C4Config.h"
|
||||
#include "C4Console.h"
|
||||
#include "C4Control.h"
|
||||
#include "C4DefGraphics.h"
|
||||
#include "C4Def.h"
|
||||
#include "C4DevmodeDlg.h"
|
||||
#include "C4EditCursor.h"
|
||||
#include "C4Effects.h"
|
||||
#include "C4Extra.h"
|
||||
#include "C4FacetEx.h"
|
||||
#include "C4Facet.h"
|
||||
#include "C4FileClasses.h"
|
||||
#include "C4FileSelDlg.h"
|
||||
#include "C4FindObject.h"
|
||||
#include "C4Fonts.h"
|
||||
#include "C4FullScreen.h"
|
||||
#include "C4GameControl.h"
|
||||
#include "C4GameControlNetwork.h"
|
||||
#include "C4GameDialogs.h"
|
||||
#include "C4Game.h"
|
||||
#include "C4GameLobby.h"
|
||||
#include "C4GameMessage.h"
|
||||
#include "C4GameObjects.h"
|
||||
#include "C4GameOptions.h"
|
||||
#include "C4GameOverDlg.h"
|
||||
#include "C4GamePadCon.h"
|
||||
#include "C4GameSave.h"
|
||||
#include "C4GraphicsResource.h"
|
||||
#include "C4GraphicsSystem.h"
|
||||
#include "C4Group.h"
|
||||
#include "C4GroupSet.h"
|
||||
#include "C4Gui.h"
|
||||
#include "C4IDList.h"
|
||||
#include "C4InfoCore.h"
|
||||
#include "C4InputValidation.h"
|
||||
#include "C4KeyboardInput.h"
|
||||
#include "C4Landscape.h"
|
||||
#include "C4LangStringTable.h"
|
||||
#include "C4Language.h"
|
||||
#ifndef NONETWORK
|
||||
# include "C4League.h"
|
||||
#endif
|
||||
#include "C4LoaderScreen.h"
|
||||
#include "C4LogBuf.h"
|
||||
#include "C4Log.h"
|
||||
#include "C4MapCreatorS2.h"
|
||||
#include "C4Map.h"
|
||||
#include "C4MassMover.h"
|
||||
#include "C4Material.h"
|
||||
#include "C4MaterialList.h"
|
||||
#include "C4Menu.h"
|
||||
#include "C4MessageBoard.h"
|
||||
#include "C4MessageInput.h"
|
||||
#include "C4MouseControl.h"
|
||||
#include "C4MusicFile.h"
|
||||
#include "C4MusicSystem.h"
|
||||
#include "C4NameList.h"
|
||||
#include "C4NetIO.h"
|
||||
#include "C4Network2Client.h"
|
||||
#include "C4Network2Dialogs.h"
|
||||
#include "C4Network2Discover.h"
|
||||
#include "C4Network2.h"
|
||||
#include "C4Network2IO.h"
|
||||
#include "C4Network2Players.h"
|
||||
#include "C4Network2Res.h"
|
||||
#include "C4Network2Stats.h"
|
||||
#include "C4ObjectCom.h"
|
||||
#include "C4Object.h"
|
||||
#include "C4ObjectInfo.h"
|
||||
#include "C4ObjectInfoList.h"
|
||||
#include "C4ObjectList.h"
|
||||
#include "C4ObjectMenu.h"
|
||||
#include "C4PacketBase.h"
|
||||
#include "C4Particles.h"
|
||||
#include "C4PathFinder.h"
|
||||
#include "C4Physics.h"
|
||||
#include "C4Player.h"
|
||||
#include "C4PlayerInfo.h"
|
||||
#include "C4PlayerInfoListBox.h"
|
||||
#include "C4PlayerList.h"
|
||||
#include "C4PropertyDlg.h"
|
||||
#include "C4PXS.h"
|
||||
#include "C4Random.h"
|
||||
#include "C4RankSystem.h"
|
||||
#include "C4Record.h"
|
||||
#include "C4Region.h"
|
||||
#include "C4RoundResults.h"
|
||||
#include "C4RTF.H"
|
||||
#include "C4Scenario.h"
|
||||
#include "C4Scoreboard.h"
|
||||
#include "C4Script.h"
|
||||
#include "C4ScriptHost.h"
|
||||
#include "C4Sector.h"
|
||||
#include "C4Shape.h"
|
||||
#include "C4Sky.h"
|
||||
#include "C4SolidMask.h"
|
||||
#include "C4SoundSystem.h"
|
||||
#include "C4Startup.h"
|
||||
#include "C4StartupMainDlg.h"
|
||||
#include "C4StartupNetDlg.h"
|
||||
#include "C4StartupOptionsDlg.h"
|
||||
#include "C4StartupAboutDlg.h"
|
||||
#include "C4StartupPlrSelDlg.h"
|
||||
#include "C4StartupScenSelDlg.h"
|
||||
#include "C4Stat.h"
|
||||
#include "C4StringTable.h"
|
||||
#include "C4SurfaceFile.h"
|
||||
#include "C4Surface.h"
|
||||
#include "C4Teams.h"
|
||||
#include "C4Texture.h"
|
||||
#include "C4ToolsDlg.h"
|
||||
#include "C4TransferZone.h"
|
||||
#include "C4Update.h"
|
||||
#include "C4UpperBoard.h"
|
||||
#include "C4UserMessages.h"
|
||||
#include "C4Value.h"
|
||||
#include "C4ValueList.h"
|
||||
#include "C4ValueMap.h"
|
||||
#include "C4Video.h"
|
||||
#include "C4Viewport.h"
|
||||
#include "C4Weather.h"
|
||||
#endif
|
||||
#endif // HAVE_PRECOMPILED_HEADERS
|
||||
|
||||
#endif // INC_C4Include
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
/* A handy wrapper class to gzio files */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdFile.h>
|
||||
#include <CStdFile.h>
|
||||
|
|
|
@ -18,6 +18,8 @@
|
|||
|
||||
/* Certificate used to verify registration keys. */
|
||||
|
||||
#include "C4Include.h"
|
||||
|
||||
const char* Cert_Reg_XOR_Base64 =
|
||||
"R0deRkkuNHZ/fEgwLjxnfjUicitmdx9eR0deYSklOHJcWCswKghQdDI6ZB12Y2s5IQUpIgwaEn93\n"
|
||||
"Yy02KT9yQBQyWhJxSHM5KA09PSYtKGV3WTo1Jj8LQDc6aC44ZGMiIy8EMScPHGdCaD9HEypJdj0p\n"
|
||||
|
|
|
@ -47,6 +47,7 @@
|
|||
class C4GroupSet;
|
||||
class C4GamePadOpener;
|
||||
class C4Viewport;
|
||||
class C4Def;
|
||||
|
||||
// consts (load those from a def file some time)
|
||||
// font colors - alpha is font alpha, which is inversed opaque
|
||||
|
@ -1939,7 +1940,7 @@ namespace C4GUI {
|
|||
private:
|
||||
int iRefCount;
|
||||
|
||||
bool SetFacetByAction(class C4Def *pOfDef, class C4TargetFacet &rfctTarget, const char *szFacetName);
|
||||
bool SetFacetByAction(C4Def *pOfDef, class C4TargetFacet &rfctTarget, const char *szFacetName);
|
||||
|
||||
public:
|
||||
C4ID idSourceDef;
|
||||
|
|
|
@ -25,7 +25,6 @@
|
|||
#include <C4Include.h>
|
||||
#include <C4Gui.h>
|
||||
|
||||
#ifndef BIG_C4INCLUDE
|
||||
#include <C4FullScreen.h>
|
||||
#include <C4LoaderScreen.h>
|
||||
#include <C4Application.h>
|
||||
|
@ -35,7 +34,6 @@
|
|||
#include <C4MouseControl.h>
|
||||
#include <C4GraphicsResource.h>
|
||||
#include <C4Game.h>
|
||||
#endif
|
||||
|
||||
#include <StdGL.h>
|
||||
#include <StdRegistry.h>
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include "C4Shape.h"
|
||||
#include "C4Gui.h"
|
||||
#include "C4IDList.h"
|
||||
#include "C4Region.h"
|
||||
|
||||
class C4Viewport;
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
*/
|
||||
// user input validation functions
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <C4InputValidation.h>
|
||||
#include <C4Log.h>
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
// a buffer holding a log history
|
||||
|
||||
#include "C4Include.h"
|
||||
#include "Standard.h"
|
||||
#include "C4LogBuf.h"
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/* A static list of strings and integer values, i.e. for material amounts */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <C4NameList.h>
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
*/
|
||||
// RTF file parsing functionality
|
||||
|
||||
#include "C4Include.h"
|
||||
#include "Standard.h"
|
||||
#include "C4RTF.H"
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
/* Buffered fast and network-safe random */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include "C4Prototypes.h"
|
||||
#include <C4Random.h>
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
/* Basic classes for rectangles and vertex outlines */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include "Standard.h"
|
||||
#include "C4Rect.h"
|
||||
#include "C4FacetEx.h"
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
*/
|
||||
// statistics
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <C4Stat.h>
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
// fixed numbers - sine functions
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <Fixed.h>
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
/* Finds the shortest free path through any pixel environment */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
|
||||
#include <PathFinder.h>
|
||||
|
|
|
@ -21,6 +21,9 @@
|
|||
/* I am rather proud of this class. If you are going to use it,
|
||||
please give me the credits. */
|
||||
|
||||
#ifndef INC_PathFinder
|
||||
#define INC_PathFinder
|
||||
|
||||
class CPathFinder;
|
||||
|
||||
class CPathFinderRay
|
||||
|
@ -84,5 +87,4 @@ class CPathFinder
|
|||
void Run();
|
||||
};
|
||||
|
||||
|
||||
|
||||
#endif
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
/* All kinds of valuable helpers */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#if defined(HAVE_PTHREAD) && defined(C4ENGINE)
|
||||
// c4group is single-threaded
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
/* Base64 encoding / decoding */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include "Standard.h"
|
||||
#include "StdBase64.h"
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
* "Clonk" is a registered trademark of Matthes Bender.
|
||||
* See clonk_trademark_license.txt for full license.
|
||||
*/
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdBuf.h>
|
||||
#include <StdCompiler.h>
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
* "Clonk" is a registered trademark of Matthes Bender.
|
||||
* See clonk_trademark_license.txt for full license.
|
||||
*/
|
||||
#include "C4Include.h"
|
||||
#include "StdCompiler.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
*/
|
||||
// markup tags for fonts
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <StdMarkup.h>
|
||||
#include <StdDDraw2.h>
|
||||
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
/* Load strings from a primitive memory string table */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdResStr2.h>
|
||||
#include <StdBuf.h>
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
*/
|
||||
// png file reading functionality
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <StdPNG.h>
|
||||
|
||||
CPNGFile *pCurrPng=NULL; // global crap for file-reading callback
|
||||
|
|
|
@ -19,6 +19,7 @@
|
|||
|
||||
/* A structure for handling 256-color bitmap files */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <Bitmap256.h>
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
/* Play midis using mci */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
|
||||
#ifdef HAVE_MIDI_H
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
* "Clonk" is a registered trademark of Matthes Bender.
|
||||
* See clonk_trademark_license.txt for full license.
|
||||
*/
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
|
||||
#ifdef WITH_GLIB
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
|
||||
/* Auto-registering data structures */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdRegistry.h>
|
||||
#include <StdConfig.h>
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
/* Direct3D implementation of NewGfx */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
|
||||
#include <StdD3D.h>
|
||||
|
|
|
@ -16,6 +16,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|||
|
||||
/* Direct3D shader used for FoW-modulated blitting */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
|
||||
#ifdef USE_DIRECTX
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
*/
|
||||
|
||||
/* NewGfx interfaces */
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdFacet.h>
|
||||
#include <StdDDraw2.h>
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
/* Lots of file helpers */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdFile.h>
|
||||
#include <StdBuf.h>
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
// text drawing facility for CStdDDraw
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdBuf.h>
|
||||
#include <StdDDraw2.h>
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
|
||||
/* OpenGL implementation of NewGfx */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdGL.h>
|
||||
#include <StdSurface2.h>
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/* OpenGL implementation of NewGfx, the context */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdGL.h>
|
||||
#include <StdSurface2.h>
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/* Simple joystick handling with DirectInput 1 */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdJoystick.h>
|
||||
|
||||
|
|
|
@ -19,6 +19,10 @@
|
|||
|
||||
/* Simple joystick handling with DirectInput 1 */
|
||||
|
||||
#ifndef INC_StdJoystick
|
||||
#define INC_StdJoystick
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <windows.h>
|
||||
#include <mmsystem.h>
|
||||
|
@ -52,3 +56,5 @@ class CStdGamePad
|
|||
uint32_t GetButtons(); // returns bitmask of pressed buttons for last retrieved info
|
||||
AxisPos GetAxisPos(int idAxis); // return axis extension - mid for error or center position
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
* "Clonk" is a registered trademark of Matthes Bender.
|
||||
* See clonk_trademark_license.txt for full license.
|
||||
*/
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdNoGfx.h>
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/* Some wrappers for easier access to the Windows registry */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdRegistry.h>
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
* "Clonk" is a registered trademark of Matthes Bender.
|
||||
* See clonk_trademark_license.txt for full license.
|
||||
*/
|
||||
#include "C4Include.h"
|
||||
#include "StdScheduler.h"
|
||||
#include <stdio.h>
|
||||
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
*/
|
||||
// a wrapper class to DirectDraw surfaces
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdFile.h>
|
||||
#include <CStdFile.h>
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
*/
|
||||
// a wrapper class to DirectDraw surfaces
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdSurface8.h>
|
||||
#include <Bitmap256.h>
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
|
||||
/* Some functions to help with saving AVI files using Video for Windows */
|
||||
|
||||
#include "C4Include.h"
|
||||
#ifdef _WIN32
|
||||
|
||||
#include <Standard.h>
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
|
||||
/* A wrapper class to OS dependent event and window interfaces, WIN32 version */
|
||||
|
||||
#include "C4Include.h"
|
||||
#include <Standard.h>
|
||||
#include <StdRegistry.h>
|
||||
#ifdef USE_GL
|
||||
|
@ -241,7 +242,7 @@ CStdApp::~CStdApp()
|
|||
{
|
||||
}
|
||||
|
||||
char *LoadResStr(const char *id);
|
||||
const char *LoadResStr(const char *id);
|
||||
|
||||
bool CStdApp::Init(HINSTANCE hInst, int nCmdShow, char *szCmdLine) {
|
||||
// Set instance vars
|
||||
|
|
Loading…
Reference in New Issue