Split C4Viewportwindow out of C4Viewport.h/cpp

floating-point
Günther Brammer 2010-09-28 21:29:00 +02:00
parent 8e2ae2f543
commit 9f0ba09c04
8 changed files with 891 additions and 830 deletions

View File

@ -434,6 +434,8 @@ set(OC_CLONK_SOURCES
src/platform/C4Video.h
src/platform/C4VideoPlayback.cpp
src/platform/C4VideoPlayback.h
src/platform/C4ViewportWindow.cpp
src/platform/C4ViewportWindow.h
src/platform/OpenURL.cpp
src/platform/PlatformAbstraction.h
src/platform/StdConfig.cpp

View File

@ -434,6 +434,8 @@ src/platform/C4Video.cpp \
src/platform/C4Video.h \
src/platform/C4VideoPlayback.cpp \
src/platform/C4VideoPlayback.h \
src/platform/C4ViewportWindow.cpp \
src/platform/C4ViewportWindow.h \
src/platform/OpenURL.cpp \
src/platform/PlatformAbstraction.h \
src/platform/StdConfig.cpp \

View File

@ -25,6 +25,7 @@
#include <C4GraphicsSystem.h>
#include <C4Viewport.h>
#include <C4ViewportWindow.h>
#include <C4Application.h>
#include <C4Console.h>
#include <C4Random.h>
@ -44,10 +45,6 @@
#include <StdPNG.h>
#ifdef _WIN32
#include "resource.h"
#endif
C4GraphicsSystem::C4GraphicsSystem()
{
fViewportClassRegistered=false;
@ -58,36 +55,13 @@ C4GraphicsSystem::~C4GraphicsSystem()
{
Clear();
}
#ifdef _WIN32
LRESULT APIENTRY ViewportWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
BOOL C4GraphicsSystem::RegisterViewportClass(HINSTANCE hInst)
{
// register landscape viewport class
WNDCLASSEX WndClass;
WndClass.cbSize=sizeof(WNDCLASSEX);
WndClass.style = CS_DBLCLKS | CS_BYTEALIGNCLIENT;
WndClass.lpfnWndProc = ViewportWinProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = hInst;
WndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
WndClass.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = C4ViewportClassName;
WndClass.hIcon = LoadIcon (hInst, MAKEINTRESOURCE (IDI_01_C4S) );
WndClass.hIconSm = LoadIcon (hInst, MAKEINTRESOURCE (IDI_01_C4S) );
if (!RegisterClassEx(&WndClass)) return false;
// register GUI dialog class
return C4GUI::Dialog::RegisterWindowClass(hInst);
}
#endif
bool C4GraphicsSystem::Init()
{
#ifdef _WIN32
// Register viewport class
if (!fViewportClassRegistered)
if (!RegisterViewportClass(Application.GetInstance()))
if (!C4ViewportWindow::RegisterViewportClass(Application.GetInstance()))
return false;
fViewportClassRegistered=true;
#endif

View File

@ -90,7 +90,6 @@ public:
bool CloseViewport(C4Viewport * cvp);
#ifdef _WIN32
C4Viewport* GetViewport(HWND hwnd);
BOOL RegisterViewportClass(HINSTANCE hInst);
#endif
protected:
C4Viewport *FirstViewport;

View File

@ -24,20 +24,13 @@
#include <C4Include.h>
#include <C4Viewport.h>
#include <C4ViewportWindow.h>
#include <C4Console.h>
#include <C4UserMessages.h>
#include <C4Object.h>
#include <C4ObjectInfo.h>
#include <C4FullScreen.h>
#include <C4Application.h>
#include <C4ObjectCom.h>
#include <C4Stat.h>
#include <C4Gui.h>
#include <C4Network2Dialogs.h>
#include <C4GameDialogs.h>
#include <C4Player.h>
#include <C4ChatDlg.h>
#include <C4ObjectMenu.h>
#include <C4MouseControl.h>
#include <C4PXS.h>
@ -45,23 +38,9 @@
#include <C4GraphicsResource.h>
#include <C4GraphicsSystem.h>
#include <C4Landscape.h>
#include <C4Game.h>
#include <C4PlayerList.h>
#include <C4GameObjects.h>
#include <C4Network2.h>
#include <C4GamePadCon.h>
#include <StdGL.h>
#include <StdRegistry.h>
#ifdef USE_X11
#include <X11/Xlib.h>
#ifdef WITH_DEVELOPER_MODE
#include <gdk/gdkx.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#endif
#endif
namespace
{
@ -69,193 +48,7 @@ namespace
}
#ifdef _WIN32
#include <shellapi.h>
LRESULT APIENTRY ViewportWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Determine viewport
C4Viewport *cvp;
if (!(cvp=::GraphicsSystem.GetViewport(hwnd)))
return DefWindowProc(hwnd, uMsg, wParam, lParam);
// Process message
switch (uMsg)
{
//---------------------------------------------------------------------------------------------------------------------------
case WM_KEYDOWN:
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
switch (wParam)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case VK_SCROLL:
// key bound to this specific viewport. Don't want to pass this through C4Game...
cvp->TogglePlayerLock();
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
default:
if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), NULL)) return 0;
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
break;
//---------------------------------------------------------------------------------------------------------------------------
case WM_KEYUP:
if (Game.DoKeyboardInput(wParam, KEYEV_Up, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), false, NULL)) return 0;
break;
//------------------------------------------------------------------------------------------------------------
case WM_SYSKEYDOWN:
if (wParam == 18) break;
if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), NULL)) return 0;
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_DESTROY:
StoreWindowPosition(hwnd, FormatString("Viewport%i",cvp->Player+1).getData(), Config.GetSubkeyPath("Console"));
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_CLOSE:
cvp->pWindow->Close();
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_DROPFILES:
cvp->DropFiles((HANDLE) wParam);
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_USER_DROPDEF:
Game.DropDef(C4ID(lParam),cvp->ViewX+float(LOWORD(wParam))/cvp->Zoom,cvp->ViewY+float(HIWORD(wParam)/cvp->Zoom));
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_SIZE:
cvp->UpdateOutputSize();
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_PAINT:
::GraphicsSystem.Execute();
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_HSCROLL:
switch (LOWORD(wParam))
{
case SB_THUMBTRACK: case SB_THUMBPOSITION: cvp->ViewX=HIWORD(wParam); break;
case SB_LINELEFT: cvp->ViewX-=ViewportScrollSpeed; break;
case SB_LINERIGHT: cvp->ViewX+=ViewportScrollSpeed; break;
case SB_PAGELEFT: cvp->ViewX-=cvp->ViewWdt; break;
case SB_PAGERIGHT: cvp->ViewX+=cvp->ViewWdt; break;
}
cvp->Execute();
cvp->ScrollBarsByViewPosition();
return 0;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_VSCROLL:
switch (LOWORD(wParam))
{
case SB_THUMBTRACK: case SB_THUMBPOSITION: cvp->ViewY=HIWORD(wParam); break;
case SB_LINEUP: cvp->ViewY-=ViewportScrollSpeed; break;
case SB_LINEDOWN: cvp->ViewY+=ViewportScrollSpeed; break;
case SB_PAGEUP: cvp->ViewY-=cvp->ViewWdt; break;
case SB_PAGEDOWN: cvp->ViewY+=cvp->ViewWdt; break;
}
cvp->Execute();
cvp->ScrollBarsByViewPosition();
return 0;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_ACTIVATE:
// Keep editing dialogs on top of the current viewport, but don't make them
// float on other windows (i.e., no HWND_TOPMOST).
// Also, don't use SetParent, since that activates the window, which in turn
// posts a new WM_ACTIVATE to us, and so on, ultimately leading to a hang.
if (LOWORD(wParam) == WA_INACTIVE)
{
if (Console.PropertyDlg.hDialog)
SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(Console.hWindow));
if (Console.ToolsDlg.hDialog)
SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(Console.hWindow));
}
else
{
// FALLTHROUGH
case WM_MOUSEACTIVATE:
// WM_MOUSEACTIVATE is emitted when the user hovers over a window and pushes a mouse button.
// Setting the window owner here avoids z-order flickering.
if (Console.PropertyDlg.hDialog)
SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(hwnd));
if (Console.ToolsDlg.hDialog)
SetWindowLongPtr(Console.ToolsDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(hwnd));
}
break;
//----------------------------------------------------------------------------------------------------------------------------------
}
// Viewport mouse control
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (uMsg)
{
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONDOWN: ::GraphicsSystem.MouseMove(C4MC_Button_LeftDown,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONUP: ::GraphicsSystem.MouseMove(C4MC_Button_LeftUp,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONDOWN: ::GraphicsSystem.MouseMove(C4MC_Button_RightDown,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONUP: ::GraphicsSystem.MouseMove(C4MC_Button_RightUp,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONDBLCLK: ::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONDBLCLK: ::GraphicsSystem.MouseMove(C4MC_Button_RightDouble,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_MOUSEMOVE:
if ( Inside<int32_t>(LOWORD(lParam)-cvp->DrawX,0,cvp->ViewWdt-1)
&& Inside<int32_t>(HIWORD(lParam)-cvp->DrawY,0,cvp->ViewHgt-1) )
SetCursor(NULL);
::GraphicsSystem.MouseMove(C4MC_Button_None,LOWORD(lParam),HIWORD(lParam),wParam, cvp);
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_MOUSEWHEEL:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,LOWORD(lParam),HIWORD(lParam),wParam, cvp);
break;
//----------------------------------------------------------------------------------------------------------------------------------
}
}
// Console edit cursor control
else
{
switch (uMsg)
{
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONDOWN:
// movement update needed before, so target is always up-to-date
Console.EditCursor.Move(cvp->ViewX+cvp->Zoom*LOWORD(lParam),cvp->ViewY+cvp->Zoom*HIWORD(lParam),wParam);
Console.EditCursor.LeftButtonDown(!!(wParam & MK_CONTROL)); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONUP: Console.EditCursor.LeftButtonUp(); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONDOWN: Console.EditCursor.RightButtonDown(!!(wParam & MK_CONTROL)); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONUP: Console.EditCursor.RightButtonUp(); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_MOUSEMOVE: Console.EditCursor.Move(cvp->ViewX+cvp->Zoom*LOWORD(lParam),cvp->ViewY+cvp->Zoom*HIWORD(lParam),wParam); break;
//----------------------------------------------------------------------------------------------------------------------------------
}
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
CStdWindow * C4ViewportWindow::Init(CStdApp * pApp, const char * Title, CStdWindow * pParent, bool)
{
Active = true;
// Create window
hWindow = CreateWindowEx (
WS_EX_ACCEPTFILES,
C4ViewportClassName, Title, C4ViewportWindowStyle,
CW_USEDEFAULT,CW_USEDEFAULT,400,250,
pParent->hWindow,NULL,pApp->GetInstance(),NULL);
return hWindow ? this : 0;
}
bool C4Viewport::DropFiles(HANDLE hDrop)
{
if (!Console.Editing) { Console.Message(LoadResStr("IDS_CNS_NONETEDIT")); return false; }
@ -273,551 +66,8 @@ bool C4Viewport::DropFiles(HANDLE hDrop)
return true;
}
void UpdateWindowLayout(HWND hwnd)
{
bool fMinimized = !!IsIconic(hwnd);
bool fMaximized = !!IsZoomed(hwnd);
RECT rect;
GetWindowRect(hwnd,&rect);
MoveWindow(hwnd,rect.left,rect.top,rect.right-rect.left-1,rect.bottom-rect.top,true);
MoveWindow(hwnd,rect.left,rect.top,rect.right-rect.left,rect.bottom-rect.top,true);
}
bool C4Viewport::TogglePlayerLock()
{
// Disable player lock
if (PlayerLock)
{
PlayerLock=false;
SetWindowLong(pWindow->hWindow,GWL_STYLE,C4ViewportWindowStyle | WS_HSCROLL | WS_VSCROLL);
UpdateWindowLayout(pWindow->hWindow);
ScrollBarsByViewPosition();
}
// Enable player lock
else if (ValidPlr(Player))
{
PlayerLock=true;
SetWindowLong(pWindow->hWindow,GWL_STYLE,C4ViewportWindowStyle);
UpdateWindowLayout(pWindow->hWindow);
}
return true;
}
bool C4Viewport::ViewPositionByScrollBars()
{
if (PlayerLock) return false;
SCROLLINFO scroll;
scroll.cbSize=sizeof(SCROLLINFO);
// Vertical
scroll.fMask=SIF_POS;
GetScrollInfo(pWindow->hWindow,SB_VERT,&scroll);
ViewY=float(scroll.nPos);
// Horizontal
scroll.fMask=SIF_POS;
GetScrollInfo(pWindow->hWindow,SB_HORZ,&scroll);
ViewX=float(scroll.nPos);
return true;
}
bool C4Viewport::ScrollBarsByViewPosition()
{
if (PlayerLock) return false;
SCROLLINFO scroll;
scroll.cbSize=sizeof(SCROLLINFO);
// Vertical
scroll.fMask=SIF_ALL;
scroll.nMin=0;
scroll.nMax=GBackHgt;
scroll.nPage=ViewHgt;
scroll.nPos=int(ViewY);
SetScrollInfo(pWindow->hWindow,SB_VERT,&scroll,true);
// Horizontal
scroll.fMask=SIF_ALL;
scroll.nMin=0;
scroll.nMax=GBackWdt;
scroll.nPage=ViewWdt;
scroll.nPos=int(ViewX);
SetScrollInfo(pWindow->hWindow,SB_HORZ,&scroll,true);
return true;
}
#elif defined(WITH_DEVELOPER_MODE)
static GtkTargetEntry drag_drop_entries[] =
{
{ const_cast<gchar*>("text/uri-list"), 0, 0 }
};
// GTK+ Viewport window implementation
GtkWidget* C4ViewportWindow::InitGUI()
{
gtk_window_set_default_size(GTK_WINDOW(window), 640, 480);
// Cannot just use ScrolledWindow because this would just move
// the GdkWindow of the DrawingArea.
GtkWidget* table;
drawing_area = gtk_drawing_area_new();
h_scrollbar = gtk_hscrollbar_new(NULL);
v_scrollbar = gtk_vscrollbar_new(NULL);
table = gtk_table_new(2, 2, false);
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(h_scrollbar));
adjustment->lower = 0;
adjustment->upper = GBackWdt;
adjustment->step_increment = ViewportScrollSpeed;
g_signal_connect(
G_OBJECT(adjustment),
"value-changed",
G_CALLBACK(OnHScrollStatic),
this
);
adjustment = gtk_range_get_adjustment(GTK_RANGE(v_scrollbar));
adjustment->lower = 0;
adjustment->upper = GBackHgt;
adjustment->step_increment = ViewportScrollSpeed;
g_signal_connect(
G_OBJECT(adjustment),
"value-changed",
G_CALLBACK(OnVScrollStatic),
this
);
gtk_table_attach(GTK_TABLE(table), drawing_area, 0, 1, 0, 1, static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), 0, 0);
gtk_table_attach(GTK_TABLE(table), v_scrollbar, 1, 2, 0, 1, GTK_SHRINK, static_cast<GtkAttachOptions>(GTK_FILL | GTK_EXPAND), 0, 0);
gtk_table_attach(GTK_TABLE(table), h_scrollbar, 0, 1, 1, 2, static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), GTK_SHRINK, 0, 0);
gtk_container_add(GTK_CONTAINER(window), table);
gtk_widget_add_events(window, GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK | GDK_POINTER_MOTION_MASK);
gtk_drag_dest_set(drawing_area, GTK_DEST_DEFAULT_ALL, drag_drop_entries, 1, GDK_ACTION_COPY);
g_signal_connect(G_OBJECT(drawing_area), "drag-data-received", G_CALLBACK(OnDragDataReceivedStatic), this);
g_signal_connect(G_OBJECT(drawing_area), "expose-event", G_CALLBACK(OnExposeStatic), this);
g_signal_connect(G_OBJECT(window), "key-press-event", G_CALLBACK(OnKeyPressStatic), this);
g_signal_connect(G_OBJECT(window), "key-release-event", G_CALLBACK(OnKeyReleaseStatic), this);
g_signal_connect(G_OBJECT(window), "scroll-event", G_CALLBACK(OnScrollStatic), this);
g_signal_connect(G_OBJECT(window), "button-press-event", G_CALLBACK(OnButtonPressStatic), this);
g_signal_connect(G_OBJECT(window), "button-release-event", G_CALLBACK(OnButtonReleaseStatic), this);
g_signal_connect(G_OBJECT(window), "motion-notify-event", G_CALLBACK(OnMotionNotifyStatic), this);
g_signal_connect(G_OBJECT(window), "configure-event", G_CALLBACK(OnConfigureStatic), this);
g_signal_connect(G_OBJECT(window), "realize", G_CALLBACK(OnRealizeStatic), this);
g_signal_connect_after(G_OBJECT(drawing_area), "configure-event", G_CALLBACK(OnConfigureDareaStatic), this);
// do not draw the default background
gtk_widget_set_double_buffered (drawing_area, false);
return drawing_area;
}
bool C4Viewport::TogglePlayerLock()
{
if (PlayerLock)
{
PlayerLock = false;
gtk_widget_show(pWindow->h_scrollbar);
gtk_widget_show(pWindow->v_scrollbar);
ScrollBarsByViewPosition();
}
else
{
PlayerLock = true;
gtk_widget_hide(pWindow->h_scrollbar);
gtk_widget_hide(pWindow->v_scrollbar);
}
return true;
}
bool C4Viewport::ScrollBarsByViewPosition()
{
if (PlayerLock) return false;
GtkAllocation allocation;
#if GTK_CHECK_VERSION(2,18,0)
gtk_widget_get_allocation(pWindow->drawing_area, &allocation);
#else
allocation = pWindow->drawing_area->allocation;
#endif
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->h_scrollbar));
adjustment->page_increment = allocation.width;
adjustment->page_size = allocation.width;
adjustment->value = ViewX;
gtk_adjustment_changed(adjustment);
adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->v_scrollbar));
adjustment->page_increment = allocation.height;
adjustment->page_size = allocation.height;
adjustment->value = ViewY;
gtk_adjustment_changed(adjustment);
return true;
}
bool C4Viewport::ViewPositionByScrollBars()
{
if (PlayerLock) return false;
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->h_scrollbar));
ViewX = static_cast<int32_t>(adjustment->value);
adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->v_scrollbar));
ViewY = static_cast<int32_t>(adjustment->value);
return true;
}
void C4ViewportWindow::OnDragDataReceivedStatic(GtkWidget* widget, GdkDragContext* context, gint x, gint y, GtkSelectionData* data, guint info, guint time, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
gchar** uris = gtk_selection_data_get_uris(data);
if (!uris) return;
for (gchar** uri = uris; *uri != NULL; ++ uri)
{
gchar* file = g_filename_from_uri(*uri, NULL, NULL);
if (!file) continue;
Game.DropFile(file, window->cvp->ViewX+x, window->cvp->ViewY+y);
g_free(file);
}
g_strfreev(uris);
}
gboolean C4ViewportWindow::OnExposeStatic(GtkWidget* widget, GdkEventExpose* event, gpointer user_data)
{
C4Viewport* cvp = static_cast<C4ViewportWindow*>(user_data)->cvp;
// TODO: Redraw only event->area
cvp->Execute();
return true;
}
void C4ViewportWindow::OnRealizeStatic(GtkWidget* widget, gpointer user_data)
{
// Initial PlayerLock
if (static_cast<C4ViewportWindow*>(user_data)->cvp->PlayerLock == true)
{
gtk_widget_hide(static_cast<C4ViewportWindow*>(user_data)->h_scrollbar);
gtk_widget_hide(static_cast<C4ViewportWindow*>(user_data)->v_scrollbar);
}
}
gboolean C4ViewportWindow::OnKeyPressStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data)
{
#if GTK_CHECK_VERSION(2,90,7)
if (event->keyval == GDK_KEY_Scroll_Lock)
#else
if (event->keyval == GDK_Scroll_Lock)
#endif
static_cast<C4ViewportWindow*>(user_data)->cvp->TogglePlayerLock();
DWORD key = XKeycodeToKeysym(GDK_WINDOW_XDISPLAY(event->window), event->hardware_keycode, 0);
Game.DoKeyboardInput(key, KEYEV_Down, !!(event->state & GDK_MOD1_MASK), !!(event->state & GDK_CONTROL_MASK), !!(event->state & GDK_SHIFT_MASK), false, NULL);
return true;
}
gboolean C4ViewportWindow::OnKeyReleaseStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data)
{
DWORD key = XKeycodeToKeysym(GDK_WINDOW_XDISPLAY(event->window), event->hardware_keycode, 0);
Game.DoKeyboardInput(key, KEYEV_Up, !!(event->state & GDK_MOD1_MASK), !!(event->state & GDK_CONTROL_MASK), !!(event->state & GDK_SHIFT_MASK), false, NULL);
return true;
}
gboolean C4ViewportWindow::OnScrollStatic(GtkWidget* widget, GdkEventScroll* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (event->direction)
{
case GDK_SCROLL_UP:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel, (int32_t)event->x, (int32_t)event->y, event->state + (short(1) << 16), window->cvp);
break;
case GDK_SCROLL_DOWN:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel, (int32_t)event->x, (int32_t)event->y, event->state + (short(-1) << 16), window->cvp);
break;
default:
break;
}
}
return true;
}
gboolean C4ViewportWindow::OnButtonPressStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (event->button)
{
case 1:
if (event->type == GDK_BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_LeftDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
else if (event->type == GDK_2BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 3:
if (event->type == GDK_BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_RightDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
else if (event->type == GDK_2BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_RightDouble, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
}
}
else
{
switch (event->button)
{
case 1:
Console.EditCursor.LeftButtonDown(event->state & MK_CONTROL);
break;
case 3:
Console.EditCursor.RightButtonDown(event->state & MK_CONTROL);
break;
}
}
return true;
}
gboolean C4ViewportWindow::OnButtonReleaseStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (event->button)
{
case 1:
::GraphicsSystem.MouseMove(C4MC_Button_LeftUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 3:
::GraphicsSystem.MouseMove(C4MC_Button_RightUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
}
}
else
{
switch (event->button)
{
case 1:
Console.EditCursor.LeftButtonUp();
break;
case 3:
Console.EditCursor.RightButtonUp();
break;
}
}
return true;
}
gboolean C4ViewportWindow::OnMotionNotifyStatic(GtkWidget* widget, GdkEventMotion* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
::GraphicsSystem.MouseMove(C4MC_Button_None, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
}
else
{
Console.EditCursor.Move(window->cvp->ViewX + event->x/window->cvp->Zoom, window->cvp->ViewY + event->y/window->cvp->Zoom, event->state);
}
return true;
}
gboolean C4ViewportWindow::OnConfigureStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
C4Viewport* cvp = window->cvp;
//cvp->UpdateOutputSize();
cvp->ScrollBarsByViewPosition();
return false;
}
gboolean C4ViewportWindow::OnConfigureDareaStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
C4Viewport* cvp = window->cvp;
cvp->UpdateOutputSize();
return false;
}
void C4ViewportWindow::OnVScrollStatic(GtkAdjustment* adjustment, gpointer user_data)
{
static_cast<C4ViewportWindow*>(user_data)->cvp->ViewPositionByScrollBars();
}
void C4ViewportWindow::OnHScrollStatic(GtkAdjustment* adjustment, gpointer user_data)
{
static_cast<C4ViewportWindow*>(user_data)->cvp->ViewPositionByScrollBars();
}
#else // WITH_DEVELOPER_MODE
bool C4Viewport::TogglePlayerLock() { return false; }
bool C4Viewport::ScrollBarsByViewPosition() { return false; }
#if defined(USE_X11)
void C4ViewportWindow::HandleMessage (XEvent & e)
{
switch (e.type)
{
case KeyPress:
{
// Do not take into account the state of the various modifiers and locks
// we don't need that for keyboard control
DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
//case VK_SCROLL: cvp->TogglePlayerLock();
Game.DoKeyboardInput(key, KEYEV_Down, Application.IsAltDown(), Application.IsControlDown(), Application.IsShiftDown(), false, NULL);
break;
}
case KeyRelease:
{
DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
Game.DoKeyboardInput(key, KEYEV_Up, e.xkey.state & Mod1Mask, e.xkey.state & ControlMask, e.xkey.state & ShiftMask, false, NULL);
break;
}
case ButtonPress:
{
static int last_left_click, last_right_click;
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (e.xbutton.button)
{
case Button1:
if (timeGetTime() - last_left_click < 400)
{
::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_left_click = 0;
}
else
{
::GraphicsSystem.MouseMove(C4MC_Button_LeftDown,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_left_click = timeGetTime();
}
break;
case Button2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleDown,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
case Button3:
if (timeGetTime() - last_right_click < 400)
{
::GraphicsSystem.MouseMove(C4MC_Button_RightDouble,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_right_click = 0;
}
else
{
::GraphicsSystem.MouseMove(C4MC_Button_RightDown,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_right_click = timeGetTime();
}
break;
case Button4:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,
e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(1) << 16), cvp);
break;
case Button5:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,
e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(-1) << 16), cvp);
break;
default:
break;
}
}
else
{
switch (e.xbutton.button)
{
case Button1:
Console.EditCursor.LeftButtonDown(e.xbutton.state & MK_CONTROL);
break;
case Button3:
Console.EditCursor.RightButtonDown(e.xbutton.state & MK_CONTROL);
break;
}
}
}
break;
case ButtonRelease:
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (e.xbutton.button)
{
case Button1:
::GraphicsSystem.MouseMove(C4MC_Button_LeftUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
case Button2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
case Button3:
::GraphicsSystem.MouseMove(C4MC_Button_RightUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
default:
break;
}
}
else
{
switch (e.xbutton.button)
{
case Button1:
Console.EditCursor.LeftButtonUp();
break;
case Button3:
Console.EditCursor.RightButtonUp();
break;
}
}
break;
case MotionNotify:
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
::GraphicsSystem.MouseMove(C4MC_Button_None, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
}
else
{
Console.EditCursor.Move(cvp->ViewX + e.xbutton.x, cvp->ViewY + e.xbutton.y, e.xbutton.state);
}
break;
case ConfigureNotify:
cvp->UpdateOutputSize();
break;
}
}
#endif // USE_X11
#endif // WITH_DEVELOPER_MODE/_WIN32
void C4ViewportWindow::Close()
{
::GraphicsSystem.CloseViewport(cvp);
}
bool C4Viewport::UpdateOutputSize()
{
if (!pWindow) return false;

View File

@ -26,59 +26,13 @@
#include <C4Region.h>
#include <StdWindow.h>
#include <C4Shape.h>
class C4Viewport;
#ifdef WITH_DEVELOPER_MODE
#include <StdGtkWindow.h>
typedef CStdGtkWindow C4ViewportBase;
#else
typedef CStdWindow C4ViewportBase;
#endif
// view ranges in "CR-pixels" covered by viewport
static const int C4VP_DefViewRangeX = 1000,
C4VP_DefMinViewRangeX = 100,
C4VP_DefMaxViewRangeX = 3000;
class C4ViewportWindow: public C4ViewportBase
{
public:
C4Viewport * cvp;
C4ViewportWindow(C4Viewport * cvp): cvp(cvp) { }
#ifdef _WIN32
virtual CStdWindow * Init(CStdApp * pApp, const char * Title, CStdWindow * pParent, bool);
#elif defined(WITH_DEVELOPER_MODE)
virtual GtkWidget* InitGUI();
static gboolean OnKeyPressStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data);
static gboolean OnKeyReleaseStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data);
static gboolean OnScrollStatic(GtkWidget* widget, GdkEventScroll* event, gpointer user_data);
static gboolean OnButtonPressStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data);
static gboolean OnButtonReleaseStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data);
static gboolean OnMotionNotifyStatic(GtkWidget* widget, GdkEventMotion* event, gpointer user_data);
static gboolean OnConfigureStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data);
static void OnRealizeStatic(GtkWidget* widget, gpointer user_data);
static gboolean OnExposeStatic(GtkWidget* widget, GdkEventExpose* event, gpointer user_data);
static void OnDragDataReceivedStatic(GtkWidget* widget, GdkDragContext* context, gint x, gint y, GtkSelectionData* data, guint info, guint time, gpointer user_data);
static gboolean OnConfigureDareaStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data);
static void OnVScrollStatic(GtkAdjustment* adjustment, gpointer user_data);
static void OnHScrollStatic(GtkAdjustment* adjustment, gpointer user_data);
GtkWidget* h_scrollbar;
GtkWidget* v_scrollbar;
GtkWidget* drawing_area;
#elif defined(USE_X11) && !defined(WITH_DEVELOPER_MODE)
virtual void HandleMessage (XEvent &);
#endif
virtual void Close();
};
class C4Viewport
{
friend class C4MouseControl;
@ -135,7 +89,7 @@ protected:
bool ResetMenuPositions;
C4RegionList *SetRegions;
C4Viewport *Next;
C4ViewportWindow * pWindow;
class C4ViewportWindow * pWindow;
CClrModAddMap ClrModMap; // color modulation map for viewport drawing
void DrawPlayerFogOfWar(C4TargetFacet &cgo);
void DrawPlayerStartup(C4TargetFacet &cgo);
@ -156,7 +110,4 @@ protected:
friend class C4Video;
};
#define C4ViewportClassName "C4Viewport"
#define C4ViewportWindowStyle (WS_VISIBLE | WS_POPUP | WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX)
#endif

View File

@ -0,0 +1,806 @@
/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000, 2004, 2007-2008 Matthes Bender
* Copyright (c) 2001-2002, 2005-2008 Sven Eberhardt
* Copyright (c) 2003-2005, 2007-2008 Peter Wortmann
* Copyright (c) 2005-2009 Günther Brammer
* Copyright (c) 2006 Armin Burgmeier
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* A viewport to each player */
#include <C4Include.h>
#include <C4ViewportWindow.h>
#include <C4Viewport.h>
#include <C4Console.h>
#include <C4UserMessages.h>
#include <C4MouseControl.h>
#include <C4GraphicsSystem.h>
#include <C4Landscape.h>
#include <C4PlayerList.h>
#include <StdRegistry.h>
#ifdef USE_X11
#include <X11/Xlib.h>
#ifdef WITH_DEVELOPER_MODE
#include <gdk/gdkx.h>
#include <gdk/gdkkeysyms.h>
#include <gtk/gtk.h>
#endif
#endif
namespace
{
const int32_t ViewportScrollSpeed=10;
}
#ifdef _WIN32
#include <shellapi.h>
#include "resource.h"
LRESULT APIENTRY ViewportWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
// Determine viewport
C4Viewport *cvp;
if (!(cvp=::GraphicsSystem.GetViewport(hwnd)))
return DefWindowProc(hwnd, uMsg, wParam, lParam);
// Process message
switch (uMsg)
{
//---------------------------------------------------------------------------------------------------------------------------
case WM_KEYDOWN:
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
switch (wParam)
{
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
case VK_SCROLL:
// key bound to this specific viewport. Don't want to pass this through C4Game...
cvp->TogglePlayerLock();
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
default:
if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), NULL)) return 0;
break;
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
}
break;
//---------------------------------------------------------------------------------------------------------------------------
case WM_KEYUP:
if (Game.DoKeyboardInput(wParam, KEYEV_Up, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), false, NULL)) return 0;
break;
//------------------------------------------------------------------------------------------------------------
case WM_SYSKEYDOWN:
if (wParam == 18) break;
if (Game.DoKeyboardInput(wParam, KEYEV_Down, !!(lParam & 0x20000000), Application.IsControlDown(), Application.IsShiftDown(), !!(lParam & 0x40000000), NULL)) return 0;
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_DESTROY:
StoreWindowPosition(hwnd, FormatString("Viewport%i",cvp->Player+1).getData(), Config.GetSubkeyPath("Console"));
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_CLOSE:
cvp->pWindow->Close();
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_DROPFILES:
cvp->DropFiles((HANDLE) wParam);
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_USER_DROPDEF:
Game.DropDef(C4ID(lParam),cvp->ViewX+float(LOWORD(wParam))/cvp->Zoom,cvp->ViewY+float(HIWORD(wParam)/cvp->Zoom));
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_SIZE:
cvp->UpdateOutputSize();
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_PAINT:
::GraphicsSystem.Execute();
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_HSCROLL:
switch (LOWORD(wParam))
{
case SB_THUMBTRACK: case SB_THUMBPOSITION: cvp->ViewX=HIWORD(wParam); break;
case SB_LINELEFT: cvp->ViewX-=ViewportScrollSpeed; break;
case SB_LINERIGHT: cvp->ViewX+=ViewportScrollSpeed; break;
case SB_PAGELEFT: cvp->ViewX-=cvp->ViewWdt; break;
case SB_PAGERIGHT: cvp->ViewX+=cvp->ViewWdt; break;
}
cvp->Execute();
cvp->ScrollBarsByViewPosition();
return 0;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_VSCROLL:
switch (LOWORD(wParam))
{
case SB_THUMBTRACK: case SB_THUMBPOSITION: cvp->ViewY=HIWORD(wParam); break;
case SB_LINEUP: cvp->ViewY-=ViewportScrollSpeed; break;
case SB_LINEDOWN: cvp->ViewY+=ViewportScrollSpeed; break;
case SB_PAGEUP: cvp->ViewY-=cvp->ViewWdt; break;
case SB_PAGEDOWN: cvp->ViewY+=cvp->ViewWdt; break;
}
cvp->Execute();
cvp->ScrollBarsByViewPosition();
return 0;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_ACTIVATE:
// Keep editing dialogs on top of the current viewport, but don't make them
// float on other windows (i.e., no HWND_TOPMOST).
// Also, don't use SetParent, since that activates the window, which in turn
// posts a new WM_ACTIVATE to us, and so on, ultimately leading to a hang.
if (LOWORD(wParam) == WA_INACTIVE)
{
if (Console.PropertyDlg.hDialog)
SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(Console.hWindow));
if (Console.ToolsDlg.hDialog)
SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(Console.hWindow));
}
else
{
// FALLTHROUGH
case WM_MOUSEACTIVATE:
// WM_MOUSEACTIVATE is emitted when the user hovers over a window and pushes a mouse button.
// Setting the window owner here avoids z-order flickering.
if (Console.PropertyDlg.hDialog)
SetWindowLongPtr(Console.PropertyDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(hwnd));
if (Console.ToolsDlg.hDialog)
SetWindowLongPtr(Console.ToolsDlg.hDialog, GWLP_HWNDPARENT, reinterpret_cast<LONG_PTR>(hwnd));
}
break;
//----------------------------------------------------------------------------------------------------------------------------------
}
// Viewport mouse control
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (uMsg)
{
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONDOWN: ::GraphicsSystem.MouseMove(C4MC_Button_LeftDown,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONUP: ::GraphicsSystem.MouseMove(C4MC_Button_LeftUp,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONDOWN: ::GraphicsSystem.MouseMove(C4MC_Button_RightDown,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONUP: ::GraphicsSystem.MouseMove(C4MC_Button_RightUp,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONDBLCLK: ::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONDBLCLK: ::GraphicsSystem.MouseMove(C4MC_Button_RightDouble,LOWORD(lParam),HIWORD(lParam),wParam, cvp); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_MOUSEMOVE:
if ( Inside<int32_t>(LOWORD(lParam)-cvp->DrawX,0,cvp->ViewWdt-1)
&& Inside<int32_t>(HIWORD(lParam)-cvp->DrawY,0,cvp->ViewHgt-1) )
SetCursor(NULL);
::GraphicsSystem.MouseMove(C4MC_Button_None,LOWORD(lParam),HIWORD(lParam),wParam, cvp);
break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_MOUSEWHEEL:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,LOWORD(lParam),HIWORD(lParam),wParam, cvp);
break;
//----------------------------------------------------------------------------------------------------------------------------------
}
}
// Console edit cursor control
else
{
switch (uMsg)
{
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONDOWN:
// movement update needed before, so target is always up-to-date
Console.EditCursor.Move(cvp->ViewX+cvp->Zoom*LOWORD(lParam),cvp->ViewY+cvp->Zoom*HIWORD(lParam),wParam);
Console.EditCursor.LeftButtonDown(!!(wParam & MK_CONTROL)); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_LBUTTONUP: Console.EditCursor.LeftButtonUp(); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONDOWN: Console.EditCursor.RightButtonDown(!!(wParam & MK_CONTROL)); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_RBUTTONUP: Console.EditCursor.RightButtonUp(); break;
//----------------------------------------------------------------------------------------------------------------------------------
case WM_MOUSEMOVE: Console.EditCursor.Move(cvp->ViewX+cvp->Zoom*LOWORD(lParam),cvp->ViewY+cvp->Zoom*HIWORD(lParam),wParam); break;
//----------------------------------------------------------------------------------------------------------------------------------
}
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
LRESULT APIENTRY ViewportWinProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
bool C4ViewportWindow::RegisterViewportClass(HINSTANCE hInst)
{
// register landscape viewport class
WNDCLASSEX WndClass;
WndClass.cbSize=sizeof(WNDCLASSEX);
WndClass.style = CS_DBLCLKS | CS_BYTEALIGNCLIENT;
WndClass.lpfnWndProc = ViewportWinProc;
WndClass.cbClsExtra = 0;
WndClass.cbWndExtra = 0;
WndClass.hInstance = hInst;
WndClass.hCursor = LoadCursor (NULL, IDC_ARROW);
WndClass.hbrBackground = (HBRUSH) COLOR_BACKGROUND;
WndClass.lpszMenuName = NULL;
WndClass.lpszClassName = C4ViewportClassName;
WndClass.hIcon = LoadIcon (hInst, MAKEINTRESOURCE (IDI_01_C4S) );
WndClass.hIconSm = LoadIcon (hInst, MAKEINTRESOURCE (IDI_01_C4S) );
if (!RegisterClassEx(&WndClass)) return false;
// register GUI dialog class
return C4GUI::Dialog::RegisterWindowClass(hInst);
}
CStdWindow * C4ViewportWindow::Init(CStdApp * pApp, const char * Title, CStdWindow * pParent, bool)
{
Active = true;
// Create window
hWindow = CreateWindowEx (
WS_EX_ACCEPTFILES,
C4ViewportClassName, Title, C4ViewportWindowStyle,
CW_USEDEFAULT,CW_USEDEFAULT,400,250,
pParent->hWindow,NULL,pApp->GetInstance(),NULL);
return hWindow ? this : 0;
}
void UpdateWindowLayout(HWND hwnd)
{
bool fMinimized = !!IsIconic(hwnd);
bool fMaximized = !!IsZoomed(hwnd);
RECT rect;
GetWindowRect(hwnd,&rect);
MoveWindow(hwnd,rect.left,rect.top,rect.right-rect.left-1,rect.bottom-rect.top,true);
MoveWindow(hwnd,rect.left,rect.top,rect.right-rect.left,rect.bottom-rect.top,true);
}
bool C4Viewport::TogglePlayerLock()
{
// Disable player lock
if (PlayerLock)
{
PlayerLock=false;
SetWindowLong(pWindow->hWindow,GWL_STYLE,C4ViewportWindowStyle | WS_HSCROLL | WS_VSCROLL);
UpdateWindowLayout(pWindow->hWindow);
ScrollBarsByViewPosition();
}
// Enable player lock
else if (ValidPlr(Player))
{
PlayerLock=true;
SetWindowLong(pWindow->hWindow,GWL_STYLE,C4ViewportWindowStyle);
UpdateWindowLayout(pWindow->hWindow);
}
return true;
}
bool C4Viewport::ViewPositionByScrollBars()
{
if (PlayerLock) return false;
SCROLLINFO scroll;
scroll.cbSize=sizeof(SCROLLINFO);
// Vertical
scroll.fMask=SIF_POS;
GetScrollInfo(pWindow->hWindow,SB_VERT,&scroll);
ViewY=float(scroll.nPos);
// Horizontal
scroll.fMask=SIF_POS;
GetScrollInfo(pWindow->hWindow,SB_HORZ,&scroll);
ViewX=float(scroll.nPos);
return true;
}
bool C4Viewport::ScrollBarsByViewPosition()
{
if (PlayerLock) return false;
SCROLLINFO scroll;
scroll.cbSize=sizeof(SCROLLINFO);
// Vertical
scroll.fMask=SIF_ALL;
scroll.nMin=0;
scroll.nMax=GBackHgt;
scroll.nPage=ViewHgt;
scroll.nPos=int(ViewY);
SetScrollInfo(pWindow->hWindow,SB_VERT,&scroll,true);
// Horizontal
scroll.fMask=SIF_ALL;
scroll.nMin=0;
scroll.nMax=GBackWdt;
scroll.nPage=ViewWdt;
scroll.nPos=int(ViewX);
SetScrollInfo(pWindow->hWindow,SB_HORZ,&scroll,true);
return true;
}
#elif defined(WITH_DEVELOPER_MODE)
static GtkTargetEntry drag_drop_entries[] =
{
{ const_cast<gchar*>("text/uri-list"), 0, 0 }
};
// GTK+ Viewport window implementation
GtkWidget* C4ViewportWindow::InitGUI()
{
gtk_window_set_default_size(GTK_WINDOW(window), 640, 480);
// Cannot just use ScrolledWindow because this would just move
// the GdkWindow of the DrawingArea.
GtkWidget* table;
drawing_area = gtk_drawing_area_new();
h_scrollbar = gtk_hscrollbar_new(NULL);
v_scrollbar = gtk_vscrollbar_new(NULL);
table = gtk_table_new(2, 2, false);
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(h_scrollbar));
adjustment->lower = 0;
adjustment->upper = GBackWdt;
adjustment->step_increment = ViewportScrollSpeed;
g_signal_connect(
G_OBJECT(adjustment),
"value-changed",
G_CALLBACK(OnHScrollStatic),
this
);
adjustment = gtk_range_get_adjustment(GTK_RANGE(v_scrollbar));
adjustment->lower = 0;
adjustment->upper = GBackHgt;
adjustment->step_increment = ViewportScrollSpeed;
g_signal_connect(
G_OBJECT(adjustment),
"value-changed",
G_CALLBACK(OnVScrollStatic),
this
);
gtk_table_attach(GTK_TABLE(table), drawing_area, 0, 1, 0, 1, static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), 0, 0);
gtk_table_attach(GTK_TABLE(table), v_scrollbar, 1, 2, 0, 1, GTK_SHRINK, static_cast<GtkAttachOptions>(GTK_FILL | GTK_EXPAND), 0, 0);
gtk_table_attach(GTK_TABLE(table), h_scrollbar, 0, 1, 1, 2, static_cast<GtkAttachOptions>(GTK_EXPAND | GTK_FILL), GTK_SHRINK, 0, 0);
gtk_container_add(GTK_CONTAINER(window), table);
gtk_widget_add_events(window, GDK_KEY_PRESS_MASK | GDK_KEY_RELEASE_MASK | GDK_BUTTON_PRESS_MASK | GDK_BUTTON_RELEASE_MASK | GDK_STRUCTURE_MASK | GDK_POINTER_MOTION_MASK);
gtk_drag_dest_set(drawing_area, GTK_DEST_DEFAULT_ALL, drag_drop_entries, 1, GDK_ACTION_COPY);
g_signal_connect(G_OBJECT(drawing_area), "drag-data-received", G_CALLBACK(OnDragDataReceivedStatic), this);
g_signal_connect(G_OBJECT(drawing_area), "expose-event", G_CALLBACK(OnExposeStatic), this);
g_signal_connect(G_OBJECT(window), "key-press-event", G_CALLBACK(OnKeyPressStatic), this);
g_signal_connect(G_OBJECT(window), "key-release-event", G_CALLBACK(OnKeyReleaseStatic), this);
g_signal_connect(G_OBJECT(window), "scroll-event", G_CALLBACK(OnScrollStatic), this);
g_signal_connect(G_OBJECT(window), "button-press-event", G_CALLBACK(OnButtonPressStatic), this);
g_signal_connect(G_OBJECT(window), "button-release-event", G_CALLBACK(OnButtonReleaseStatic), this);
g_signal_connect(G_OBJECT(window), "motion-notify-event", G_CALLBACK(OnMotionNotifyStatic), this);
g_signal_connect(G_OBJECT(window), "configure-event", G_CALLBACK(OnConfigureStatic), this);
g_signal_connect(G_OBJECT(window), "realize", G_CALLBACK(OnRealizeStatic), this);
g_signal_connect_after(G_OBJECT(drawing_area), "configure-event", G_CALLBACK(OnConfigureDareaStatic), this);
// do not draw the default background
gtk_widget_set_double_buffered (drawing_area, false);
return drawing_area;
}
bool C4Viewport::TogglePlayerLock()
{
if (PlayerLock)
{
PlayerLock = false;
gtk_widget_show(pWindow->h_scrollbar);
gtk_widget_show(pWindow->v_scrollbar);
ScrollBarsByViewPosition();
}
else
{
PlayerLock = true;
gtk_widget_hide(pWindow->h_scrollbar);
gtk_widget_hide(pWindow->v_scrollbar);
}
return true;
}
bool C4Viewport::ScrollBarsByViewPosition()
{
if (PlayerLock) return false;
GtkAllocation allocation;
#if GTK_CHECK_VERSION(2,18,0)
gtk_widget_get_allocation(pWindow->drawing_area, &allocation);
#else
allocation = pWindow->drawing_area->allocation;
#endif
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->h_scrollbar));
adjustment->page_increment = allocation.width;
adjustment->page_size = allocation.width;
adjustment->value = ViewX;
gtk_adjustment_changed(adjustment);
adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->v_scrollbar));
adjustment->page_increment = allocation.height;
adjustment->page_size = allocation.height;
adjustment->value = ViewY;
gtk_adjustment_changed(adjustment);
return true;
}
bool C4Viewport::ViewPositionByScrollBars()
{
if (PlayerLock) return false;
GtkAdjustment* adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->h_scrollbar));
ViewX = static_cast<int32_t>(adjustment->value);
adjustment = gtk_range_get_adjustment(GTK_RANGE(pWindow->v_scrollbar));
ViewY = static_cast<int32_t>(adjustment->value);
return true;
}
void C4ViewportWindow::OnDragDataReceivedStatic(GtkWidget* widget, GdkDragContext* context, gint x, gint y, GtkSelectionData* data, guint info, guint time, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
gchar** uris = gtk_selection_data_get_uris(data);
if (!uris) return;
for (gchar** uri = uris; *uri != NULL; ++ uri)
{
gchar* file = g_filename_from_uri(*uri, NULL, NULL);
if (!file) continue;
Game.DropFile(file, window->cvp->ViewX+x, window->cvp->ViewY+y);
g_free(file);
}
g_strfreev(uris);
}
gboolean C4ViewportWindow::OnExposeStatic(GtkWidget* widget, GdkEventExpose* event, gpointer user_data)
{
C4Viewport* cvp = static_cast<C4ViewportWindow*>(user_data)->cvp;
// TODO: Redraw only event->area
cvp->Execute();
return true;
}
void C4ViewportWindow::OnRealizeStatic(GtkWidget* widget, gpointer user_data)
{
// Initial PlayerLock
if (static_cast<C4ViewportWindow*>(user_data)->cvp->PlayerLock == true)
{
gtk_widget_hide(static_cast<C4ViewportWindow*>(user_data)->h_scrollbar);
gtk_widget_hide(static_cast<C4ViewportWindow*>(user_data)->v_scrollbar);
}
}
gboolean C4ViewportWindow::OnKeyPressStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data)
{
#if GTK_CHECK_VERSION(2,90,7)
if (event->keyval == GDK_KEY_Scroll_Lock)
#else
if (event->keyval == GDK_Scroll_Lock)
#endif
static_cast<C4ViewportWindow*>(user_data)->cvp->TogglePlayerLock();
DWORD key = XKeycodeToKeysym(GDK_WINDOW_XDISPLAY(event->window), event->hardware_keycode, 0);
Game.DoKeyboardInput(key, KEYEV_Down, !!(event->state & GDK_MOD1_MASK), !!(event->state & GDK_CONTROL_MASK), !!(event->state & GDK_SHIFT_MASK), false, NULL);
return true;
}
gboolean C4ViewportWindow::OnKeyReleaseStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data)
{
DWORD key = XKeycodeToKeysym(GDK_WINDOW_XDISPLAY(event->window), event->hardware_keycode, 0);
Game.DoKeyboardInput(key, KEYEV_Up, !!(event->state & GDK_MOD1_MASK), !!(event->state & GDK_CONTROL_MASK), !!(event->state & GDK_SHIFT_MASK), false, NULL);
return true;
}
gboolean C4ViewportWindow::OnScrollStatic(GtkWidget* widget, GdkEventScroll* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (event->direction)
{
case GDK_SCROLL_UP:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel, (int32_t)event->x, (int32_t)event->y, event->state + (short(1) << 16), window->cvp);
break;
case GDK_SCROLL_DOWN:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel, (int32_t)event->x, (int32_t)event->y, event->state + (short(-1) << 16), window->cvp);
break;
default:
break;
}
}
return true;
}
gboolean C4ViewportWindow::OnButtonPressStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (event->button)
{
case 1:
if (event->type == GDK_BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_LeftDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
else if (event->type == GDK_2BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 3:
if (event->type == GDK_BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_RightDown, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
else if (event->type == GDK_2BUTTON_PRESS)
::GraphicsSystem.MouseMove(C4MC_Button_RightDouble, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
}
}
else
{
switch (event->button)
{
case 1:
Console.EditCursor.LeftButtonDown(event->state & MK_CONTROL);
break;
case 3:
Console.EditCursor.RightButtonDown(event->state & MK_CONTROL);
break;
}
}
return true;
}
gboolean C4ViewportWindow::OnButtonReleaseStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (event->button)
{
case 1:
::GraphicsSystem.MouseMove(C4MC_Button_LeftUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
case 3:
::GraphicsSystem.MouseMove(C4MC_Button_RightUp, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
break;
}
}
else
{
switch (event->button)
{
case 1:
Console.EditCursor.LeftButtonUp();
break;
case 3:
Console.EditCursor.RightButtonUp();
break;
}
}
return true;
}
gboolean C4ViewportWindow::OnMotionNotifyStatic(GtkWidget* widget, GdkEventMotion* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
if (::MouseControl.IsViewport(window->cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
::GraphicsSystem.MouseMove(C4MC_Button_None, (int32_t)event->x, (int32_t)event->y, event->state, window->cvp);
}
else
{
Console.EditCursor.Move(window->cvp->ViewX + event->x/window->cvp->Zoom, window->cvp->ViewY + event->y/window->cvp->Zoom, event->state);
}
return true;
}
gboolean C4ViewportWindow::OnConfigureStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
C4Viewport* cvp = window->cvp;
//cvp->UpdateOutputSize();
cvp->ScrollBarsByViewPosition();
return false;
}
gboolean C4ViewportWindow::OnConfigureDareaStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data)
{
C4ViewportWindow* window = static_cast<C4ViewportWindow*>(user_data);
C4Viewport* cvp = window->cvp;
cvp->UpdateOutputSize();
return false;
}
void C4ViewportWindow::OnVScrollStatic(GtkAdjustment* adjustment, gpointer user_data)
{
static_cast<C4ViewportWindow*>(user_data)->cvp->ViewPositionByScrollBars();
}
void C4ViewportWindow::OnHScrollStatic(GtkAdjustment* adjustment, gpointer user_data)
{
static_cast<C4ViewportWindow*>(user_data)->cvp->ViewPositionByScrollBars();
}
#else // WITH_DEVELOPER_MODE
bool C4Viewport::TogglePlayerLock() { return false; }
bool C4Viewport::ScrollBarsByViewPosition() { return false; }
#if defined(USE_X11)
void C4ViewportWindow::HandleMessage (XEvent & e)
{
switch (e.type)
{
case KeyPress:
{
// Do not take into account the state of the various modifiers and locks
// we don't need that for keyboard control
DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
//case VK_SCROLL: cvp->TogglePlayerLock();
Game.DoKeyboardInput(key, KEYEV_Down, Application.IsAltDown(), Application.IsControlDown(), Application.IsShiftDown(), false, NULL);
break;
}
case KeyRelease:
{
DWORD key = XKeycodeToKeysym(e.xany.display, e.xkey.keycode, 0);
Game.DoKeyboardInput(key, KEYEV_Up, e.xkey.state & Mod1Mask, e.xkey.state & ControlMask, e.xkey.state & ShiftMask, false, NULL);
break;
}
case ButtonPress:
{
static int last_left_click, last_right_click;
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (e.xbutton.button)
{
case Button1:
if (timeGetTime() - last_left_click < 400)
{
::GraphicsSystem.MouseMove(C4MC_Button_LeftDouble,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_left_click = 0;
}
else
{
::GraphicsSystem.MouseMove(C4MC_Button_LeftDown,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_left_click = timeGetTime();
}
break;
case Button2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleDown,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
case Button3:
if (timeGetTime() - last_right_click < 400)
{
::GraphicsSystem.MouseMove(C4MC_Button_RightDouble,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_right_click = 0;
}
else
{
::GraphicsSystem.MouseMove(C4MC_Button_RightDown,
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
last_right_click = timeGetTime();
}
break;
case Button4:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,
e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(1) << 16), cvp);
break;
case Button5:
::GraphicsSystem.MouseMove(C4MC_Button_Wheel,
e.xbutton.x, e.xbutton.y, e.xbutton.state + (short(-1) << 16), cvp);
break;
default:
break;
}
}
else
{
switch (e.xbutton.button)
{
case Button1:
Console.EditCursor.LeftButtonDown(e.xbutton.state & MK_CONTROL);
break;
case Button3:
Console.EditCursor.RightButtonDown(e.xbutton.state & MK_CONTROL);
break;
}
}
}
break;
case ButtonRelease:
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
switch (e.xbutton.button)
{
case Button1:
::GraphicsSystem.MouseMove(C4MC_Button_LeftUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
case Button2:
::GraphicsSystem.MouseMove(C4MC_Button_MiddleUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
case Button3:
::GraphicsSystem.MouseMove(C4MC_Button_RightUp, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
break;
default:
break;
}
}
else
{
switch (e.xbutton.button)
{
case Button1:
Console.EditCursor.LeftButtonUp();
break;
case Button3:
Console.EditCursor.RightButtonUp();
break;
}
}
break;
case MotionNotify:
if (::MouseControl.IsViewport(cvp) && (Console.EditCursor.GetMode()==C4CNS_ModePlay))
{
::GraphicsSystem.MouseMove(C4MC_Button_None, e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
}
else
{
Console.EditCursor.Move(cvp->ViewX + e.xbutton.x, cvp->ViewY + e.xbutton.y, e.xbutton.state);
}
break;
case ConfigureNotify:
cvp->UpdateOutputSize();
break;
}
}
#endif // USE_X11
#endif // WITH_DEVELOPER_MODE/_WIN32
void C4ViewportWindow::Close()
{
::GraphicsSystem.CloseViewport(cvp);
}

View File

@ -0,0 +1,77 @@
/*
* OpenClonk, http://www.openclonk.org
*
* Copyright (c) 1998-2000 Matthes Bender
* Copyright (c) 2001, 2005 Sven Eberhardt
* Copyright (c) 2005-2006, 2008 Günther Brammer
* Copyright (c) 2006 Armin Burgmeier
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
*
* Portions might be copyrighted by other authors who have contributed
* to OpenClonk.
*
* Permission to use, copy, modify, and/or distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
* See isc_license.txt for full license and disclaimer.
*
* "Clonk" is a registered trademark of Matthes Bender.
* See clonk_trademark_license.txt for full license.
*/
/* A viewport to each player */
#ifndef INC_C4ViewportWindow
#define INC_C4ViewportWindow
#include <StdWindow.h>
class C4Viewport;
#ifdef WITH_DEVELOPER_MODE
#include <StdGtkWindow.h>
typedef CStdGtkWindow C4ViewportBase;
#else
typedef CStdWindow C4ViewportBase;
#endif
class C4ViewportWindow: public C4ViewportBase
{
public:
C4Viewport * cvp;
C4ViewportWindow(C4Viewport * cvp): cvp(cvp) { }
#ifdef _WIN32
virtual CStdWindow * Init(CStdApp * pApp, const char * Title, CStdWindow * pParent, bool);
static bool RegisterViewportClass(HINSTANCE hInst);
#elif defined(WITH_DEVELOPER_MODE)
virtual GtkWidget* InitGUI();
static gboolean OnKeyPressStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data);
static gboolean OnKeyReleaseStatic(GtkWidget* widget, GdkEventKey* event, gpointer user_data);
static gboolean OnScrollStatic(GtkWidget* widget, GdkEventScroll* event, gpointer user_data);
static gboolean OnButtonPressStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data);
static gboolean OnButtonReleaseStatic(GtkWidget* widget, GdkEventButton* event, gpointer user_data);
static gboolean OnMotionNotifyStatic(GtkWidget* widget, GdkEventMotion* event, gpointer user_data);
static gboolean OnConfigureStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data);
static void OnRealizeStatic(GtkWidget* widget, gpointer user_data);
static gboolean OnExposeStatic(GtkWidget* widget, GdkEventExpose* event, gpointer user_data);
static void OnDragDataReceivedStatic(GtkWidget* widget, GdkDragContext* context, gint x, gint y, GtkSelectionData* data, guint info, guint time, gpointer user_data);
static gboolean OnConfigureDareaStatic(GtkWidget* widget, GdkEventConfigure* event, gpointer user_data);
static void OnVScrollStatic(GtkAdjustment* adjustment, gpointer user_data);
static void OnHScrollStatic(GtkAdjustment* adjustment, gpointer user_data);
GtkWidget* h_scrollbar;
GtkWidget* v_scrollbar;
GtkWidget* drawing_area;
#elif defined(USE_X11) && !defined(WITH_DEVELOPER_MODE)
virtual void HandleMessage (XEvent &);
#endif
virtual void Close();
};
#define C4ViewportClassName "C4Viewport"
#define C4ViewportWindowStyle (WS_VISIBLE | WS_POPUP | WS_SYSMENU | WS_CAPTION | WS_MINIMIZEBOX | WS_MAXIMIZEBOX | WS_SIZEBOX)
#endif