forked from Mirrors/openclonk
Replace timeGetTime with a platformneutral GetTime wrapper
parent
d2070b8aa3
commit
6c2a89eaf8
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@ -459,6 +459,7 @@ set(OC_CLONK_SOURCES
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src/platform/C4ViewportWindow.cpp
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src/platform/C4ViewportWindow.h
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src/platform/C4windowswrapper.h
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src/platform/GetTime.cpp
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src/platform/PlatformAbstraction.h
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src/platform/StdConfig.cpp
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src/platform/StdConfig.h
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@ -870,6 +871,7 @@ add_executable(netpuncher
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src/C4Include.cpp
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src/lib/StdBuf.cpp
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src/lib/Standard.cpp
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src/platform/GetTime.cpp
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src/platform/StdScheduler.cpp
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src/platform/StdFile.cpp
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src/network/C4NetIO.cpp
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@ -893,6 +895,7 @@ add_executable(c4script EXCLUDE_FROM_ALL
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src/lib/StdMarkup.h
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src/lib/StdResStr2.cpp
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src/lib/StdResStr2.h
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src/platform/GetTime.cpp
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src/platform/StdConfig.cpp
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src/platform/StdConfig.h
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src/platform/StdFile.cpp
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@ -135,6 +135,7 @@ src/lib/StdMarkup.h \
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src/lib/StdResStr2.cpp \
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src/lib/StdResStr2.h \
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src/network/C4NetIO.cpp \
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src/platform/GetTime.cpp \
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src/platform/StdConfig.cpp \
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src/platform/StdConfig.h \
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src/platform/StdFile.cpp \
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@ -804,7 +804,7 @@ bool C4ApplicationGameTimer::Execute(int iTimeout, pollfd *)
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{
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// Check timer and reset
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if (!CheckAndReset()) return true;
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unsigned int Now = timeGetTime();
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unsigned int Now = GetTime();
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// Execute
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if (Now >= iLastGameTick + iGameTickDelay || Game.GameGo)
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{
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@ -188,7 +188,7 @@ void C4FullScreen::HandleMessage (XEvent &e)
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switch (e.xbutton.button)
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{
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case Button1:
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if (timeGetTime() - last_left_click < 400)
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if (GetTime() - last_left_click < 400)
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{
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C4GUI::MouseMove(C4MC_Button_LeftDouble,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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@ -198,7 +198,7 @@ void C4FullScreen::HandleMessage (XEvent &e)
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{
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C4GUI::MouseMove(C4MC_Button_LeftDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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last_left_click = timeGetTime();
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last_left_click = GetTime();
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}
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break;
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case Button2:
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@ -206,7 +206,7 @@ void C4FullScreen::HandleMessage (XEvent &e)
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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break;
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case Button3:
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if (timeGetTime() - last_right_click < 400)
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if (GetTime() - last_right_click < 400)
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{
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C4GUI::MouseMove(C4MC_Button_RightDouble,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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@ -216,7 +216,7 @@ void C4FullScreen::HandleMessage (XEvent &e)
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{
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C4GUI::MouseMove(C4MC_Button_RightDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, NULL);
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last_right_click = timeGetTime();
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last_right_click = GetTime();
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}
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break;
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case Button4:
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@ -281,14 +281,14 @@ namespace
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{
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case SDL_BUTTON_LEFT:
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if (e.state == SDL_PRESSED)
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if (timeGetTime() - lastLeftClick < 400 && abs(lastX-e.x) <= clickDist && abs(lastY-e.y) <= clickDist)
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if (GetTime() - lastLeftClick < 400 && abs(lastX-e.x) <= clickDist && abs(lastY-e.y) <= clickDist)
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{
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lastLeftClick = 0;
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button = C4MC_Button_LeftDouble;
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}
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else
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{
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lastLeftClick = timeGetTime();
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lastLeftClick = GetTime();
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button = C4MC_Button_LeftDown;
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}
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else
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@ -296,14 +296,14 @@ namespace
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break;
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case SDL_BUTTON_RIGHT:
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if (e.state == SDL_PRESSED)
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if (timeGetTime() - lastRightClick < 400)
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if (GetTime() - lastRightClick < 400)
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{
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lastRightClick = 0;
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button = C4MC_Button_RightDouble;
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}
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else
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{
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lastRightClick = timeGetTime();
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lastRightClick = GetTime();
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button = C4MC_Button_RightDown;
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}
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else
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@ -3199,7 +3199,7 @@ void C4Game::SetInitProgress(float fToProgress)
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if (InitProgress > LastInitProgress)
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{
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LastInitProgress=InitProgress;
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LastInitProgressShowTime=timeGetTime();
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LastInitProgressShowTime=GetTime();
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GraphicsSystem.MessageBoard.LogNotify();
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}
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// Cheap hack to get the Console window updated while loading
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@ -296,7 +296,7 @@ bool C4PlayerControlAssignment::IsComboMatched(const C4PlayerControlRecentKeyLis
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// check if combo is currently fulfilled (assuming TriggerKey is already matched)
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if (fComboIsSequence)
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{
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DWORD tKeyLast = timeGetTime();
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DWORD tKeyLast = GetTime();
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// combo is a sequence: The last keys of RecentKeys must match the sequence
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// the last ComboKey is the TriggerKey, which is omitted because it has already been matched and is not to be found in RecentKeys yet
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C4PlayerControlRecentKeyList::const_reverse_iterator ri = RecentKeys.rbegin();
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@ -809,7 +809,7 @@ bool C4PlayerControl::ProcessKeyDown(const C4KeyCodeEx &pressed_key, const C4Key
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{
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// add key to local "down" list if it's not already in there
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// except for some mouse events for which a down state does not make sense
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C4PlayerControlRecentKey RKey(pressed_key,matched_key,timeGetTime());
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C4PlayerControlRecentKey RKey(pressed_key,matched_key,GetTime());
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if (!Key_IsMouse(pressed_key.Key) || Inside<uint8_t>(Key_GetMouseEvent(pressed_key.Key) & ~KEY_MOUSE_GameMask, KEY_MOUSE_Button1, KEY_MOUSE_ButtonMax))
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{
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if (std::find(DownKeys.begin(), DownKeys.end(), pressed_key) == DownKeys.end()) DownKeys.push_back(RKey);
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@ -1040,7 +1040,7 @@ void C4PlayerControl::Execute()
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}
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// cleanup old recent keys
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C4PlayerControlRecentKeyList::iterator irk;
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DWORD tNow = timeGetTime();
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DWORD tNow = GetTime();
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for (irk = RecentKeys.begin(); irk != RecentKeys.end(); ++irk)
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{
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C4PlayerControlRecentKey &rk = *irk;
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@ -53,6 +53,8 @@
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#include "C4ConsoleGUI.h"
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#include "C4Viewport.h"
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#include <C4windowswrapper.h>
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#include <mmsystem.h>
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#include <commdlg.h>
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#include "resource.h"
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@ -1615,7 +1615,7 @@ static long FnGetTime(C4AulContext *)
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{
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// check network, record, etc
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if (::Control.SyncMode()) return 0;
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return timeGetTime();
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return GetTime();
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}
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static C4Value FnSetPlrExtraData(C4AulContext *cthr, C4Value *iPlayer_C4V, C4Value *strDataName_C4V, C4Value *Data)
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@ -2449,7 +2449,7 @@ namespace C4GUI
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int32_t LDownX, LDownY; // position where left button was pressed last
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DWORD dwKeys; // shift, ctrl, etc.
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bool fActive;
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time_t tLastMovementTime; // timeGetTime() when the mouse pos changed last
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time_t tLastMovementTime; // GetTime() when the mouse pos changed last
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// whether last input was done by mouse
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// set to true whenever mouse pos changes or buttons are pressed
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@ -2480,8 +2480,8 @@ namespace C4GUI
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void SetOwnedMouse(bool fToVal) { fActive=fToVal; }
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void ResetToolTipTime() { tLastMovementTime = timeGetTime(); }
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bool IsMouseStill() { return timeGetTime()-tLastMovementTime >= C4GUI_ToolTipShowTime; }
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void ResetToolTipTime() { tLastMovementTime = GetTime(); }
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bool IsMouseStill() { return GetTime()-tLastMovementTime >= C4GUI_ToolTipShowTime; }
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void ResetActiveInput() { fActiveInput = false; }
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bool IsActiveInput() { return fActiveInput; }
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@ -364,7 +364,7 @@ namespace C4GUI
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switch (e.xbutton.button)
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{
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case Button1:
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if (timeGetTime() - last_left_click < 400)
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if (GetTime() - last_left_click < 400)
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{
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::pGUI->MouseInput(C4MC_Button_LeftDouble,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, pDlg, NULL);
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@ -374,7 +374,7 @@ namespace C4GUI
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{
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::pGUI->MouseInput(C4MC_Button_LeftDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, pDlg, NULL);
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last_left_click = timeGetTime();
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last_left_click = GetTime();
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}
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break;
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case Button2:
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@ -382,7 +382,7 @@ namespace C4GUI
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e.xbutton.x, e.xbutton.y, e.xbutton.state, pDlg, NULL);
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break;
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case Button3:
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if (timeGetTime() - last_right_click < 400)
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if (GetTime() - last_right_click < 400)
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{
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::pGUI->MouseInput(C4MC_Button_RightDouble,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, pDlg, NULL);
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@ -392,7 +392,7 @@ namespace C4GUI
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{
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::pGUI->MouseInput(C4MC_Button_RightDown,
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e.xbutton.x, e.xbutton.y, e.xbutton.state, pDlg, NULL);
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last_right_click = timeGetTime();
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last_right_click = GetTime();
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}
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break;
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case Button4:
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@ -136,7 +136,7 @@ namespace C4GUI
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// reset selection
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iSelectionStart = iSelectionEnd = 0;
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// cursor might have moved: ensure it is shown
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dwLastInputTime=timeGetTime();
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dwLastInputTime=GetTime();
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}
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void Edit::DeleteSelection()
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@ -148,7 +148,7 @@ namespace C4GUI
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// adjust cursor pos
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if (iCursorPos > iSelBegin) iCursorPos = Max(iSelBegin, iCursorPos - iSelEnd + iSelBegin);
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// cursor might have moved: ensure it is shown
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dwLastInputTime=timeGetTime();
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dwLastInputTime=GetTime();
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// nothing selected
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iSelectionStart = iSelectionEnd = iSelBegin;
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}
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@ -175,7 +175,7 @@ namespace C4GUI
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// advance cursor
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iCursorPos += iTextLen;
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// cursor moved: ensure it is shown
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dwLastInputTime=timeGetTime();
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dwLastInputTime=GetTime();
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ScrollCursorInView();
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}
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// done; return whether everything was inserted
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@ -429,7 +429,7 @@ namespace C4GUI
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iCursorPos += iMoveLength;
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}
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// show cursor
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dwLastInputTime=timeGetTime();
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dwLastInputTime=GetTime();
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ScrollCursorInView();
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// operation recognized
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return true;
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@ -533,7 +533,7 @@ namespace C4GUI
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// select all
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iSelectionStart=0; iSelectionEnd=iCursorPos=SLen(Text);
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// begin with a flashing cursor
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dwLastInputTime=timeGetTime();
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dwLastInputTime=GetTime();
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}
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void Edit::OnLooseFocus()
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@ -606,7 +606,7 @@ namespace C4GUI
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// draw edit text
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lpDDraw->TextOut(pDrawText, *pFont, 1.0f, cgo.Surface, rcClientRect.x + cgo.TargetX - iXScroll, iY0 + cgo.TargetY - 1, dwFontClr, ALeft, false);
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// draw cursor
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if (HasDrawFocus() && !(((dwLastInputTime-timeGetTime())/500)%2))
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if (HasDrawFocus() && !(((dwLastInputTime-GetTime())/500)%2))
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{
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char cAtCursor = pDrawText[iCursorPos]; pDrawText[iCursorPos]=0; int32_t w,h,wc;
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pFont->GetTextExtent(pDrawText, w, h, false);
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@ -153,7 +153,7 @@ namespace C4GUI
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if (iAlign == ALeft) iXOff += 5;
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if (tAutoScrollDelay)
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{
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time_t tNow = timeGetTime();
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time_t tNow = GetTime();
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if (!tLastChangeTime)
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tLastChangeTime = tNow;
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else if (tNow - tLastChangeTime >= tAutoScrollDelay)
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@ -363,7 +363,7 @@ namespace C4GUI
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void Tabular::DoCaptionScroll(int32_t iDir)
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{
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// store time of scrolling change
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tLastScrollTime = timeGetTime();
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tLastScrollTime = GetTime();
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// change scrolling within max range
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int32_t iAvailableTabSpace = rcBounds.Wdt;
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int32_t iScrollPinSize = GetTopSize();
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@ -376,7 +376,7 @@ namespace C4GUI
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if (!fDrawSelf) return;
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bool fGfx = HasGfx();
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// execute scrolling
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if ((fScrollingLeftDown || fScrollingRightDown) && timeGetTime()-tLastScrollTime >= C4GUI_TabCaptionScrollTime)
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if ((fScrollingLeftDown || fScrollingRightDown) && GetTime()-tLastScrollTime >= C4GUI_TabCaptionScrollTime)
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DoCaptionScroll(fScrollingRightDown - fScrollingLeftDown);
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// border
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if (!fGfx) Draw3DFrame(cgo, false, 1, 0xaf, eTabPos!=tbTop, GetTopSize(), eTabPos!=tbLeft, GetLeftSize());
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@ -59,7 +59,7 @@ public:
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inline void Start()
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{
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if (!iStartCalled)
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iStartTick = timeGetTime();
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iStartTick = GetTime();
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iCount ++;
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iCountPart ++;
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iStartCalled ++;
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@ -71,7 +71,7 @@ public:
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iStartCalled --;
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if (!iStartCalled && iCount >= 100)
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{
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unsigned int iTime = timeGetTime() - iStartTick;
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unsigned int iTime = GetTime() - iStartTick;
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iTimeSum += iTime;
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iTimeSumPart += iTime;
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@ -762,17 +762,3 @@ long InterlockedDecrement(long * var)
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return --(*var);
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}
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#endif
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#ifndef _WIN32
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#include <sys/time.h>
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unsigned long timeGetTime(void)
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{
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static time_t sec_offset;
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timeval tv;
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gettimeofday(&tv, 0);
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if (!sec_offset) sec_offset = tv.tv_sec;
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return (tv.tv_sec - sec_offset) * 1000 + tv.tv_usec / 1000;
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}
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#endif
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@ -49,7 +49,7 @@ public:
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virtual bool OnConn(const C4NetIO::addr_t &addr, const C4NetIO::addr_t &addr2, C4NetIO *pNetIO)
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{
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cout << "got connection from " << inet_ntoa(addr.sin_addr) << endl;
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iTime = timeGetTime(); iPcks = 0;
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iTime = GetTime(); iPcks = 0;
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#ifdef ASYNC_CONNECT
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if (!fHost)
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@ -63,10 +63,10 @@ public:
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}
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virtual void OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO)
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{
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if (timeGetTime() > iTime + 1000)
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if (GetTime() > iTime + 1000)
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{
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cout << iPcks << " packets in " << timeGetTime() - iTime << " ms (" << iPcks * 1000 / (timeGetTime() - iTime) << " per second, " << (iPcks ? (timeGetTime() - iTime) * 1000 / iPcks : -1u) << "us per packet)" << endl;
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iTime = timeGetTime(); iPcks = 0;
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cout << iPcks << " packets in " << GetTime() - iTime << " ms (" << iPcks * 1000 / (GetTime() - iTime) << " per second, " << (iPcks ? (GetTime() - iTime) * 1000 / iPcks : -1u) << "us per packet)" << endl;
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iTime = GetTime(); iPcks = 0;
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}
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if (!rPacket.getStatus())
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{
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@ -62,7 +62,7 @@ bool C4GameControlNetwork::Init(int32_t inClientID, bool fnHost, int32_t iStartT
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pNetwork->Clients.BroadcastMsgToConnClients(MkC4NetIOPacket(PID_ControlReq, C4PacketControlReq(iControlReady + 1)));
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// ok
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fEnabled = true; fRunning = false;
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iTargetFPS = 38; iNextControlReqeust = timeGetTime() + C4ControlRequestInterval;
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iTargetFPS = 38; iNextControlReqeust = GetTime() + C4ControlRequestInterval;
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return true;
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}
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@ -89,7 +89,7 @@ void C4GameControlNetwork::Execute() // by main thread
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// Save time the control tick was reached
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if (iWaitStart == -1)
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iWaitStart = timeGetTime();
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iWaitStart = GetTime();
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// Execute any queued sync control
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ExecQueuedSyncCtrl();
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@ -735,7 +735,7 @@ void C4GameControlNetwork::CheckCompleteCtrl(bool fSetEvent) // by both
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// target ctrl tick to reach?
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if (iControlReady < iTargetTick &&
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(!fActivated || iControlSent > iControlReady) &&
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timeGetTime() >= iNextControlReqeust)
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GetTime() >= iNextControlReqeust)
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{
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Application.InteractiveThread.ThreadLogS("Network: Recovering: Requesting control for tick %d...", iControlReady + 1);
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// make request
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@ -746,7 +746,7 @@ void C4GameControlNetwork::CheckCompleteCtrl(bool fSetEvent) // by both
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else
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::Network.Clients.BroadcastMsgToConnClients(Pkt);
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// set time for next request
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iNextControlReqeust = timeGetTime() + C4ControlRequestInterval;
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iNextControlReqeust = GetTime() + C4ControlRequestInterval;
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}
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}
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@ -764,7 +764,7 @@ C4GameControlPacket *C4GameControlNetwork::PackCompleteCtrl(int32_t iTick)
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{
|
||||
// async mode: wait n extra frames for slow clients
|
||||
const int iMaxWait = (Config.Network.AsyncMaxWait * 1000) / iTargetFPS;
|
||||
if (eMode != CNM_Async || iWaitStart == -1 || timeGetTime() <= uint32_t(iWaitStart + iMaxWait))
|
||||
if (eMode != CNM_Async || iWaitStart == -1 || GetTime() <= uint32_t(iWaitStart + iMaxWait))
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -795,7 +795,7 @@ C4GameControlPacket *C4GameControlNetwork::PackCompleteCtrl(int32_t iTick)
|
|||
::Network.Clients.BroadcastMsgToConnClients(MkC4NetIOPacket(PID_Control, *pComplete));
|
||||
|
||||
// advance control request time
|
||||
iNextControlReqeust = Max<uint32_t>(iNextControlReqeust, timeGetTime() + C4ControlRequestInterval);
|
||||
iNextControlReqeust = Max<uint32_t>(iNextControlReqeust, GetTime() + C4ControlRequestInterval);
|
||||
|
||||
// return
|
||||
return pComplete;
|
||||
|
@ -851,7 +851,7 @@ void C4GameControlNetwork::ExecQueuedSyncCtrl() // by main thread
|
|||
C4GameControlPacket::C4GameControlPacket()
|
||||
: iClientID(C4ClientIDUnknown),
|
||||
iCtrlTick(-1),
|
||||
iTime(timeGetTime()),
|
||||
iTime(GetTime()),
|
||||
pNext(NULL)
|
||||
{
|
||||
|
||||
|
@ -860,7 +860,7 @@ C4GameControlPacket::C4GameControlPacket()
|
|||
C4GameControlPacket::C4GameControlPacket(const C4GameControlPacket &Pkt2)
|
||||
: C4PacketBase(Pkt2), iClientID(Pkt2.getClientID()),
|
||||
iCtrlTick(Pkt2.getCtrlTick()),
|
||||
iTime(timeGetTime()),
|
||||
iTime(GetTime()),
|
||||
pNext(NULL)
|
||||
{
|
||||
Ctrl.Copy(Pkt2.getControl());
|
||||
|
|
|
@ -87,7 +87,7 @@ bool C4InteractiveThread::PushEvent(C4InteractiveEventType eEvent, void *pData)
|
|||
pEvent->Type = eEvent;
|
||||
pEvent->Data = pData;
|
||||
#ifdef _DEBUG
|
||||
pEvent->Time = timeGetTime();
|
||||
pEvent->Time = GetTime();
|
||||
#endif
|
||||
pEvent->Next = NULL;
|
||||
// add item (at end)
|
||||
|
@ -117,7 +117,7 @@ bool C4InteractiveThread::PopEvent(C4InteractiveEventType *pEventType, void **pp
|
|||
*ppData = pEvent->Data;
|
||||
#ifdef _DEBUG
|
||||
if (Game.IsRunning)
|
||||
AvgNetEvDelay += ((timeGetTime() - pEvent->Time) - AvgNetEvDelay) / 100;
|
||||
AvgNetEvDelay += ((GetTime() - pEvent->Time) - AvgNetEvDelay) / 100;
|
||||
#endif
|
||||
// remove
|
||||
delete pFirstEvent;
|
||||
|
|
|
@ -1827,7 +1827,7 @@ bool C4NetIOUDP::Init(uint16_t inPort)
|
|||
// set flags
|
||||
fInit = true;
|
||||
fMultiCast = false;
|
||||
iNextCheck = timeGetTime() + iCheckInterval;
|
||||
iNextCheck = GetTime() + iCheckInterval;
|
||||
|
||||
// ok, that's all for now.
|
||||
// call InitBroadcast for more initialization fun
|
||||
|
@ -1999,7 +1999,7 @@ bool C4NetIOUDP::Execute(int iMaxTime, pollfd *) // (mt-safe)
|
|||
ResetError();
|
||||
|
||||
// adjust maximum block time
|
||||
int Now = timeGetTime();
|
||||
int Now = GetTime();
|
||||
int iMaxBlock = GetNextTick(Now) - Now;
|
||||
if (iMaxTime == TO_INF || iMaxTime > iMaxBlock) iMaxTime = iMaxBlock;
|
||||
|
||||
|
@ -2008,7 +2008,7 @@ bool C4NetIOUDP::Execute(int iMaxTime, pollfd *) // (mt-safe)
|
|||
return false;
|
||||
|
||||
// connection check needed?
|
||||
if (iNextCheck <= timeGetTime())
|
||||
if (iNextCheck <= GetTime())
|
||||
DoCheck();
|
||||
// client timeout?
|
||||
for (Peer *pPeer = pPeerList; pPeer; pPeer = pPeer->Next)
|
||||
|
@ -2527,7 +2527,7 @@ bool C4NetIOUDP::Peer::Check(bool fForceCheck)
|
|||
if (eStatus != CS_Works) return true;
|
||||
// prevent re-check (check floods)
|
||||
// instead, ask for other packets that are missing until recheck is allowed
|
||||
bool fNoReCheck = !!iNextReCheck && iNextReCheck > timeGetTime();
|
||||
bool fNoReCheck = !!iNextReCheck && iNextReCheck > GetTime();
|
||||
if (!fNoReCheck) iLastPacketAsked = iLastMCPacketAsked = 0;
|
||||
unsigned int iStartAt = fNoReCheck ? Max(iLastPacketAsked + 1, iIPacketCounter) : iIPacketCounter;
|
||||
unsigned int iStartAtMC = fNoReCheck ? Max(iLastMCPacketAsked + 1, iIMCPacketCounter) : iIMCPacketCounter;
|
||||
|
@ -2545,7 +2545,7 @@ bool C4NetIOUDP::Peer::Check(bool fForceCheck)
|
|||
int iEAskCnt = iAskCnt + iMCAskCnt;
|
||||
// no re-check limit? set it
|
||||
if (!fNoReCheck)
|
||||
iNextReCheck = iEAskCnt ? timeGetTime() + iReCheckInterval : 0;
|
||||
iNextReCheck = iEAskCnt ? GetTime() + iReCheckInterval : 0;
|
||||
// something to ask for? (or check forced?)
|
||||
if (iEAskCnt || fForceCheck)
|
||||
return DoCheck(iAskCnt, iMCAskCnt, iAskList);
|
||||
|
@ -2771,7 +2771,7 @@ void C4NetIOUDP::Peer::CheckTimeout()
|
|||
// timeout set?
|
||||
if (!iTimeout) return;
|
||||
// check
|
||||
if (timeGetTime() > iTimeout)
|
||||
if (GetTime() > iTimeout)
|
||||
OnTimeout();
|
||||
}
|
||||
|
||||
|
@ -2920,7 +2920,7 @@ void C4NetIOUDP::Peer::CheckCompleteIPackets()
|
|||
void C4NetIOUDP::Peer::SetTimeout(int iLength, int iRetryCnt) // (mt-safe)
|
||||
{
|
||||
if (iLength != TO_INF)
|
||||
iTimeout = timeGetTime() + iLength;
|
||||
iTimeout = GetTime() + iLength;
|
||||
else
|
||||
iTimeout = 0;
|
||||
iRetries = iRetryCnt;
|
||||
|
@ -3139,7 +3139,7 @@ void C4NetIOUDP::DoCheck() // (mt-safe)
|
|||
if (pPeer->Open())
|
||||
pPeer->Check();
|
||||
// set time for next check
|
||||
iNextCheck = timeGetTime() + iCheckInterval;
|
||||
iNextCheck = GetTime() + iCheckInterval;
|
||||
}
|
||||
|
||||
// debug
|
||||
|
@ -3187,7 +3187,7 @@ void C4NetIOUDP::CloseDebugLog()
|
|||
void C4NetIOUDP::DebugLogPkt(bool fOut, const C4NetIOPacket &Pkt)
|
||||
{
|
||||
StdStrBuf O;
|
||||
unsigned int iTime = timeGetTime();
|
||||
unsigned int iTime = GetTime();
|
||||
O.Format("%s %d:%02d:%02d:%03d %s:%d:", fOut ? "out" : "in ",
|
||||
(iTime / 1000 / 60 / 60), (iTime / 1000 / 60) % 60, (iTime / 1000) % 60, iTime % 1000,
|
||||
inet_ntoa(Pkt.getAddr().sin_addr), htons(Pkt.getAddr().sin_port));
|
||||
|
|
|
@ -1503,7 +1503,7 @@ C4Network2Res::Ref C4Network2::RetrieveRes(const C4Network2ResCore &Core, int32_
|
|||
{
|
||||
C4GUI::ProgressDialog *pDlg = NULL;
|
||||
bool fLog = false;
|
||||
int32_t iProcess = -1; uint32_t iTimeout = timeGetTime() + iTimeoutLen;
|
||||
int32_t iProcess = -1; uint32_t iTimeout = GetTime() + iTimeoutLen;
|
||||
// wait for ressource
|
||||
while (isEnabled())
|
||||
{
|
||||
|
@ -1535,12 +1535,12 @@ C4Network2Res::Ref C4Network2::RetrieveRes(const C4Network2ResCore &Core, int32_
|
|||
if (pRes && pRes->getPresentPercent() != iProcess)
|
||||
{
|
||||
iProcess = pRes->getPresentPercent();
|
||||
iTimeout = timeGetTime() + iTimeoutLen;
|
||||
iTimeout = GetTime() + iTimeoutLen;
|
||||
}
|
||||
else
|
||||
{
|
||||
// if not: check timeout
|
||||
if (timeGetTime() > iTimeout)
|
||||
if (GetTime() > iTimeout)
|
||||
{
|
||||
LogFatal(FormatString(LoadResStr("IDS_NET_ERR_RESTIMEOUT"), szResName).getData());
|
||||
if (pDlg) delete pDlg;
|
||||
|
@ -1577,7 +1577,7 @@ C4Network2Res::Ref C4Network2::RetrieveRes(const C4Network2ResCore &Core, int32_
|
|||
}
|
||||
else
|
||||
{
|
||||
if (!Application.ScheduleProcs(iTimeout - timeGetTime()))
|
||||
if (!Application.ScheduleProcs(iTimeout - GetTime()))
|
||||
{ return NULL; }
|
||||
}
|
||||
|
||||
|
@ -1775,7 +1775,7 @@ void C4Network2::RequestActivate()
|
|||
return;
|
||||
}
|
||||
// ensure interval
|
||||
if (iLastActivateRequest && timeGetTime() < iLastActivateRequest + C4NetActivationReqInterval)
|
||||
if (iLastActivateRequest && GetTime() < iLastActivateRequest + C4NetActivationReqInterval)
|
||||
return;
|
||||
// status not reached yet? May be chasing, let's delay this.
|
||||
if (!fStatusReached)
|
||||
|
@ -1786,7 +1786,7 @@ void C4Network2::RequestActivate()
|
|||
// request
|
||||
Clients.SendMsgToHost(MkC4NetIOPacket(PID_ClientActReq, C4PacketActivateReq(Game.FrameCounter)));
|
||||
// store time
|
||||
iLastActivateRequest = timeGetTime();
|
||||
iLastActivateRequest = GetTime();
|
||||
}
|
||||
|
||||
void C4Network2::DeactivateInactiveClients()
|
||||
|
|
|
@ -74,7 +74,7 @@ bool C4Network2IO::Init(int16_t iPortTCP, int16_t iPortUDP, int16_t iPortDiscove
|
|||
if (pNetIO_TCP || pNetIO_UDP) Clear();
|
||||
|
||||
// init members
|
||||
iLastPing = iLastStatistic = timeGetTime();
|
||||
iLastPing = iLastStatistic = GetTime();
|
||||
iTCPIRate = iTCPORate = iTCPBCRate = 0;
|
||||
iUDPIRate = iUDPORate = iUDPBCRate = 0;
|
||||
|
||||
|
@ -190,7 +190,7 @@ bool C4Network2IO::Init(int16_t iPortTCP, int16_t iPortUDP, int16_t iPortDiscove
|
|||
}
|
||||
|
||||
// own timer
|
||||
iLastExecute = timeGetTime();
|
||||
iLastExecute = GetTime();
|
||||
Thread.AddProc(this);
|
||||
|
||||
// ok
|
||||
|
@ -493,7 +493,7 @@ bool C4Network2IO::OnConn(const C4NetIO::addr_t &PeerAddr, const C4NetIO::addr_t
|
|||
return false;
|
||||
}
|
||||
#if(C4NET2IO_DUMP_LEVEL > 1)
|
||||
unsigned int iTime = timeGetTime();
|
||||
unsigned int iTime = GetTime();
|
||||
ThreadLogS("OnConn: %d:%02d:%02d:%03d: %s",
|
||||
(iTime / 1000 / 60 / 60), (iTime / 1000 / 60) % 60, (iTime / 1000) % 60, iTime % 1000,
|
||||
getNetIOName(pNetIO));
|
||||
|
@ -548,7 +548,7 @@ void C4Network2IO::OnDisconn(const C4NetIO::addr_t &addr, C4NetIO *pNetIO, const
|
|||
return;
|
||||
}
|
||||
#if(C4NET2IO_DUMP_LEVEL > 1)
|
||||
unsigned int iTime = timeGetTime();
|
||||
unsigned int iTime = GetTime();
|
||||
ThreadLogS("OnDisconn: %d:%02d:%02d:%03d: %s",
|
||||
(iTime / 1000 / 60 / 60), (iTime / 1000 / 60) % 60, (iTime / 1000) % 60, iTime % 1000,
|
||||
getNetIOName(pNetIO));
|
||||
|
@ -578,7 +578,7 @@ void C4Network2IO::OnDisconn(const C4NetIO::addr_t &addr, C4NetIO *pNetIO, const
|
|||
void C4Network2IO::OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO)
|
||||
{
|
||||
#if(C4NET2IO_DUMP_LEVEL > 1)
|
||||
unsigned int iTime = timeGetTime();
|
||||
unsigned int iTime = GetTime();
|
||||
ThreadLogS("OnPacket: %d:%02d:%02d:%03d: status %02x %s",
|
||||
(iTime / 1000 / 60 / 60), (iTime / 1000 / 60) % 60, (iTime / 1000) % 60, iTime % 1000,
|
||||
rPacket.getStatus(), getNetIOName(pNetIO));
|
||||
|
@ -588,8 +588,8 @@ void C4Network2IO::OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO)
|
|||
C4Network2IOConnection *pConn = GetConnection(rPacket.getAddr(), pNetIO);
|
||||
if (!pConn) { Application.InteractiveThread.ThreadLog("Network: could not find connection for packet from %s:%d!", inet_ntoa(rPacket.getAddr().sin_addr), htons(rPacket.getAddr().sin_port)); return; }
|
||||
#if(C4NET2IO_DUMP_LEVEL > 2)
|
||||
if (timeGetTime() - iTime > 100)
|
||||
ThreadLogS("OnPacket: ... blocked %d ms for finding the connection!", timeGetTime() - iTime);
|
||||
if (GetTime() - iTime > 100)
|
||||
ThreadLogS("OnPacket: ... blocked %d ms for finding the connection!", GetTime() - iTime);
|
||||
#endif
|
||||
// notify
|
||||
pConn->OnPacketReceived(rPacket.getStatus());
|
||||
|
@ -597,8 +597,8 @@ void C4Network2IO::OnPacket(const class C4NetIOPacket &rPacket, C4NetIO *pNetIO)
|
|||
HandlePacket(rPacket, pConn, true);
|
||||
// log time
|
||||
#if(C4NET2IO_DUMP_LEVEL > 1)
|
||||
if (timeGetTime() - iTime > 100)
|
||||
ThreadLogS("OnPacket: ... blocked %d ms for handling!", timeGetTime() - iTime);
|
||||
if (GetTime() - iTime > 100)
|
||||
ThreadLogS("OnPacket: ... blocked %d ms for handling!", GetTime() - iTime);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -610,20 +610,20 @@ void C4Network2IO::OnError(const char *strError, C4NetIO *pNetIO)
|
|||
|
||||
bool C4Network2IO::Execute(int iTimeout, pollfd *)
|
||||
{
|
||||
iLastExecute = timeGetTime();
|
||||
iLastExecute = GetTime();
|
||||
|
||||
// check for timeout
|
||||
CheckTimeout();
|
||||
|
||||
// ping all open connections
|
||||
if (!Inside<long unsigned int>(iLastPing, timeGetTime() - C4NetPingFreq, timeGetTime()))
|
||||
if (!Inside<long unsigned int>(iLastPing, GetTime() - C4NetPingFreq, GetTime()))
|
||||
{
|
||||
Ping();
|
||||
iLastPing = iLastExecute;
|
||||
}
|
||||
|
||||
// do statistics
|
||||
if (!Inside<long unsigned int>(iLastStatistic, timeGetTime() - C4NetStatisticsFreq, timeGetTime()))
|
||||
if (!Inside<long unsigned int>(iLastStatistic, GetTime() - C4NetStatisticsFreq, GetTime()))
|
||||
{
|
||||
GenerateStatistics(iLastExecute - iLastStatistic);
|
||||
iLastStatistic = iLastExecute;
|
||||
|
@ -827,7 +827,7 @@ bool C4Network2IO::HandlePacket(const C4NetIOPacket &rPacket, C4Network2IOConnec
|
|||
#if(C4NET2IO_DUMP_LEVEL > 0)
|
||||
if (fThread && Pkt.getPktType() != PID_Ping && Pkt.getPktType() != PID_Pong && Pkt.getPktType() != PID_NetResData)
|
||||
{
|
||||
unsigned int iTime = timeGetTime();
|
||||
unsigned int iTime = GetTime();
|
||||
// StdStrBuf PacketDump = DecompileToBuf<StdCompilerINIWrite>(mkNamingAdaptrPacket);
|
||||
StdStrBuf PacketHeader = FormatString("HandlePacket: %d:%02d:%02d:%03d by %s:%d (%lu bytes, counter %d)",
|
||||
(iTime / 1000 / 60 / 60), (iTime / 1000 / 60) % 60, (iTime / 1000) % 60, iTime % 1000,
|
||||
|
@ -852,15 +852,15 @@ bool C4Network2IO::HandlePacket(const C4NetIOPacket &rPacket, C4Network2IOConnec
|
|||
{
|
||||
fHandled = true;
|
||||
#if(C4NET2IO_DUMP_LEVEL > 2)
|
||||
unsigned int iStart = timeGetTime();
|
||||
unsigned int iStart = GetTime();
|
||||
#endif
|
||||
|
||||
// call handler(s)
|
||||
CallHandlers(pHData->HandlerID, &Pkt, pConn, fThread);
|
||||
|
||||
#if(C4NET2IO_DUMP_LEVEL > 2)
|
||||
if (fThread && timeGetTime() - iStart > 100)
|
||||
ThreadLogS("HandlePacket: ... blocked for %d ms!", timeGetTime() - iStart);
|
||||
if (fThread && GetTime() - iStart > 100)
|
||||
ThreadLogS("HandlePacket: ... blocked for %d ms!", GetTime() - iStart);
|
||||
#endif
|
||||
|
||||
}
|
||||
|
@ -1308,7 +1308,7 @@ int C4Network2IOConnection::getLag() const
|
|||
// Last ping not answered yet?
|
||||
if (iPingTime != -1 && iLastPing != ULONG_MAX && (iLastPong == ~0u || iLastPing > iLastPong))
|
||||
{
|
||||
int iPingLag = timeGetTime() - iLastPing;
|
||||
int iPingLag = GetTime() - iLastPing;
|
||||
// Use it for lag measurement once it's larger then the last ping time
|
||||
// (the ping time won't be better than this anyway once the pong's here)
|
||||
return Max(iPingLag, iPingTime);
|
||||
|
@ -1347,7 +1347,7 @@ void C4Network2IOConnection::OnPing()
|
|||
if (iLastPong < iLastPing)
|
||||
return;
|
||||
// Save time
|
||||
iLastPing = timeGetTime();
|
||||
iLastPing = GetTime();
|
||||
}
|
||||
|
||||
void C4Network2IOConnection::SetPingTime(int inPingTime)
|
||||
|
@ -1355,7 +1355,7 @@ void C4Network2IOConnection::SetPingTime(int inPingTime)
|
|||
// save it
|
||||
iPingTime = inPingTime;
|
||||
// pong received - save timestamp
|
||||
iLastPong = timeGetTime();
|
||||
iLastPong = GetTime();
|
||||
}
|
||||
|
||||
void C4Network2IOConnection::SetStatus(C4Network2IOConnStatus nStatus)
|
||||
|
|
|
@ -509,14 +509,14 @@ void C4PacketJoinData::CompileFunc(StdCompiler *pComp)
|
|||
// *** C4PacketPing
|
||||
|
||||
C4PacketPing::C4PacketPing(uint32_t iPacketCounter, uint32_t iRemotePacketCounter)
|
||||
: iTime(timeGetTime()),
|
||||
: iTime(GetTime()),
|
||||
iPacketCounter(iPacketCounter)
|
||||
{
|
||||
}
|
||||
|
||||
uint32_t C4PacketPing::getTravelTime() const
|
||||
{
|
||||
return timeGetTime() - iTime;
|
||||
return GetTime() - iTime;
|
||||
}
|
||||
|
||||
void C4PacketPing::CompileFunc(StdCompiler *pComp)
|
||||
|
|
|
@ -236,7 +236,7 @@ bool C4SoundInstance::Create(C4SoundEffect *pnEffect, bool fLoop, int32_t inVolu
|
|||
// Set effect
|
||||
pEffect = pnEffect;
|
||||
// Set
|
||||
iStarted = timeGetTime();
|
||||
iStarted = GetTime();
|
||||
iVolume = inVolume; iPan = 0; iChannel = -1;
|
||||
iNearInstanceMax = inNearInstanceMax;
|
||||
this->iFalloffDistance = iFalloffDistance;
|
||||
|
@ -254,7 +254,7 @@ bool C4SoundInstance::CheckStart()
|
|||
// already started?
|
||||
if (isStarted()) return true;
|
||||
// don't bother if half the time is up and the sound is not looping
|
||||
if (timeGetTime() > iStarted + pEffect->Length / 2 && !fLooping)
|
||||
if (GetTime() > iStarted + pEffect->Length / 2 && !fLooping)
|
||||
return false;
|
||||
// do near-instances check
|
||||
int32_t iNearInstances = pObj ? pEffect->GetStartedInstanceCount(pObj->GetX(), pObj->GetY(), C4NearSoundRadius)
|
||||
|
@ -274,10 +274,10 @@ bool C4SoundInstance::Start()
|
|||
if (!FSOUND_SetLoopMode(iChannel, fLooping ? FSOUND_LOOP_NORMAL : FSOUND_LOOP_OFF))
|
||||
{ Stop(); return false; }
|
||||
// set position
|
||||
if (timeGetTime() > iStarted + 20)
|
||||
if (GetTime() > iStarted + 20)
|
||||
{
|
||||
assert(pEffect->Length > 0);
|
||||
int32_t iTime = (timeGetTime() - iStarted) % pEffect->Length;
|
||||
int32_t iTime = (GetTime() - iStarted) % pEffect->Length;
|
||||
FSOUND_SetCurrentPosition(iChannel, iTime / 10 * pEffect->SampleRate / 100);
|
||||
}
|
||||
#elif defined HAVE_LIBSDL_MIXER
|
||||
|
@ -328,7 +328,7 @@ bool C4SoundInstance::Playing()
|
|||
#ifdef HAVE_FMOD
|
||||
if (fLooping) return true;
|
||||
return isStarted() ? FSOUND_GetCurrentSample(iChannel) == pEffect->pSample
|
||||
: timeGetTime() < iStarted + pEffect->Length;
|
||||
: GetTime() < iStarted + pEffect->Length;
|
||||
#endif
|
||||
#ifdef HAVE_LIBSDL_MIXER
|
||||
return Application.MusicSystem.MODInitialized && (iChannel != -1) && Mix_Playing(iChannel);
|
||||
|
|
|
@ -231,7 +231,7 @@ void C4VideoShowDialog::DrawElement(C4TargetFacet &cgo)
|
|||
// draw current video frame
|
||||
#ifdef _WIN32
|
||||
// get frame to be drawn
|
||||
time_t iCurrFrameTime = timeGetTime();
|
||||
time_t iCurrFrameTime = GetTime();
|
||||
int32_t iGetFrame;
|
||||
if (!iStartFrameTime) iStartFrameTime = iCurrFrameTime;
|
||||
if (!AVIFile.GetFrameByTime(iCurrFrameTime - iStartFrameTime, &iGetFrame))
|
||||
|
|
|
@ -708,7 +708,7 @@ void C4ViewportWindow::HandleMessage (XEvent & e)
|
|||
switch (e.xbutton.button)
|
||||
{
|
||||
case Button1:
|
||||
if (timeGetTime() - last_left_click < 400)
|
||||
if (GetTime() - last_left_click < 400)
|
||||
{
|
||||
C4GUI::MouseMove(C4MC_Button_LeftDouble,
|
||||
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
||||
|
@ -718,7 +718,7 @@ void C4ViewportWindow::HandleMessage (XEvent & e)
|
|||
{
|
||||
C4GUI::MouseMove(C4MC_Button_LeftDown,
|
||||
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
||||
last_left_click = timeGetTime();
|
||||
last_left_click = GetTime();
|
||||
}
|
||||
break;
|
||||
case Button2:
|
||||
|
@ -726,7 +726,7 @@ void C4ViewportWindow::HandleMessage (XEvent & e)
|
|||
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
||||
break;
|
||||
case Button3:
|
||||
if (timeGetTime() - last_right_click < 400)
|
||||
if (GetTime() - last_right_click < 400)
|
||||
{
|
||||
C4GUI::MouseMove(C4MC_Button_RightDouble,
|
||||
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
||||
|
@ -736,7 +736,7 @@ void C4ViewportWindow::HandleMessage (XEvent & e)
|
|||
{
|
||||
C4GUI::MouseMove(C4MC_Button_RightDown,
|
||||
e.xbutton.x, e.xbutton.y, e.xbutton.state, cvp);
|
||||
last_right_click = timeGetTime();
|
||||
last_right_click = GetTime();
|
||||
}
|
||||
break;
|
||||
case Button4:
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* OpenClonk, http://www.openclonk.org
|
||||
*
|
||||
* Copyright (c) 2005, 2011 Günther Brammer
|
||||
* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
|
||||
*
|
||||
* Portions might be copyrighted by other authors who have contributed
|
||||
* to OpenClonk.
|
||||
*
|
||||
* Permission to use, copy, modify, and/or distribute this software for any
|
||||
* purpose with or without fee is hereby granted, provided that the above
|
||||
* copyright notice and this permission notice appear in all copies.
|
||||
* See isc_license.txt for full license and disclaimer.
|
||||
*
|
||||
* "Clonk" is a registered trademark of Matthes Bender.
|
||||
* See clonk_trademark_license.txt for full license.
|
||||
*/
|
||||
|
||||
#include "C4Include.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
||||
#include <C4windowswrapper.h>
|
||||
#include <mmsystem.h>
|
||||
|
||||
unsigned int GetTime()
|
||||
{
|
||||
return timeGetTime();
|
||||
}
|
||||
|
||||
#else
|
||||
|
||||
#include <sys/time.h>
|
||||
|
||||
unsigned int GetTime()
|
||||
{
|
||||
static time_t sec_offset;
|
||||
timeval tv;
|
||||
gettimeofday(&tv, 0);
|
||||
if (!sec_offset) sec_offset = tv.tv_sec;
|
||||
return (tv.tv_sec - sec_offset) * 1000 + tv.tv_usec / 1000;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
@ -60,7 +60,6 @@
|
|||
# define NOMINMAX
|
||||
# endif
|
||||
# include <windef.h>
|
||||
# include <mmsystem.h>
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
@ -189,8 +188,6 @@ typedef struct
|
|||
int32_t left; int32_t top; int32_t right; int32_t bottom;
|
||||
} RECT;
|
||||
|
||||
unsigned long timeGetTime(void);
|
||||
|
||||
#include <strings.h>
|
||||
inline int stricmp(const char *s1, const char *s2)
|
||||
{
|
||||
|
@ -226,4 +223,7 @@ bool IsGermanSystem();
|
|||
// open a weblink in an external browser
|
||||
bool OpenURL(const char* szURL);
|
||||
|
||||
// Get a monotonically increasing timestamp in milliseconds
|
||||
unsigned int GetTime();
|
||||
|
||||
#endif // INC_PLATFORMABSTRACTION
|
||||
|
|
|
@ -66,14 +66,14 @@ bool StdSchedulerProc::ExecuteUntil(int iTimeout)
|
|||
if (!Execute())
|
||||
return false;
|
||||
// Calculate endpoint
|
||||
unsigned int iStopTime = timeGetTime() + iTimeout;
|
||||
unsigned int iStopTime = GetTime() + iTimeout;
|
||||
for (;;)
|
||||
{
|
||||
// Call execute with given timeout
|
||||
if (!Execute(Max(iTimeout, 0)))
|
||||
return false;
|
||||
// Calculate timeout
|
||||
unsigned int iTime = timeGetTime();
|
||||
unsigned int iTime = GetTime();
|
||||
if (iTime >= iStopTime)
|
||||
break;
|
||||
iTimeout = int(iStopTime - iTime);
|
||||
|
@ -176,7 +176,7 @@ bool StdScheduler::ScheduleProcs(int iTimeout)
|
|||
if (!iProcCnt) return false;
|
||||
|
||||
// Get timeout
|
||||
int i; int iProcTick; int Now = timeGetTime();
|
||||
int i; int iProcTick; int Now = GetTime();
|
||||
for (i = 0; i < iProcCnt; i++)
|
||||
if ((iProcTick = ppProcs[i]->GetNextTick(Now)) >= 0)
|
||||
if (iTimeout == -1 || iTimeout + Now > iProcTick)
|
||||
|
@ -284,7 +284,7 @@ bool StdScheduler::ScheduleProcs(int iTimeout)
|
|||
if (fProcessTimeouts)
|
||||
{
|
||||
// Execute all processes with timeout
|
||||
Now = timeGetTime();
|
||||
Now = GetTime();
|
||||
for (i = 0; i < iProcCnt; i++)
|
||||
{
|
||||
iProcTick = ppProcs[i]->GetNextTick(Now);
|
||||
|
|
|
@ -97,12 +97,12 @@ private:
|
|||
public:
|
||||
void Set() { iLastTimer = 0; }
|
||||
void SetDelay(uint32_t inDelay) { iDelay = inDelay; }
|
||||
bool Check() { return timeGetTime() >= iLastTimer + iDelay; }
|
||||
bool Check() { return GetTime() >= iLastTimer + iDelay; }
|
||||
bool CheckAndReset()
|
||||
{
|
||||
if (!Check()) return false;
|
||||
// Compensate light drifting
|
||||
uint32_t iTime = timeGetTime();
|
||||
uint32_t iTime = GetTime();
|
||||
uint32_t iDrift = iTime - iLastTimer - iDelay; // >= 0 because of Check()
|
||||
iLastTimer = iTime - Min(iDrift, iDelay / 2);
|
||||
return true;
|
||||
|
|
|
@ -123,7 +123,7 @@ public:
|
|||
// StdSchedulerProc override
|
||||
virtual void GetFDs(std::vector<struct pollfd> & rfds)
|
||||
{
|
||||
if (query_time < 0) query(timeGetTime());
|
||||
if (query_time < 0) query(GetTime());
|
||||
rfds.insert(rfds.end(), fds.begin(), fds.end());
|
||||
}
|
||||
virtual int GetNextTick(int Now)
|
||||
|
|
|
@ -975,7 +975,7 @@ void C4AulExec::StartProfiling(C4AulScript *pProfiledScript)
|
|||
fProfiling = true;
|
||||
// resets profling times and starts recording the times
|
||||
this->pProfiledScript = pProfiledScript;
|
||||
time_t tNow = timeGetTime();
|
||||
time_t tNow = GetTime();
|
||||
tDirectExecStart = tNow; // in case profiling is started from DirectExec
|
||||
tDirectExecTotal = 0;
|
||||
pProfiledScript->ResetProfilerTimes();
|
||||
|
@ -1008,7 +1008,7 @@ void C4AulExec::PushContext(const C4AulScriptContext &rContext)
|
|||
pCurCtx->dump(Buf);
|
||||
}
|
||||
// Profiler: Safe time to measure difference afterwards
|
||||
if (fProfiling) pCurCtx->tTime = timeGetTime();
|
||||
if (fProfiling) pCurCtx->tTime = GetTime();
|
||||
}
|
||||
|
||||
void C4AulExec::PopContext()
|
||||
|
@ -1018,7 +1018,7 @@ void C4AulExec::PopContext()
|
|||
// Profiler adding up times
|
||||
if (fProfiling)
|
||||
{
|
||||
time_t dt = timeGetTime() - pCurCtx->tTime;
|
||||
time_t dt = GetTime() - pCurCtx->tTime;
|
||||
if (dt && pCurCtx->Func)
|
||||
pCurCtx->Func->tProfileTime += dt;
|
||||
}
|
||||
|
|
|
@ -51,8 +51,8 @@ public:
|
|||
void StartProfiling(C4AulScript *pScript); // resets profling times and starts recording the times
|
||||
void StopProfiling(); // stop the profiler and displays results
|
||||
void AbortProfiling() { fProfiling=false; }
|
||||
inline void StartDirectExec() { if (fProfiling) tDirectExecStart = timeGetTime(); }
|
||||
inline void StopDirectExec() { if (fProfiling) tDirectExecTotal += timeGetTime() - tDirectExecStart; }
|
||||
inline void StartDirectExec() { if (fProfiling) tDirectExecStart = GetTime(); }
|
||||
inline void StopDirectExec() { if (fProfiling) tDirectExecTotal += GetTime() - tDirectExecStart; }
|
||||
|
||||
int GetContextDepth() const { return pCurCtx - Contexts + 1; }
|
||||
C4AulScriptContext *GetContext(int iLevel) { return iLevel >= 0 && iLevel < GetContextDepth() ? Contexts + iLevel : NULL; }
|
||||
|
|
Loading…
Reference in New Issue