forked from Mirrors/openclonk
parent
fdc3a7ee93
commit
1a933780d4
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@ -22,6 +22,7 @@ set(OC_CLONK_SOURCES
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src/C4FullScreen.h
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src/C4Game.cpp
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src/C4Game.h
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src/C4Globals.cpp
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src/C4GraphicsSystem.cpp
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src/C4GraphicsSystem.h
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src/c4group/C4Components.h
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@ -615,6 +616,8 @@ endif()
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if(MSVC_VERSION)
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# Suppress warnings about "non-secure" functions
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS)
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# Disable warning C4244: 'conversion' conversion from 'type1' to 'type2', possible loss of data
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list(APPEND OC_CXX_FLAGS "/wd4244")
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endif()
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############################################################################
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@ -142,6 +142,7 @@ src/C4FullScreen.cpp \
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src/C4FullScreen.h \
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src/C4Game.cpp \
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src/C4Game.h \
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src/C4Globals.cpp \
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src/C4GraphicsSystem.cpp \
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src/C4GraphicsSystem.h \
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src/c4group/C4LangStringTable.cpp \
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@ -400,8 +401,6 @@ src/platform/C4Video.cpp \
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src/platform/C4Video.h \
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src/platform/C4VideoPlayback.cpp \
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src/platform/C4VideoPlayback.h \
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src/platform/Midi.cpp \
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src/platform/Midi.h \
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src/platform/OpenURL.cpp \
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src/platform/StdConfig.cpp \
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src/platform/StdConfig.h \
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@ -0,0 +1,35 @@
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/*
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* OpenClonk, http://www.openclonk.org
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*
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* Copyright (c) 2001-2009, RedWolf Design GmbH, http://www.clonk.de
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*
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* Portions might be copyrighted by other authors who have contributed
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* to OpenClonk.
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*
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* Permission to use, copy, modify, and/or distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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* See isc_license.txt for full license and disclaimer.
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*
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* "Clonk" is a registered trademark of Matthes Bender.
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* See clonk_trademark_license.txt for full license.
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*/
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/* Global interdependent objects */
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#include "C4Include.h"
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#include "C4Application.h"
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#include "C4Console.h"
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#include "C4FullScreen.h"
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#include "C4MouseControl.h"
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#include "C4GameObjects.h"
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#include "C4Game.h"
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#include "C4Network2.h"
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C4Application Application;
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C4Console Console;
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C4FullScreen FullScreen;
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C4MouseControl MouseControl;
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C4GameObjects Objects;
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C4Game Game;
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C4Network2 Network;
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@ -26,19 +26,11 @@
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#include <C4Include.h>
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#include <C4Application.h>
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#include <C4Console.h>
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#include <C4FullScreen.h>
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#include <C4Log.h>
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#include <C4Game.h>
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#include <C4Version.h>
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#include "C4Network2.h"
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C4Application Application;
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C4Console Console;
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C4FullScreen FullScreen;
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C4Game Game;
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C4Network2 Network;
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#include "MacUtility.h"
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#ifdef _WIN32
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@ -148,6 +140,7 @@ int main()
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#ifdef WITH_DEVELOPER_MODE
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# include "c4x.xpm"
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# include <gtk/gtkmain.h>
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# include <gtk/gtkwindow.h>
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#endif
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#ifdef HAVE_EXECINFO_H
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@ -24,6 +24,7 @@
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#include <map>
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#include <string>
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#include <stdexcept>
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class C4LangStringTable : public C4ComponentHost
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{
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@ -1002,5 +1002,3 @@ void C4GameObjects::SetOCF()
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if (cLnk->Obj->Status)
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cLnk->Obj->SetOCF();
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}
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C4GameObjects Objects;
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@ -35,7 +35,8 @@ class C4GameObjects : public C4NotifyingObjectList
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~C4GameObjects(); // destructor
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void Default();
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void Init(int32_t iWidth, int32_t iHeight);
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void Clear(bool fClearInactive = true); // clear objects
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void Clear(bool fClearInactive); // clear objects
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void Clear() { Clear(true); } // don't use default parameters so we get a correct vtbl entry
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public:
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C4LSectors Sectors; // section object lists
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@ -28,7 +28,7 @@
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class C4ID
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{
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uint32_t v;
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union { uint32_t v; char s[4]; };
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public:
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C4ID() {}
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C4ID(unsigned int i): v(i) {}
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@ -89,8 +89,8 @@ class C4ObjectList
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iterator begin();
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const iterator end();
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void Default();
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void Clear();
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virtual void Default();
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virtual void Clear();
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void Sort();
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void Enumerate();
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void Denumerate();
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@ -108,12 +108,12 @@ class C4ObjectList
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typedef int SortProc(C4Object *, C4Object *);
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bool Add(C4Object *nObj, SortType eSort, C4ObjectList *pLstSorted = NULL);
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virtual bool Add(C4Object *nObj, SortType eSort, C4ObjectList *pLstSorted = NULL);
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bool AddSortCustom(C4Object *nObj, SortProc &pSortProc);
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bool Remove(C4Object *pObj);
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virtual bool Remove(C4Object *pObj);
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bool AssignInfo();
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bool ValidateOwners();
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virtual bool AssignInfo();
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virtual bool ValidateOwners();
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StdStrBuf GetNameList(C4DefList &rDefs, DWORD dwCategory=C4D_All);
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bool IsClear() const;
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bool DenumerateRead();
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@ -134,8 +134,8 @@ class C4ObjectList
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C4ID GetListID(int32_t dwCategory, int Index);
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bool OrderObjectBefore(C4Object *pObj1, C4Object *pObj2); // order pObj1 before pObj2
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bool OrderObjectAfter(C4Object *pObj1, C4Object *pObj2); // order pObj1 after pObj2
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virtual bool OrderObjectBefore(C4Object *pObj1, C4Object *pObj2); // order pObj1 before pObj2
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virtual bool OrderObjectAfter(C4Object *pObj1, C4Object *pObj2); // order pObj1 after pObj2
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bool ShiftContents(C4Object *pNewFirst); // cycle list so pNewFirst is at front
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@ -1409,5 +1409,3 @@ void C4MouseControl::StartConstructionDrag(C4ID id)
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CreateDragImage(DragID);
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Selection.Clear();
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}
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C4MouseControl MouseControl;
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@ -67,8 +67,14 @@ C4PropList::C4PropList(C4PropList * prototype):
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C4PropList::~C4PropList()
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{
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assert(!FirstRef);
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while (FirstRef) FirstRef->Set0();
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while (FirstRef)
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{
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// Manually kill references so DelRef doesn't destroy us again
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FirstRef->Data = 0; FirstRef->Type = C4V_Any;
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C4Value *ref = FirstRef;
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FirstRef = FirstRef->NextRef;
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ref->NextRef = NULL;
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}
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::Objects.PropLists.Remove(this);
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assert(!::Objects.ObjectNumber(this));
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}
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