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66 Commits

Author SHA1 Message Date
Romain Naour f8136fcbc5 CMake: add C4GROUP_TOOL_ONLY
When cross-compiling c4group should be build for the host
machine before building OpenClonk for the target.

Without C4GROUP_TOOL_ONLY option, we have to build OpenClonk
for the host.

C4GROUP_TOOL_ONLY allow to build only c4group tool for the
host.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
---
With this patch I can build OpenClonk with Buildroot.
2018-04-12 23:20:21 +02:00
Romain Naour 54d2ce7e07 CMake: use FIND_PROGRAM
While cross-compiling, it is easier to find a binary
from the patch using FIND_PROGRAM instead of using
a cmake file.

Try to find c4group native tool with FIND_PROGRAM and
fallback to the cmake file if c4group is not found.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
2018-04-12 23:20:21 +02:00
Romain Naour 923d355c91 CMake: build libmisc and libc4script statically
As reported by [1], some distributions use shared libraries as
default preset in CMake.

Without explicitely linking statically libmisc and libc4script,
we have the following link issue:

[...]/host/bin/x86_64-linux-g++ --sysroot=[...]sysroot
-D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_FILE_OFFSET_BITS=64 -Os
-std=gnu++14 -Wall -Wextra -Wredundant-decls -Wendif-labels
-Wpointer-arith -Wcast-qual -Wcast-align -Wwrite-strings -Winit-self
-Wsign-promo -Wno-reorder -Wno-unused-parameter -Wnon-virtual-dtor
-Woverloaded-virtual  -DNDEBUG
-rdynamic CMakeFiles/c4group.dir/src/c4group/C4GroupMain.cpp.o
-o c4group
-Wl,-rpath,[...]/build/openclonk-7.0:
liblibmisc.so -lz -lpthread -lrt
liblibmisc.so : référence indéfinie vers « C4LangStringTable::Translate(std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const »
liblibmisc.so : référence indéfinie vers « C4LangStringTable::system_string_table »

[1] https://github.com/openclonk/openclonk/pull/26

While at it, build libopenclonk statically since libopenclonk is not
installed by the CMake build system.

Signed-off-by: Romain Naour <romain.naour@gmail.com>
2018-04-12 23:19:14 +02:00
Nicolas Hake c1ee1bdac7 Fix the most horrible merge I've done yet 2018-03-21 13:34:13 +01:00
Nicolas Hake c291488034 Merge branch 'blake2-no-sse2' into stable-8 2018-03-21 13:03:39 +01:00
Maikel de Vries 5c6fadfb26 warn about deprecated use of base respawn rule 2018-03-16 18:25:33 +01:00
Maikel de Vries 4dc3fe5928 fix king of the hill graphics in editor mode 2018-03-16 18:25:27 +01:00
Maikel de Vries 168277abdb moving brick: fix movement graph saving
Did not test all corner cases but this improves the situation for sure.
2018-03-15 15:41:25 +01:00
Maikel de Vries a7e1f59369 flame: option to make eternal for editor mode 2018-03-15 15:41:17 +01:00
Maikel de Vries 90ea896814 correctly update active fire effect when NoBurnDecay changes 2018-03-15 15:41:08 +01:00
Maikel de Vries 7c0ae67289 do not show compensator burning battery in editor creation list 2018-03-15 15:40:58 +01:00
Maikel de Vries 07b0f51742 remove duplicate cloud effect object
The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.
2018-03-15 15:40:46 +01:00
Maikel de Vries 0aba4f88fc make time object more editor friendly 2018-03-15 15:40:35 +01:00
Maikel de Vries a935a9d4ac fix meteor graphics 2018-03-15 15:40:27 +01:00
Maikel de Vries 97f87019b7 waterfall: implement editor interface 2018-03-15 15:40:17 +01:00
Maikel de Vries a85a3201d9 hide some more objects in editor creation list
The burned object may be creatable, but must then be moved such that the libraries parent folder remains invisble in the editor.
2018-03-15 15:40:04 +01:00
Maikel de Vries e0e570e9c9 fix DefCore Version entry for stone and wooden sign 2018-03-12 16:51:16 +01:00
Maikel de Vries 68d901b61c relaunch rule: fix scoreboard updating and scenario overloading 2018-03-12 15:05:50 +01:00
Maikel de Vries 2c4676d63c update version to 8.1 2018-03-05 17:47:43 +01:00
Armin Burgmeier d952012331 Install platforms/ folder in windows installer 2018-03-05 17:42:17 +01:00
Maikel de Vries 0f67b7bb70 treasure hunt: fix wrong dialogue translation of Dagobert to Scrooge 2018-03-05 17:37:08 +01:00
Maikel de Vries 2a59351edd add wooden sign object
Graphics made by Foaly.
2018-03-05 17:37:08 +01:00
Maikel de Vries 0c0c5df94d signpost and stone sign: clean up scripts and lessen code duplication 2018-03-05 17:37:08 +01:00
Maikel de Vries 84063e1917 c4script: some fixes for style guidelines and typos 2018-03-05 17:37:08 +01:00
Maikel de Vries b88e72c67a add stone sign object
Graphics made by Foaly.
2018-03-05 17:37:08 +01:00
Maikel de Vries 459b081033 fix guide post pictures and interaction icons 2018-03-05 17:37:08 +01:00
Maikel de Vries 44b377d637 prevent floor switch from making object stuck while moving 2018-03-05 17:37:08 +01:00
Maikel de Vries 2c43ac6bac item spawn: prevent pickung up two carry heavy objects 2018-03-05 17:37:08 +01:00
Maikel de Vries c2ac2bda42 item spawn: instantly pick carry heavy items 2018-03-05 17:37:07 +01:00
Nicolas Hake 0e45bb8ee9 Enable SSE2 for BLAKE2 library 2018-03-05 17:37:07 +01:00
Maikel de Vries 66f52a4097 keypad: save code hashed, so that they can't be read off in editor mode 2018-03-05 17:37:07 +01:00
Nicolas Hake 3e0ed99c83 Add BLAKE2 library and expose its a CS hash algorithm to script
The crypto "library" only consists of a single function at the
moment because that's all that users have asked for so far. It is
also highly experimental. We will make an attempt to keep the public
interface (i.e. the interface provided by Library_Crypto.c) stable,
but it might still change if necessary. The internal interface
(provided via the global _Crypto proplist) is not for public
consumption and will probably change at some point.
2018-03-05 17:37:07 +01:00
Nicolas Hake 49a1b5aaf7 Make cross-compiling work with GCC 6+
GCC6 doesn't like getting some of its default include search paths
passed with the -isystem flag, and the devs seem unlikely to change
whatever they did back to before they broke it. Work around CMake
not dealing with it well either by figuring out the paths at
configure time and telling CMake about them so it can avoid adding
them superfluously.
2018-03-05 17:37:07 +01:00
Maikel de Vries 0eeaf99266 fix dialogue image size for use as icon 2018-03-05 17:37:07 +01:00
Lukas Werling 03d05ff98f Add EvaluateOnAbort scenario flag for Tower of Despair
In Tower of Despair, the scenario saves per-room progress in the
player files. Players win individual rooms, but never the whole
scenario. Consequently, they currently have to give up to make sure
they don't lose their progress. This is not intuitive at all. With the
new flag enabled, players will be saved even if the scenario is aborted.
2018-03-05 17:37:07 +01:00
Maikel de Vries fabe8302eb add stalactites to hot ice as decoration (#1564) 2018-03-05 17:37:07 +01:00
Maikel de Vries 0f48bb2a86 stalactite: fix raindrop, allow placing in sky, fix stalagmite, clean up 2018-03-05 17:37:07 +01:00
Maikel de Vries 64c08e1510 add star icon 2018-03-05 17:37:07 +01:00
Lukas Werling 32df251d2e Fix editor keyboard input on FreeBSD (hopefully)
Assuming keyboard scancodes on FreeBSD are the same as on Linux.
2018-02-18 22:37:52 +01:00
Lukas Werling 2159895280 Fix IPv4 address serialization on FreeBSD (hopefully) 2018-02-18 22:37:52 +01:00
Lukas Werling 846ba60d46 Editor join: Serialize reference as INI
On FreeBSD, the binary serialization doesn't work for IPv4 addresses,
and we never serialize game references as binary anywhere else.
2018-02-18 22:37:52 +01:00
Lukas Werling e10d4b3bf5 Launch editor via argv[0] on Unix systems without /proc/self/exe (#1999) 2018-02-18 22:37:52 +01:00
Lukas Werling a091874546 Autodetect "/proc/self/exe"-equivalent on FreeBSD (#1999) 2018-02-18 22:37:52 +01:00
Lukas Werling cd1f540b1e Disable -Wformat-security in parts of C4AulCompiler (#1992, GH-64) 2018-02-18 22:37:52 +01:00
Kevin Zheng d57e0e08d2 Fix networking on FreeBSD (#1998) 2018-02-18 22:37:52 +01:00
Lukas Werling 1f20add428 Credits: Fix Kevin Zheng's name 2018-02-18 22:37:52 +01:00
Maikel de Vries 9af9e5d98f docs: removed obsolote Components entry and add IsEditor function 2018-02-15 13:04:22 +01:00
Maikel de Vries 39d55a6c3f floor switch: improve object detection and save switch mass 2018-02-15 13:04:12 +01:00
Lukas Werling ff44b26d4c Enable -Wformat-security for gcc and fix one warning (GH-64)
Fedora has -Werror=format-security enabled per default, so enabling and
fixing these warnings is a good idea.
2018-02-15 13:03:57 +01:00
Maikel de Vries 721d808df3 molten monarch: fix fire particles and fade out gravestones (#1560) 2018-02-15 13:02:05 +01:00
Maikel de Vries 22cd0d03d6 flammable library: burned object copies motion from inflamed object 2018-02-15 13:01:56 +01:00
Maikel de Vries c46b66002c fix some more structure vertices, also for asymmetric ones when flipped (#1979) 2018-02-15 13:01:42 +01:00
Lukas Werling 85d9c2c410 Set C4VERSIONEXTRA to FALSE 2018-02-04 16:39:08 +01:00
Lukas Werling 8f863d8905 Maze/Sandbox: Fix SprayCan include path 2018-02-04 16:37:47 +01:00
Lukas Werling 7a0c323099 Add KKenny to Credits for Miami Ice 2018-02-04 16:27:49 +01:00
Lukas Werling be31964c2e Fix Mac build error 2018-02-04 16:20:38 +01:00
Lukas Werling ce9245c55c Fix warnings in DirectExec crashing (#1990) 2018-02-04 12:35:33 +01:00
Maikel de Vries 92a7087bf7 sandbox: remove god mode objects on departure
This ensures that their too large graphics do not appear for the player, the only departure is when the clonk dies or is removed.
2018-02-04 12:35:32 +01:00
Maikel de Vries c7262aa317 sandbox: use spraycan and overload functionality 2018-02-04 12:35:32 +01:00
Maikel de Vries d3bc20f168 maze: fix warning for declaration of variables and move spray can to Decoration.ocd 2018-02-04 12:35:32 +01:00
Maikel de Vries 6ac777e705 remove strange pixel artefacts from signpost graphics 2018-02-04 12:35:32 +01:00
Maikel de Vries 6ec655cbce sandbox: add english translations and clean up scripts 2018-02-04 12:35:32 +01:00
Lukas Werling 7694ae5020 Fix Mortimer missing in Credits 2018-01-31 21:18:53 +01:00
Lukas Werling 78833d10ee Implement Credits.txt export from StartupAboutDlg
Pressing Ctrl+S while on the Credits screen will save everything to
Credits.txt in the current working directory. This is only meant for
developers modifying the credits; the shortcut isn't mentioned anywhere.
2018-01-31 21:09:30 +01:00
Lukas Werling 3b0b66909e Set C4VERSIONEXTRA to rc2 2018-01-31 17:54:19 +01:00
Lukas Werling 4262fd0c08 Remove folders from planet/ which aren't part of the release 2018-01-31 17:52:14 +01:00
1219 changed files with 6440 additions and 28858 deletions

28
.gitignore vendored
View File

@ -18,7 +18,7 @@ C4Version.h
Makefile
C4Include.h.gch
intermediate
/build*
build*
CMakeScripts
CMakeFiles
CMakeCache.txt
@ -35,15 +35,13 @@ tests/CTestTestfile.cmake
# Documentation
*.pyc
node_modules
/docs/online
/docs/chm
/docs/sdk-de
/docs/sdk/content.xml
/docs/*.mo
/docs/doku.pot
/docs/Functions.txt
/docs/lunr.js
docs/online
docs/chm
docs/sdk-de
docs/sdk/content.xml
docs/*.mo
docs/doku.pot
docs/Functions.txt
# Visual studio files
openclonk.opensdf
@ -84,16 +82,6 @@ openclonk.ilk
*.vcxproj
*.vcxproj.filters
/ipch
.vs/
c4group_autogen/
c4script_autogen/
libc4script_autogen/
libmisc_autogen/
libopenclonk_autogen/
netpuncher_autogen/
openclonk-server_autogen/
openclonk_autogen/
thirdparty/blake2/blake2_autogen/
# Temporary files created by Microsoft Visual Studio
*.ncb

View File

@ -2,7 +2,7 @@
language: cpp
dist: trusty
sudo: required # for Qt libraries. Additionally, the virtualization builds are more stable and have better single core performance.
sudo: required # not actually required, but the virtualization builds are more stable and have better single core performance. If in doubt, remove.
matrix:
include:
@ -11,7 +11,7 @@ matrix:
addons:
apt:
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-4.9', 'build-essential', 'cmake3', 'libfreetype6-dev', 'libgl1-mesa-dev', 'libglew-dev', 'libgtk-3-dev', 'libjpeg-dev', 'libpng-dev', 'libsdl2-dev', 'libupnp-dev', 'libxrandr-dev', 'x11proto-core-dev', 'zlib1g-dev', 'libalut0', 'libgtest-dev']
packages: ['g++-4.9', 'build-essential', 'cmake', 'libfreetype6-dev', 'libgl1-mesa-dev', 'libglew-dev', 'libgtk-3-dev', 'libjpeg-dev', 'libpng-dev', 'libsdl2-dev', 'libupnp-dev', 'libxrandr-dev', 'x11proto-core-dev', 'zlib1g-dev', 'libalut0', 'libgtest-dev']
env:
- CCOMPILER=gcc-4.9
- CXXCOMPILER=g++-4.9
@ -22,25 +22,21 @@ matrix:
compiler: gcc
addons:
apt:
sources:
- ubuntu-toolchain-r-test
- sourceline: ppa:beineri/opt-qt596-trusty
packages: ['g++-5', 'build-essential', 'cmake3', 'libpng-dev', 'libjpeg-dev', 'libfreetype6-dev', 'libglew-dev', 'libreadline-dev', 'libsdl2-dev', 'qt59base', 'libalut-dev', 'libvorbis-dev', 'libopenal-dev', 'libdw-dev', 'libgtest-dev', 'ninja-build']
sources: ['ubuntu-toolchain-r-test']
packages: ['g++-5', 'build-essential', 'cmake', 'libfreetype6-dev', 'libgl1-mesa-dev', 'libglew-dev', 'libgtk-3-dev', 'libjpeg-dev', 'libpng-dev', 'libsdl2-dev', 'libupnp-dev', 'libxrandr-dev', 'x11proto-core-dev', 'zlib1g-dev', 'libalut0', 'ninja-build', 'libgtest-dev']
env:
- CCOMPILER=gcc-5
- CXXCOMPILER=g++-5
- TYPE=RelWithDebInfo
- CXX_FLAGS="-fdiagnostics-color -I/usr/include/AL"
- TYPE=Debug
- CXX_FLAGS="-fdiagnostics-color"
- BSYS="Ninja#ninja -k30" PCH=on
- UPLOAD_SNAPSHOT=1
- CMAKE_FLAGS="-DCMAKE_INSTALL_PREFIX=/usr -DWITH_AUTOMATIC_UPDATE=ON -DWITH_APPDIR_INSTALLATION=ON"
- os: linux
compiler: clang
addons:
apt:
sources: ['ubuntu-toolchain-r-test', 'llvm-toolchain-precise-3.8']
packages: ['clang-3.8', 'build-essential', 'cmake3', 'libfreetype6-dev', 'libgl1-mesa-dev', 'libglew-dev', 'libgtk-3-dev', 'libjpeg-dev', 'libpng-dev', 'libsdl2-dev', 'libupnp-dev', 'libxrandr-dev', 'x11proto-core-dev', 'zlib1g-dev', 'libalut0', 'ninja-build', 'libc++-dev', 'libc++1', 'libgtest-dev']
packages: ['clang-3.8', 'build-essential', 'cmake', 'libfreetype6-dev', 'libgl1-mesa-dev', 'libglew-dev', 'libgtk-3-dev', 'libjpeg-dev', 'libpng-dev', 'libsdl2-dev', 'libupnp-dev', 'libxrandr-dev', 'x11proto-core-dev', 'zlib1g-dev', 'libalut0', 'ninja-build', 'libc++-dev', 'libc++1', 'libgtest-dev']
env:
- CCOMPILER=clang-3.8
- CXXCOMPILER=clang++-3.8
@ -51,12 +47,8 @@ matrix:
before_install:
- for t in test mock; do wget https://github.com/google/google$t/archive/release-1.7.0.tar.gz -Og$t.tgz && tar xvf g$t.tgz; done
install:
- '[ -e /opt/qt59/bin/qt59-env.sh ] && source /opt/qt59/bin/qt59-env.sh || echo building without Qt'
before_script:
- export CXX="$CXXCOMPILER" CC="$CCOMPILER"
- export C4REVISION_BRANCH="$TRAVIS_BRANCH"
- >
cmake
-G"${BSYS/\#*/}"
@ -65,20 +57,9 @@ before_script:
-DUSE_GCC_PCH=${PCH:-off}
-DGTEST_ROOT=$PWD/googletest-release-1.7.0
-DGMOCK_ROOT=$PWD/googlemock-release-1.7.0
$CMAKE_FLAGS
.
script:
- ${BSYS/*#/} all netpuncher tests aul_test
# TODO: Remove SKIP_IPV6_TEST once Travis generally adds ::1 as loopback address.
- SKIP_IPV6_TEST=1 ./tests/tests
- ./tests/tests
- ./tests/aul_test
after_success:
- >
[ "$UPLOAD_SNAPSHOT" = 1 ] &&
echo "Creating AppImage..." &&
tools/create_appimage.sh &&
echo "Uploading snapshot..." &&
tools/upload_snapshot.sh OpenClonk-x86_64.AppImage OpenClonk-x86_64.AppImage.zsync ||
echo "Snapshot creation has failed"

View File

@ -1,6 +1,6 @@
# OpenClonk, http://www.openclonk.org
#
# Copyright (c) 2009-2018, The OpenClonk Team and contributors
# Copyright (c) 2009-2016, The OpenClonk Team and contributors
#
# Distributed under the terms of the ISC license; see accompanying file
# "COPYING" for details.
@ -11,7 +11,7 @@
# To redistribute this file separately, substitute the full license texts
# for the above references.
cmake_minimum_required (VERSION 3.5.1)
cmake_minimum_required (VERSION 3.0.2)
# Don't allow people to build "Release" builds because there's no reason to do that.
# Use one of RelWithDebInfo or MinSizeRel instead.
@ -23,59 +23,30 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE RelWithDebInfo)
endif()
if(POLICY CMP0067)
cmake_policy(SET CMP0067 NEW)
else()
# Wrap try_compile such that it correctly passes the standard flags to the
# compiler on CMake versions below 3.8. Remove when you update the minimum
# required version to 3.8 or later.
macro(try_compile)
set(_tc_langs)
foreach(_tc_lang CXX C)
if(DEFINED CMAKE_${_tc_lang}_STANDARD)
list(APPEND _tc_langs ${_tc_lang})
endif()
endforeach()
foreach(_tc_lang ${_tc_langs})
if (${CMAKE_${_tc_lang}_EXTENSIONS})
set(_tc_ext EXTENSION)
else()
set(_tc_ext STANDARD)
endif()
set(_backup_${_tc_lang}_flags "${CMAKE_${_tc_lang}_FLAGS}")
set(CMAKE_${_tc_lang}_FLAGS "${CMAKE_${_tc_lang}_FLAGS} ${CMAKE_${_tc_lang}${CMAKE_${_tc_lang}_STANDARD}_${_tc_ext}_COMPILE_OPTION}")
endforeach()
_try_compile(${ARGN})
foreach(_tc_lang ${_tc_langs})
set(CMAKE_${_tc_lang}_FLAGS "${_backup_${_tc_lang}_flags}")
endforeach()
endmacro()
endif()
project (openclonk CXX C)
# CMP0054: Only interpret if() arguments as variables or keywords when unquoted
# (since CMake 3.1)
if(POLICY CMP0054)
cmake_policy(SET CMP0054 NEW)
endif()
set(CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake")
include(Version)
if(DEFINED CMAKE_ADDITIONAL_DEPS_PATH)
message(WARNING "CMAKE_ADDITIONAL_DEPS_PATH is deprecated and will be removed in a future version. Set CMAKE_PREFIX_PATH instead.")
set(CMAKE_PREFIX_PATH ${CMAKE_ADDITIONAL_DEPS_PATH})
endif()
set(CMAKE_ADDITIONAL_DEPS_PATH "${CMAKE_CURRENT_BINARY_DIR}/deps" CACHE PATH "Additional directory to search for libraries and headers")
list(APPEND CMAKE_PREFIX_PATH ${CMAKE_ADDITIONAL_DEPS_PATH})
############################################################################
# User selectable options
############################################################################
include(CMakeDependentOption)
option(PROJECT_FOLDERS "Put source files into subfolders in project file" ON)
option(DEPLOY_QT_LIBRARIES "Deploy Qt libraries to executable path" OFF)
CMAKE_DEPENDENT_OPTION(USE_COCOA "Use Apple Cocoa widgets." ON "APPLE" OFF)
CMAKE_DEPENDENT_OPTION(USE_WIN32_WINDOWS "Use Microsoft Desktop App User Interface widgets." ON "WIN32" OFF)
CMAKE_DEPENDENT_OPTION(USE_SDL_MAINLOOP "Use SDL to create windows etc. Qt editor." ON "NOT USE_COCOA AND NOT USE_WIN32_WINDOWS AND NOT HEADLESS_ONLY" OFF)
option(WITH_AUTOMATIC_UPDATE "Automatic updates are downloaded from the project website." OFF)
CMAKE_DEPENDENT_OPTION(WITH_APPDIR_INSTALLATION "Install into an AppDir" OFF "UNIX AND NOT APPLE AND WITH_AUTOMATIC_UPDATE" ON)
option(HEADLESS_ONLY "Only build headless parts. Somewhat reduces dependencies. (still needs libpng because that one's small and hard to remove.) Only tested with make/gcc/linux." OFF)
option(C4GROUP_TOOL_ONLY "Only build c4group binary." OFF)
@ -86,8 +57,13 @@ set_property(GLOBAL PROPERTY USE_FOLDERS ${PROJECT_FOLDERS})
############################################################################
include(CheckCXXCompilerFlag)
# Required for CMake >= 3.1.0 and Qt >= 5.7
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
CHECK_CXX_COMPILER_FLAG("-std=gnu++14" USE_GCC_STD_14)
if(USE_GCC_STD_14)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++14")
endif()
# Enable link-time code generation. We have to do this manually because while
# there is a INTERPROCEDURAL_OPTIMIZATION cmake flag, it's only implemented
@ -124,11 +100,9 @@ if(USE_GCC_STYLE_LTCG)
# Use GCC's ar and ranlib wrappers if necessary, because the plain ones
# don't understand lto objects without an explicit plugin parameter
# Note that versioned gcc executables need splitting: gcc-5 -> gcc-ar-5
if(CMAKE_C_COMPILER MATCHES "^(.*gcc)(-[0-9.])?$")
if(CMAKE_C_COMPILER MATCHES "gcc$")
set(LTCG_NEEDS_AR_WRAPPER 1)
set(LTCG_AR_WRAPPER_PREFIX "${CMAKE_MATCH_1}")
set(LTCG_AR_WRAPPER_SUFFIX "${CMAKE_MATCH_2}")
set(LTCG_AR_WRAPPER_PREFIX "${CMAKE_C_COMPILER}")
elseif(CMAKE_C_COMPILER MATCHES "cc$")
set(LTCG_NEEDS_AR_WRAPPER 1)
set(LTCG_AR_WRAPPER_PREFIX "gcc")
@ -137,12 +111,12 @@ if(USE_GCC_STYLE_LTCG)
endif()
if(LTCG_NEEDS_AR_WRAPPER)
find_program(AR_WRAPPER "${LTCG_AR_WRAPPER_PREFIX}-ar${LTCG_AR_WRAPPER_SUFFIX}")
find_program(AR_WRAPPER "${LTCG_AR_WRAPPER_PREFIX}-ar")
if (AR_WRAPPER)
message("Using ${AR_WRAPPER} instead of ${CMAKE_AR} to support lto objects.")
set(CMAKE_AR "${AR_WRAPPER}" CACHE FILEPATH "Path to an ar that supports lto objects." FORCE)
endif()
find_program(RANLIB_WRAPPER "${LTCG_AR_WRAPPER_PREFIX}-ranlib${LTCG_AR_WRAPPER_SUFFIX}")
find_program(RANLIB_WRAPPER "${LTCG_AR_WRAPPER_PREFIX}-ranlib")
if (RANLIB_WRAPPER)
message("Using ${RANLIB_WRAPPER} instead of ${CMAKE_RANLIB} to support lto objects.")
set(CMAKE_RANLIB "${RANLIB_WRAPPER}" CACHE FILEPATH "Path to a ranlib that supports lto objects." FORCE)
@ -168,7 +142,6 @@ if(MSVC)
# Enable LTCG for release builds
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /Ob2 /GL")
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS_MINSIZEREL} /Ob2 /GL")
add_linker_flags(optimized MODULES exe shared FLAGS "/INCREMENTAL:NO")
add_linker_flags(optimized MODULES exe shared static FLAGS "/LTCG:incremental")
# do not link the release CRT in debug builds
@ -194,6 +167,10 @@ if(WIN32 AND MINGW)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,--nxcompat -Wl,--dynamicbase")
endif()
if(UNIX)
add_definitions("-DOC_SYSTEM_DATA_DIR=\"${CMAKE_INSTALL_PREFIX}/share/games/openclonk\"")
endif()
if(APPLE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fobjc-arc -headerpad_max_install_names")
endif()
@ -230,9 +207,13 @@ check_cxx_symbol_exists(vasprintf stdio.h HAVE_VASPRINTF)
############################################################################
include(CheckIncludeFileCXX)
include(CheckIncludeFilesCXX)
CHECK_INCLUDE_FILE_CXX(direct.h HAVE_DIRECT_H)
CHECK_INCLUDE_FILE_CXX(io.h HAVE_IO_H)
CHECK_INCLUDE_FILE_CXX(locale.h HAVE_LOCALE_H)
CHECK_INCLUDE_FILE_CXX(share.h HAVE_SHARE_H)
CHECK_INCLUDE_FILE_CXX(signal.h HAVE_SIGNAL_H)
CHECK_INCLUDE_FILE_CXX(stdint.h HAVE_STDINT_H)
CHECK_INCLUDE_FILE_CXX(inttypes.h HAVE_INTTYPES_H)
CHECK_INCLUDE_FILE_CXX(sys/stat.h HAVE_SYS_STAT_H)
CHECK_INCLUDE_FILE_CXX(sys/types.h HAVE_SYS_TYPES_H)
CHECK_INCLUDE_FILE_CXX(unistd.h HAVE_UNISTD_H)
@ -385,9 +366,10 @@ if(NOT C4GROUP_TOOL_ONLY)
include_directories(SYSTEM ${SDL2_INCLUDE_DIRS})
# Qt5 for editor
find_package(Qt5 5.4 CONFIG COMPONENTS Core Widgets)
if(TARGET Qt5::Core)
SET(WITH_QT_EDITOR ON "Qt editor dialogues available")
find_path(Qt5DIR qt.pro PATHS ${CMAKE_ADDITIONAL_DEPS_PATH}/qt-5.5.0)
find_package(Qt5Widgets 5.4 PATHS ${Qt5DIR}/qtbase/lib/cmake/Qt5Widgets)
if(Qt5Widgets_FOUND)
SET(WITH_QT_EDITOR ${Qt5Widgets_FOUND} "Qt editor dialogues available")
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
# As moc files are generated in the binary dir, tell CMake
@ -1238,17 +1220,6 @@ if(NOT HEADLESS_ONLY AND NOT C4GROUP_TOOL_ONLY)
if(WITH_QT_EDITOR)
set_target_properties(openclonk PROPERTIES COMPILE_DEFINITIONS WITH_QT_EDITOR)
target_link_libraries(openclonk Qt5::Widgets)
# Deploy dependency libraries and platforms/ folder
if(DEPLOY_QT_LIBRARIES)
if(WIN32)
include(DeployQt)
windeployqt(openclonk)
elseif(APPLE)
include(DeployQt)
macdeployqt(nitroshare-client)
endif()
endif()
endif()
if(HAVE_BACKWARD)
@ -1270,7 +1241,9 @@ if(NOT C4GROUP_TOOL_ONLY)
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
${EXECINFO_LIBRARY}
${SDL2_LIBRARIES}
${READLINE_LIBRARIES}
${Audio_LIBRARIES}
${GETOPT_LIBRARIES}
${TinyXML_LIBRARIES}
${DBGHELP_LIBRARIES}
@ -1287,7 +1260,6 @@ if(NOT C4GROUP_TOOL_ONLY)
if(HAVE_BACKWARD)
target_link_libraries(openclonk-server Backward::Backward)
endif()
install(TARGETS openclonk-server DESTINATION bin)
endif()
if(GTK3_FOUND AND GTK3_gtksourceview_FOUND AND NOT HEADLESS_ONLY AND NOT C4GROUP_TOOL_ONLY)
@ -1458,17 +1430,28 @@ if(CMAKE_GENERATOR MATCHES "^Visual Studio 14 2015")
)
endif()
############################################################################
# Precompiled header support, gcc part (it needs the cxx flags)
############################################################################
if(CMAKE_COMPILER_IS_GNUCXX)
include(GccPchSupport)
option(USE_GCC_PCH "Use GCC precompiled headers" OFF)
endif()
if(USE_GCC_PCH)
add_precompiled_header(libmisc src/C4Include.h)
add_precompiled_header(libc4script src/C4Include.h)
add_precompiled_header(openclonk src/C4Include.h)
add_precompiled_header(openclonk-server src/C4Include.h)
endif()
############################################################################
# installation
############################################################################
# Don't allow installation for WITH_AUTOMATIC_UPDATE because otherwise
# the installed binary wouldn't find its game data in the system data path.
IF(WITH_AUTOMATIC_UPDATE)
if(WITH_APPDIR_INSTALLATION)
INSTALL(CODE "MESSAGE(\"WITH_APPDIR_INSTALLATION is enabled, installation will create an AppDir\")")
else()
INSTALL(CODE "MESSAGE(SEND_ERROR \"Installation is only supported for WITH_AUTOMATIC_UPDATE disabled\")")
endif()
INSTALL(CODE "MESSAGE(SEND_ERROR \"Installation is only supported for WITH_AUTOMATIC_UPDATE disabled\")")
ENDIF()
if(NOT C4GROUP_TOOL_ONLY)
@ -1581,7 +1564,6 @@ if(NOT C4GROUP_TOOL_ONLY)
MAIN_DEPENDENCY ${CMAKE_CURRENT_SOURCE_DIR}/planet/${group}
DEPENDS "${native_c4group}"
VERBATIM
USES_TERMINAL # Hack: prevent parallel execution (for ninja), c4group tends to fail otherwise
)
install(FILES ${CMAKE_CURRENT_BINARY_DIR}/${group} DESTINATION share/games/openclonk)
endif()
@ -1612,12 +1594,7 @@ if(NOT HEADLESS_ONLY AND NOT C4GROUP_TOOL_ONLY)
install(FILES ${CMAKE_CURRENT_SOURCE_DIR}/openclonk.appdata.xml DESTINATION share/appdata)
# Install binaries
if(WITH_APPDIR_INSTALLATION)
# AppDir expects binaries in /usr/bin
install(TARGETS openclonk DESTINATION bin)
else()
install(TARGETS openclonk DESTINATION games)
endif()
install(TARGETS openclonk DESTINATION games)
else()
install(TARGETS openclonk
BUNDLE DESTINATION .

View File

@ -29,7 +29,7 @@ Martin Strohmeier (K-Pone)
Tobias Zwick (Newton)
<Special Thanks to Contributors>
Contributors for OpenClonk 8.0: George Tokmaji (Fulgen), Martin Adam (Win), Merten Ehmig (pluto), Florian Graier (Nachtfalter), Philip Holzmann (Foaly), Dominik Bayerl (Kanibal), Linus Heckemann (sphalerite), Pyrit, Armin Schäfer, Tushar Maheshwari, jok, Tarte, Philip Kern (pkern), Arne Schauf (NativeException), Matthias Mailänder, marsmoon
Contributors for OpenClonk 8.0: George Tokmaji (Fulgen), Martin Adam (Win), Merten Ehmig (pluto), Florian Graier (Nachtfalter), Philip Holzmann (Foaly), Dominik Bayerl (Kanibal), Linus Heckemann (sphalerite), Pyrit, Thomas Wiest (KKenny), Armin Schäfer, Tushar Maheshwari, jok, Tarte, Philip Kern (pkern), Arne Schauf (NativeException), Matthias Mailänder, marsmoon
Previous contributors: Tim Blume, Sven-Hendrik Haase, Carl-Philip Hänsch (Carli), Jan Heberer, Benjamin Herr (Loriel), Lauri Niskanen (Ape), Johannes Nixdorf (mixi), Misty de Meo, Fabian Pietsch, Manuel Rieke (MrBeast), Felix Riese (Fungiform), Sebastian Rühl, Oliver Schneider (ker), Lorenz Schwittmann, Alexander Semeniuk (AlteredARMOR), Daniel Theuke (ST-DDT), Andriel, Apfelclonk, Asmageddon, Checkmaty, Clonkine, dylanstrategie, Faby, grgecko, Gurkenglas, hasufell, Koronis, mizipzor, Peewee, Russell, Stan, TomyLobo
Also thanks to our Linux package maintainers Benedict Etzel (B_E), Linus Heckemann (sphalerite), Philip Kern (pkern), Matthias Mailänder, Julian Ospald (hasufell), Kevin Zheng, and more
Finally, a big thanks to Matthes Bender and all those who contributed to previous Clonk titles for the passion they put into the game and for agreeing to make Clonk open source.

View File

@ -1,6 +1,6 @@
# OpenClonk, http://www.openclonk.org
#
# Copyright (c) 2009-2018, The OpenClonk Team and contributors
# Copyright (c) 2009-2015, The OpenClonk Team and contributors
#
# Distributed under the terms of the ISC license; see accompanying file
# "COPYING" for details.
@ -22,9 +22,9 @@ SET(C4PROJECT_URL "http://${C4PROJECT_DOMAIN}.${C4PROJECT_TLD}")
SET(C4ENGINENAME "OpenClonk")
SET(C4ENGINENICK "openclonk")
SET(C4XVER1 9)
SET(C4XVER2 0)
SET(C4XVER1 8)
SET(C4XVER2 1)
# Set this variable to any string for pre-release versions, like "alpha" or
# "rc1". Don't supply a value (FALSE) for release versions.
SET(C4VERSIONEXTRA "alpha")
SET(C4VERSIONEXTRA FALSE)

View File

@ -1,32 +0,0 @@
version: "{build}"
pull_requests:
do_not_increment_build_number: true
shallow_clone: true
cache: ..\openclonk-cache
image: Visual Studio 2017
configuration: RelWithDebInfo
platform:
- x64
install:
- ps: "& $env:APPVEYOR_BUILD_FOLDER\\tools\\ci\\appv-Install.ps1"
before_build:
- ps: "& $env:APPVEYOR_BUILD_FOLDER\\tools\\ci\\appv-BeforeBuild.ps1"
build:
project: ../openclonk-build/openclonk.sln
parallel: true
verbosity: minimal
# The after_build and test_script scripts need to be called in a real
# powershell instance because they call into the MSBuild API, which has issues
# finding its data files when called from AppVeyor's powershell host, because
# it attempts to read the application config instead of the registry to find
# them (starting with MSBuild 15, which ships with Visual Studio 2017).
after_build:
- cmd: powershell -NoLogo -NoProfile -ExecutionPolicy Unrestricted -Command "& $env:APPVEYOR_BUILD_FOLDER\\tools\\ci\\appv-AfterBuild.ps1"
test_script:
- cmd: powershell -NoLogo -NoProfile -ExecutionPolicy Unrestricted -Command "& $env:APPVEYOR_BUILD_FOLDER\\tools\\ci\\appv-Test.ps1"
deploy: off

View File

@ -1,89 +0,0 @@
# The MIT License (MIT)
#
# Copyright (c) 2018 Nathan Osman
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the Software without restriction, including without limitation the rights
# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
# copies of the Software, and to permit persons to whom the Software is
# furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in
# all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
find_package(Qt5Core REQUIRED)
# Retrieve the absolute path to qmake and then use that path to find
# the windeployqt and macdeployqt binaries
get_target_property(_qmake_executable Qt5::qmake IMPORTED_LOCATION)
get_filename_component(_qt_bin_dir "${_qmake_executable}" DIRECTORY)
find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${_qt_bin_dir}")
if(WIN32 AND NOT WINDEPLOYQT_EXECUTABLE)
message(FATAL_ERROR "windeployqt not found")
endif()
find_program(MACDEPLOYQT_EXECUTABLE macdeployqt HINTS "${_qt_bin_dir}")
if(APPLE AND NOT MACDEPLOYQT_EXECUTABLE)
message(FATAL_ERROR "macdeployqt not found")
endif()
# Add commands that copy the required Qt files to the same directory as the
# target after being built as well as including them in final installation
function(windeployqt target)
# Run windeployqt immediately after build
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E
env PATH="${_qt_bin_dir}" "${WINDEPLOYQT_EXECUTABLE}"
--verbose 0
--no-compiler-runtime
--no-angle
--release-with-debug-info
--no-translations
\"$<TARGET_FILE:${target}>\"
COMMENT "Deploying Qt..."
)
# windeployqt doesn't work correctly with the system runtime libraries,
# so we fall back to one of CMake's own modules for copying them over
# Doing this with MSVC 2015 requires CMake 3.6+
if((MSVC_VERSION VERSION_EQUAL 1900 OR MSVC_VERSION VERSION_GREATER 1900)
AND CMAKE_VERSION VERSION_LESS "3.6")
message(WARNING "Deploying with MSVC 2015+ requires CMake 3.6+")
endif()
set(CMAKE_INSTALL_UCRT_LIBRARIES TRUE)
include(InstallRequiredSystemLibraries)
foreach(lib ${CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS})
get_filename_component(filename "${lib}" NAME)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E
copy_if_different "${lib}" \"$<TARGET_FILE_DIR:${target}>\"
COMMENT "Copying ${filename}..."
)
endforeach()
endfunction()
# Add commands that copy the required Qt files to the application bundle
# represented by the target.
function(macdeployqt target)
add_custom_command(TARGET ${target} POST_BUILD
COMMAND "${MACDEPLOYQT_EXECUTABLE}"
\"$<TARGET_FILE_DIR:${target}>/../..\"
-always-overwrite
COMMENT "Deploying Qt..."
)
endfunction()
mark_as_advanced(WINDEPLOYQT_EXECUTABLE MACDEPLOYQT_EXECUTABLE)

View File

@ -0,0 +1,72 @@
#Copied from http://www.mail-archive.com/cmake@cmake.org/msg04394.html which copied it from the rosengarden project
#see also: http://gcc.gnu.org/onlinedocs/gcc-4.0.4/gcc/Precompiled-Headers.html
MACRO(ADD_PRECOMPILED_HEADER _targetName _input)
# Prepare environment
GET_FILENAME_COMPONENT(_name ${_input} NAME)
SET(_pchdir "${CMAKE_CURRENT_BINARY_DIR}/CMakeFiles/${_targetName}_pch.dir")
MAKE_DIRECTORY(${_pchdir})
SET(_source "${CMAKE_CURRENT_SOURCE_DIR}/${_input}")
SET(_includeput "${_pchdir}/${_name}")
SET(_output "${_includeput}.gch")
# Assemble the compiler command with which future stuff will be built
STRING(TOUPPER "CMAKE_CXX_FLAGS_${CMAKE_BUILD_TYPE}" _flags_var_name) # Don't worry: CMake won't use any of the R/D/RWDI/MSR vars if the build type is not defined
if(CMAKE_CXX_COMPILER_ARG1) # please, know what you're doing if you rely on this...
STRING(STRIP ${CMAKE_CXX_COMPILER_ARG1} _ccache_tweak)
SET(_ccache_tweak "\"${_ccache_tweak}\"")
endif()
SET(_compiler_FLAGS ${_ccache_tweak} ${CMAKE_CXX_FLAGS} ${${_flags_var_name}})
if(CMAKE_BUILD_TYPE)
if(${CMAKE_BUILD_TYPE} STREQUAL "Debug")
LIST(APPEND _compiler_FLAGS "-D_DEBUG")
endif()
endif()
GET_TARGET_PROPERTY(_compile_defines ${_targetName} COMPILE_DEFINITIONS)
if(_compile_defines)
FOREACH(item ${_compile_defines})
STRING(REPLACE "\"" "\\\"" item ${item})
LIST(APPEND _compiler_FLAGS "-D${item}")
ENDFOREACH(item)
endif()
GET_TARGET_PROPERTY(_compile_defines ${_targetName} COMPILE_DEFINITIONS_${CMAKE_BUILD_TYPE})
if(_compile_defines)
FOREACH(item ${_compile_defines})
STRING(REPLACE "\"" "\\\"" item ${item})
LIST(APPEND _compiler_FLAGS "$<$<NOT:$<STREQUAL:,${item}>>:-D${item}>")
ENDFOREACH(item)
endif()
GET_DIRECTORY_PROPERTY(_compile_defines COMPILE_DEFINITIONS)
if(_compile_defines)
FOREACH(item ${_compile_defines})
STRING(REPLACE "\"" "\\\"" item ${item})
LIST(APPEND _compiler_FLAGS "$<$<NOT:$<STREQUAL:,${item}>>:-D${item}>")
ENDFOREACH(item)
endif()
GET_DIRECTORY_PROPERTY(_compile_defines COMPILE_DEFINITIONS_${CMAKE_BUILD_TYPE})
if(_compile_defines)
FOREACH(item ${_compile_defines})
STRING(REPLACE "\"" "\\\"" item ${item})
LIST(APPEND _compiler_FLAGS "$<$<NOT:$<STREQUAL:,${item}>>:-D${item}>")
ENDFOREACH(item)
endif()
GET_DIRECTORY_PROPERTY(_directory_flags INCLUDE_DIRECTORIES)
FOREACH(item ${_directory_flags})
LIST(APPEND _compiler_FLAGS "-I\"${item}\"")
ENDFOREACH(item)
SEPARATE_ARGUMENTS(_compiler_FLAGS)
list(REMOVE_DUPLICATES _compiler_FLAGS)
# Add a target with the pch
ADD_CUSTOM_COMMAND(
OUTPUT ${_output}
COMMAND "${CMAKE_CXX_COMPILER}"
${_compiler_FLAGS} -x c++-header -o ${_output} ${_source}
IMPLICIT_DEPENDS CXX ${_source}
)
FILE(WRITE "${_pchdir}/${_name}" "#ifdef __cplusplus\n#warning Precompiled header not used. Turn off or fix!\n#endif") # This file is added so the cc-units don't stumble over not being able to include the file
ADD_CUSTOM_TARGET(${_targetName}_pch DEPENDS ${_output})
ADD_DEPENDENCIES(${_targetName} ${_targetName}_pch)
SET_TARGET_PROPERTIES(${_targetName} PROPERTIES COMPILE_FLAGS "-include ${_includeput}")
ENDMACRO(ADD_PRECOMPILED_HEADER)

View File

@ -42,19 +42,6 @@ function(git_get_changeset_id VAR)
OUTPUT_VARIABLE GIT_TIMESTAMP
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(DEFINED ENV{C4REVISION_BRANCH})
set(GIT_BRANCH "$ENV{C4REVISION_BRANCH}")
else()
execute_process(WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND "${GIT_EXECUTABLE}" "symbolic-ref" "--short" "HEAD"
RESULT_VARIABLE GIT_RESULT
OUTPUT_VARIABLE GIT_BRANCH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if(NOT GIT_RESULT EQUAL 0)
set(GIT_BRANCH "unknown")
endif()
endif()
endif()
endif()
if (NOT C4REVISION)
@ -77,7 +64,6 @@ function(git_get_changeset_id VAR)
REGEX "date: .+"
)
string(SUBSTRING "${C4REVISION_TS}" 6 -1 GIT_TIMESTAMP)
set(GIT_BRANCH "unknown")
endif()
if(WORKDIR_DIRTY)
set(WORKDIR_DIRTY 1)
@ -85,5 +71,4 @@ function(git_get_changeset_id VAR)
set(${VAR} "${C4REVISION}" PARENT_SCOPE)
set(${VAR}_DIRTY ${WORKDIR_DIRTY} PARENT_SCOPE)
set(${VAR}_TS "${GIT_TIMESTAMP}" PARENT_SCOPE)
set(${VAR}_BRANCH "${GIT_BRANCH}" PARENT_SCOPE)
endfunction()

View File

@ -5,12 +5,18 @@
/* Use backward-cpp to print stack traces on crash */
#cmakedefine HAVE_BACKWARD 1
/* Define to 1 if you have the <direct.h> header file. */
#cmakedefine HAVE_DIRECT_H 1
/* The backtrace function is declared in execinfo.h and works */
#cmakedefine HAVE_EXECINFO_H 1
/* Define to 1 if you have the <history.h> header file. */
#cmakedefine HAVE_HISTORY_H 1
/* Define to 1 if you have the <inttypes.h> header file. */
#cmakedefine HAVE_INTTYPES_H 1
/* Define to 1 if you have the <io.h> header file. */
#cmakedefine HAVE_IO_H 1
@ -20,6 +26,9 @@
/* Define to 1 if you have the <locale.h> header file. */
#cmakedefine HAVE_LOCALE_H 1
/* Define to 1 if your stdlib has std::make_unique */
#cmakedefine HAVE_MAKE_UNIQUE 1
/* Define to 1 if you have the <poll.h> header file. */
#cmakedefine HAVE_POLL_H 1
@ -35,6 +44,9 @@
/* Define to 1 if you have the <signal.h> header file. */
#cmakedefine HAVE_SIGNAL_H 1
/* Define to 1 if you have the <stdint.h> header file. */
#cmakedefine HAVE_STDINT_H 1
/* Define to 1 if you have the <sys/eventfd.h> header file. */
#cmakedefine HAVE_SYS_EVENTFD_H 1
@ -59,6 +71,9 @@
/* Define to 1 if you have the <unistd.h> header file. */
#cmakedefine HAVE_UNISTD_H 1
/* Define to 1 if your compiler supports variadic templates */
#cmakedefine HAVE_VARIADIC_TEMPLATES 1
/* Define to 1 if you have the `vasprintf' function. */
#cmakedefine HAVE_VASPRINTF 1
@ -90,13 +105,12 @@
/* Enable automatic update system */
#cmakedefine WITH_AUTOMATIC_UPDATE 1
#cmakedefine WITH_APPDIR_INSTALLATION 1
/* Select an audio provider */
#define AUDIO_TK AUDIO_TK_${Audio_TK_UPPER}
#else
#define AUDIO_TK AUDIO_TK_NONE
#endif // USE_CONSOLE
#endif
#define AUDIO_TK_NONE 0
#define AUDIO_TK_OPENAL 1
@ -105,12 +119,5 @@
/* Include OpenAL extensions (alext.h) for sound modifiers */
#cmakedefine HAVE_ALEXT 1
/* Path to data directory */
#ifdef WITH_APPDIR_INSTALLATION
#define OC_SYSTEM_DATA_DIR "../share/games/openclonk"
#else
#define OC_SYSTEM_DATA_DIR "${CMAKE_INSTALL_PREFIX}/share/games/openclonk"
#endif
/* Path to /proc/self/exe (Linux) or equivalent */
#cmakedefine PROC_SELF_EXE "${PROC_SELF_EXE}"

View File

@ -19,7 +19,6 @@ HHC = hhc.exe
MKDIR_P = mkdir -p
CP = cp
CP_R = cp -r
NODE = node
stylesheet = clonk.xsl
@ -30,10 +29,9 @@ sdk-dirs := $(shell find sdk -name '.*' -prune -o -type d -print)
# find all *.xml files recursively in sdk/
xmlfiles := $(sort $(shell find sdk -name '.*' -prune -o -name 'content.xml' -prune -o -name \*.xml -print))
xmlfiles-de := $(subst sdk, sdk-de, $(xmlfiles))
# misc
extra-files := $(sort $(wildcard *.css *.js images/*.*) lunr.js)
extra-files := $(sort $(wildcard *.css *.php *.js images/*.*))
extra-files-chm := $(sort $(wildcard *.css *.js images/*.*))
# Targets:
@ -48,16 +46,15 @@ sdk-de-dirs := $(subst sdk, sdk-de, $(sdk-dirs))
online-dirs := $(foreach lang, en de, $(addprefix online/$(lang)/, $(sdk-dirs) images))
online-sdk-files := $(foreach lang, en de, $(addprefix online/$(lang)/, $(htmlfiles) sdk/content.html))
online-extra-files := $(foreach lang, en de, $(addprefix online/$(lang)/, $(extra-files)))
online-index-files := $(foreach lang, en de, $(addprefix online/$(lang)/, index.json))
# For Entwickler.chm
chm-dirs := $(foreach lang, en de, $(addprefix chm/$(lang)/, . $(sdk-dirs) images))
.PHONY: all online-en chm install check clean
all: $(sdk-de-dirs) $(online-dirs) $(online-sdk-files) $(online-extra-files) $(online-index-files)
all: $(sdk-de-dirs) $(online-dirs) $(online-sdk-files) $(online-extra-files)
online-en: $(addprefix online/en/, $(sdk-dirs) images $(htmlfiles) sdk/content.html $(extra-files) index.json)
online-en: $(addprefix online/en/, $(sdk-dirs) images $(htmlfiles) sdk/content.html $(extra-files))
chm: $(sdk-de-dirs) $(chm-dirs) chm/en/Developer.chm chm/de/Entwickler.chm
@ -72,36 +69,23 @@ clean:
rm -f *.mo Entwickler.chm Developer.chm doku.pot sdk/content.xml
rm -rf online sdk-de chm
sdk/content.xml: sdk/content.xml.in $(xmlfiles) tools/build_contents.py tools/experimental.py
sdk/content.xml: sdk/content.xml.in $(xmlfiles) build_contents.py experimental.py
@echo generate $@
@python2 tools/build_contents.py $(xmlfiles)
@python2 build_contents.py $(xmlfiles)
# Node dependencies for index.
node_modules/.make: package.json
npm install
@touch $@
lunr.js: node_modules/.make
$(CP) node_modules/lunr/lunr.js $@
online/en/index.json: node_modules/.make $(xmlfiles) tools/build_index.js
@$(NODE) tools/build_index.js $@ $(xmlfiles)
online/de/index.json: node_modules/.make $(xmlfiles-de) tools/build_index.js
@$(NODE) tools/build_index.js $@ $(xmlfiles-de)
chm/en/Output.hhp: $(xmlfiles) chm/en/. tools/build_hhp.py Template.hhp
chm/en/Output.hhp: $(xmlfiles) chm/en/. build_hhp.py Template.hhp
@echo generate $@
@python2 tools/build_hhp.py $@ Template.hhp $(xmlfiles)
chm/de/Output.hhp: $(xmlfiles) chm/de/. tools/build_hhp.py Template.de.hhp
@python2 build_hhp.py $@ Template.hhp $(xmlfiles)
chm/de/Output.hhp: $(xmlfiles) chm/de/. build_hhp.py Template.de.hhp
@echo generate $@
@python2 tools/build_hhp.py $@ Template.de.hhp $(xmlfiles)
@python2 build_hhp.py $@ Template.de.hhp $(xmlfiles)
$(sdk-de-dirs) $(online-dirs) $(chm-dirs):
mkdir -p $@
doku.pot: $(xmlfiles) extra-strings.xml sdk/content.xml.in tools/xml2po.py tools/clonk.py
doku.pot: $(xmlfiles) extra-strings.xml sdk/content.xml.in xml2po.py clonk.py
@echo extract strings to $@
@python2 tools/xml2po.py -e -m clonk -o $@ $(xmlfiles) extra-strings.xml sdk/content.xml.in
@python2 xml2po.py -e -m clonk -o $@ $(xmlfiles) extra-strings.xml sdk/content.xml.in
%.po: doku.pot
@echo update $@
@ -112,9 +96,9 @@ doku.pot: $(xmlfiles) extra-strings.xml sdk/content.xml.in tools/xml2po.py tools
@echo compile $@
@msgfmt --statistics -o $@ $<
sdk-de/%.xml: sdk/%.xml de.mo tools/xml2po.py tools/clonk.py
sdk-de/%.xml: sdk/%.xml de.mo xml2po.py clonk.py
@echo generate $@
@python2 tools/xml2po.py -e -m clonk -t de.mo -o $@ $<
@python2 xml2po.py -e -m clonk -t de.mo -o $@ $<
define run-xslt
@echo generate $@

View File

@ -35,12 +35,7 @@
</title>
</xsl:template>
<xsl:template match="script">
<xsl:copy>
<xsl:for-each select="@*">
<xsl:copy />
</xsl:for-each>
<xsl:apply-templates />
</xsl:copy>
<xsl:copy><xsl:apply-templates select="@*|node()" /></xsl:copy>
</xsl:template>
<xsl:template match="func|const" mode="head">
<xsl:apply-templates mode="head" />
@ -354,6 +349,16 @@
<caption><xsl:apply-templates select="@id|node()" /></caption>
</xsl:template>
<xsl:template match="search">
<xsl:if test="not($chm)">
<form action="../search.php" method="get">
<input name="search" type="text"></input>
<input type="submit" name="func" value="Search"></input>
<input type="submit" name="fulltext" value="Fulltext"></input>
</form>
</xsl:if>
</xsl:template>
<xsl:template match="table/bitmask">
<xsl:value-of select="." />:
<input id="input" onKeyUp="Calc();" name="input" type="text">

2093
docs/de.po

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +1,7 @@
@font-face{
font-family: Endeavour;
/*src: url('/Endeavour.eot');
src: local('Endeavour'),url('/Endeavour.ttf') format("truetype");*/
src: url('/Endeavour.eot');
src: local('Endeavour'),url('/Endeavour.ttf') format("truetype");
}
body {
@ -243,6 +243,10 @@ ul.nav a {
text-decoration: none;
}
ul.nav a:hover, ul.nav a:hover {
background: #333 url(images/stripe-wide.gif) left repeat-x;
}
ul.nav li.switchlang img {
margin: 0;
}

View File

@ -3,17 +3,17 @@ Unfortunately, xml documents can only have one root, so there needs to be a dumm
header is an appropiate html element, so it's arbitrarily chosen.
clonk.xsl also uses it to match the processing for it. -->
<header>
<style type="text/css">@import url("https://www.openclonk.org/header/header.css");</style>
<style type="text/css">@import url("http://www.openclonk.org/header/header.css");</style>
<div id="nav_header">
<div id="nav_doclangswitch">
<a href="https://docs.openclonk.org/en/sdk/" target="_top"><img src="https://forum.openclonk.org/flags/gb.png"/></a>
<a href="https://docs.openclonk.org/de/sdk/" target="_top"><img src="https://forum.openclonk.org/flags/de.png"/></a>
<a href="http://docs.openclonk.org/en/sdk/" target="_top"><img src="http://forum.openclonk.org/flags/gb.png"/></a>
<a href="http://docs.openclonk.org/de/sdk/" target="_top"><img src="http://forum.openclonk.org/flags/de.png"/></a>
</div>
<div id="nav_search">
<form action="https://www.openclonk.org/header/search.php" id="nav_searchform" method="get" target="_top"><div>
<form action="http://www.openclonk.org/header/search.php" id="nav_searchform" method="get" target="_top"><div>
<input id="nav_searchInput" name="s" type="text" value="search" onfocus="if(this.value == 'search') { this.value = ''; }" onblur="if(this.value == '') { this.value = 'search'; }"/> in the
<select value="docs" name="p">
<option value="blog">blog</option>
@ -29,21 +29,21 @@ clonk.xsl also uses it to match the processing for it. -->
</div>
<div id="nav_logo">
<a href="https://www.openclonk.org/" target="_top"><img src="https://www.openclonk.org/header/logo.png" width="450" height="94" alt="OpenClonk"/></a>
<a href="http://www.openclonk.org/" target="_top"><img src="http://www.openclonk.org/header/logo.png" width="450" height="94" alt="OpenClonk"/></a>
</div>
<div id="nav_navigation">
<div id="nav_links">
<ul>
<li><a href="https://www.openclonk.org/" target="_top">Home</a></li>
<li><a href="https://www.openclonk.org/download/" target="_top">Download</a></li>
<li><a href="https://blog.openclonk.org/" target="_top">Blog</a></li>
<li><a href="https://forum.openclonk.org/" target="_top">Forum</a></li>
<li><a href="https://league.openclonk.org/" target="_top">League</a></li>
<li><a href="https://wiki.openclonk.org/w/C4Script_Documentation" target="_top">Docs</a></li>
<li><a href="https://wiki.openclonk.org/w/Development" target="_top">Developers</a></li>
<li><a href="https://git.openclonk.org/openclonk.git" target="_top">Repository</a></li>
<li><a href="https://bugs.openclonk.org" target="_top">Bugs</a></li>
<li><a href="http://www.openclonk.org/" target="_top">Home</a></li>
<li><a href="http://www.openclonk.org/download/" target="_top">Download</a></li>
<li><a href="http://blog.openclonk.org/" target="_top">Blog</a></li>
<li><a href="http://forum.openclonk.org/" target="_top">Forum</a></li>
<li><a href="http://league.openclonk.org/" target="_top">League</a></li>
<li><a href="http://wiki.openclonk.org/w/C4Script_Documentation" target="_top">Docs</a></li>
<li><a href="http://wiki.openclonk.org/w/Development" target="_top">Developers</a></li>
<li><a href="http://git.openclonk.org/openclonk.git" target="_top">Repository</a></li>
<li><a href="http://bugs.openclonk.org" target="_top">Bugs</a></li>
</ul>
</div>
</div>

32
docs/package-lock.json generated
View File

@ -1,32 +0,0 @@
{
"name": "openclonk-docs",
"version": "1.0.0",
"lockfileVersion": 1,
"requires": true,
"dependencies": {
"lunr": {
"version": "2.1.6",
"resolved": "https://registry.npmjs.org/lunr/-/lunr-2.1.6.tgz",
"integrity": "sha512-ydJpB8CX8cZ/VE+KMaYaFcZ6+o2LruM6NG76VXdflYTgluvVemz1lW4anE+pyBbLvxJHZdvD1Jy/fOqdzAEJog=="
},
"sax": {
"version": "1.2.4",
"resolved": "https://registry.npmjs.org/sax/-/sax-1.2.4.tgz",
"integrity": "sha512-NqVDv9TpANUjFm0N8uM5GxL36UgKi9/atZw+x7YFnQ8ckwFGKrl4xX4yWtrey3UJm5nP1kUbnYgLopqWNSRhWw=="
},
"xml2js": {
"version": "0.4.19",
"resolved": "https://registry.npmjs.org/xml2js/-/xml2js-0.4.19.tgz",
"integrity": "sha512-esZnJZJOiJR9wWKMyuvSE1y6Dq5LCuJanqhxslH2bxM6duahNZ+HMpCLhBQGZkbX6xRf8x1Y2eJlgt2q3qo49Q==",
"requires": {
"sax": "1.2.4",
"xmlbuilder": "9.0.7"
}
},
"xmlbuilder": {
"version": "9.0.7",
"resolved": "https://registry.npmjs.org/xmlbuilder/-/xmlbuilder-9.0.7.tgz",
"integrity": "sha1-Ey7mPS7FVlxVfiD0wi35rKaGsQ0="
}
}
}

View File

@ -1,22 +0,0 @@
{
"name": "openclonk-docs",
"version": "1.0.0",
"description": "Developer documentation for OpenClonk",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git+https://github.com/openclonk/openclonk.git"
},
"author": "The OpenClonk Team",
"license": "ISC",
"bugs": {
"url": "https://github.com/openclonk/openclonk/issues"
},
"homepage": "https://github.com/openclonk/openclonk#readme",
"dependencies": {
"lunr": "^2.1.6",
"xml2js": "^0.4.19"
}
}

View File

@ -56,7 +56,7 @@
<dd>
<text>Searches for a network game on the specified address and joins it. No local scenario (*.ocs) should be specified. Implies --network.</text>
</dd>
<dt id="clonkp">[open]clonk://&lt;<em>Address</em>&gt;/</dt>
<dt id="clonkp">clonk://&lt;<em>Address</em>&gt;/</dt>
<dd>
<text>Same as --join if an address is specified. If "update" is specified as an address, this will cause the engine to perform an update check instead.</text>
</dd>

View File

@ -211,10 +211,6 @@
window.scrollTo(0, y0);
}
})();
// Collapse the index.
document.querySelector('.index > img').onclick();
]]>
</script>
<script src="../lunr.js"></script>
<script src="../search.js"></script>
</toc>

View File

@ -27,9 +27,9 @@
</dl>
<h id="RasterGraphics">Raster Graphics</h>
<dl>
<dt id="Graphicspng"><img height="16" src="../../images/icon_image.png" width="16"/>Graphics.png/Graphics.*.png</dt>
<dt id="Graphicspng"><img height="16" src="../../images/icon_image.png" width="16"/>Graphics.png</dt>
<dd>
<text>Graphics of the object. Base graphics, animation phases and a picture for display in menus are stored in a 32 bit picture with transparency channel (PNG format, 32 bit RGBA color, non interlaced). An optional zoom factor for high-resolution graphics can be provided in the '*'-portion of the name.</text>
<text>Graphics of the object. Base graphics, animation phases and a picture for display in menus are stored in a 32 bit picture with transparency channel (PNG format, 32 bit RGBA color, non interlaced).</text>
</dd>
<dt id="Overlaypng"><img height="16" src="../../images/icon_image.png" width="16"/>Overlay.png</dt>
<dd>
@ -39,7 +39,7 @@
<dd>
<text>An optional normal map for the object, where the red, green and blue components in the image correspond to the normal vectors to be used for the lighting of the object. If this file is not present, the normal vector at each pixel points straight into Z direction (outside of the screen).</text>
</dd>
<dt id="Graphicsex"><img height="16" src="../../images/icon_image.png" width="16"/>Graphics*.png/Overlay*.png (Graphics*.*.png/Overlay*.*.png)</dt>
<dt id="Graphicsex"><img height="16" src="../../images/icon_image.png" width="16"/>Graphics*.png/Overlay*.png</dt>
<dd>
<text>Objects can also contain alternative sets of graphics which can be selected ingame using the script command <funclink>SetGraphics</funclink>(). The name corresponds to the file name portion following "Graphics". The matching overlay is automatically selected. For more information see <funclink>SetGraphics</funclink>().</text>
</dd>

View File

@ -13,6 +13,8 @@
<h>Get started</h>
<text><emlink href="files.html">Game data</emlink> - Get an overview over the game data needed for the creation of custom game content.</text>
<text><emlink href="script/index.html">C4Script</emlink> - View the introduction to the script language C4Script.</text>
<h>Search the documentation</h>
<search/>
</part>
<author>Newton</author><date>2011-08</date>
</doc>

View File

@ -206,7 +206,7 @@
<row>
<col>OverlayType</col>
<col>Integer</col>
<col>Bit mask for texture calculation on this material. Bit 0 (1): exact (no zoom), bit 1 (2): no texture, bit 2 (4): extra large zoom</col>
<col>Bit mask for texture calculation on this material. Bit 0 (1): exact (no zoom), bit 1 (2): no texture, bit 2 (4): extra large zoom, bit 3 (8): calculate texture based on gray scale.</col>
</row>
<row>
<col>PXSGfx</col>

View File

@ -68,7 +68,7 @@
<row>
<col>MissionAccess</col>
<col>String</col>
<col>The scenario will only load if the player gained this password in another scenario. See script function <funclink>GainScenarioAccess</funclink>().</col>
<col>The scenario will only load if the player gained this password in another scenario. See script function <funclink>GainMissionAccess</funclink>().</col>
</row>
<row>
<col>Secret</col>

View File

@ -166,25 +166,6 @@ func f() {
<code>func f() {
&#9;var i;
&#9;var i;
}</code>
</part>
</col>
</row>
<row>
<col>variable_out_of_scope</col>
<col>
<text>
A variable has been used outside of the block it has been
declared in. This is accepted only for backwards compatibility
and may be removed in a future release.
</text>
<part>
<code>func f(a) {
&#9;i = 0;
&#9;if (a) {
&#9;&#9;var i = 1;
&#9;}
&#9;return i;
}</code>
</part>
</col>
@ -248,24 +229,6 @@ func g(a, ...) {
</part>
</col>
</row>
<row>
<col>suspicious_assignment</col>
<col>
<text>
An assignment was found where an expression was expected. While
an assignment returns its own value, usually a comparison was
intended instead.
</text>
<part>
<code>if (a = b + 1) { /* Do something */}</code>
</part>
<text>
If the assignment is intentional, make this more obvious by
extracting it to a separate statement, or explicitly handle the
boolean conversion by adding a comparison operator.
</text>
</col>
</row>
</table>
</part>

View File

@ -6,7 +6,7 @@
<func>
<title>Abs</title>
<category>Arithmetics</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>AbsX</title>
<category>Objects</category>
<subcat>Position</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>AbsY</title>
<category>Objects</category>
<subcat>Position</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>ActIdle</title>
<category>Objects</category>
<subcat>Activity</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>bool</rtype></syntax>
<desc>Checks whether an object is currently performing an activity.</desc>
<related>

View File

@ -7,7 +7,7 @@
<title>AddCommand</title>
<category>Objects</category>
<subcat>Commands</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>AddEffect</title>
<category>Effects</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<deprecated />
<syntax>
<rtype>proplist</rtype>

View File

@ -7,7 +7,7 @@
<title>AddMenuItem</title>
<category>Objects</category>
<subcat>Menu</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>AddMsgBoardCmd</title>
<category>Interface</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>AddVertex</title>
<category>Objects</category>
<subcat>Vertices</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Angle</title>
<category>Arithmetics</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_AbsX</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_AbsY</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_Action</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params />

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_Const</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_Dist</title>
<category>Animations</category>
<version>6.0 OC</version>
<version>5.6 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_Linear</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_R</title>
<category>Animations</category>
<version>3.0 OC</version>
<version>5.3 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_X</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_XDir</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_Y</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>Anim_YDir</title>
<category>Animations</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>array</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>AppendCommand</title>
<category>Objects</category>
<subcat>Commands</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>ArcCos</title>
<category>Arithmetics</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>ArcSin</title>
<category>Arithmetics</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>AttachMesh</title>
<category>Objects</category>
<subcat>Display</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>BlastFree</title>
<category>Landscape</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>BlastObjects</title>
<category>Objects</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -6,7 +6,7 @@
<func>
<title>BoundBy</title>
<category>Arithmetics</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>Bubble</title>
<category>Environment</category>
<subcat>Effects</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>Buy</title>
<category>Objects</category>
<subcat>Creation</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>object</rtype>
<params>

View File

@ -7,7 +7,7 @@
<title>C4D_All</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Object category: all categories.</desc>
<related>

View File

@ -7,7 +7,7 @@
<title>C4D_Background</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Object category: object is drawn behind the landscape. Useful for effects like clouds or celestial bodies.</desc>
<remark>This category does not work in the old 8 bit graphics system.</remark>

View File

@ -7,7 +7,7 @@
<title>C4D_Goal</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Object category: game goal.</desc>
<examples>

View File

@ -7,7 +7,7 @@
<title>C4D_Living</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Objects with this category are alive when created.</desc>
<examples>

View File

@ -7,7 +7,7 @@
<title>C4D_Object</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Object category: Item that can hit alive objects.</desc>
<examples>

View File

@ -7,7 +7,7 @@
<title>C4D_Parallax</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Object category: the object moves parallax with respect to the landscape. This means that the apparent object position changes depending on the scroll position of the viewport. This can be used to have objects apparently moving in the far background or to create status overlays.<br/>Parallax deviation from the normal location is specified in percent and stored in an array in the <emlink href="definition/properties.html#Parallaxity"><code>Parallaxity</code> property</emlink> of the object (<code>Parallaxity[0]</code> for horizontal, <code>Parallaxity[1]</code> for vertical deviation). This means for normal location these two values should be 100. A value of 0 will lock the object to the viewport. For parallax background object use values between 0 and 100. Object positions can also be negative values. Those objects will then be aligned with the right or bottom edge of the screen respectively.</desc>
<examples>

View File

@ -7,7 +7,7 @@
<title>C4D_Rule</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Object category: rule object.</desc>
<examples>

View File

@ -7,7 +7,7 @@
<title>C4D_StaticBack</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Objects with this category do not move. This is useful for all kinds of stuff, like making sure rule objects don't fall out of the landscape.</desc>
<related>

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@ -7,7 +7,7 @@
<title>C4D_Structure</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Unused Object category.</desc>
<related>

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@ -7,7 +7,7 @@
<title>C4D_Vehicle</title>
<category>Objects</category>
<subcat>Category</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int </rtype></syntax>
<desc>Unused Object category.</desc>
<related>

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@ -6,7 +6,7 @@
<const>
<title>C4V_Array</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: array.</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_Bool</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: boolean value (<code>true</code> or <code>false</code>).</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_C4Object</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: object pointer.</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_Def</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: Definition. Definitions are a special type of proplist, and this data type is used for distinguishing definitions from proplists.</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_Int</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: integer.</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_Nil</title>
<category>Variables</category>
<version>2.0 OC</version>
<version>5.2 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: nil.</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_PropList</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: Proplist.</desc>
<examples>

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@ -6,7 +6,7 @@
<const>
<title>C4V_String</title>
<category>Variables</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Data type: string.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_Down</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: down. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_DownLeft</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: diagonally down and to the left. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_DownRight</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: diagonally down and to the right. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_Left</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: left. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_None</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: keep current motion. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_Right</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: right. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_Stop</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: stop, hence end current motion. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_Up</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: up. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_UpLeft</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: diagonally up and to the left. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>COMD_UpRight</title>
<category>Objects</category>
<subcat>Movement</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Movement direction: diagonally up and to the right. For more information see <funclink>SetComDir</funclink>.</desc>
<examples>

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@ -7,7 +7,7 @@
<title>Call</title>
<category>Script</category>
<subcat>Function call</subcat>
<version>1.0 OC<extversion>4.0 OC</extversion></version>
<version>5.1 OC<extversion>5.4 OC</extversion></version>
<syntax>
<rtype>any</rtype>
<params>

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@ -6,7 +6,7 @@
<func>
<title>CanConcatPictureWith</title>
<category>Objects</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

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@ -7,7 +7,7 @@
<title>CanInsertMaterial</title>
<category>Landscape</category>
<subcat>Material</subcat>
<version>4.0 OC</version>
<version>5.4 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

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@ -7,7 +7,7 @@
<title>CastObjects</title>
<category>Objects</category>
<subcat>Creation</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

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@ -6,7 +6,7 @@
<func>
<title>CastPXS</title>
<category>Landscape</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

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@ -7,7 +7,7 @@
<title>ChangeDef</title>
<category>Objects</category>
<subcat>Status</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

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@ -7,7 +7,7 @@
<title>CheckConstructionSite</title>
<category>Objects</category>
<subcat>Creation</subcat>
<version>2.0 OC</version>
<version>5.2 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

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@ -6,7 +6,7 @@
<func>
<title>CheckEffect</title>
<category>Effects</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>int</rtype>
<params>

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@ -7,7 +7,7 @@
<title>CheckVisibility</title>
<category>Objects</category>
<subcat>Visibility</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

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@ -6,7 +6,7 @@
<func>
<title>ClearFreeRect</title>
<category>Landscape</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>void</rtype>
<params>

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@ -7,7 +7,7 @@
<title>ClearMenuItems</title>
<category>Objects</category>
<subcat>Menu</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>int</rtype></syntax>
<desc>Removes all entries from a menu.</desc>
<examples>

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@ -6,7 +6,7 @@
<func>
<title>ClearParticles</title>
<category>Particles</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
</syntax>

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@ -6,7 +6,7 @@
<func>
<title>ClearScheduleCall</title>
<category>Script</category>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax>
<rtype>bool</rtype>
<params>

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@ -7,7 +7,7 @@
<title>CloseMenu</title>
<category>Objects</category>
<subcat>Menu</subcat>
<version>1.0 OC</version>
<version>5.1 OC</version>
<syntax><rtype>bool</rtype></syntax>
<desc>Closes the menu of the calling object.</desc>
<examples>

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