molten monarch: fix fire particles and fade out gravestones (#1560)

stable-8
Maikel de Vries 2018-02-05 15:04:46 +01:00
parent 22cd0d03d6
commit 721d808df3
1 changed files with 2 additions and 2 deletions

View File

@ -17,7 +17,7 @@ protected func Initialize()
// Objects fade after 7 seconds.
CreateObject(Rule_ObjectFade)->DoFadeTime(7 * 36);
CreateObject(Rule_KillLogs);
CreateObject(Rule_Gravestones);
CreateObject(Rule_Gravestones)->SetFadeOut(3 * 36);
GetRelaunchRule()->SetLastWeaponUse(false);
//make lava collapse
@ -101,7 +101,7 @@ global func FxDeathByFireTimer(object target, effect fx, int timer)
}
}
CreateParticle("Fire", PV_Random(55, 90), PV_Random(0, 40), PV_Random(-1, 1), PV_Random(0, 20), PV_Random(10, 40), fx.particles, 20);
CreateParticle("Fire", PV_Random(55, 95), PV_Random(0, 40), PV_Random(-1, 1), PV_Random(0, 20), PV_Random(10, 40), fx.particles, 20);
}
global func FxLavaBrickResetTimer(object target, effect, int timer)