forked from Mirrors/openclonk
remove duplicate cloud effect object
The particle had the same graphics as the real Cloud object and the script does not seem to have any uses. Also unused for more than 4 years.stable-8
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0aba4f88fc
commit
07b0f51742
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[Particle]
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Name=Cloud
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Face=0,0,512,350,-256,-175
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[DefCore]
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id=CloudEffect
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Version=8,0
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Category=C4D_None | C4D_Parallax
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Width=10
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Height=10
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Offset=-5,-5
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/*--- Cloud effect ---*/
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func Initialize()
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{
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SetAction("Fly");
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SetComDir(COMD_None);
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}
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func Show(int clr, int layer, int size,bool diffuse)
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{
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// where on the z-axis?
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// FIXME
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this["Parallaxity"] = [layer,layer];
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if(layer < 100) SetCategory(GetCategory()|C4D_Background);
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else SetCategory(GetCategory()|C4D_Foreground);
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if(!size) size = 360;
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var clrmod = clr;
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var count = 5;
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var particles =
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{
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Prototype = Particles_Cloud(),
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Alpha = (clr >> 24) & 0xff,
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R = (clr >> 16) & 0xff,
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G = (clr >> 8) & 0xff,
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B = clr & 0xff,
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Size = PV_Random(size - 20, size + 20)
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};
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// Create some clouds
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for(var i=0; i<count; ++i)
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{
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var x, y;
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var radius = RandomX(size/10);
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var angle = Random(360);
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x = Sin(angle,+radius);
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y = Cos(angle,-radius/3);
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CreateParticle("Cloud", x, y, PV_Random(-diffuse, +diffuse), 0, 0, particles);
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}
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}
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// re-draw the particles of the cloud
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func OnSynchronized()
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{
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Show();
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}
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local ActMap = {
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Fly = {
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Prototype = Action,
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Name = "Fly",
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Procedure = DFA_FLOAT,
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Speed = 1000,
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Accel = 16,
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Decel = 16,
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NextAction = "Hold"
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},
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};
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local Name = "Cloud";
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local Plane = 300;
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