Sven Eberhardt
947ca6af7c
Add user action: Activate/deactivate sequence
2016-08-20 01:55:20 -04:00
Clonkonaut
6a80ce8edb
Hot Ice Hotfix: Prevent grenade launcher from getting stuck uselessly in aim mode.
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This fix might be dangerous, I do not know it. I have no real idea what this line was supposed to do. But it certainly prevented the release use command from getting to the used item in certain corner cases (right between loading and aiming).
I tested a bunch of vehicle and they work fine so far. So maybe this line was useless and harmful after all.
2016-08-20 00:56:50 +02:00
Clonkonaut
5518d0ca15
Forgot to make the diving helmet a tool product!
2016-08-17 20:28:26 +02:00
Clonkonaut
d93b4d7b3a
Do not show helmet on back (can't make it work properly with other items).
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The helmet is just too big and bulky. Same with the diving helmet.
2016-08-17 20:25:05 +02:00
Clonkonaut
01232b61a5
Fixed taking off of helmet when putting on another.
2016-08-17 20:23:33 +02:00
Clonkonaut
afe5cd3c24
Added diving helmet, must be connect to a pump!
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Rudimentary handling of air pumping added to the pump and of course the helmet. The functions of the helmet concerning air pumping can maybe later used for a library.
2016-08-17 20:23:18 +02:00
Maikel de Vries
192ccc0203
prevent hitting self with reverse throw ( #1759 )
2016-08-15 19:20:08 +02:00
Sven Eberhardt
3a49a9c21d
Add user action: Set object position
2016-08-15 01:19:14 -04:00
Sven Eberhardt
a86576b763
Add TreasureHunt title image
2016-08-14 18:41:37 -04:00
Sven Eberhardt
1fe086a106
Add MtBrame title image
2016-08-14 18:39:48 -04:00
Sven Eberhardt
9be5379f73
Add MineRescue title image
2016-08-14 18:39:47 -04:00
Sven Eberhardt
343a4be8cc
Add GoldenMountain title image
2016-08-14 18:39:47 -04:00
Sven Eberhardt
225b0a9444
Add FrostySummit title image
2016-08-14 18:39:46 -04:00
Sven Eberhardt
2415e0d7d3
Add DeadlyGrotto title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
42e6c3de3c
Add DarkCastle title image
2016-08-14 18:39:45 -04:00
Sven Eberhardt
18437305ca
Add AcidDrilling title image
2016-08-14 18:39:44 -04:00
Clonkonaut
1b76c31452
5 title picture by ala and K-Pone.
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https://clonkspot.org/forum/topic_show.pl?pid=14524#pid14524
2016-08-15 00:32:01 +02:00
Sven Eberhardt
6ee3849b18
Fix "number of objects in container" sequence trigger
2016-08-14 14:16:03 -04:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Sven Eberhardt
4a94c3598b
Sequence: Add "<" operator to contents count trigger
2016-08-13 23:25:01 -04:00
Clonkonaut
1036bad7fb
Added a helmet by pluto. Wear and get 20% off damage*!
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*: not all damage is reduced, does not help against explosions, fire, asphyxiation or corrosion. We assume no liability for any deaths or injuries occurred while wearing.
2016-08-12 18:25:01 +02:00
Clonkonaut
43117a53bd
Added Library_Wearable for clothing or other worn items.
2016-08-12 18:22:50 +02:00
Sven Eberhardt
4869eff787
Allow joining to editor games through startup network dialogue
2016-08-10 19:35:39 -04:00
Clonkonaut
825c0653e5
Added a slight helper for corner scaling when just pressing up ( #1770 , #1630 ).
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The problem occurred as soon as the clonk's leg vertices passed the edge. It seems the engine does not really align the bottom vertex to the material. However, the bottom vertex does have CNAT_Bottom & _Left & _Right, in theory it should be properly attached. Maybe this is a little bit broken engine-wise or maybe assigning both left and right to a vertex isn't supported?
Because the lower vertex (foot vertex) isn't attached, the clonk falls down onto its leg vertex and gets stuck in an endless loop of Scale, Jump, Walk, Scale, ...
When pressing left/right, this is no problem as the clonk will be pushed towards the edge when walking and soon touch it with its foot vertex (I assume at this point regular engine behaviour kicks in).
I added a little helper in the scale effect that sets COMD_UpLeft / UpRight whenever this situation is detected and only Up is pressed. 2 frames (1 is not enough) after the effect ended, the ComDir will reset to COMD_Up. It is then possible to climb an edge and stand still on top of it.
Maybe not a perfect solution (a perfect solution would probably be to fix attachment in the engine but I couldn't pinpoint the exact problem) but it works for now.
2016-08-10 01:19:11 +02:00
Clonkonaut
7a56086d13
Fix Brick density in VolcanoEscapeEx ( #1781 ).
2016-08-10 01:07:42 +02:00
Clonkonaut
52fdcec172
Renamed coconut tree ( #1752 ).
2016-08-10 00:08:01 +02:00
Clonkonaut
51a18f42b2
Expand ObjectInteractionMenu search radius one pixel lower ( #1788 ).
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I don't think this pixel will hurt too much.
2016-08-10 00:01:27 +02:00
Clonkonaut
05a814461f
ObjectInteractionMenu: don't create infinite ExtraSlotTracker effects.
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I think there's a bug in the effects system. It seems that effects are not removed properly if command_target is deleted. I will investigate.
2016-08-09 23:45:48 +02:00
Clonkonaut
07ea0fe438
Dynamite Box is now a container holding 5 sticks of dynamite. Can be taken out separately (and put back in).
2016-08-09 23:44:14 +02:00
Sven Eberhardt
4fbeead744
Fix user action "Cast objects" speed property name
2016-08-09 00:12:45 -04:00
Sven Eberhardt
ba9165d016
Fix "triggering clonk" user action evaluator in "a clonk dies" to point to the clonk.
2016-08-09 00:09:07 -04:00
Sven Eberhardt
c5ecc3a2b1
Fix user action evaluator: Find contents with ID given
2016-08-09 00:03:51 -04:00
Sven Eberhardt
d005c20f00
UserAction: Fix typo in US strings
2016-08-09 00:01:10 -04:00
Sven Eberhardt
effec53f0a
PlayerStart: Default crew to one clonk
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It's the most sensible setting for most scenarios (melee, parkour, etc.) and probably the best default for newbies.
2016-08-09 00:00:17 -04:00
Maikel de Vries
daf45a17f5
fix boiling lava name
2016-08-08 23:04:21 +02:00
Sven Eberhardt
d5cc9c2a36
UserAction: Add missing SetCondition setter function
2016-08-08 16:24:06 -04:00
Sven Eberhardt
be60b276d0
User action script: Fix script error if a context returns nil.
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If a context is defined but returns nil, the script now returns nil instead.
2016-08-08 15:34:06 -04:00
Sven Eberhardt
a713870f33
Reorder some user action parameters
2016-08-08 15:03:40 -04:00
Sven Eberhardt
0c31bc7985
Fix parkour checkpoint initialization when loaded form scenario
2016-08-08 14:56:57 -04:00
Sven Eberhardt
6811546dae
JetStream: Editor-friendly and scenario savable
2016-08-08 14:41:52 -04:00
Clonkonaut
e5d90c90c6
HotIce: Balloon spawn added for extra fairness.
2016-08-08 18:25:52 +02:00
Maikel de Vries
700d5c199f
rapid refining: fix pumping into refinery drain
2016-08-08 16:54:28 +02:00
Sven Eberhardt
b2bed04a7e
Fix sequence suspension
2016-08-08 00:49:17 -04:00
Sven Eberhardt
7e87b62e3e
Add sequence triggers: Interval and object count in container
2016-08-07 23:42:40 -04:00
Lukas Werling
e6c483953a
Dynamite: Make FuseTime a local to make changes possible
2016-08-08 01:43:19 +02:00
Sven Eberhardt
44999d550c
Fix user action sequence check interval and make it configurable
2016-08-07 17:33:51 -04:00
Sven Eberhardt
dd2e649825
Fix user action dialogue message options
2016-08-07 16:24:23 -04:00
Sven Eberhardt
dd36e46f62
Fix sequence scenario saving
2016-08-07 16:09:40 -04:00
Maikel de Vries
df098d2840
pump only activates when drain is free or accepts liquid
2016-08-07 21:26:23 +02:00
Lukas Werling
f3b2ff1295
Merge branch 'gamepad-controls'
2016-08-07 18:10:24 +02:00
Maikel de Vries
a9a2ffd95c
rapid refining: add waterfall as additional power source
2016-08-07 17:27:31 +02:00
David Dormagen
51bab0b0b2
renamed "Gaya" to "Gaia"
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This is necessary to not draw the attention of Zeus and find an end through a dramatic lightning strike.
2016-08-07 17:26:36 +02:00
David Dormagen
a9b1b975d3
removed Libraries/Animal/CreatureControl (and thus the automatic script player)
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The script players was not treated correctly by the goals, so joining it automatically would break stuff. While I still like the implications of an automatic script player, it was too much of a hassle for now.
Find_AnimalHostile works around the main issue as it allows just using Find_AnimalHostile and automatically have the animal work for both neutral owners and as pets. It does not allow for the distinction of hostile neutral and friendly neutral, though.
2016-08-07 17:05:53 +02:00
Maikel de Vries
809172e74c
new world: rapid refining
2016-08-07 14:24:28 +02:00
Lukas Werling
00ee209eca
Hot Ice: Handicap teams with more players
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In every team, the same number of players will now load their grenade
launcher before the round starts. If there's a team with more players,
some players won't be able to shoot immediately.
2016-08-07 13:56:04 +02:00
Sven Eberhardt
be58ef5ae1
Goal_Parkour: Also reset last respawn checkpoint on "reset all" editor action
2016-08-07 02:07:27 -04:00
Sven Eberhardt
17409ab4c1
Add user action evaluator: If
2016-08-07 02:06:15 -04:00
Sven Eberhardt
5babeba4d8
Add user action evaluators: X/Y component of position
2016-08-07 01:50:29 -04:00
Sven Eberhardt
b1460398fb
UserActions: Prioritize some action main arguments
2016-08-07 01:16:27 -04:00
Sven Eberhardt
009dc4221f
Parkour checkpoint US string fix
2016-08-07 01:14:23 -04:00
Sven Eberhardt
f6d1e6ed2b
Fix dialogue creation through EditorAction
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Silence a warning and make sure the name is valid.
2016-08-07 01:06:26 -04:00
Sven Eberhardt
7a9ff289f5
Make parkour checkpoint and respawn management more robust to runtime editor development
2016-08-07 01:02:23 -04:00
Sven Eberhardt
596d2a5e68
Add "Reset all cleared" editor command to parkour goal
2016-08-07 00:28:53 -04:00
Sven Eberhardt
e471a98fe3
ItemSpawn: Add spawn_id EditorProp name and help.
2016-08-07 00:18:28 -04:00
Sven Eberhardt
84190e6685
Reset item spawn points on clonk death
2016-08-07 00:16:50 -04:00
Sven Eberhardt
b7e0b9ba3f
Add ItemSpawn name and description.
2016-08-07 00:11:09 -04:00
Sven Eberhardt
f59b6c837f
UserAction: Fix some US string table entry names
2016-08-06 23:59:22 -04:00
Sven Eberhardt
c70a2e94f2
Auto re-number and re-assign start and finish checkpoints when points get deleted
2016-08-06 23:41:50 -04:00
Sven Eberhardt
a993b6e1ec
Add distinct graphics for parkour start
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It used to be the same as the end (flag), which was a bit confusing
2016-08-06 22:24:59 -04:00
Sven Eberhardt
5db45c0f47
Merge branch 'master' into qteditor
2016-08-06 21:45:19 -04:00
Sven Eberhardt
90d813fc5a
Fix OnMouseOver / OnMouseOut parameter warnings
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The callbacks from PlayerControl aren't used anywhere right now and there's only two unrelated internal functions in the GUI list menu with the same name. So the parameter checker emits a warning here.
Solve it by renaming the internal functions.
2016-08-06 21:42:21 -04:00
Sven Eberhardt
1cdf22ae81
Fix restart rule creation in parkour goal
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Was created at a large offset and multiple copies could be created.
2016-08-06 21:34:01 -04:00
Sven Eberhardt
5bb204d69b
Qt editor: Fix net menu
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It didn't work, had the wrong labels and crashed.
2016-08-06 21:12:04 -04:00
Clonkonaut
cb8086cff7
Try to space out two items on the back better.
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Mainly concerns scaling / hangling and it isn't perfect but better than before.
2016-08-07 03:04:04 +02:00
Sven Eberhardt
5cbbd0d05b
Add respawn material setting to player spawn
2016-08-06 15:24:25 -04:00
Sven Eberhardt
714ff028c8
Update GetConditionalIDList to new array delegate syntax
2016-08-06 15:24:03 -04:00
Sven Eberhardt
8ec12d8490
Add cleared and respawn user callback actions to parkour goal and checkpoints
2016-08-06 14:50:43 -04:00
Sven Eberhardt
e39b314239
Add property to auto-save EditorProps in scenarios
2016-08-06 14:49:48 -04:00
Sven Eberhardt
db1e9abbe3
Unify rule picture size display in the editor to 32x32
2016-08-06 10:32:21 -04:00
Sven Eberhardt
7825931c95
Limit rule placement in editor to one per rule type
2016-08-06 10:27:56 -04:00
Sven Eberhardt
7aaa581908
Auto-update checkpoint assignment to parkour goal in editor
2016-08-06 02:38:01 -04:00
Sven Eberhardt
a21a1a8051
Limit goal placement in editor to one per goal type
2016-08-06 02:37:25 -04:00
Sven Eberhardt
fc24969899
Add EditorPlacementLimit property
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Limits the number of object instances that can be placed of a given def.
2016-08-06 02:36:53 -04:00
Sven Eberhardt
c15a821a51
Name parkour checkpoints by index
2016-08-06 01:13:35 -04:00
Clonkonaut
8d6d57089b
Inventory slot selection is back on key down.
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This makes the selection of the Q slot slightly more awkward because you select the target slot in between. Or to say otherwise: it is kind of like it was before.
2016-08-05 19:36:26 +02:00
Clonkonaut
f4ca4466f1
Basements combine in all four directions when constructing!
2016-08-05 18:21:34 +02:00
Clonkonaut
ad2bbbf5fd
ForceConstruct() added to ConstructionSite for better debugging.
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Will construct the construction without the needed material. I often needed to test stuff with construction sites and always had to script-create all the material which is tedious.
2016-08-05 18:19:05 +02:00
Clonkonaut
2032e0274b
IsHammerBuildable added to WoodenBridge.
2016-08-05 18:18:00 +02:00
Sven Eberhardt
e6b286b126
Add parkour checkpoint EditorProps and EditorActions
2016-08-05 01:09:34 -04:00
Sven Eberhardt
9bcef15b99
Add AddScenarioSaveDependency for scenario saving: Adds a dependency without forcing a name
2016-08-05 00:30:43 -04:00
Sven Eberhardt
a06363b70b
Fix restart rule graphics
2016-08-05 00:29:52 -04:00
Sven Eberhardt
693c0124b9
Update more goal icons for better editor size
2016-08-04 21:15:25 -04:00
Sven Eberhardt
c14721523c
Make standard goals and rules visible as icons in editor
2016-08-04 19:32:57 -04:00
Sven Eberhardt
3eb106dd85
Add SetMaxEnergy function to clonk
2016-08-04 19:14:39 -04:00
Clonkonaut
34af29fd7b
Show quick slot item on clonk.
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All GetCarry* callbacks receive a parameter whether they are held in this slot and can then return a different display mode!
I also took the opportunity to restructure many scripts in a similar way.
2016-08-05 01:14:13 +02:00
Clonkonaut
70b124c9d4
Added carry mode CARRY_Sword. Similar to CARRY_Belt but attached to a bone which doesn't move while running.
2016-08-05 01:08:03 +02:00
Sven Eberhardt
68700408ad
Add max energy and max contents count settings to PlayerStart object
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Values are used for all starting clonks and all clonks created later in the game for this player (e.g. respawns) after spawning from the spawn point with these settings.
2016-08-04 10:48:40 -04:00
Clonkonaut
4bd48242cf
Fixed CarrySpear animation.
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I deserialised the skeleton file and removed some bone positions that I guess were wrongfully included because they concerned the left (non-carrying) arm. I think I didn't break anything but if so, this patch is to be reverted.
2016-08-04 16:18:26 +02:00
Clonkonaut
74636c11a6
Added CARRY_Belt as a new carrying method for items.
2016-08-04 15:56:44 +02:00
Sven Eberhardt
729489e40d
Add user action: Set clonk inventory size
2016-08-03 23:50:35 -04:00