Commit Graph

716 Commits (c00a8cf3c3a33a88c5a8aba152d06d9f483921a5)

Author SHA1 Message Date
Maikel de Vries c00a8cf3c3 fix a bunch of suspicious assignment warnings 2018-04-09 11:53:55 +02:00
Mark 6aa72c1bdd Fix axe 2018-03-22 22:12:00 +01:00
Mark 21102bb4ef Melee Weapons: Code formatted for remaining melee weapons
No actual changes, just added spaces and brackets for improved readability
2018-03-20 21:13:45 +01:00
David Dormagen 29a1a21526 club respects Rule_NoFriendFire and IsProjectileTarget (#1993)
Not recommended for 8.1, because there are semantic changes: The club can now also hit targets (IsProjectileTarget) while before it could only hit OCF_Alive and C4D_Object. It's similar to the sword now.
Oh, and before it could also not hit livings that were stuck.
2018-03-11 15:04:59 +01:00
Maikel de Vries aa892171fb update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt 2018-01-28 13:18:46 +01:00
Julius Michaelis f39ce4f25c Make arrows burn (#1983) 2018-01-28 12:51:14 +01:00
Maikel de Vries 41cecc6a6f liquid tank: show to which object the pipe is connected in interaction menu 2018-01-25 13:44:57 +01:00
Maikel de Vries 65c279233e improve enemy finding for defense AI
The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Maikel de Vries f3626469b2 ensure proper saving of pipe lines to prevent line breaks 2018-01-19 14:37:20 +01:00
Maikel de Vries c3dfdc5894 fix connecting multiple pipes to the refinery drain 2018-01-13 15:28:41 +01:00
David Dormagen 6b797e300e inventory bar: stack count always falls back to contained object count
Related to #1970 and 5fc07df757
This replaces the very hacky implementation just for the dynamite with a more general solution (and e.g. also works with the grenade launcher).
2018-01-13 15:24:08 +01:00
Maikel de Vries 3255b02728 pipes: fix attaching, cutting, swapping, messaging, and interface 2018-01-13 11:06:35 +01:00
Maikel de Vries 84ad52251f liquid library: fixes and typos 2018-01-13 11:06:35 +01:00
Sven Eberhardt 5fc07df757 Fix dynamite stick display count within dynamite box in interaction menu. 2018-01-09 18:00:35 -08:00
David Dormagen 1d93216f33 powder keg: drop icon overlay in favor of custom menu overlay (#1972)
The old icon overlay was behind the numbers in the inventory menu anyway. Now the object uses a bar similar to loam. And it also updates its description.
When turning empty, the (new) barrel is also no longer play-colored inside.

The powder barrel could of course just use actual gunpowder and be an extra-slot item (like the bow / dynamite box / etc.).
2018-01-07 18:23:14 +01:00
Lukas Werling dd86c05b9f Fix some � U+FFFD REPLACEMENT CHARACTER instead of umlauts 2018-01-07 00:50:43 +01:00
Mark 993d8c4565 #1249 Fix barrel fuse effect
Improved the barrel fuse effect in two ways:
1) The fuse is not at the center of the poweder keg anymore, making it more prominent
2) When carried by a clonk the effect is at the keg instead of the clonk center
2017-12-27 13:51:33 +01:00
Lukas Werling 31fee7a46d Pickaxe: Check material in a cone (#1606)
This makes digging away single pixels easier.
2017-12-26 19:37:09 +01:00
Mark 58b8a97734 For testing: Initial digging boost
The shovel initially has a little more speed, making the overhead dig less fiddly
2017-11-27 22:28:55 +01:00
Mark f8f9a38ee3 Clonk: Constants for SetMeshTransformation layers 2017-11-23 20:38:11 +01:00
Maikel de Vries 5bf83b7d3f IsProjectileTarget: make failsafe if projectile is nil and clean up 2017-11-22 17:18:41 +01:00
Mark 877d5fc62a For testing: Constant digging speed
As discussed on the forum.
2017-11-20 20:42:59 +01:00
Maikel de Vries 7ba158521f fix invisible dynamite box igniter (#1955) 2017-11-17 11:24:26 +01:00
Maikel de Vries 7184109808 detach dynamite igniter only if fused 2017-11-17 09:58:55 +01:00
Maikel de Vries 963285eee5 NoBurnDecay is a boolean 2017-11-11 09:49:52 +01:00
Maikel de Vries 2429ee6722 fix switching dynamite igniter while switching inventory (#1913) 2017-11-10 17:10:31 +01:00
Maikel de Vries ed41426ef8 fix line endings of some files in planet 2017-11-10 10:21:09 +01:00
Mark aaed0b4d54 Fix the typo again 2017-11-02 17:29:43 +01:00
Clonkonaut 6acea8930b Various objects: include library flammable
Increased burn time (140 frames) for: axe, bucket, grapple bow, hammer, pickaxe, shovel, sickle. So useful items will burn a little bit longer.
Coal will burn for 245 frames and then just burst into ashes and not change into a Burned Object.
2017-11-01 00:54:24 +01:00
Clonkonaut 5c45d7a08e Fix a script comment that Luchs complained about. 2017-10-29 11:39:07 +01:00
Clonkonaut 2c4aba74f0 Teleglove production: needs any one gem (diamond, ruby, amethyst) to produce (as discussed in #1505). 2017-10-27 13:25:34 +02:00
Clonkonaut fceda32505 Loam production: substitute sand for earth (#1148). 2017-10-27 13:22:37 +02:00
Clonkonaut 9d3e61e483 Nugget: more reddish colour, to fit the material (#1588). 2017-10-26 16:36:12 +02:00
Clonkonaut df861d2654 Give visual feedback that loam is used (#1889). 2017-10-26 00:44:25 +02:00
Mark c25c63179f Gold idol: New graphics and script 2017-08-24 20:27:45 +02:00
Maikel de Vries fd42ddd823 add script option to block cutting of pipes
This allows scripters to place liquid containers with fixed pipes, so that players do not break scenarios.
2017-08-20 12:58:31 +02:00
Maikel de Vries cb1482d5a4 fix spamming balloons (#1709) 2017-08-19 16:11:04 +02:00
Mark 09eec4b53c MoltenMonarch: Moved materials to weapons
Weapon materials are now defined in the basic objects, so that other
scenarios can use the alternate skins, too.
2017-08-11 14:22:45 +02:00
Maikel de Vries 81330d5b34 make lightning move to nearby lightning attractors 2017-07-23 10:47:16 +02:00
Mark e20d5e87ae Library: Edible items
All the functionality for food is bundled in one library now
2017-07-13 21:48:36 +02:00
Maikel de Vries 12e8ee6636 fix lightning striking certain objects and loosing strength 2017-07-12 22:37:03 +02:00
Maikel de Vries a53bc7eb61 fix script error when fire arrow's incineration destroys an object 2017-06-26 17:20:22 +02:00
Maikel de Vries 5d5cb709bc add functio to make cargo balloon floating 2017-06-24 17:58:17 +02:00
Nicolas Hake 9d6d873156 Merge GH-43 from Fulgen301/OCMilestoneProject
Torch: Add new mesh
  Torch: Emits light when held, remove DoKneel() animation
2017-05-31 18:13:39 +02:00
Sven Eberhardt 9c2fa297ca Move LavaChunk from volcano to items/resources
This simplifies editor placement
2017-05-27 16:33:22 +09:00
Sven Eberhardt a2d6b65668 Add Title.txt for group folders in Objects.ocd and Decoration.ocd 2017-05-27 16:31:46 +09:00
Fulgen301 2c15422c2e Torch: Add new mesh 2017-05-05 17:53:36 +02:00
Fulgen301 1d92b47141 Torch: Emits light when held, remove DoKneel() animation 2017-05-01 15:38:35 +02:00
Maikel de Vries 6f1470dbbd correctly update barrel graphics when emptied onto existing stack 2017-04-25 14:04:43 +02:00
Fulgen301 b7108ff836 Modify Blunderbuss in order to work with Rule_Relaunch 2017-03-30 20:55:05 +02:00