Maikel de Vries
c00a8cf3c3
fix a bunch of suspicious assignment warnings
2018-04-09 11:53:55 +02:00
Mark
6aa72c1bdd
Fix axe
2018-03-22 22:12:00 +01:00
Mark
21102bb4ef
Melee Weapons: Code formatted for remaining melee weapons
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No actual changes, just added spaces and brackets for improved readability
2018-03-20 21:13:45 +01:00
David Dormagen
29a1a21526
club respects Rule_NoFriendFire and IsProjectileTarget ( #1993 )
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Not recommended for 8.1, because there are semantic changes: The club can now also hit targets (IsProjectileTarget) while before it could only hit OCF_Alive and C4D_Object. It's similar to the sword now.
Oh, and before it could also not hit livings that were stuck.
2018-03-11 15:04:59 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Julius Michaelis
f39ce4f25c
Make arrows burn ( #1983 )
2018-01-28 12:51:14 +01:00
Maikel de Vries
41cecc6a6f
liquid tank: show to which object the pipe is connected in interaction menu
2018-01-25 13:44:57 +01:00
Maikel de Vries
65c279233e
improve enemy finding for defense AI
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The path finder seems quite slow if a lot of AI enemies are around and can't find a path...
2018-01-23 11:35:47 +01:00
Maikel de Vries
f3626469b2
ensure proper saving of pipe lines to prevent line breaks
2018-01-19 14:37:20 +01:00
Maikel de Vries
c3dfdc5894
fix connecting multiple pipes to the refinery drain
2018-01-13 15:28:41 +01:00
David Dormagen
6b797e300e
inventory bar: stack count always falls back to contained object count
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Related to #1970 and 5fc07df757
This replaces the very hacky implementation just for the dynamite with a more general solution (and e.g. also works with the grenade launcher).
2018-01-13 15:24:08 +01:00
Maikel de Vries
3255b02728
pipes: fix attaching, cutting, swapping, messaging, and interface
2018-01-13 11:06:35 +01:00
Maikel de Vries
84ad52251f
liquid library: fixes and typos
2018-01-13 11:06:35 +01:00
Sven Eberhardt
5fc07df757
Fix dynamite stick display count within dynamite box in interaction menu.
2018-01-09 18:00:35 -08:00
David Dormagen
1d93216f33
powder keg: drop icon overlay in favor of custom menu overlay ( #1972 )
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The old icon overlay was behind the numbers in the inventory menu anyway. Now the object uses a bar similar to loam. And it also updates its description.
When turning empty, the (new) barrel is also no longer play-colored inside.
The powder barrel could of course just use actual gunpowder and be an extra-slot item (like the bow / dynamite box / etc.).
2018-01-07 18:23:14 +01:00
Lukas Werling
dd86c05b9f
Fix some � U+FFFD REPLACEMENT CHARACTER instead of umlauts
2018-01-07 00:50:43 +01:00
Mark
993d8c4565
#1249 Fix barrel fuse effect
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Improved the barrel fuse effect in two ways:
1) The fuse is not at the center of the poweder keg anymore, making it more prominent
2) When carried by a clonk the effect is at the keg instead of the clonk center
2017-12-27 13:51:33 +01:00
Lukas Werling
31fee7a46d
Pickaxe: Check material in a cone ( #1606 )
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This makes digging away single pixels easier.
2017-12-26 19:37:09 +01:00
Mark
58b8a97734
For testing: Initial digging boost
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The shovel initially has a little more speed, making the overhead dig less fiddly
2017-11-27 22:28:55 +01:00
Mark
f8f9a38ee3
Clonk: Constants for SetMeshTransformation layers
2017-11-23 20:38:11 +01:00
Maikel de Vries
5bf83b7d3f
IsProjectileTarget: make failsafe if projectile is nil and clean up
2017-11-22 17:18:41 +01:00
Mark
877d5fc62a
For testing: Constant digging speed
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As discussed on the forum.
2017-11-20 20:42:59 +01:00
Maikel de Vries
7ba158521f
fix invisible dynamite box igniter ( #1955 )
2017-11-17 11:24:26 +01:00
Maikel de Vries
7184109808
detach dynamite igniter only if fused
2017-11-17 09:58:55 +01:00
Maikel de Vries
963285eee5
NoBurnDecay is a boolean
2017-11-11 09:49:52 +01:00
Maikel de Vries
2429ee6722
fix switching dynamite igniter while switching inventory ( #1913 )
2017-11-10 17:10:31 +01:00
Maikel de Vries
ed41426ef8
fix line endings of some files in planet
2017-11-10 10:21:09 +01:00
Mark
aaed0b4d54
Fix the typo again
2017-11-02 17:29:43 +01:00
Clonkonaut
6acea8930b
Various objects: include library flammable
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Increased burn time (140 frames) for: axe, bucket, grapple bow, hammer, pickaxe, shovel, sickle. So useful items will burn a little bit longer.
Coal will burn for 245 frames and then just burst into ashes and not change into a Burned Object.
2017-11-01 00:54:24 +01:00
Clonkonaut
5c45d7a08e
Fix a script comment that Luchs complained about.
2017-10-29 11:39:07 +01:00
Clonkonaut
2c4aba74f0
Teleglove production: needs any one gem (diamond, ruby, amethyst) to produce (as discussed in #1505 ).
2017-10-27 13:25:34 +02:00
Clonkonaut
fceda32505
Loam production: substitute sand for earth ( #1148 ).
2017-10-27 13:22:37 +02:00
Clonkonaut
9d3e61e483
Nugget: more reddish colour, to fit the material ( #1588 ).
2017-10-26 16:36:12 +02:00
Clonkonaut
df861d2654
Give visual feedback that loam is used ( #1889 ).
2017-10-26 00:44:25 +02:00
Mark
c25c63179f
Gold idol: New graphics and script
2017-08-24 20:27:45 +02:00
Maikel de Vries
fd42ddd823
add script option to block cutting of pipes
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This allows scripters to place liquid containers with fixed pipes, so that players do not break scenarios.
2017-08-20 12:58:31 +02:00
Maikel de Vries
cb1482d5a4
fix spamming balloons ( #1709 )
2017-08-19 16:11:04 +02:00
Mark
09eec4b53c
MoltenMonarch: Moved materials to weapons
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Weapon materials are now defined in the basic objects, so that other
scenarios can use the alternate skins, too.
2017-08-11 14:22:45 +02:00
Maikel de Vries
81330d5b34
make lightning move to nearby lightning attractors
2017-07-23 10:47:16 +02:00
Mark
e20d5e87ae
Library: Edible items
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All the functionality for food is bundled in one library now
2017-07-13 21:48:36 +02:00
Maikel de Vries
12e8ee6636
fix lightning striking certain objects and loosing strength
2017-07-12 22:37:03 +02:00
Maikel de Vries
a53bc7eb61
fix script error when fire arrow's incineration destroys an object
2017-06-26 17:20:22 +02:00
Maikel de Vries
5d5cb709bc
add functio to make cargo balloon floating
2017-06-24 17:58:17 +02:00
Nicolas Hake
9d6d873156
Merge GH-43 from Fulgen301/OCMilestoneProject
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Torch: Add new mesh
Torch: Emits light when held, remove DoKneel() animation
2017-05-31 18:13:39 +02:00
Sven Eberhardt
9c2fa297ca
Move LavaChunk from volcano to items/resources
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This simplifies editor placement
2017-05-27 16:33:22 +09:00
Sven Eberhardt
a2d6b65668
Add Title.txt for group folders in Objects.ocd and Decoration.ocd
2017-05-27 16:31:46 +09:00
Fulgen301
2c15422c2e
Torch: Add new mesh
2017-05-05 17:53:36 +02:00
Fulgen301
1d92b47141
Torch: Emits light when held, remove DoKneel() animation
2017-05-01 15:38:35 +02:00
Maikel de Vries
6f1470dbbd
correctly update barrel graphics when emptied onto existing stack
2017-04-25 14:04:43 +02:00
Fulgen301
b7108ff836
Modify Blunderbuss in order to work with Rule_Relaunch
2017-03-30 20:55:05 +02:00