Charles Spurrill
bceba4ccee
Sword plays jump/slash animations again, sword also faces down on clonk's back
2011-06-08 01:49:11 -07:00
Charles Spurrill
2db0970156
tweaked shield graphics
2011-06-08 01:06:25 -07:00
David Dormagen
9100a44d88
fixed the visuals of the sword's downwards-stab a bit
2011-06-05 01:08:54 +02:00
Charles Spurrill
747cf2be39
Clonk doesn't contort or moonwalk when using shield with right hand
2011-05-31 07:22:47 -07:00
Tobias Zwick
8c490dca05
Implemented free shapes (=polygons) to be added or cleared from the landscape:
...
+ Refactored the ShakeFree, BlastFree, DigFree, DrawQuad etc. functions and
removed unused functions ClearRectDensity, DigFreeMaterial,...
+ Moved the polygon fill algorithm from StdSurface8.cpp to C4Landscape.cpp
+ Clearance functions which used to subtract a circle now subtract something
that looks more like a chunk
+ Pickaxe works with BlastFree now
+ Removed Dig2ObjectRequest
2011-05-31 00:33:35 +02:00
Charles Spurrill
abd1b13a5b
Barrels shows what liquid they carry; metal barrel doesn't look awful :D
2011-05-24 21:00:16 -07:00
Charles Spurrill
d6134a0bf2
Newer graphics for powder-keg
2011-05-24 20:58:52 -07:00
Charles Spurrill
4c6886c329
Removed Gunpowder object, substitute with local var in PowderKeg
2011-05-24 18:22:18 -07:00
Tobias Zwick
d11e6afff4
The trail of the musket bullet is a little bit thinner
2011-05-20 15:41:12 +02:00
Tobias Zwick
cb1571ccf6
The pickaxe ist swung a bit faster
2011-05-20 15:40:48 +02:00
Tobias Zwick
85c02a2a5a
GrappleBow: correct the display of the rope and grapple hook
2011-05-20 15:40:30 +02:00
Tobias Zwick
cd523d631b
Water splash sound for the barrel
2011-05-20 15:39:57 +02:00
Tobias Zwick
cefe8b2eac
fix up the balloon a bit (remove debug message, correct translation, that kind of stuff)
2011-05-20 15:39:41 +02:00
Maikel de Vries
ca2ea1be98
Objects: Tool products return true instead of 1
...
This is just plain ugly, |a> Are you a tool? |b> 1. DynamiteBox is also a tool for now, mainly for testing.
2011-04-17 14:00:59 +02:00
Maikel de Vries
f5efd2067b
Objects: Fixed pickaxe hovering
...
A clonk could hover with the pickaxe by repeatedly using it in mid-air.
2011-03-25 16:34:15 +01:00
Armin Burgmeier
675c077ed2
Change .c4d extension to .ocd
2011-03-13 16:55:00 +01:00