Maikel de Vries
6c1e45519d
fixed player spawning in Krakatoa
2014-10-22 16:32:22 +02:00
Maikel de Vries
717ea1a031
reworked Krakatoa landscape, is now map script
2014-10-22 16:23:32 +02:00
Sven Eberhardt
aadd8176cb
AcidRift: Fix scale precipitation, meteorites and rockfall by map size.
2014-10-21 21:18:10 +02:00
Sven Eberhardt
516cd46c37
AcidRift: Scale precipitation, meteorites and rockfall by map size.
...
(in addition to scaling on difficulty)
2014-10-21 20:48:09 +02:00
Maikel de Vries
f05c5a3439
move ownership radius on movement of the flag
2014-10-20 20:27:14 +02:00
Maikel de Vries
b2daf0453d
power producers which include flag library are not staticback any more
2014-10-20 18:56:13 +02:00
Sven Eberhardt
0a4b941a97
Rockfall dissolves when hitting the ground in acid.
2014-10-19 20:19:47 +02:00
Sven Eberhardt
257cbf1a9f
Insane difficulty of Acid Rift tweaked.
2014-10-19 20:01:55 +02:00
Sven Eberhardt
8a7a96a453
More rain in Acid Rift.
2014-10-19 17:12:17 +02:00
Sven Eberhardt
896ea0a875
Make acid a bit less corrosive.
...
It currently eats through everything and destroys itself in the process. Maybe this change makes it actually a bit more deadly than before.
2014-10-19 17:03:19 +02:00
Maikel de Vries
b5a84eba87
move TransposeArray to System.ocg functions
2014-10-19 10:49:12 +02:00
Maikel de Vries
c6d87151d4
allow to cut the pump's source and drain ( #1144 )
2014-10-18 19:12:55 +02:00
Maikel de Vries
406821f92a
correct difficulty for acid rift
2014-10-18 18:42:30 +02:00
Maikel de Vries
85646c7a8e
removed cloud vertices
2014-10-18 18:41:56 +02:00
Maikel de Vries
13ab324603
improved smoke for some structures
2014-10-18 15:49:44 +02:00
Maikel de Vries
d72338f167
add test scenario for power system
2014-10-18 15:41:49 +02:00
Maikel de Vries
83930ee27f
fixed cloud movement in ironpeak( #1149 )
2014-10-18 12:52:06 +02:00
Maikel de Vries
1d34c12431
fixed underwater dropping of second hand item ( #1155 )
2014-10-18 12:00:49 +02:00
Maikel de Vries
18ee7b0496
increased chest content count and make cabin non-enterable ( #1159 )
2014-10-18 11:47:23 +02:00
Maikel de Vries
46c4b8df5c
added object name to menu item tooltips ( #1146 )
2014-10-18 09:57:49 +02:00
Sven Eberhardt
d80ef4ae5e
Fix nil pointer if a dragged object is deleted between control creation and control execution.
2014-10-18 01:22:47 +02:00
Sven Eberhardt
1f3c53cec1
New world: Acid Rift.
2014-10-18 01:19:21 +02:00
Sven Eberhardt
ea65a24ec6
Make gems non-corrodable.
...
It's annoying in acid gem mining scenarios.
2014-10-18 01:19:21 +02:00
Sven Eberhardt
0e8e20fa5c
Add explosive mode for rockfall.
...
Makes it a bit more deadly by blasting through rock and granite.
2014-10-18 01:19:18 +02:00
Tobias Zwick
848b844424
add commented shader part for debugging light directions
2014-10-12 21:01:47 +02:00
Maikel de Vries
9142faff36
more loam for Chine on normal difficulty
2014-10-12 16:56:34 +02:00
Armin Burgmeier
e5d1182cce
Add the Anim_RDir AVP
2014-10-09 17:11:13 -04:00
Armin Burgmeier
e4ad7ddc2d
Rename Anim_RDir to Anim_AbsRDir
2014-10-09 17:07:52 -04:00
Armin Burgmeier
9fb0cdbdef
Add a min_rdir parameter to Anim_RDir
2014-10-09 17:05:24 -04:00
Armin Burgmeier
cbdc6040e7
Add the Anim_Dist AVP
2014-10-09 17:00:26 -04:00
Sven Eberhardt
ca64fad8b5
Fix lobby team distribution settings hotkeys ( #1133 )
2014-10-09 20:40:01 +02:00
Armin Burgmeier
af6163b797
Add test scenario for many lava PXS and smoke particles
2014-10-08 18:33:46 -04:00
Tobias Zwick
b11e8d5d7a
Merge branch 'master' into lights
...
Conflicts:
planet/Graphics.ocg/LandscapeShader.c
src/graphics/C4DrawGLMesh.cpp
src/graphics/C4DrawGL.cpp
src/landscape/C4Landscape.cpp
src/landscape/C4Landscape.h
src/landscape/C4LandscapeRender.cpp
src/landscape/C4Scenario.cpp
src/landscape/C4Scenario.h
2014-10-06 23:27:16 +02:00
Nicolas Hake
67c0deae38
Remove leading + from IDS_MSG_AUTOFRAMESKIP DE translation (Github #2 )
2014-10-06 16:03:11 +02:00
Tobias Zwick
d662d5001e
DarkCastle: correct German translation of game goal
2014-10-04 23:23:52 +02:00
Sven Eberhardt
5c72ed090d
DarkCastle map rework.
...
Make it harder to get into the castle.
2014-10-04 22:57:50 +02:00
Sven Eberhardt
d3ac2789cb
DarkCastle intro sequence added.
2014-10-04 22:40:17 +02:00
Sven Eberhardt
57ddbf9fa6
Fix initial speed of airplane on StartInstantFlight call.
2014-10-04 19:39:06 +02:00
Sven Eberhardt
885f240e54
AI ignores contained enemies.
2014-10-04 19:39:06 +02:00
Maikel de Vries
d5cb53b952
title images for the worlds
2014-10-04 13:12:29 +02:00
Sven Eberhardt
77f4170b5a
Raid made more failsafe: Wood barrel respawn and removed a deadly gap in the landscape.
2014-10-04 11:33:45 +02:00
Sven Eberhardt
91e285a39d
Fix typo in Deep Sea Mining intro
2014-10-04 11:24:58 +02:00
Sven Eberhardt
5d81d27669
Fix outro in Deep Sea Mining.
...
The Crystal Communicator didn't even start D:
2014-10-04 11:24:58 +02:00
Sven Eberhardt
0b0fb55b0f
Fix NextMission buttons in missions folder.
2014-10-04 11:24:53 +02:00
Maikel de Vries
8d5d4715fe
remove physical documentation
2014-10-04 09:22:10 +02:00
Armin Burgmeier
6d0daba7b6
Fix another typo in Raid.ocs
2014-10-04 00:03:15 -04:00
Sven Eberhardt
b0af163c24
Better wheat placement in Crash Landing.
2014-10-04 00:59:24 +02:00
Clonkonaut
f98514efdc
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2014-10-04 00:48:28 +02:00
Clonkonaut
8ffe3fadb7
Merge branch 'master' of ssh://git.openclonk.org/openclonk
2014-10-04 00:47:13 +02:00
Tobias Zwick
c271ccc564
fix some typos in Raid.ocs, convert to utf8
2014-10-04 00:47:05 +02:00
Clonkonaut
ada55add31
Wheat no longer creates 'stalk' objects.
2014-10-04 00:47:03 +02:00
Sven Eberhardt
8edf98a74e
Limit wheat reproduction ( #1064 ).
2014-10-04 00:42:18 +02:00
Sven Eberhardt
fe59448c5d
Reset cursor view on UnGrab control.
...
This is to reset the view e.g. after controlling a switch.
2014-10-03 22:34:35 +02:00
Sven Eberhardt
d4eb45f6b2
Set titles for a few scenarios in Tests.ocf.
...
So you can distinguish between them in the startup menu.
2014-10-03 21:58:33 +02:00
Sven Eberhardt
3fb86e9ea9
Fix null pointer exception when objects are removed in response to a hit callback.
2014-10-03 21:57:38 +02:00
Sven Eberhardt
6d3bbcfee1
FightForGidl star achievement added.
...
In the future, we might want to have different achievements for different waves reached.
2014-10-03 19:59:28 +02:00
Sven Eberhardt
54e47cdcf3
FightForGidl difficulty adjusted.
...
So it's not on top of the list.
2014-10-03 19:59:28 +02:00
Tobias Zwick
797c2c3baa
remove "Beyond the Rocks" subtitle
2014-10-03 18:54:58 +02:00
Tobias Zwick
600e02f6b4
update credits
2014-10-03 18:54:57 +02:00
Maikel de Vries
7153b17812
achievements for worlds inside .ocf
2014-10-03 18:48:25 +02:00
Sven Eberhardt
257840893a
Moved FightForGidl to missions.
2014-10-03 18:33:18 +02:00
Maikel de Vries
f5ca7a443b
make cannon fit in the elevator
2014-10-03 16:23:19 +02:00
Maikel de Vries
411c34fb5c
league param settings for worlds
2014-10-03 14:58:48 +02:00
Maikel de Vries
9e0304cd5a
rockfall as disaster
2014-10-03 14:37:44 +02:00
Sven Eberhardt
2d07ca1891
Add achievements for finishing tutorials.
2014-10-03 14:37:31 +02:00
Sven Eberhardt
f3e3d54909
Fix map in tutorial 5.
...
Contained some SolidMask pixels
2014-10-03 14:36:50 +02:00
Maikel de Vries
672b5c2d1f
moved disasters to their own subfolder
2014-10-03 13:36:05 +02:00
Sven Eberhardt
f71b465adf
Move "Done" achievement from individual missions to parent folder.
...
Conflicts:
planet/Missions.ocf/ParameterDefs.txt
planet/Missions.ocf/StringTblDE.txt
2014-10-03 13:30:07 +02:00
Sven Eberhardt
7513045d6c
Move "Done" achievement from individual missions to parent folder.
2014-10-03 12:17:58 +02:00
Sven Eberhardt
005f484771
Fix bomb drop sound played as music in Rais.ocs.
2014-10-03 00:50:27 +02:00
Sven Eberhardt
f919c31c9b
Treasure hunt: Fixes and achievements.
...
* Music fix (#1115 )
* Some string fixes
* Disallow gold bar production
* Add gold bar achievement for side goal
2014-10-03 00:49:03 +02:00
Armin Burgmeier
ac3fbc1a6a
Raid.ocs: Fix a typo
2014-10-02 17:24:19 -04:00
Sven Eberhardt
8b322a23b5
Added German translation for IronPeak.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
f87f115ef4
Added German translation for GoldRush.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
23c39216dd
Added German translation for GemGrabbers.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
c991f156b6
Added German translation for FloodedVeins.
2014-10-02 22:15:27 +02:00
Sven Eberhardt
03cb37eb12
Added German translation for Chine.
2014-10-02 22:15:26 +02:00
Maikel de Vries
f761aab26d
make coconut less lethal
2014-10-02 20:37:34 +02:00
Sven Eberhardt
4e23a49d78
Add K-Pone to credits screen
2014-09-29 22:15:28 +02:00
Maikel de Vries
6dbff6313f
added new song TheSkylands by K-Pone
2014-09-29 21:50:56 +02:00
Maikel de Vries
d24ae4eb46
allow for infinite gunpowder in the powder keg
2014-09-29 20:10:58 +02:00
Maikel de Vries
72a26d029a
better difficulty levels for FloodedVeins
2014-09-28 17:06:13 +02:00
Maikel de Vries
aa0528c95f
improved Chine map
2014-09-28 10:56:32 +02:00
Maikel de Vries
ef6930414f
removed a few unused variables in Worlds.ocf
2014-09-27 15:29:34 +02:00
Sven Eberhardt
701e28b7fa
Chine icon changed to cannon.
2014-09-27 01:08:35 +02:00
Maikel de Vries
10dc7ff78d
made achievement stars bronze, silver, gold
2014-09-26 22:58:14 +02:00
Sven Eberhardt
3308503381
Improve parameter test scenario
2014-09-26 22:11:11 +02:00
Maikel de Vries
3ed341c342
added intro sequence for Chine
2014-09-26 22:08:19 +02:00
Maikel de Vries
6f7b8027f0
implemented lobby options for GemGrabbers
2014-09-26 21:50:03 +02:00
Maikel de Vries
7d5f2effb4
implemented lobby options for Chine
2014-09-26 19:33:19 +02:00
Maikel de Vries
dfef8992be
implemented lobby options for FloodedVeins
2014-09-26 19:33:19 +02:00
Maikel de Vries
e93e6b8eab
implemented lobby options for IronPeak
2014-09-26 19:33:19 +02:00
Maikel de Vries
908ebb3a63
implemented lobby options for GoldRush
2014-09-26 19:05:42 +02:00
Sven Eberhardt
5a2edc425d
Raid: Fix dialogue and effects.
2014-09-25 15:26:30 +02:00
Sven Eberhardt
cde41733f8
Add "Done"-achievement to all missions.
2014-09-25 15:25:33 +02:00
Sven Eberhardt
abab7be591
Added scenario achievements displayed as small symbols beside the scenario name in the startup selection screen.
...
They can be used e.g. to show that you have finished a scenario on different difficulty levels.
2014-09-24 23:08:40 +02:00
Sven Eberhardt
378bda5546
Added custom scenario parameters (SCENPAR_*).
...
Can currently only be set in network games in the lobby. In the future, maybe we can find a place somewhere in the scenario selection dialogue.
2014-09-23 23:02:52 +02:00
Maikel de Vries
ee7caaac2c
Chine.ocs: improved map and added description
2014-09-23 19:48:30 +02:00
Maikel de Vries
7f6bf8c359
Chine.ocs: golden cannon with infinite ammo
2014-09-23 19:44:51 +02:00
Sven Eberhardt
14168fb5a5
Implement Rule_BaseRespawn rule for missions: Crash Landing, Dark Castle, Deep Sea Mining, The Raid, Treasure Hunt.
2014-09-22 19:52:34 +02:00
Sven Eberhardt
e7ac00de4b
Added BaseRespawn rule and neutral flagpoles to be used for consistent respawn handling in all missions.
...
Also changed clonk destruction process to always kill player clonks before removal. This simplifies handling of death e.g. when clonks are contained in an object that falls out of the map.
BaseRespawn adapted from Maikel's base melee repository.
2014-09-22 19:21:28 +02:00
Sven Eberhardt
2a698bb2d9
Fix scenario saving of NoPowerNeed effect
2014-09-22 19:21:28 +02:00
Sven Eberhardt
b899e8944c
Base variable naming in scenario saving on saved object count of same type name instead of object number.
...
This should yield shorter, more predictable names reducing changeset size when an Objects.c file is updated.
2014-09-22 19:21:25 +02:00
Maikel de Vries
35c9aa9a78
new goal for Chine.ocs
2014-09-22 19:20:32 +02:00
Sven Eberhardt
b730a045f7
Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit.
2014-09-22 13:50:47 +02:00
Sven Eberhardt
84cc072405
TreasureHunt storyline integration: Intro, Outro, NPCs
2014-09-21 21:49:03 +02:00
Maikel de Vries
059a704f55
added new World: Chine.ocs
2014-09-21 18:37:48 +02:00
Maikel de Vries
77be7b01c2
fixed intro sequences for GoldRush and FloodedVeins
2014-09-21 16:53:39 +02:00
Sven Eberhardt
dfa6050cd0
Put missions above worlds in scenario selection
2014-09-21 16:39:07 +02:00
Sven Eberhardt
4d36f3a2d2
Some missions fixes/adjustments
...
* Plane with same color in all missions
* Sequence multiplayer fix
* Heavy smoke is a particle parameter
* Goal graphics fix
* Fix rocky pick direction after dialogue initiation from left
* Dialogue supports sections
* Hat moved to decoration for other missions
2014-09-21 16:36:05 +02:00
Maikel de Vries
de52ad2d4c
fixed IronPeak intro
2014-09-21 16:29:57 +02:00
Sven Eberhardt
6766ac1526
Prevent NPCs from accidentally collecting things.
2014-09-21 16:18:43 +02:00
Sven Eberhardt
54dc25947f
Fix construction site name.
...
It was always "Construction Site: %s" without the %s filled in.
2014-09-21 16:18:09 +02:00
Sven Eberhardt
86bf3dcea0
Tweaked VolcanoEscapeEx: A bit harder in the end. Volcano doesn't leave as many gaps.
2014-09-19 21:35:46 +02:00
Maikel de Vries
03c88c34a3
removed WebCode from league string
2014-09-19 20:55:11 +02:00
Sven Eberhardt
ca582692d4
Missions storyline expanded to Deep Sea Mining. Added short intro in extra section.
...
Also adjusted icons, NextMission and MissionAccess in some scenarios and added a split marker between missions within and missions outside the connected storyline.
2014-09-12 01:02:13 +02:00
Sven Eberhardt
31febf7a40
Fix HUD Adapter recreation on section change
2014-09-12 01:02:13 +02:00
Pyrit
f49458c569
In the settlement tutorial tell players to keep holding down the mouse button to chop trees.
2014-08-29 20:48:18 +02:00
Maikel de Vries
2d186b6cf0
improved Flooded Veins map
2014-08-28 11:53:21 +02:00
Maikel de Vries
5274bf9d3e
new world: Flooded Veins as replacement for Ruby Cave
2014-08-27 16:18:10 +02:00
Maikel de Vries
d071ee3f7f
fixed gravestone interaction
2014-08-27 15:33:39 +02:00
Sven Eberhardt
addac19062
Crash landing intro/dialogues/outro improved for storyline integration.
2014-08-26 16:07:30 +02:00
Maikel de Vries
f9f41b6e79
added intro sequence for Gold Rush
2014-08-23 22:47:47 +02:00
Maikel de Vries
46d3cd2a54
improve Iron Peak intro sequence
2014-08-23 21:20:37 +02:00
Maikel de Vries
47fec3c2e2
created intro sequence for Iron Peak
2014-08-23 18:44:28 +02:00
Maikel de Vries
ae1b0ca383
make cave mushrooms look frozen
2014-08-23 18:43:05 +02:00
Maikel de Vries
4dfc9f181a
fixed saving of resource goal
2014-08-23 11:32:35 +02:00
Maikel de Vries
46386e9644
fixed some typos in Raid.ocs dialoges
2014-08-22 17:15:03 +02:00
Sven Eberhardt
887f85862a
Sequence object: Ensure all players have a cursor at sequence end.
2014-08-22 14:11:01 +02:00
Sven Eberhardt
a91332f42e
Crash landing tweaked to serve as followup mission for raid.
...
Pilot name and color, mission access.
2014-08-21 21:01:11 +02:00
Sven Eberhardt
0966404db7
Raid: Fix multiplayer balloon deployment and remove balloons after intro.
...
The balloons serve no purpose here and the scenario should be kept as simple as possible.
2014-08-21 21:00:08 +02:00
Sven Eberhardt
6569a47e37
Change MessageWindow (i.e. the default goal messages) to use decorated messages instead of menus.
...
Currently, it opens a small window in the bottom right corner which blocks all player control and is not intuitive how to close. Now it's a message that will automatically disappear after a while (If the player hasn't finished reading, he can just click the goal icon again).
2014-08-21 19:55:32 +02:00
Sven Eberhardt
78d2f71843
Minor Raid mission improvements.
...
* More loam below lava lakes
* Grass
* Dora and Pyrit give hints to ask Newton for oil (Newton will point the player to Mave)
* Some typos fixed
2014-08-21 15:27:58 +02:00
Sven Eberhardt
5955ab146e
Add new mission "raid".
2014-08-20 18:06:20 +02:00
Sven Eberhardt
e6fc0b1a1d
Minor dialogue improvements
...
* Dialogue is blocked for a short time after it was stopped, so players don't restart it accidentally
* Broadcasting option to all players for important dialogues
* Speakers face each other
* add_attention parameter for SetDialogueProgress
2014-08-20 18:06:19 +02:00
Sven Eberhardt
764f0aedd0
Fix goal graphics in HUD if goal is using multiple graphics and SetGraphics.
...
We don't have a GetGraphics() function at the moment, so use a small workaround.
2014-08-20 18:06:18 +02:00
Maikel de Vries
573ca24e8e
decrease lag caused by expansion goal
2014-08-17 16:36:33 +02:00
Sven Eberhardt
94e1316205
Extend Dialogue and Sequence object with some message and viewport functions for upcoming missions.
2014-08-14 17:18:28 +02:00
Sven Eberhardt
cbb321307f
Scenario saving fixes: Layers, fishes, sproutberries.
...
Do not save sprout berries that are still attached to sprouts. Omit some unnecessary properties for fishes.
2014-08-14 17:18:26 +02:00
Sven Eberhardt
308f248421
Library_Tree: Make ChopDown overloadable at runtime.
2014-08-12 19:00:16 +02:00
Sven Eberhardt
8f5b685016
Fix typo in comment in deployed balloon script.
2014-08-12 15:29:20 +02:00
Sven Eberhardt
b1db0c7918
(Re)implement text completion in dialogue text windows as an async control. Default to Space, i.e. MenuOK.
2014-08-10 20:58:26 +02:00
Sven Eberhardt
4f1aa7c5cf
Destroy single pixels of non-diggable material [ala]
2014-08-05 17:02:20 +02:00
Sven Eberhardt
20558ef7e1
Display dialogue attention marker in front of associated clonk
2014-08-05 17:02:19 +02:00
Sven Eberhardt
46d9162d56
Fix typo in chemical lab ruin name
2014-08-05 17:02:18 +02:00
Sven Eberhardt
474b6e1c31
Add Dlg_*_Init callback to dialogues. To be used e.g. for starting timers of NPC activities.
...
Also fix scenario saving of attention state in dialogue object.
2014-07-31 23:49:15 +02:00
Maikel de Vries
e98b1bd696
fix GoldRush difficulty
2014-07-27 20:04:16 +02:00
Sven Eberhardt
e8ee64fd1f
Smoke graphics rework ( #1088 )
2014-07-22 22:42:33 +02:00
Sven Eberhardt
834566cf5e
Make smoke a bit smaller.
...
It somehow got really large and weird since the particle changes.
It could still get some polishing, but at least it's a bit less annoying now.
2014-07-21 17:28:11 +02:00
Sven Eberhardt
620091f80c
Fix switch of cinematics target in Dialogue.
2014-07-21 17:26:56 +02:00