forked from Mirrors/openclonk
AcidRift: Fix scale precipitation, meteorites and rockfall by map size.
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516cd46c37
commit
aadd8176cb
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@ -104,7 +104,7 @@ private func InitEnvironment(int map_size, int difficulty)
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SetSkyParallax(0, 20, 20);
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SetSkyAdjust(RGBa(225, 255, 205, 191), RGB(63, 200, 0));
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var map_size_factor = [90,120,140][map_size];
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var map_size_factor = [90,120,140][map_size-1];
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// Disasters
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Meteor->SetChance((difficulty * 11) * map_size_factor / 120);
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