Lukas Werling
53f29ccb96
Update remaining Version entries from 7 to 8,0
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Maikel missed some in aa89217
("update version to 8.0 in DefCore.txt,
Scenario.txt and Version.txt").
2018-01-28 23:09:06 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Mark
8bf90871e1
Fix error when AI equips a shield and has a ranged weapon
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The shield and bow both use fx.aim_weapon, but the ranged weapons AI thinks that a shield works the same way as a bow and tries to fire it - in order to prevent this, the AI now also checks whether the equipped item is a IsRangedWeapon. This _could_ have an impact on the vehicle AI, but the unit test worked fine.
2018-01-07 14:39:07 +01:00
Mark
f8f9a38ee3
Clonk: Constants for SetMeshTransformation layers
2017-11-23 20:38:11 +01:00
Julius Michaelis
9c3c6d1079
Windmill: Syntax error fix
2017-08-26 12:16:32 +02:00
Fulgen301
6405e50c80
Remove Rule_Restart from Defense.ocf
2017-03-30 20:55:07 +02:00
Nicolas Hake
333cf9c4b6
Merge pull request GH #35 from Fulgen301:pullrequest
2017-03-11 12:31:39 +01:00
Sven Eberhardt
d4b036b541
Add weapon speed setting to enemy spawn
2017-03-05 11:27:44 -05:00
Fulgen301
3ab6427e9a
Guardians of Windmills: Fix redeclaration of static constants
2017-02-18 15:25:45 +01:00
Maikel de Vries
c5078b269e
windmill: remove obsolete HitCheck.c
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Done by friendly fire rule.
2017-02-02 21:47:56 +01:00
Maikel de Vries
da6ce3d5d6
ranged ai: use upper ballistic angle if lower is blocked
2017-02-02 21:47:56 +01:00
Maikel de Vries
ff51f07eeb
fix double static declaration warnings in defense scenarios
2017-02-02 21:47:55 +01:00
Maikel de Vries
8ad872930b
rework AI: new effects, use effect target
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This is a big change but does make it possible to separate the different scripts into different definitions.
2017-02-02 21:47:55 +01:00
Maikel de Vries
43d6abc802
order defense scenarios
2017-01-16 18:57:00 +01:00
Maikel de Vries
accc1b82dd
gidl: use defense boom attack object
2017-01-15 15:38:32 +01:00
Maikel de Vries
ef27c1d760
windmill: use defense boom attack object
2017-01-15 15:38:32 +01:00
Maikel de Vries
e6819bf020
use no friendly fire rule in defense scenarios
2017-01-07 17:13:46 +01:00
Maikel de Vries
1ad0cb7cab
remove unused object bigboomattack
2017-01-05 13:47:33 +01:00
Maikel de Vries
2ac4f2aa97
move windmill defense sounds to general folder
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So that other rounds can use them as well.
2017-01-03 18:16:32 +01:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Mark
d356d9db3d
Fix inherited() calls
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The ... operator should be added so that the parameters are passed down. In some cases even the named parameters were not passed down.
2016-11-26 18:57:31 +01:00
Maikel de Vries
e18cee3a46
turn musket into blunderbuss
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The musket was not a very popular and useful weapon, being inferior to the bow. It now shoots 5 weaker bullets in one shot with less damage per bullet, this might require some further testing and fine-tuning. Also the weaker bullets mean that they can be used in a gatling-gun (WIP) and in the airplane as well.
2016-08-22 16:32:48 +02:00
Maikel de Vries
45bb9ab550
rename lead shot to lead bullet and clean up script
2016-08-22 16:32:47 +02:00
Sven Eberhardt
36685a3119
Add HideInCreator=true to internal/helper/library definitions
2016-07-10 22:06:48 -04:00
Maikel de Vries
159dbf071f
make ContactCalls a property instead of DefCore entry
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This allows for useful runtime changes, like disabling contact calls when an animal dies.
2016-02-08 21:25:43 +01:00
Sven Eberhardt
1bb78ecd4f
Remove some unnecessery animation weights.
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These overwrite the animations in their slots while there are no other references to existing animations in the slot.
2016-01-28 23:47:53 -05:00
Clonkonaut
c54d917f7e
Deactivate cheats in Gidl/Guardians.
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We didn't forget!!!
2016-01-15 21:56:57 +01:00
Sven Eberhardt
b8e24b8b62
Windmill: Fix gold bar collection
2016-01-10 10:49:51 -05:00
Sven Eberhardt
3dad1c6d81
Turn MaxContentsCount and HandObjects into properties instead of callbacks (Possibly fixes #1553 )
2016-01-10 10:41:34 -05:00
Clonkonaut
5fd8bfb140
Projectiles will fade out very fast ( #1555 ).
2016-01-10 13:11:26 +01:00
Clonkonaut
0243a69913
Fix possible reference to deleted object in Boomattack.
2016-01-10 13:10:47 +01:00
Sven Eberhardt
2bb8be66ca
Windmill: Downscale sky to match landscape size.
2016-01-09 17:53:44 -04:00
Maikel de Vries
e0ae612e10
killtracing: fix setting killer when airship is shot down
2016-01-05 18:20:33 +01:00
Clonkonaut
b2ecfcfc48
Slight improvements to Guardians.
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A single player now receives four times more wave bounty than before, scaling up to four players. It's still challenging but I believe now doable.
Enemies should no longer jump off airships when being shot at.
Fixed a typo in the airship appendto script.
Fixed a possible null pointer when changing weapons.
2016-01-03 01:53:55 +01:00
Clonkonaut
fa4512c5ea
Guardians, slight improvements.
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Removed the windbag from the chest (might also remove it from the buy menu).
The chest below the base will now sometimes contain a gold bar, giving extra money to the player picking it up.
Made sure that no airship remains after fade out.
2015-12-31 12:45:13 +01:00
Clonkonaut
4a26a7e8ad
Increased bounty for several enemies.
2015-12-30 03:25:51 +01:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Clonkonaut
b7b6fcfa3f
Guardians of the Windmills: First draft. Unbalanced, untested, unplayable! (please test)
2015-12-28 14:43:21 +01:00
Nicolas Hake
d0d83f8e5c
Deleted unlicensed images
2015-12-18 21:18:48 +01:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
bf63f2ef17
Gidl+Windmill moved to new "Defense.ocf" (title picture missing)
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They aren't quite fitting at the moment and Clonko wants to share the buy menu.
2015-12-12 12:06:25 -05:00