Maikel de Vries
67589cf86a
Refactor scenarios: Others
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blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries
7523bf3ab5
Refactor scenarios: Arenas
2012-10-09 20:42:32 +02:00
Maikel de Vries
5ada7012ad
Fixed stone door in tutorial 4
2012-10-08 22:59:46 +02:00
Sven Eberhardt
08b495e43d
PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well ( #807 ).
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The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick
ba1a2cbdad
add missing strings for localisation of controls definition dialogue
2012-10-07 18:45:50 +02:00
Tobias Zwick
f296f31c62
add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once
2012-10-07 15:27:30 +02:00
Tobias Zwick
28e30294b1
adapted some strings for open clonk
2012-10-05 00:09:33 +02:00
Tobias Zwick
b5d0af513a
remove splash video and option for it
2012-10-02 23:02:52 +02:00
Julius Michaelis
023aa90c0e
Add config option for automatic windowed/fullscreen switching
2012-09-29 23:49:30 +02:00
David Dormagen
e6d89b078d
added model for the armory
2012-09-28 13:28:47 +02:00
David Dormagen
0953646175
added a Loom building with makeshift model (no script functionality yet)
2012-09-26 16:03:45 +02:00
David Dormagen
2593d66273
added chemical lab model from Heyub to the game
2012-09-25 21:01:45 +02:00
Günther Brammer
cc25878ba6
Default to not changing the resolution
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1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake
faf0006a6f
Win32: Improve error reporting when changing resolution
2012-08-28 00:00:29 +02:00
Pyrit
f4ffb8a237
new smooth sand texture
2012-08-20 20:19:45 +02:00
Charles Spurrill
f07e0c7a14
Removed :) from pump
2012-08-16 13:54:22 -07:00
Maikel de Vries
4181b645c6
New scenario: Krakatoa.ocs
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Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries
9a18538ac1
Coconut tree: fixed some more issues
2012-08-11 18:56:35 +02:00
Charles Spurrill
7d45946c4f
Some more original graphics to replace CR placeholders in Graphics.ocg
2012-08-09 17:42:38 -07:00
Charles Spurrill
0afe958618
Fixed coconut tree to procreate properly
2012-08-09 17:41:46 -07:00
Charles Spurrill
32cdba7415
Iron bomb is made from 1x Metal and 1x Sulphur
2012-08-09 17:40:25 -07:00
Charles Spurrill
e019cd5655
Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func
2012-08-09 17:37:53 -07:00
Charles Spurrill
869e2acac0
Cannon: Remove accidentally committed SelfPropellent script for projectiles
2012-08-07 12:32:36 -07:00
Charles Spurrill
1e85978c40
Fixed carry-heavy library from inserting items into ground on drop
2012-08-07 12:30:35 -07:00
Charles Spurrill
a8ea9a0d38
Some fixes to AlignVehicleRotation script
2012-08-07 12:17:52 -07:00
Charles Spurrill
ee8d0de693
Boompack: Remove accidentally committed SelfPropellent script for cannon launching
2012-08-07 12:07:13 -07:00
Charles Spurrill
ece7b463a4
Balloon: Undeployed Balloon item is treated as object, not vehicle
2012-08-07 12:03:02 -07:00
Charles Spurrill
2b256c09b8
Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too)
2012-08-07 12:02:34 -07:00
Charles Spurrill
f4c9bdabf2
Remove needless HasFuse() funcs. Shrapnel now has hitcheck
2012-08-07 12:00:18 -07:00
Charles Spurrill
0142c65ed4
Change trajectorye effect script to compensate with GetGravity() change
2012-08-07 11:57:55 -07:00
Charles Spurrill
905847a4ab
Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included)
2012-08-07 11:57:01 -07:00
Charles Spurrill
bf8aa9241e
Pump: Implemented Matthi's new graphics (pre-rendered)
2012-08-07 11:54:47 -07:00
Charles Spurrill
5be266549e
Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0.
2012-08-07 11:53:39 -07:00
Charles Spurrill
6d9a238e75
Airship fixed so explosives hitting the gondola also do damage
2012-08-07 11:51:48 -07:00
Charles Spurrill
b8afe21a89
Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning.
2012-08-07 11:51:04 -07:00
Charles Spurrill
ae3f8156ea
thicker airship bottom to avoid lorry clipping through
2012-08-03 14:38:02 -07:00
Charles Spurrill
e54673962a
Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship
2012-08-03 14:22:06 -07:00
Charles Spurrill
6f74d0430f
#796 : Added missing gravestone rule
2012-08-02 12:00:11 -07:00
Günther Brammer
35a0d7b6cd
Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
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The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill
c28ef14f00
#752 : Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it)
2012-07-26 15:01:23 -07:00
Charles Spurrill
ea445138b1
Fancy icons for Rules.ocd
2012-07-26 11:38:50 -07:00
Charles Spurrill
c33bf65be8
Kitchen 3D graphic added
2012-07-26 11:20:45 -07:00
Charles Spurrill
5ddf912294
Added coconut/palm tree
2012-07-23 12:44:07 -07:00
Charles Spurrill
d4dbf167e7
#756 : Fixed Picture transform for boompack during flight
2012-07-22 18:55:01 -07:00
Charles Spurrill
e1b4c4c7dd
Prettier clonk-skin icons in Crew Selection menu
2012-07-22 17:36:47 -07:00
Charles Spurrill
41f5f59ebf
#765 : Clonk stops moving when setting down heavy-objects
2012-07-22 17:35:27 -07:00
Koronis
c57f05a44f
improved tree falling animation and sound
2012-07-22 21:15:49 +02:00
Charles Spurrill
6a13a63ef0
#791 : Chopped trees are displayed behind buildings
2012-07-21 09:15:47 -07:00
Felix Wagner
63ad16a1e9
Chemical lab: Changed knowledge of the scenarios to include chemlab
2012-07-16 14:38:58 +01:00
Felix Wagner
c713f9a91a
Inventor's lab: Added inventor's lab
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Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00