Commit Graph

2320 Commits (67589cf86a15b4e59b61f73ae891e35bbdf5b410)

Author SHA1 Message Date
Maikel de Vries 67589cf86a Refactor scenarios: Others
blabla hg
2012-10-09 21:05:50 +02:00
Maikel de Vries 7523bf3ab5 Refactor scenarios: Arenas 2012-10-09 20:42:32 +02:00
Maikel de Vries 5ada7012ad Fixed stone door in tutorial 4 2012-10-08 22:59:46 +02:00
Sven Eberhardt 08b495e43d PlayerControls: When the user changes a key assignment in his local config, all derived key assignments (Key=CON_*) change as well (#807).
The "CON_" prefix is now mandatory when referencing other key assignments. Updated PlayerControls.txt to reflect that.
2012-10-08 20:45:04 +02:00
Tobias Zwick ba1a2cbdad add missing strings for localisation of controls definition dialogue 2012-10-07 18:45:50 +02:00
Tobias Zwick f296f31c62 add script that automatically removes unused strings from LanguageXX.txt in the System.ocg and executed it once 2012-10-07 15:27:30 +02:00
Tobias Zwick 28e30294b1 adapted some strings for open clonk 2012-10-05 00:09:33 +02:00
Tobias Zwick b5d0af513a remove splash video and option for it 2012-10-02 23:02:52 +02:00
Julius Michaelis 023aa90c0e Add config option for automatic windowed/fullscreen switching 2012-09-29 23:49:30 +02:00
David Dormagen e6d89b078d added model for the armory 2012-09-28 13:28:47 +02:00
David Dormagen 0953646175 added a Loom building with makeshift model (no script functionality yet) 2012-09-26 16:03:45 +02:00
David Dormagen 2593d66273 added chemical lab model from Heyub to the game 2012-09-25 21:01:45 +02:00
Günther Brammer cc25878ba6 Default to not changing the resolution
1. We receive bugreports that changing the resolution doesn't work, but
can't reproduce that
2. Flat screens look best at their natural resolution
2012-08-19 20:59:01 +02:00
Nicolas Hake faf0006a6f Win32: Improve error reporting when changing resolution 2012-08-28 00:00:29 +02:00
Pyrit f4ffb8a237 new smooth sand texture 2012-08-20 20:19:45 +02:00
Charles Spurrill f07e0c7a14 Removed :) from pump 2012-08-16 13:54:22 -07:00
Maikel de Vries 4181b645c6 New scenario: Krakatoa.ocs
Originally made for the Let's Rock settlement scenario design contest.
2012-08-12 16:35:47 +02:00
Maikel de Vries 9a18538ac1 Coconut tree: fixed some more issues 2012-08-11 18:56:35 +02:00
Charles Spurrill 7d45946c4f Some more original graphics to replace CR placeholders in Graphics.ocg 2012-08-09 17:42:38 -07:00
Charles Spurrill 0afe958618 Fixed coconut tree to procreate properly 2012-08-09 17:41:46 -07:00
Charles Spurrill 32cdba7415 Iron bomb is made from 1x Metal and 1x Sulphur 2012-08-09 17:40:25 -07:00
Charles Spurrill e019cd5655 Added missing 'MoveTowards' function in Math.c and upgraded LaunchProjectile func 2012-08-09 17:37:53 -07:00
Charles Spurrill 869e2acac0 Cannon: Remove accidentally committed SelfPropellent script for projectiles 2012-08-07 12:32:36 -07:00
Charles Spurrill 1e85978c40 Fixed carry-heavy library from inserting items into ground on drop 2012-08-07 12:30:35 -07:00
Charles Spurrill a8ea9a0d38 Some fixes to AlignVehicleRotation script 2012-08-07 12:17:52 -07:00
Charles Spurrill ee8d0de693 Boompack: Remove accidentally committed SelfPropellent script for cannon launching 2012-08-07 12:07:13 -07:00
Charles Spurrill ece7b463a4 Balloon: Undeployed Balloon item is treated as object, not vehicle 2012-08-07 12:03:02 -07:00
Charles Spurrill 2b256c09b8 Boompack launches when incinerated (can also be detonated on damage like the powderkeg, too) 2012-08-07 12:02:34 -07:00
Charles Spurrill f4c9bdabf2 Remove needless HasFuse() funcs. Shrapnel now has hitcheck 2012-08-07 12:00:18 -07:00
Charles Spurrill 0142c65ed4 Change trajectorye effect script to compensate with GetGravity() change 2012-08-07 11:57:55 -07:00
Charles Spurrill 905847a4ab Shipyard: Added animated 3D model. All done except for texture (blank wires uv-map included) 2012-08-07 11:57:01 -07:00
Charles Spurrill bf8aa9241e Pump: Implemented Matthi's new graphics (pre-rendered) 2012-08-07 11:54:47 -07:00
Charles Spurrill 5be266549e Airplane: Damage doesn't need to equal < 0 before destructing. Rather, <= 0. 2012-08-07 11:53:39 -07:00
Charles Spurrill 6d9a238e75 Airship fixed so explosives hitting the gondola also do damage 2012-08-07 11:51:48 -07:00
Charles Spurrill b8afe21a89 Much of Cannon script redone in a saner manner. More precision (1000x), no animation jumping while turning. 2012-08-07 11:51:04 -07:00
Charles Spurrill ae3f8156ea thicker airship bottom to avoid lorry clipping through 2012-08-03 14:38:02 -07:00
Charles Spurrill e54673962a Added library allowing solidmasked vehicles to 'rotate' parented objects along the z-axis with their rotation. See airship 2012-08-03 14:22:06 -07:00
Charles Spurrill 6f74d0430f #796: Added missing gravestone rule 2012-08-02 12:00:11 -07:00
Günther Brammer 35a0d7b6cd Script: Get/SetGravity use 1/100 px/tick^2 instead of 1/500
The old factor was chosen because the default gravity * 500 was exactly
100. But a lot of other engine interfaces use 1/100 px/tick or px/tick^2,
and that is a common scale for scripts to work in, too.
2012-07-15 22:42:17 +02:00
Charles Spurrill c28ef14f00 #752: Gravestones Rule Added. On clonk death, a gravestone is created (collecting the clonk's corpse to hide it) 2012-07-26 15:01:23 -07:00
Charles Spurrill ea445138b1 Fancy icons for Rules.ocd 2012-07-26 11:38:50 -07:00
Charles Spurrill c33bf65be8 Kitchen 3D graphic added 2012-07-26 11:20:45 -07:00
Charles Spurrill 5ddf912294 Added coconut/palm tree 2012-07-23 12:44:07 -07:00
Charles Spurrill d4dbf167e7 #756: Fixed Picture transform for boompack during flight 2012-07-22 18:55:01 -07:00
Charles Spurrill e1b4c4c7dd Prettier clonk-skin icons in Crew Selection menu 2012-07-22 17:36:47 -07:00
Charles Spurrill 41f5f59ebf #765: Clonk stops moving when setting down heavy-objects 2012-07-22 17:35:27 -07:00
Koronis c57f05a44f improved tree falling animation and sound 2012-07-22 21:15:49 +02:00
Charles Spurrill 6a13a63ef0 #791: Chopped trees are displayed behind buildings 2012-07-21 09:15:47 -07:00
Felix Wagner 63ad16a1e9 Chemical lab: Changed knowledge of the scenarios to include chemlab 2012-07-16 14:38:58 +01:00
Felix Wagner c713f9a91a Inventor's lab: Added inventor's lab
Changed the following items to IsInventorProduct:
Grapple bow, Jar of winds, Teleglove
2012-07-16 14:35:29 +01:00