Günther Brammer
2510734ad3
Script: Damage callback changed to Damage(Change, Cause, CausedByPlr)
2012-05-06 14:45:35 +02:00
Bernhard Bonigl
6a885d33aa
Fixed incorrect Selection call to selected item when switching left and right hand.
...
Sometimes also caused errors.
2012-05-06 18:24:56 +02:00
Bernhard Bonigl
f295d10b6d
ContentMenu now correctly removes containers when they're out of range.
2012-05-06 18:12:18 +02:00
Bernhard Bonigl
c87d5d4435
Fixed incorrect GetPosition parameters
2012-05-06 18:10:36 +02:00
Bernhard Bonigl
dce8e579d3
Added InFrontOf(object). Returns if the midpoint of the calling object is in front of the other object.
2012-05-06 18:10:16 +02:00
Maikel de Vries
22f734ee65
Rank casts a wood on destruction
...
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries
5c351a0eae
Made plant reproduction is more realistic
...
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Armin Burgmeier
2684c2707d
Fix erroneous timers in Game.txt
...
These were accidentally introduced in fc90557056ff due to a bug in the
conversion script.
2012-05-05 23:40:38 +02:00
Maikel de Vries
c567e6c9a4
Fixed some errors in Tests.ocf
...
CableLorries.ocs remains for the diehard.
2012-05-05 19:50:51 +02:00
Armin Burgmeier
d53a0798dd
Remove superfluous Timer= entries in Game.txt
2012-05-05 15:53:42 +02:00
Maikel de Vries
6fcc0f6d2e
Removed TimerCall in favour of AddTimer script implementation
2012-05-05 12:09:44 +02:00
Maikel de Vries
339990f3fa
Fixed loam runtime errors
...
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries
90ee070f33
Cleaned up Fire.c a bit
2012-05-01 20:50:21 +02:00
Charles Spurrill
bf8ae0f0e9
Steampunk's eyelids work now
2012-04-30 06:36:43 -07:00
Bernhard Bonigl
a3c0c85b1a
Don't divejump during aiming
2012-04-29 18:12:04 +02:00
Bernhard Bonigl
c576a7bd3f
Allow turning while jumping during aiming
2012-04-29 18:09:37 +02:00
Maikel de Vries
5da0847a9a
Materials inside the construction site don't burn due to incendiary materials
2012-04-29 16:57:38 +02:00
Maikel de Vries
da4c683a03
Don't perform scripts after removing an object
2012-04-29 16:56:40 +02:00
David Dormagen
cd8f978b28
fixed KingOfTheHill-goal InitializePlayer()
2012-04-29 16:27:26 +02:00
Bernhard Bonigl
5ae4496d7f
Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow)
2012-04-29 16:26:32 +02:00
Bernhard Bonigl
8c9536c197
Chests are interactable now
2012-04-29 15:29:10 +02:00
Bernhard Bonigl
38235f762a
CarryHeavy doesn't play animation if clonk is inside
2012-04-29 15:05:41 +02:00
Bernhard Bonigl
56809d9e43
Fixed a carryheavy-bug with Collect(x,x, pos)
2012-04-29 15:05:29 +02:00
Bernhard Bonigl
54ec5629cd
LastManStanding RelaunchContainer can only contain 1 clonk now
2012-04-29 15:04:37 +02:00
Maikel de Vries
f6534bdfdb
Prevent selecting more than one item in weapon menu
2012-04-29 14:03:20 +02:00
Maikel de Vries
f647f211af
Fixed flag meshes in Frozen Fortress and Hideout ( #758 )
2012-04-29 13:50:30 +02:00
Maikel de Vries
37b5bb9c6d
Clonk closes eyes on death ( #752 )
2012-04-29 13:27:50 +02:00
Maikel de Vries
70c6e8bf5e
Don't pass this as a command target to global effects in mountain melee
2012-04-29 13:21:07 +02:00
Maikel de Vries
06af685e01
Fixed runtime error for boomattack in guardian of windmills
...
Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries
443069ac75
Don't pass this as a command target to global effects in scenarios
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Just don't!
2012-04-29 11:50:23 +02:00
Julius Michaelis
8dfeb8dfc2
Settlement Tutorial: Add lost binary files + minor fixes
2012-04-29 00:30:29 +02:00
Julius Michaelis
95ef462a10
Once upon a time... Settlement Tutorial!
2012-04-28 23:52:50 +02:00
Felix Wagner
e1ad8bf24f
Fixed $UsageHelp$ in Seeds.ocd
2012-04-28 19:31:25 +01:00
Maikel de Vries
4a56f8d7c1
Replaced defcore values related to fire with properties
2012-04-28 16:17:38 +02:00
Maikel de Vries
e0eca72b50
Implemented volcano
...
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Maikel de Vries
e01b6e3954
Loam can now be used only in multiples of 30 degrees
...
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries
8188793d67
Implemented Sign function (Math.c)
2012-04-28 09:32:42 +02:00
Bernhard Bonigl
cd31b0e6e4
Forgot Debuglog. :(
2012-04-24 22:31:01 +02:00
Bernhard Bonigl
1f02f8490c
Health-Change-Effect on the CrewSelector
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Crewselector shows liquid-color as background if underwater (instead of blue)
2012-04-24 22:22:06 +02:00
Bernhard Bonigl
cf796d0912
Crewselector has blue background if Clonk underwater
2012-04-23 23:33:19 +02:00
Bernhard Bonigl
981ce396ec
Made ConstructionSite less filled.
2012-04-23 23:19:52 +02:00
Bernhard Bonigl
3989baedbd
Added border for CrewSelectors + Selection highlighting
2012-04-23 21:57:08 +02:00
Bernhard Bonigl
83ad05b3c0
GUI now takes inventory-size directly from the clonk.
...
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl
105e4bcee7
Removed function calls that were missed at cleanup.
2012-04-23 20:33:13 +02:00
Maikel de Vries
b36e10b8dc
Barrel spray extinguishes burning objects
2012-04-23 22:48:41 +02:00
Bernhard Bonigl
ed8d46e047
Removed unused GUI-Elements
2012-04-22 18:54:16 +02:00
Bernhard Bonigl
12ffe6ab9c
Removed overlooked Tube-Updates
2012-04-22 18:48:38 +02:00
Bernhard Bonigl
b52dafc7b2
Cleaned up ClonkControls a bit and added more Comments.
...
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl
27dbd170dc
Cleaned up HUD-Controller code.
2012-04-22 18:11:52 +02:00
Felix Wagner
4546c4a9f9
Fixed hit sound for metal.
2012-04-22 14:21:22 +01:00
Maikel de Vries
45905c013d
Prevent dead corpses from burning
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Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00
Maikel de Vries
3768206cc6
Contact incineration in Fire effect takes into account containers and layers
...
This was already in the engine before(at least the containers), and makes much more sense.
However, it's useful to think about how ClosedContainers and Extinguish should work.
2012-04-22 13:08:54 +02:00
Armin Burgmeier
ccbc7aebc8
Fix missing object bug in Crash.ocs, create windmill in DoInit()
2012-04-22 01:06:25 +02:00
Felix Wagner
e9010b81e9
Construction preview: combining, Elevator: combine two for SUPER elevator
2012-04-22 00:00:41 +01:00
Armin Burgmeier
8c49c3a7f7
Use Anim_R to synchronize rotation and animation of the windgenerator
2012-04-22 00:55:44 +02:00
Armin Burgmeier
90dc9abbcd
Add Anim_R as a AVP for mesh animations
2012-04-22 00:22:05 +02:00
David Dormagen
f1be189aa9
windmill now works without creator too
2012-04-22 00:07:02 +02:00
David Dormagen
1150d2afa3
windmill in crash landing fixed
2012-04-22 00:06:33 +02:00
David Dormagen
7179d2635b
removed unused callbacks in the wind generator
2012-04-21 21:22:32 +02:00
David Dormagen
2cecc74e48
wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed
2012-04-21 21:09:16 +02:00
Bernhard Bonigl
705b19fefd
Merged Controls into default
2012-04-21 17:18:37 +02:00
Bernhard Bonigl
c836de2092
Reverted Trees offset to normal.
...
Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Maikel de Vries
f767091f7b
Typo in string table of Seeds.ocd
2012-04-18 23:34:14 +02:00
Bernhard Bonigl
de19c7432e
Made ConstructionSites display material below
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Added Stringtables for ConstructionSite
2012-04-17 18:18:28 +02:00
Bernhard Bonigl
fa46079626
Added wireframe preview for Construction Site
2012-04-17 18:08:39 +02:00
Bernhard Bonigl
e8ef7a9537
Made ConstructionSite compatible with dir-flipping-preview
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Fixed ConstructionSite not removing on build fail
2012-04-17 18:08:23 +02:00
Bernhard Bonigl
4c38caaf27
Merged default into Controls
2012-04-17 17:37:52 +02:00
Bernhard Bonigl
bb4f4dedf6
Fixed potential error in ContentsMenu
2012-04-17 15:39:44 +02:00
Bernhard Bonigl
30ea077941
Chopping trees now takes mouse-position into account
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Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Bernhard Bonigl
1d57376875
Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards.
2012-04-17 14:28:55 +02:00
Bernhard Bonigl
c6fe70d251
Fixed plants continuing growing after beeing chopped down
2012-04-17 14:28:37 +02:00
Bernhard Bonigl
657782cfb6
Fixed Conifers changing rotation on 100 Con instead on construction
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StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Felix Wagner
5ba322b417
Fixed mixed up language
2012-04-16 21:36:52 +01:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Felix Wagner
d973636cf8
+ GetCalcDir() - returns -1 for DIR_Left, 1 for DIR_Right
2012-04-16 16:30:20 +01:00
Felix Wagner
6b2f3c6d40
+ Ashes.ocm
2012-04-17 19:07:18 +01:00
Bernhard Bonigl
0bec0179e1
Fixed ProductionTime-Callback for real.
2012-04-15 18:45:43 +02:00
Bernhard Bonigl
b7fba5ee29
Introduce RefuseTransfer(object) callback. Allows to refuse transfer out of a Container via ContentsMenu.
2012-04-15 18:32:38 +02:00
Bernhard Bonigl
c2c9dfbeaa
Removed now unused function and adapted Drag'n'Drop
2012-04-15 18:28:32 +02:00
Bernhard Bonigl
41188c7588
Fixed infinite content menu updates
2012-04-15 18:22:46 +02:00
Bernhard Bonigl
a4c8b2c941
Fixed Contents-Menu Updating
2012-04-15 17:25:38 +02:00
Bernhard Bonigl
c80970e37f
Fixed bug in RemoveMenuItem
2012-04-15 17:14:54 +02:00
Bernhard Bonigl
98b67b1cdc
Fixed Warnings in Producers
2012-04-15 17:14:43 +02:00
Maikel de Vries
106e05d7e2
Fixed updating the textures of barrels
2012-04-15 17:15:59 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Bernhard Bonigl
a1670205d3
Fixed RemoveItem and added Clear to Menus
2012-04-15 16:15:06 +02:00
Bernhard Bonigl
1dfc41042a
Added helper function GetPosition
2012-04-15 16:14:29 +02:00
Bernhard Bonigl
9236cde273
Fixed faulty productio-time in Producer-Library
2012-04-15 15:11:18 +02:00
Bernhard Bonigl
27f3ea8173
Fixed single-interaction
2012-04-15 14:44:33 +02:00
Maikel de Vries
8c6530c0d7
Fixed wealth goal short description
2012-04-15 13:37:18 +02:00
Bernhard Bonigl
1c91495eb5
Merged default into Controls
2012-04-15 13:22:38 +02:00
Tobias Zwick
cdaabca574
deleted descriptions for libraries
2012-04-15 13:13:41 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Tobias Zwick
b85c4d6001
show tooltips from Description property for content menu items
2012-04-15 12:18:40 +02:00
Tobias Zwick
3333160efa
show tooltips from UsageHelp property for backpack items
2012-04-15 12:17:50 +02:00
Bernhard Bonigl
b5f099be79
Hardcoded Construction-Site Intersections.
2012-04-15 00:29:38 +02:00
Bernhard Bonigl
a687b0f85c
Added simple construction-site-blocking check
2012-04-14 23:37:12 +02:00
Bernhard Bonigl
219bceefcd
Added Helper-Functions returning the left/right/top/bottom Edge of an object
2012-04-14 23:36:54 +02:00
Bernhard Bonigl
a56c684a19
Fixed Construction sites moving containers into them, instead of their contents.
2012-04-14 23:16:17 +02:00
Bernhard Bonigl
75ec1ed63c
Changed ConstructionSite Icon
2012-04-14 22:54:18 +02:00
Bernhard Bonigl
9da6d67c80
Space now also closes menus
2012-04-14 22:53:36 +02:00
Bernhard Bonigl
c4e782e713
Moved Close() into Menu.ocd
2012-04-14 22:53:17 +02:00
Bernhard Bonigl
83a972cced
Introduced GetInteractionCount(object) to prevent infinite loops
2012-04-14 22:53:02 +02:00
Bernhard Bonigl
c366f33fad
Fixed Carryheavy having wrong constant in ObjectSelector
2012-04-14 22:30:19 +02:00
Bernhard Bonigl
fefb8b4de8
Added Multi-Interaction-Support for Script (Objects can have multiple interactions)
2012-04-14 22:30:02 +02:00
Bernhard Bonigl
912f8bd313
Added new Ok and Cancel icons
2012-04-14 22:29:25 +02:00
Bernhard Bonigl
e025aed501
Merged default into Controls
2012-04-14 21:55:16 +02:00
Bernhard Bonigl
b4fb51249e
Controls now tries to handle first actionbar-item before using hardcoded behaviour on pressing Space
2012-04-14 18:41:56 +02:00
Bernhard Bonigl
deec6a902a
Fixed Bug with CarryHeavy-Display and reaction
2012-04-14 16:51:30 +02:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Bernhard Bonigl
1d51575b67
Fixed Dialogue not continuing
2012-04-14 16:02:10 +02:00
Bernhard Bonigl
0d53a16a21
Backed out changeset: b48412700d66
2012-04-14 15:38:18 +02:00
Armin Burgmeier
eca25614fe
Increase max. player size in settlement scenarios
2012-04-14 16:39:45 +02:00
Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
...
Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
0dda1f59f5
Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present.
2012-04-13 19:27:58 +02:00
Bernhard Bonigl
f5d88c0da5
Backed out changeset: 9ed36a2c6ab2
...
Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl
71dd5fc64d
Fixed display-problems with CarryHeavy
2012-04-13 19:14:55 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
7ffa6e58bc
Base.ocd: Call Sell with correct? parameters
2012-04-12 20:12:36 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
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Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
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Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
David Dormagen
fc0a9f1630
fire damage to living objects doubled
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incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
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change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
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WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00
Armin Burgmeier
6a2b058a6d
MtBrame.ocs: Make sure there is a shovel for all players
2012-04-09 14:30:37 +02:00
Maikel de Vries
0a0e16a6af
Fixed moving stuff in content menus and first item is in the middle
2012-04-09 15:18:00 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Felix Wagner
91a1108873
Fixed underwater digging
2012-04-09 02:50:06 +01:00
Armin Burgmeier
9c9db94a96
MtBrame.ocs: Remove some loam so that it's not trivially solvable
2012-04-08 23:54:22 +02:00
Felix Wagner
5247e5e769
Merge with default
2012-04-08 22:49:06 +01:00
Julius Michaelis
a07ef70acf
Use array slice operator in Array.c
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There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00
Armin Burgmeier
a0b13ad238
Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks
2012-04-08 19:56:14 +02:00
Bernhard Bonigl
db4ad404b1
Removed wrong written Definition from Cannon
2012-04-08 01:43:29 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
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Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
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More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
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* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
de2dbceaf2
Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?)
2012-04-05 03:05:48 +01:00
Felix Wagner
234ed3c6b1
+ Bucket.ocd
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You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner
8338a8674a
Earth/Sand - no chunks dug out anymore
2012-04-05 03:01:50 +01:00
Maikel de Vries
35f8d6a454
Removed Goal.c and reimplemented effect in Goal library
2012-04-03 20:21:49 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Bernhard Bonigl
6bece40590
Forgot to add necessary files for ConstructionSites. Fix when merging to default!
2012-04-02 23:57:27 +02:00
Bernhard Bonigl
6ecb036554
Changed Construction-Sites to be containers where material needs to be put into.
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They still construct themselves.
2012-04-02 23:49:39 +02:00
Bernhard Bonigl
1f41511289
Merged default into Controls
2012-04-02 21:21:21 +02:00
Maikel de Vries
7b8800356a
Removed Precipitation from engine
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Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Felix Wagner
4a40d7782c
Converted WoodHit? to mono
2012-04-03 18:19:59 +01:00
Felix Wagner
4343f85eaf
Authors for the added sounds
2012-04-03 18:19:37 +01:00
Felix Wagner
1fdb899897
+ GlassHit?
2012-04-03 18:19:20 +01:00
Felix Wagner
84d3bf76ca
+ GeneralHit?
2012-04-03 18:19:08 +01:00
Felix Wagner
7f4360c88c
+ DullWoodHit?
2012-04-03 18:18:57 +01:00
Felix Wagner
6e3debbf16
+ LightMetalHit?
2012-04-03 18:17:12 +01:00
Felix Wagner
2b8660cbdc
+ DullMetalHit?
2012-04-03 18:16:56 +01:00
Felix Wagner
527bac9d85
Fixed construction preview in front of tunnel material
2012-04-03 15:11:27 +01:00
Felix Wagner
237091cbaa
Resolved unused var
2012-04-03 14:51:46 +01:00
Felix Wagner
b8be22d9e3
Uncloseable menu for weapon chooser.
2012-04-03 14:51:38 +01:00
Felix Wagner
caee67e9cd
Function list for System.ocg
2012-04-03 03:00:18 +01:00
Felix Wagner
bf795164f2
Resolved all warnings due to global function in included scripts.
2012-04-03 02:12:44 +01:00
Felix Wagner
6e303c4e2c
Resorted the functions from C4.c, Commits.c amd Helpers.c
2012-04-03 01:55:55 +01:00
Benjamin Herr
cdaee93c94
Rename all the drag/drop script callbacks to OnMouseDr*
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MouseDrag is already a property, and would overwrite the callback
functions. Renamed MouseDragDone and MouseDrop for consistency.
2012-04-01 20:42:14 +02:00
Bernhard Bonigl
cc4b1ce763
Cleaned up controls. Controls-Dialogue should be more usable now.
2012-04-01 19:27:42 +02:00
Maikel de Vries
a0f8f6bc51
Fixed interchange of weapons in tutorial 3 and 4 on death ( #665 )
2012-04-01 16:49:03 +02:00
Bernhard Bonigl
0ea2f7e46d
Lowered Rock needed for foundry to 4 from 6
2012-03-30 00:11:52 +02:00
Maikel de Vries
6a2d0aa901
Removed log from team account rule...
2012-03-31 18:34:00 +02:00
Maikel de Vries
be02f5bdc1
Fixed multiple team account rules giving too much money
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Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Maikel de Vries
78fd5fd166
Implemented Callbacks to containers when content menus are opened and closed
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The chest now also plays its animation and sound again.
2012-03-31 17:34:03 +02:00
Maikel de Vries
03109201cc
Fixed some NoRain.c appendtos
2012-03-31 17:27:26 +02:00
Maikel de Vries
2da24e0ca3
MenuOK is now on Return
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This was already in the comments and it makes much more sense, cause it interferes with interact (Space)
2012-03-31 14:19:39 +02:00
Maikel de Vries
84e5f04cd3
Fixed shooting items with cannon ( #733 )
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Also minor cleanup in code
2012-03-31 12:46:24 +02:00
Bernhard Bonigl
f5504f7497
Fixed Hand-Size.
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Turned Hand-Indicators into one layer
2012-03-29 22:27:42 +02:00
Bernhard Bonigl
093c169a1e
Constructions sites removed. You need all ressources on-site to create a construction.
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Locations taken into account: Clonk Inventory, stuff lying around, containers/lorries
2012-03-29 22:08:54 +02:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Bernhard Bonigl
71061c8d4b
Allowed movement during construction-preview (for better positioning)
2012-03-28 19:39:00 +02:00
Felix Wagner
98f422a2ac
Construction preview for the hammer.
2012-03-27 19:10:44 +01:00
David Dormagen
182889bfe4
lorry: fixed collection limit when collecting via collection zone
2012-03-24 16:33:15 +01:00
David Dormagen
3788bada43
plants will now stop growing for ten seconds after taking damage
2012-03-24 16:18:55 +01:00
David Dormagen
cc715ae682
the sawmill now checks whether the tree will actually produce wood before sawing it
2012-03-24 16:09:11 +01:00
Maikel de Vries
3e705cf500
Toolsworkshop needs 100 power now
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This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Bernhard Bonigl
25fec934d6
Removed all Hacks with Interaction. Enter/Exit also works now.
2012-03-22 20:26:06 +01:00
David Dormagen
ae6381d467
halfed the point limit of the two KotH scenarios
2012-03-21 23:43:01 +01:00
Bernhard Bonigl
b6731b1dc8
Inventory now updates when an object is removed (Loam, Constructing stuff,...)
2012-03-21 21:55:34 +01:00
Bernhard Bonigl
7842d8c8e5
Made inventory-slots bigger
2012-03-21 21:52:57 +01:00
Bernhard Bonigl
03729bdbf1
Experimental: Added Interaction-Hotkeys on <> to . (the row below the home row).
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Made the Keys <> on German Keyboards an \| and ;: on US Keyboards usable
2012-03-21 21:52:32 +01:00
Bernhard Bonigl
3a7bc44da8
Experimental: Added Alt+# for rigth hand
2012-03-21 18:13:34 +01:00
David Dormagen
d0aac358a4
plant library uses IsWalking callback now instead of checking procedure
2012-03-20 19:01:39 +01:00