Commit Graph

2320 Commits (67589cf86a15b4e59b61f73ae891e35bbdf5b410)

Author SHA1 Message Date
Günther Brammer 2510734ad3 Script: Damage callback changed to Damage(Change, Cause, CausedByPlr) 2012-05-06 14:45:35 +02:00
Bernhard Bonigl 6a885d33aa Fixed incorrect Selection call to selected item when switching left and right hand.
Sometimes also caused errors.
2012-05-06 18:24:56 +02:00
Bernhard Bonigl f295d10b6d ContentMenu now correctly removes containers when they're out of range. 2012-05-06 18:12:18 +02:00
Bernhard Bonigl c87d5d4435 Fixed incorrect GetPosition parameters 2012-05-06 18:10:36 +02:00
Bernhard Bonigl dce8e579d3 Added InFrontOf(object). Returns if the midpoint of the calling object is in front of the other object. 2012-05-06 18:10:16 +02:00
Maikel de Vries 22f734ee65 Rank casts a wood on destruction
added some placement values for vegetation
2012-05-06 14:40:24 +02:00
Maikel de Vries 5c351a0eae Made plant reproduction is more realistic
Plants don't grow as n! and prefer not to grow at the same location.
2012-05-06 13:33:39 +02:00
Armin Burgmeier 2684c2707d Fix erroneous timers in Game.txt
These were accidentally introduced in fc90557056ff due to a bug in the
conversion script.
2012-05-05 23:40:38 +02:00
Maikel de Vries c567e6c9a4 Fixed some errors in Tests.ocf
CableLorries.ocs remains for the diehard.
2012-05-05 19:50:51 +02:00
Armin Burgmeier d53a0798dd Remove superfluous Timer= entries in Game.txt 2012-05-05 15:53:42 +02:00
Maikel de Vries 6fcc0f6d2e Removed TimerCall in favour of AddTimer script implementation 2012-05-05 12:09:44 +02:00
Maikel de Vries 339990f3fa Fixed loam runtime errors
first copypaste fail, second a remove object one.
2012-05-01 22:23:16 +02:00
Maikel de Vries 90ee070f33 Cleaned up Fire.c a bit 2012-05-01 20:50:21 +02:00
Charles Spurrill bf8ae0f0e9 Steampunk's eyelids work now 2012-04-30 06:36:43 -07:00
Bernhard Bonigl a3c0c85b1a Don't divejump during aiming 2012-04-29 18:12:04 +02:00
Bernhard Bonigl c576a7bd3f Allow turning while jumping during aiming 2012-04-29 18:09:37 +02:00
Maikel de Vries 5da0847a9a Materials inside the construction site don't burn due to incendiary materials 2012-04-29 16:57:38 +02:00
Maikel de Vries da4c683a03 Don't perform scripts after removing an object 2012-04-29 16:56:40 +02:00
David Dormagen cd8f978b28 fixed KingOfTheHill-goal InitializePlayer() 2012-04-29 16:27:26 +02:00
Bernhard Bonigl 5ae4496d7f Clonk now aborts usage if a related inventory-slot is changed. (e.g. when aiming the bow) 2012-04-29 16:26:32 +02:00
Bernhard Bonigl 8c9536c197 Chests are interactable now 2012-04-29 15:29:10 +02:00
Bernhard Bonigl 38235f762a CarryHeavy doesn't play animation if clonk is inside 2012-04-29 15:05:41 +02:00
Bernhard Bonigl 56809d9e43 Fixed a carryheavy-bug with Collect(x,x, pos) 2012-04-29 15:05:29 +02:00
Bernhard Bonigl 54ec5629cd LastManStanding RelaunchContainer can only contain 1 clonk now 2012-04-29 15:04:37 +02:00
Maikel de Vries f6534bdfdb Prevent selecting more than one item in weapon menu 2012-04-29 14:03:20 +02:00
Maikel de Vries f647f211af Fixed flag meshes in Frozen Fortress and Hideout (#758) 2012-04-29 13:50:30 +02:00
Maikel de Vries 37b5bb9c6d Clonk closes eyes on death (#752) 2012-04-29 13:27:50 +02:00
Maikel de Vries 70c6e8bf5e Don't pass this as a command target to global effects in mountain melee 2012-04-29 13:21:07 +02:00
Maikel de Vries 06af685e01 Fixed runtime error for boomattack in guardian of windmills
Check stuff when you change the engine behaviour of RemoveObject!
2012-04-29 12:09:12 +02:00
Maikel de Vries 443069ac75 Don't pass this as a command target to global effects in scenarios
Just don't!
2012-04-29 11:50:23 +02:00
Julius Michaelis 8dfeb8dfc2 Settlement Tutorial: Add lost binary files + minor fixes 2012-04-29 00:30:29 +02:00
Julius Michaelis 95ef462a10 Once upon a time... Settlement Tutorial! 2012-04-28 23:52:50 +02:00
Felix Wagner e1ad8bf24f Fixed $UsageHelp$ in Seeds.ocd 2012-04-28 19:31:25 +01:00
Maikel de Vries 4a56f8d7c1 Replaced defcore values related to fire with properties 2012-04-28 16:17:38 +02:00
Maikel de Vries e0eca72b50 Implemented volcano
Still needs some work though on different areas (sounds)
2012-04-28 13:18:27 +02:00
Maikel de Vries e01b6e3954 Loam can now be used only in multiples of 30 degrees
This needs some testing and feedback, angle less than 30 do not make sense imo but 45 degrees maybe preferred.
2012-04-28 09:33:40 +02:00
Maikel de Vries 8188793d67 Implemented Sign function (Math.c) 2012-04-28 09:32:42 +02:00
Bernhard Bonigl cd31b0e6e4 Forgot Debuglog. :( 2012-04-24 22:31:01 +02:00
Bernhard Bonigl 1f02f8490c Health-Change-Effect on the CrewSelector
Crewselector shows liquid-color as background if underwater (instead of blue)
2012-04-24 22:22:06 +02:00
Bernhard Bonigl cf796d0912 Crewselector has blue background if Clonk underwater 2012-04-23 23:33:19 +02:00
Bernhard Bonigl 981ce396ec Made ConstructionSite less filled. 2012-04-23 23:19:52 +02:00
Bernhard Bonigl 3989baedbd Added border for CrewSelectors + Selection highlighting 2012-04-23 21:57:08 +02:00
Bernhard Bonigl 83ad05b3c0 GUI now takes inventory-size directly from the clonk.
Renamed backpack-stuff to inventory in Controller.
2012-04-23 21:07:11 +02:00
Bernhard Bonigl 105e4bcee7 Removed function calls that were missed at cleanup. 2012-04-23 20:33:13 +02:00
Maikel de Vries b36e10b8dc Barrel spray extinguishes burning objects 2012-04-23 22:48:41 +02:00
Bernhard Bonigl ed8d46e047 Removed unused GUI-Elements 2012-04-22 18:54:16 +02:00
Bernhard Bonigl 12ffe6ab9c Removed overlooked Tube-Updates 2012-04-22 18:48:38 +02:00
Bernhard Bonigl b52dafc7b2 Cleaned up ClonkControls a bit and added more Comments.
Removed unused function HUDShowItems
2012-04-22 18:44:28 +02:00
Bernhard Bonigl 27dbd170dc Cleaned up HUD-Controller code. 2012-04-22 18:11:52 +02:00
Felix Wagner 4546c4a9f9 Fixed hit sound for metal. 2012-04-22 14:21:22 +01:00
Maikel de Vries 45905c013d Prevent dead corpses from burning
Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00
Maikel de Vries 3768206cc6 Contact incineration in Fire effect takes into account containers and layers
This was already in the engine before(at least the containers), and makes much more sense.
However, it's useful to think about how ClosedContainers and Extinguish should work.
2012-04-22 13:08:54 +02:00
Armin Burgmeier ccbc7aebc8 Fix missing object bug in Crash.ocs, create windmill in DoInit() 2012-04-22 01:06:25 +02:00
Felix Wagner e9010b81e9 Construction preview: combining, Elevator: combine two for SUPER elevator 2012-04-22 00:00:41 +01:00
Armin Burgmeier 8c49c3a7f7 Use Anim_R to synchronize rotation and animation of the windgenerator 2012-04-22 00:55:44 +02:00
Armin Burgmeier 90dc9abbcd Add Anim_R as a AVP for mesh animations 2012-04-22 00:22:05 +02:00
David Dormagen f1be189aa9 windmill now works without creator too 2012-04-22 00:07:02 +02:00
David Dormagen 1150d2afa3 windmill in crash landing fixed 2012-04-22 00:06:33 +02:00
David Dormagen 7179d2635b removed unused callbacks in the wind generator 2012-04-21 21:22:32 +02:00
David Dormagen 2cecc74e48 wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed 2012-04-21 21:09:16 +02:00
Bernhard Bonigl 705b19fefd Merged Controls into default 2012-04-21 17:18:37 +02:00
Bernhard Bonigl c836de2092 Reverted Trees offset to normal.
Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Maikel de Vries f767091f7b Typo in string table of Seeds.ocd 2012-04-18 23:34:14 +02:00
Bernhard Bonigl de19c7432e Made ConstructionSites display material below
Added Stringtables for ConstructionSite
2012-04-17 18:18:28 +02:00
Bernhard Bonigl fa46079626 Added wireframe preview for Construction Site 2012-04-17 18:08:39 +02:00
Bernhard Bonigl e8ef7a9537 Made ConstructionSite compatible with dir-flipping-preview
Fixed ConstructionSite not removing on build fail
2012-04-17 18:08:23 +02:00
Bernhard Bonigl 4c38caaf27 Merged default into Controls 2012-04-17 17:37:52 +02:00
Bernhard Bonigl bb4f4dedf6 Fixed potential error in ContentsMenu 2012-04-17 15:39:44 +02:00
Bernhard Bonigl 30ea077941 Chopping trees now takes mouse-position into account
Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Bernhard Bonigl 1d57376875 Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards. 2012-04-17 14:28:55 +02:00
Bernhard Bonigl c6fe70d251 Fixed plants continuing growing after beeing chopped down 2012-04-17 14:28:37 +02:00
Bernhard Bonigl 657782cfb6 Fixed Conifers changing rotation on 100 Con instead on construction
StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Felix Wagner 5ba322b417 Fixed mixed up language 2012-04-16 21:36:52 +01:00
Maikel de Vries 16fa9cf341 Placement is now a property instead of DefCore value 2012-04-16 22:17:05 +02:00
Felix Wagner 366d96680a Rotate your buildings in the construction preview using Space! 2012-04-16 16:31:38 +01:00
Felix Wagner d973636cf8 + GetCalcDir() - returns -1 for DIR_Left, 1 for DIR_Right 2012-04-16 16:30:20 +01:00
Felix Wagner 6b2f3c6d40 + Ashes.ocm 2012-04-17 19:07:18 +01:00
Bernhard Bonigl 0bec0179e1 Fixed ProductionTime-Callback for real. 2012-04-15 18:45:43 +02:00
Bernhard Bonigl b7fba5ee29 Introduce RefuseTransfer(object) callback. Allows to refuse transfer out of a Container via ContentsMenu. 2012-04-15 18:32:38 +02:00
Bernhard Bonigl c2c9dfbeaa Removed now unused function and adapted Drag'n'Drop 2012-04-15 18:28:32 +02:00
Bernhard Bonigl 41188c7588 Fixed infinite content menu updates 2012-04-15 18:22:46 +02:00
Bernhard Bonigl a4c8b2c941 Fixed Contents-Menu Updating 2012-04-15 17:25:38 +02:00
Bernhard Bonigl c80970e37f Fixed bug in RemoveMenuItem 2012-04-15 17:14:54 +02:00
Bernhard Bonigl 98b67b1cdc Fixed Warnings in Producers 2012-04-15 17:14:43 +02:00
Maikel de Vries 106e05d7e2 Fixed updating the textures of barrels 2012-04-15 17:15:59 +02:00
David Dormagen 6517b230e6 added NoPowerNeed rule, made requesting 0 power possible 2012-04-15 17:02:47 +02:00
Bernhard Bonigl a1670205d3 Fixed RemoveItem and added Clear to Menus 2012-04-15 16:15:06 +02:00
Bernhard Bonigl 1dfc41042a Added helper function GetPosition 2012-04-15 16:14:29 +02:00
Bernhard Bonigl 9236cde273 Fixed faulty productio-time in Producer-Library 2012-04-15 15:11:18 +02:00
Bernhard Bonigl 27f3ea8173 Fixed single-interaction 2012-04-15 14:44:33 +02:00
Maikel de Vries 8c6530c0d7 Fixed wealth goal short description 2012-04-15 13:37:18 +02:00
Bernhard Bonigl 1c91495eb5 Merged default into Controls 2012-04-15 13:22:38 +02:00
Tobias Zwick cdaabca574 deleted descriptions for libraries 2012-04-15 13:13:41 +02:00
Tobias Zwick 038ef1b4b6 descriptions for structures 2012-04-15 13:13:14 +02:00
Tobias Zwick b85c4d6001 show tooltips from Description property for content menu items 2012-04-15 12:18:40 +02:00
Tobias Zwick 3333160efa show tooltips from UsageHelp property for backpack items 2012-04-15 12:17:50 +02:00
Bernhard Bonigl b5f099be79 Hardcoded Construction-Site Intersections. 2012-04-15 00:29:38 +02:00
Bernhard Bonigl a687b0f85c Added simple construction-site-blocking check 2012-04-14 23:37:12 +02:00
Bernhard Bonigl 219bceefcd Added Helper-Functions returning the left/right/top/bottom Edge of an object 2012-04-14 23:36:54 +02:00
Bernhard Bonigl a56c684a19 Fixed Construction sites moving containers into them, instead of their contents. 2012-04-14 23:16:17 +02:00
Bernhard Bonigl 75ec1ed63c Changed ConstructionSite Icon 2012-04-14 22:54:18 +02:00
Bernhard Bonigl 9da6d67c80 Space now also closes menus 2012-04-14 22:53:36 +02:00
Bernhard Bonigl c4e782e713 Moved Close() into Menu.ocd 2012-04-14 22:53:17 +02:00
Bernhard Bonigl 83a972cced Introduced GetInteractionCount(object) to prevent infinite loops 2012-04-14 22:53:02 +02:00
Bernhard Bonigl c366f33fad Fixed Carryheavy having wrong constant in ObjectSelector 2012-04-14 22:30:19 +02:00
Bernhard Bonigl fefb8b4de8 Added Multi-Interaction-Support for Script (Objects can have multiple interactions) 2012-04-14 22:30:02 +02:00
Bernhard Bonigl 912f8bd313 Added new Ok and Cancel icons 2012-04-14 22:29:25 +02:00
Bernhard Bonigl e025aed501 Merged default into Controls 2012-04-14 21:55:16 +02:00
Bernhard Bonigl b4fb51249e Controls now tries to handle first actionbar-item before using hardcoded behaviour on pressing Space 2012-04-14 18:41:56 +02:00
Bernhard Bonigl deec6a902a Fixed Bug with CarryHeavy-Display and reaction 2012-04-14 16:51:30 +02:00
Bernhard Bonigl c75f70e387 Fixed error message with boompack 2012-04-14 16:51:11 +02:00
Bernhard Bonigl 367af8ba9f Fixed error when updating attach before attaching 2012-04-14 16:51:01 +02:00
Bernhard Bonigl 1d51575b67 Fixed Dialogue not continuing 2012-04-14 16:02:10 +02:00
Bernhard Bonigl 0d53a16a21 Backed out changeset: b48412700d66 2012-04-14 15:38:18 +02:00
Armin Burgmeier eca25614fe Increase max. player size in settlement scenarios 2012-04-14 16:39:45 +02:00
Bernhard Bonigl 0bac82bcc3 Fixd UI-Updates with CarryHeavy on Clonk-Selection
Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl 0dda1f59f5 Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present. 2012-04-13 19:27:58 +02:00
Bernhard Bonigl f5d88c0da5 Backed out changeset: 9ed36a2c6ab2
Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl 71dd5fc64d Fixed display-problems with CarryHeavy 2012-04-13 19:14:55 +02:00
Bernhard Bonigl 9a4295f745 Fixed beeing able to drop carryheavy in non-walk 2012-04-13 17:49:09 +02:00
Felix Wagner 57c0dec3f5 Earthquake sound 2012-04-12 21:49:41 +01:00
Maikel de Vries e7f770923b Fixed setting frequency of disasters 2012-04-12 22:15:54 +02:00
Martin Plicht 7ffa6e58bc Base.ocd: Call Sell with correct? parameters 2012-04-12 20:12:36 +02:00
Martin Plicht 67f697c94b Don't pass 0 for the effect when calling RemoveEffect with effect name 2012-04-12 20:02:53 +02:00
Martin Plicht a4194c22e9 Replace 0 with nil wherever string/object/array is expected 2012-04-12 11:48:23 +02:00
Maikel de Vries d0e2b08041 Added Meteor
Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries 3b84fdb582 Earthquake uses definition call in scenarios
Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier ad3a19008d MtBrame.ocs: Some minor map adjustments 2012-04-11 22:20:53 +02:00
David Dormagen 99638db4c9 fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames 2012-04-10 23:31:46 +02:00
David Dormagen a78d8a1858 IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble) 2012-04-10 23:29:31 +02:00
David Dormagen fc0a9f1630 fire damage to living objects doubled
incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner 2179adae7c (boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner 9548c1979d Stupid me should have removed testing stuff... 2012-04-10 04:12:22 +01:00
Felix Wagner b0b561a25c Added cooldown for sword strike (#560); fixed clonk getting slowed if
WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner 7fbefbeb67 Fixed grappler rope acceleration (#476) 2012-04-10 03:14:26 +01:00
Armin Burgmeier e325aa6835 MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump 2012-04-09 15:41:40 +02:00
Armin Burgmeier 6a2b058a6d MtBrame.ocs: Make sure there is a shovel for all players 2012-04-09 14:30:37 +02:00
Maikel de Vries 0a0e16a6af Fixed moving stuff in content menus and first item is in the middle 2012-04-09 15:18:00 +02:00
Felix Wagner 4bb8cebafc Fixed clonk getting stuck when falling off the bottom of (flying) liquid 2012-04-09 02:50:31 +01:00
Felix Wagner 91a1108873 Fixed underwater digging 2012-04-09 02:50:06 +01:00
Armin Burgmeier 9c9db94a96 MtBrame.ocs: Remove some loam so that it's not trivially solvable 2012-04-08 23:54:22 +02:00
Felix Wagner 5247e5e769 Merge with default 2012-04-08 22:49:06 +01:00
Julius Michaelis a07ef70acf Use array slice operator in Array.c
There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Maikel de Vries 21ba812d06 Moved Vegetation from Environment to Objects 2012-04-08 20:55:03 +02:00
Armin Burgmeier a0b13ad238 Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks 2012-04-08 19:56:14 +02:00
Bernhard Bonigl db4ad404b1 Removed wrong written Definition from Cannon 2012-04-08 01:43:29 +02:00
Bernhard Bonigl de3e9ed9aa Fixed Carryheavy-Animation bugs
Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl 061a96e514 Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl 45cf4ff147 Reworked Carryheavy:
* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Felix Wagner cce5d109ef no_dig2objects parameter for DigFree / DigFreeRect 2012-04-05 16:49:47 +01:00
Felix Wagner de2dbceaf2 Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?) 2012-04-05 03:05:48 +01:00
Felix Wagner 234ed3c6b1 + Bucket.ocd
You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner 8338a8674a Earth/Sand - no chunks dug out anymore 2012-04-05 03:01:50 +01:00
Maikel de Vries 35f8d6a454 Removed Goal.c and reimplemented effect in Goal library 2012-04-03 20:21:49 +02:00
Maikel de Vries 32baccea4f Clouds are created via definition calls in scenarios
This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Bernhard Bonigl 6bece40590 Forgot to add necessary files for ConstructionSites. Fix when merging to default! 2012-04-02 23:57:27 +02:00
Bernhard Bonigl 6ecb036554 Changed Construction-Sites to be containers where material needs to be put into.
They still construct themselves.
2012-04-02 23:49:39 +02:00
Bernhard Bonigl 1f41511289 Merged default into Controls 2012-04-02 21:21:21 +02:00
Maikel de Vries 7b8800356a Removed Precipitation from engine
Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Felix Wagner 38af458e05 Fixed/inserted various hit sounds. 2012-04-03 18:20:41 +01:00
Felix Wagner 4a40d7782c Converted WoodHit? to mono 2012-04-03 18:19:59 +01:00
Felix Wagner 4343f85eaf Authors for the added sounds 2012-04-03 18:19:37 +01:00
Felix Wagner 1fdb899897 + GlassHit? 2012-04-03 18:19:20 +01:00
Felix Wagner 84d3bf76ca + GeneralHit? 2012-04-03 18:19:08 +01:00
Felix Wagner 7f4360c88c + DullWoodHit? 2012-04-03 18:18:57 +01:00
Felix Wagner 6e3debbf16 + LightMetalHit? 2012-04-03 18:17:12 +01:00
Felix Wagner 2b8660cbdc + DullMetalHit? 2012-04-03 18:16:56 +01:00
Felix Wagner 527bac9d85 Fixed construction preview in front of tunnel material 2012-04-03 15:11:27 +01:00
Felix Wagner 237091cbaa Resolved unused var 2012-04-03 14:51:46 +01:00
Felix Wagner b8be22d9e3 Uncloseable menu for weapon chooser. 2012-04-03 14:51:38 +01:00
Felix Wagner caee67e9cd Function list for System.ocg 2012-04-03 03:00:18 +01:00
Felix Wagner bf795164f2 Resolved all warnings due to global function in included scripts. 2012-04-03 02:12:44 +01:00
Felix Wagner 6e303c4e2c Resorted the functions from C4.c, Commits.c amd Helpers.c 2012-04-03 01:55:55 +01:00
Benjamin Herr cdaee93c94 Rename all the drag/drop script callbacks to OnMouseDr*
MouseDrag is already a property, and would overwrite the callback
functions. Renamed MouseDragDone and MouseDrop for consistency.
2012-04-01 20:42:14 +02:00
Bernhard Bonigl cc4b1ce763 Cleaned up controls. Controls-Dialogue should be more usable now. 2012-04-01 19:27:42 +02:00
Maikel de Vries a0f8f6bc51 Fixed interchange of weapons in tutorial 3 and 4 on death (#665) 2012-04-01 16:49:03 +02:00
Bernhard Bonigl 0ea2f7e46d Lowered Rock needed for foundry to 4 from 6 2012-03-30 00:11:52 +02:00
Maikel de Vries 6a2d0aa901 Removed log from team account rule... 2012-03-31 18:34:00 +02:00
Maikel de Vries be02f5bdc1 Fixed multiple team account rules giving too much money
Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Maikel de Vries 78fd5fd166 Implemented Callbacks to containers when content menus are opened and closed
The chest now also plays its animation and sound again.
2012-03-31 17:34:03 +02:00
Maikel de Vries 03109201cc Fixed some NoRain.c appendtos 2012-03-31 17:27:26 +02:00
Maikel de Vries 2da24e0ca3 MenuOK is now on Return
This was already in the comments and it makes much more sense, cause it interferes with interact (Space)
2012-03-31 14:19:39 +02:00
Maikel de Vries 84e5f04cd3 Fixed shooting items with cannon (#733)
Also minor cleanup in code
2012-03-31 12:46:24 +02:00
Bernhard Bonigl f5504f7497 Fixed Hand-Size.
Turned Hand-Indicators into one layer
2012-03-29 22:27:42 +02:00
Bernhard Bonigl 093c169a1e Constructions sites removed. You need all ressources on-site to create a construction.
Locations taken into account: Clonk Inventory, stuff lying around, containers/lorries
2012-03-29 22:08:54 +02:00
Tobias Zwick 1abe406ae2 descriptions and usagehelp for weapons 2012-03-28 21:14:58 +02:00
Tobias Zwick ad59d353af descriptions & usagehelp for materials and foodstuff 2012-03-28 20:16:12 +02:00
Bernhard Bonigl 71061c8d4b Allowed movement during construction-preview (for better positioning) 2012-03-28 19:39:00 +02:00
Felix Wagner 98f422a2ac Construction preview for the hammer. 2012-03-27 19:10:44 +01:00
David Dormagen 182889bfe4 lorry: fixed collection limit when collecting via collection zone 2012-03-24 16:33:15 +01:00
David Dormagen 3788bada43 plants will now stop growing for ten seconds after taking damage 2012-03-24 16:18:55 +01:00
David Dormagen cc715ae682 the sawmill now checks whether the tree will actually produce wood before sawing it 2012-03-24 16:09:11 +01:00
Maikel de Vries 3e705cf500 Toolsworkshop needs 100 power now
This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Bernhard Bonigl 25fec934d6 Removed all Hacks with Interaction. Enter/Exit also works now. 2012-03-22 20:26:06 +01:00
David Dormagen ae6381d467 halfed the point limit of the two KotH scenarios 2012-03-21 23:43:01 +01:00
Bernhard Bonigl b6731b1dc8 Inventory now updates when an object is removed (Loam, Constructing stuff,...) 2012-03-21 21:55:34 +01:00
Bernhard Bonigl 7842d8c8e5 Made inventory-slots bigger 2012-03-21 21:52:57 +01:00
Bernhard Bonigl 03729bdbf1 Experimental: Added Interaction-Hotkeys on <> to . (the row below the home row).
Made the Keys <> on German Keyboards an \| and ;: on US Keyboards usable
2012-03-21 21:52:32 +01:00
Bernhard Bonigl 3a7bc44da8 Experimental: Added Alt+# for rigth hand 2012-03-21 18:13:34 +01:00
David Dormagen d0aac358a4 plant library uses IsWalking callback now instead of checking procedure 2012-03-20 19:01:39 +01:00