Maikel de Vries
45905c013d
Prevent dead corpses from burning
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Eternal fires appear for C4D_Living && !GetAlive() && NoBurnDecay.
2012-04-22 15:15:04 +02:00
Maikel de Vries
3768206cc6
Contact incineration in Fire effect takes into account containers and layers
...
This was already in the engine before(at least the containers), and makes much more sense.
However, it's useful to think about how ClosedContainers and Extinguish should work.
2012-04-22 13:08:54 +02:00
Armin Burgmeier
ccbc7aebc8
Fix missing object bug in Crash.ocs, create windmill in DoInit()
2012-04-22 01:06:25 +02:00
Felix Wagner
e9010b81e9
Construction preview: combining, Elevator: combine two for SUPER elevator
2012-04-22 00:00:41 +01:00
Armin Burgmeier
8c49c3a7f7
Use Anim_R to synchronize rotation and animation of the windgenerator
2012-04-22 00:55:44 +02:00
Armin Burgmeier
90dc9abbcd
Add Anim_R as a AVP for mesh animations
2012-04-22 00:22:05 +02:00
David Dormagen
f1be189aa9
windmill now works without creator too
2012-04-22 00:07:02 +02:00
David Dormagen
1150d2afa3
windmill in crash landing fixed
2012-04-22 00:06:33 +02:00
David Dormagen
7179d2635b
removed unused callbacks in the wind generator
2012-04-21 21:22:32 +02:00
David Dormagen
2cecc74e48
wind generator checks more than one point for wind, added invisible helper object so that the wings can get obstructed
2012-04-21 21:09:16 +02:00
Bernhard Bonigl
705b19fefd
Merged Controls into default
2012-04-21 17:18:37 +02:00
Bernhard Bonigl
c836de2092
Reverted Trees offset to normal.
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Backed out changeset: 3e1d78fa02b9
2012-04-21 17:11:49 +02:00
Maikel de Vries
f767091f7b
Typo in string table of Seeds.ocd
2012-04-18 23:34:14 +02:00
Bernhard Bonigl
de19c7432e
Made ConstructionSites display material below
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Added Stringtables for ConstructionSite
2012-04-17 18:18:28 +02:00
Bernhard Bonigl
fa46079626
Added wireframe preview for Construction Site
2012-04-17 18:08:39 +02:00
Bernhard Bonigl
e8ef7a9537
Made ConstructionSite compatible with dir-flipping-preview
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Fixed ConstructionSite not removing on build fail
2012-04-17 18:08:23 +02:00
Bernhard Bonigl
4c38caaf27
Merged default into Controls
2012-04-17 17:37:52 +02:00
Bernhard Bonigl
bb4f4dedf6
Fixed potential error in ContentsMenu
2012-04-17 15:39:44 +02:00
Bernhard Bonigl
30ea077941
Chopping trees now takes mouse-position into account
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Fixed Axe-Slashing display
2012-04-17 14:43:49 +02:00
Bernhard Bonigl
1d57376875
Set Trees offset to the bottom. They actually grow UP now, instead from the center outwards.
2012-04-17 14:28:55 +02:00
Bernhard Bonigl
c6fe70d251
Fixed plants continuing growing after beeing chopped down
2012-04-17 14:28:37 +02:00
Bernhard Bonigl
657782cfb6
Fixed Conifers changing rotation on 100 Con instead on construction
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StartGrowth now applies a random time-offset so trees don't grow simultanously.
2012-04-17 14:06:40 +02:00
Felix Wagner
5ba322b417
Fixed mixed up language
2012-04-16 21:36:52 +01:00
Maikel de Vries
16fa9cf341
Placement is now a property instead of DefCore value
2012-04-16 22:17:05 +02:00
Felix Wagner
366d96680a
Rotate your buildings in the construction preview using Space!
2012-04-16 16:31:38 +01:00
Felix Wagner
d973636cf8
+ GetCalcDir() - returns -1 for DIR_Left, 1 for DIR_Right
2012-04-16 16:30:20 +01:00
Felix Wagner
6b2f3c6d40
+ Ashes.ocm
2012-04-17 19:07:18 +01:00
Bernhard Bonigl
0bec0179e1
Fixed ProductionTime-Callback for real.
2012-04-15 18:45:43 +02:00
Bernhard Bonigl
b7fba5ee29
Introduce RefuseTransfer(object) callback. Allows to refuse transfer out of a Container via ContentsMenu.
2012-04-15 18:32:38 +02:00
Bernhard Bonigl
c2c9dfbeaa
Removed now unused function and adapted Drag'n'Drop
2012-04-15 18:28:32 +02:00
Bernhard Bonigl
41188c7588
Fixed infinite content menu updates
2012-04-15 18:22:46 +02:00
Bernhard Bonigl
a4c8b2c941
Fixed Contents-Menu Updating
2012-04-15 17:25:38 +02:00
Bernhard Bonigl
c80970e37f
Fixed bug in RemoveMenuItem
2012-04-15 17:14:54 +02:00
Bernhard Bonigl
98b67b1cdc
Fixed Warnings in Producers
2012-04-15 17:14:43 +02:00
Maikel de Vries
106e05d7e2
Fixed updating the textures of barrels
2012-04-15 17:15:59 +02:00
David Dormagen
6517b230e6
added NoPowerNeed rule, made requesting 0 power possible
2012-04-15 17:02:47 +02:00
Bernhard Bonigl
a1670205d3
Fixed RemoveItem and added Clear to Menus
2012-04-15 16:15:06 +02:00
Bernhard Bonigl
1dfc41042a
Added helper function GetPosition
2012-04-15 16:14:29 +02:00
Bernhard Bonigl
9236cde273
Fixed faulty productio-time in Producer-Library
2012-04-15 15:11:18 +02:00
Bernhard Bonigl
27f3ea8173
Fixed single-interaction
2012-04-15 14:44:33 +02:00
Maikel de Vries
8c6530c0d7
Fixed wealth goal short description
2012-04-15 13:37:18 +02:00
Bernhard Bonigl
1c91495eb5
Merged default into Controls
2012-04-15 13:22:38 +02:00
Tobias Zwick
cdaabca574
deleted descriptions for libraries
2012-04-15 13:13:41 +02:00
Tobias Zwick
038ef1b4b6
descriptions for structures
2012-04-15 13:13:14 +02:00
Tobias Zwick
b85c4d6001
show tooltips from Description property for content menu items
2012-04-15 12:18:40 +02:00
Tobias Zwick
3333160efa
show tooltips from UsageHelp property for backpack items
2012-04-15 12:17:50 +02:00
Bernhard Bonigl
b5f099be79
Hardcoded Construction-Site Intersections.
2012-04-15 00:29:38 +02:00
Bernhard Bonigl
a687b0f85c
Added simple construction-site-blocking check
2012-04-14 23:37:12 +02:00
Bernhard Bonigl
219bceefcd
Added Helper-Functions returning the left/right/top/bottom Edge of an object
2012-04-14 23:36:54 +02:00
Bernhard Bonigl
a56c684a19
Fixed Construction sites moving containers into them, instead of their contents.
2012-04-14 23:16:17 +02:00
Bernhard Bonigl
75ec1ed63c
Changed ConstructionSite Icon
2012-04-14 22:54:18 +02:00
Bernhard Bonigl
9da6d67c80
Space now also closes menus
2012-04-14 22:53:36 +02:00
Bernhard Bonigl
c4e782e713
Moved Close() into Menu.ocd
2012-04-14 22:53:17 +02:00
Bernhard Bonigl
83a972cced
Introduced GetInteractionCount(object) to prevent infinite loops
2012-04-14 22:53:02 +02:00
Bernhard Bonigl
c366f33fad
Fixed Carryheavy having wrong constant in ObjectSelector
2012-04-14 22:30:19 +02:00
Bernhard Bonigl
fefb8b4de8
Added Multi-Interaction-Support for Script (Objects can have multiple interactions)
2012-04-14 22:30:02 +02:00
Bernhard Bonigl
912f8bd313
Added new Ok and Cancel icons
2012-04-14 22:29:25 +02:00
Bernhard Bonigl
e025aed501
Merged default into Controls
2012-04-14 21:55:16 +02:00
Bernhard Bonigl
b4fb51249e
Controls now tries to handle first actionbar-item before using hardcoded behaviour on pressing Space
2012-04-14 18:41:56 +02:00
Bernhard Bonigl
deec6a902a
Fixed Bug with CarryHeavy-Display and reaction
2012-04-14 16:51:30 +02:00
Bernhard Bonigl
c75f70e387
Fixed error message with boompack
2012-04-14 16:51:11 +02:00
Bernhard Bonigl
367af8ba9f
Fixed error when updating attach before attaching
2012-04-14 16:51:01 +02:00
Bernhard Bonigl
1d51575b67
Fixed Dialogue not continuing
2012-04-14 16:02:10 +02:00
Bernhard Bonigl
0d53a16a21
Backed out changeset: b48412700d66
2012-04-14 15:38:18 +02:00
Armin Burgmeier
eca25614fe
Increase max. player size in settlement scenarios
2012-04-14 16:39:45 +02:00
Bernhard Bonigl
0bac82bcc3
Fixd UI-Updates with CarryHeavy on Clonk-Selection
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Added CarryHeavy to the Contentsmenu
2012-04-13 20:24:41 +02:00
Bernhard Bonigl
0dda1f59f5
Fixed ContentsMenu Transfer from leftmost clonk to selected clonk if no containers were present.
2012-04-13 19:27:58 +02:00
Bernhard Bonigl
f5d88c0da5
Backed out changeset: 9ed36a2c6ab2
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Making stuff unintuitive is not a "fix".
2012-04-13 19:18:39 +02:00
Bernhard Bonigl
71dd5fc64d
Fixed display-problems with CarryHeavy
2012-04-13 19:14:55 +02:00
Bernhard Bonigl
9a4295f745
Fixed beeing able to drop carryheavy in non-walk
2012-04-13 17:49:09 +02:00
Felix Wagner
57c0dec3f5
Earthquake sound
2012-04-12 21:49:41 +01:00
Maikel de Vries
e7f770923b
Fixed setting frequency of disasters
2012-04-12 22:15:54 +02:00
Martin Plicht
7ffa6e58bc
Base.ocd: Call Sell with correct? parameters
2012-04-12 20:12:36 +02:00
Martin Plicht
67f697c94b
Don't pass 0 for the effect when calling RemoveEffect with effect name
2012-04-12 20:02:53 +02:00
Martin Plicht
a4194c22e9
Replace 0 with nil wherever string/object/array is expected
2012-04-12 11:48:23 +02:00
Maikel de Vries
d0e2b08041
Added Meteor
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Can be used in the same way as earthquakes via definition calls.
2012-04-11 22:41:08 +02:00
Maikel de Vries
3b84fdb582
Earthquake uses definition call in scenarios
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Somehow I like this method, and I will use it for all disasters and maybe other environment objects as well.
Launching earthquakes is still possible via a global function though. Still needs sound...
2012-04-11 22:32:01 +02:00
Armin Burgmeier
ad3a19008d
MtBrame.ocs: Some minor map adjustments
2012-04-11 22:20:53 +02:00
David Dormagen
99638db4c9
fixed shield exploit: limited the maximum damage of the sword on one target to 9 damage every 15 frames
2012-04-10 23:31:46 +02:00
David Dormagen
a78d8a1858
IsJumping now returns true only for actions that contain "Jump" (used to return true for Tumble)
2012-04-10 23:29:31 +02:00
David Dormagen
fc0a9f1630
fire damage to living objects doubled
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incendiary material (lava) burns you twice as fast
2012-04-10 23:28:41 +02:00
Felix Wagner
2179adae7c
(boni wtf?); fixed wrongful usage of GetItemPos() to determine carry_bone due to
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change of the functions return value
2012-04-10 04:17:57 +01:00
Felix Wagner
9548c1979d
Stupid me should have removed testing stuff...
2012-04-10 04:12:22 +01:00
Felix Wagner
b0b561a25c
Added cooldown for sword strike ( #560 ); fixed clonk getting slowed if
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WeaponStrikeExpired isn't called
2012-04-10 04:10:21 +01:00
Felix Wagner
7fbefbeb67
Fixed grappler rope acceleration ( #476 )
2012-04-10 03:14:26 +01:00
Armin Burgmeier
e325aa6835
MtBrame.ocs: Rework map a bit to prevent reaching the goal via dyna jump
2012-04-09 15:41:40 +02:00
Armin Burgmeier
6a2b058a6d
MtBrame.ocs: Make sure there is a shovel for all players
2012-04-09 14:30:37 +02:00
Maikel de Vries
0a0e16a6af
Fixed moving stuff in content menus and first item is in the middle
2012-04-09 15:18:00 +02:00
Felix Wagner
4bb8cebafc
Fixed clonk getting stuck when falling off the bottom of (flying) liquid
2012-04-09 02:50:31 +01:00
Felix Wagner
91a1108873
Fixed underwater digging
2012-04-09 02:50:06 +01:00
Armin Burgmeier
9c9db94a96
MtBrame.ocs: Remove some loam so that it's not trivially solvable
2012-04-08 23:54:22 +02:00
Felix Wagner
5247e5e769
Merge with default
2012-04-08 22:49:06 +01:00
Julius Michaelis
a07ef70acf
Use array slice operator in Array.c
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There is no Easter egg hidden in this commit message :Þ
2012-04-08 16:22:43 +02:00
Maikel de Vries
21ba812d06
Moved Vegetation from Environment to Objects
2012-04-08 20:55:03 +02:00
Armin Burgmeier
a0b13ad238
Add MtBrame.ocs, a cooperative scenario for BeyondTheRocks
2012-04-08 19:56:14 +02:00
Bernhard Bonigl
db4ad404b1
Removed wrong written Definition from Cannon
2012-04-08 01:43:29 +02:00
Bernhard Bonigl
de3e9ed9aa
Fixed Carryheavy-Animation bugs
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Re-enabled beeing able to grab stuff with carryheavy
2012-04-08 01:43:15 +02:00
Bernhard Bonigl
061a96e514
Standardized variable-names in Clonk-Animations and put them into a "Namespace"-Proplist.
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More info in UpdateMenu-Implementation-Fail.
2012-04-07 23:32:57 +02:00
Bernhard Bonigl
45cf4ff147
Reworked Carryheavy:
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* It doesn't need inventory-slots
* It has HUD-Support
* It has a drop-button in the interaction bar
2012-04-07 23:31:59 +02:00
Felix Wagner
cce5d109ef
no_dig2objects parameter for DigFree / DigFreeRect
2012-04-05 16:49:47 +01:00
Felix Wagner
de2dbceaf2
Added bucket to knowledge in GoldRush & IronPeak (Crash, Skylands?)
2012-04-05 03:05:48 +01:00
Felix Wagner
234ed3c6b1
+ Bucket.ocd
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You can gather earth with the bucket to use it as a material for bridge or similar tasks. Press [Use] to collect or dump earth.
2012-04-05 03:02:35 +01:00
Felix Wagner
8338a8674a
Earth/Sand - no chunks dug out anymore
2012-04-05 03:01:50 +01:00
Maikel de Vries
35f8d6a454
Removed Goal.c and reimplemented effect in Goal library
2012-04-03 20:21:49 +02:00
Maikel de Vries
32baccea4f
Clouds are created via definition calls in scenarios
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This to get rid off NoRain.c appendtos, see scenarios for examples. Maybe we should also use this interface for other environment objects.
2012-04-03 19:13:07 +02:00
Bernhard Bonigl
6bece40590
Forgot to add necessary files for ConstructionSites. Fix when merging to default!
2012-04-02 23:57:27 +02:00
Bernhard Bonigl
6ecb036554
Changed Construction-Sites to be containers where material needs to be put into.
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They still construct themselves.
2012-04-02 23:49:39 +02:00
Bernhard Bonigl
1f41511289
Merged default into Controls
2012-04-02 21:21:21 +02:00
Maikel de Vries
7b8800356a
Removed Precipitation from engine
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Will be implemented through clouds and definition calls.
2012-04-01 23:03:52 +02:00
Felix Wagner
38af458e05
Fixed/inserted various hit sounds.
2012-04-03 18:20:41 +01:00
Felix Wagner
4a40d7782c
Converted WoodHit? to mono
2012-04-03 18:19:59 +01:00
Felix Wagner
4343f85eaf
Authors for the added sounds
2012-04-03 18:19:37 +01:00
Felix Wagner
1fdb899897
+ GlassHit?
2012-04-03 18:19:20 +01:00
Felix Wagner
84d3bf76ca
+ GeneralHit?
2012-04-03 18:19:08 +01:00
Felix Wagner
7f4360c88c
+ DullWoodHit?
2012-04-03 18:18:57 +01:00
Felix Wagner
6e3debbf16
+ LightMetalHit?
2012-04-03 18:17:12 +01:00
Felix Wagner
2b8660cbdc
+ DullMetalHit?
2012-04-03 18:16:56 +01:00
Felix Wagner
527bac9d85
Fixed construction preview in front of tunnel material
2012-04-03 15:11:27 +01:00
Felix Wagner
237091cbaa
Resolved unused var
2012-04-03 14:51:46 +01:00
Felix Wagner
b8be22d9e3
Uncloseable menu for weapon chooser.
2012-04-03 14:51:38 +01:00
Felix Wagner
caee67e9cd
Function list for System.ocg
2012-04-03 03:00:18 +01:00
Felix Wagner
bf795164f2
Resolved all warnings due to global function in included scripts.
2012-04-03 02:12:44 +01:00
Felix Wagner
6e303c4e2c
Resorted the functions from C4.c, Commits.c amd Helpers.c
2012-04-03 01:55:55 +01:00
Benjamin Herr
cdaee93c94
Rename all the drag/drop script callbacks to OnMouseDr*
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MouseDrag is already a property, and would overwrite the callback
functions. Renamed MouseDragDone and MouseDrop for consistency.
2012-04-01 20:42:14 +02:00
Bernhard Bonigl
cc4b1ce763
Cleaned up controls. Controls-Dialogue should be more usable now.
2012-04-01 19:27:42 +02:00
Maikel de Vries
a0f8f6bc51
Fixed interchange of weapons in tutorial 3 and 4 on death ( #665 )
2012-04-01 16:49:03 +02:00
Bernhard Bonigl
0ea2f7e46d
Lowered Rock needed for foundry to 4 from 6
2012-03-30 00:11:52 +02:00
Maikel de Vries
6a2d0aa901
Removed log from team account rule...
2012-03-31 18:34:00 +02:00
Maikel de Vries
be02f5bdc1
Fixed multiple team account rules giving too much money
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Also removed three copies in Skylands.ocs
2012-03-31 18:27:14 +02:00
Maikel de Vries
78fd5fd166
Implemented Callbacks to containers when content menus are opened and closed
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The chest now also plays its animation and sound again.
2012-03-31 17:34:03 +02:00
Maikel de Vries
03109201cc
Fixed some NoRain.c appendtos
2012-03-31 17:27:26 +02:00
Maikel de Vries
2da24e0ca3
MenuOK is now on Return
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This was already in the comments and it makes much more sense, cause it interferes with interact (Space)
2012-03-31 14:19:39 +02:00
Maikel de Vries
84e5f04cd3
Fixed shooting items with cannon ( #733 )
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Also minor cleanup in code
2012-03-31 12:46:24 +02:00
Bernhard Bonigl
f5504f7497
Fixed Hand-Size.
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Turned Hand-Indicators into one layer
2012-03-29 22:27:42 +02:00
Bernhard Bonigl
093c169a1e
Constructions sites removed. You need all ressources on-site to create a construction.
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Locations taken into account: Clonk Inventory, stuff lying around, containers/lorries
2012-03-29 22:08:54 +02:00
Tobias Zwick
1abe406ae2
descriptions and usagehelp for weapons
2012-03-28 21:14:58 +02:00
Tobias Zwick
ad59d353af
descriptions & usagehelp for materials and foodstuff
2012-03-28 20:16:12 +02:00
Bernhard Bonigl
71061c8d4b
Allowed movement during construction-preview (for better positioning)
2012-03-28 19:39:00 +02:00
Felix Wagner
98f422a2ac
Construction preview for the hammer.
2012-03-27 19:10:44 +01:00
David Dormagen
182889bfe4
lorry: fixed collection limit when collecting via collection zone
2012-03-24 16:33:15 +01:00
David Dormagen
3788bada43
plants will now stop growing for ten seconds after taking damage
2012-03-24 16:18:55 +01:00
David Dormagen
cc715ae682
the sawmill now checks whether the tree will actually produce wood before sawing it
2012-03-24 16:09:11 +01:00
Maikel de Vries
3e705cf500
Toolsworkshop needs 100 power now
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This was a decision "we" testers made already weeks ago but forgot to implement.
2012-03-23 22:50:40 +01:00
Bernhard Bonigl
25fec934d6
Removed all Hacks with Interaction. Enter/Exit also works now.
2012-03-22 20:26:06 +01:00
David Dormagen
ae6381d467
halfed the point limit of the two KotH scenarios
2012-03-21 23:43:01 +01:00
Bernhard Bonigl
b6731b1dc8
Inventory now updates when an object is removed (Loam, Constructing stuff,...)
2012-03-21 21:55:34 +01:00
Bernhard Bonigl
7842d8c8e5
Made inventory-slots bigger
2012-03-21 21:52:57 +01:00
Bernhard Bonigl
03729bdbf1
Experimental: Added Interaction-Hotkeys on <> to . (the row below the home row).
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Made the Keys <> on German Keyboards an \| and ;: on US Keyboards usable
2012-03-21 21:52:32 +01:00
Bernhard Bonigl
3a7bc44da8
Experimental: Added Alt+# for rigth hand
2012-03-21 18:13:34 +01:00
David Dormagen
d0aac358a4
plant library uses IsWalking callback now instead of checking procedure
2012-03-20 19:01:39 +01:00
Tobias Zwick
4a6c53a700
descriptions for produceables: tools
2012-03-19 01:03:05 +01:00
Tobias Zwick
f5f733e131
just some comments
2012-03-15 13:44:25 +01:00
Martin Plicht
e7878038c8
mac: Use standard localization facility for addon installation dialogs + put addons into preferred installation location (Library/Application Support)
2011-10-16 16:09:05 +02:00
Bernhard Bonigl
b59dfc02be
Removed Lock-Button. Inventory can't be hidden anymore.
2012-03-20 00:58:45 +01:00
Bernhard Bonigl
60bdf2a4f2
Inventory now anchors at top
2012-03-20 00:55:46 +01:00
Bernhard Bonigl
4c01b585d9
Removed dropping on Down+Mouse
2012-03-20 00:48:29 +01:00
Bernhard Bonigl
782615b444
Fixed Error with ExtraSlot when no content was present
2012-03-19 23:50:08 +01:00
Bernhard Bonigl
ae46d1f178
Removed Health and Breath Tube
2012-03-19 23:44:17 +01:00
Bernhard Bonigl
77ab3af27b
Inventory Slots show extra Slot in background
2012-03-19 23:32:36 +01:00
Bernhard Bonigl
0f0b213f42
Fixed next/previous ContentMenu cycling (broke when crewmember where introduced)
2012-03-18 23:19:08 +01:00
Bernhard Bonigl
46a1f003b6
Fixed Collecting putting an item onto the selected AND the last slot.
2012-03-18 22:50:03 +01:00
Sven Eberhardt
f51dea167f
Skylands.ocs: Goal
2012-03-18 22:11:30 +01:00
Bernhard Bonigl
01c004b65b
Merged Controls into default
2012-03-18 22:07:58 +01:00
Bernhard Bonigl
bd7dd4ec63
Fixed items beeing picked up into the wrong slot when hand was empty.
2012-03-18 21:46:08 +01:00
Bernhard Bonigl
54bc0e0c80
Backed out changeset: ad89e9a64847
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(Construction Menu doesn't use fancygrid anymore)
2012-03-18 21:34:13 +01:00
Bernhard Bonigl
07e0c24378
Made ObjectSelector bigger (ActionBar)
2012-03-18 21:12:19 +01:00
Sven Eberhardt
57eac58aa3
Skylands: Fix lift tower
2012-03-18 18:26:30 +01:00
Sven Eberhardt
501797dd83
Skylands.ocs: Plane part respawn; plane part elevator transport fix
2012-03-18 17:25:11 +01:00
Charles Spurrill
3c2c6303b8
Low-res flag-banner to reduce moire effect
2012-03-18 06:25:22 -07:00
Charles Spurrill
6ec435bec5
Rewording of Crash.ocs English intro
2012-03-18 06:22:48 -07:00
Maikel de Vries
6e55dce1e5
Added Invincible and NonFlammable effects for NPCs, etc.
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Also applied that to Crash.ocs NPCs
2012-03-18 13:16:25 +01:00
Sven Eberhardt
ccb2c0dc98
Skylands: Trees, materials and some tweaks
2012-03-17 15:31:32 +01:00
Bernhard Bonigl
e8cd3c2871
Fixed Catapult using only the first/second inventory slot instead of the selected ones.
2012-03-12 17:04:57 +01:00
Charles Spurrill
c54226dcb1
Rewording of Crash.ocs' English intro
2012-03-11 20:14:50 -07:00
Sven Eberhardt
18fb523f58
Skylands.ocs: Sky islands scenario WIP
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fixed some typo in Crash.ocs
2012-03-12 00:50:13 +01:00
Sven Eberhardt
f6725b720f
Flagpole buying: Update amounts when items are bought
2012-03-11 17:52:42 +01:00
Armin Burgmeier
4180382c77
Crash.ocs: Make emergency boompacks uncontrollable
2012-03-11 19:29:46 +01:00
Armin Burgmeier
d7af22ba81
Merge default into Controls
2012-03-11 17:50:38 +01:00
Armin Burgmeier
a942e33456
Don't restart intro if a player joins midgame
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Relies on #726 being fixed.
2012-03-11 01:34:48 +01:00
Armin Burgmeier
b777c0dd49
Start propellor sound with a small delay
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Sound does not work on Linux at all otherwise!?
2012-03-11 01:32:15 +01:00
Armin Burgmeier
da0f00f511
Add engine die sound to Crash.ocs
2012-03-11 01:25:22 +01:00
Maikel de Vries
c55660126e
Improved Crash intro sequence
2012-03-11 01:20:15 +01:00
Sven Eberhardt
151fed2348
New rule: Rule_BuyAtFlagpole
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Allows you to buy objects directly at flagpole
2012-03-11 00:55:45 +01:00
Sven Eberhardt
346d3018da
Crash.ocs: Goal graphics
2012-03-10 23:23:36 +01:00
Armin Burgmeier
97cfd81133
Support mesh graphics and ingame objects as menu item graphics
2012-03-11 00:06:44 +01:00
Maikel de Vries
263a359393
Crash: some minor improvements to the intro
2012-03-10 21:04:02 +01:00
Maikel de Vries
e129a438e3
Pump can be turned off and on
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Still needs icon graphics
2012-03-10 20:45:18 +01:00
Sven Eberhardt
633c3671bf
Crash.ocs: Fix a shortcut in landscape
2012-03-10 20:03:46 +01:00
Bernhard Bonigl
80070b1b46
Merged default into Controls
2012-03-10 19:14:29 +01:00
Armin Burgmeier
8f239fb353
Add file forgotton in previous commit
2012-03-10 19:10:34 +01:00
Armin Burgmeier
87ff13981d
Add intro to Crash scenario
2012-03-10 19:04:11 +01:00
Sven Eberhardt
7479ea523e
Crash: Dialogue strings
2012-03-10 18:58:13 +01:00
Sven Eberhardt
6ba11122be
Crash.ocs tweaks
2012-03-10 18:53:16 +01:00
Maikel de Vries
83ee9bcd7f
Implemented goal for Crash.ocs
2012-03-10 18:46:51 +01:00
Sven Eberhardt
9cd563c52e
Lots of improvements on Crash.ocs
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Pump: Make it possible to limit pumpable materials
2012-03-10 18:23:48 +01:00
Maikel de Vries
d6f2a8bd1b
Fixed fuel consumption of producers
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The fuel amount of the fuels are reset to the original and correct values, adapted the steamengine a little for that.
2012-03-10 17:33:57 +01:00
Maikel de Vries
a82f87587e
Added NPCs to Crash scenario
2012-03-10 17:02:45 +01:00
Sven Eberhardt
a7289f5f1c
+Crash.ocs - a new settlement adventure scenario WIP
2012-03-10 16:05:03 +01:00
Armin Burgmeier
f1fa4810c3
Fix a C4Script warning by declaring a parameter in an #appendto script
2012-03-10 15:59:34 +01:00
Bernhard Bonigl
4c6b374dd7
Removed Interact = GrabNext. Use Actionbar-Hotkeys/Mouse for that.
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If something is grabbed, it'll always be ungrabbed by pressing Space now.
2012-03-09 23:10:18 +01:00
Bernhard Bonigl
de94d6b0a4
Made Inventory-Display a bit bigger
2012-03-09 23:06:44 +01:00
Bernhard Bonigl
0fcffec3bb
Removed the huge GUI background and hand-display at the bottom
2012-03-09 23:00:05 +01:00
Bernhard Bonigl
7255a8abec
ConstructionMenu uses adapted FancyGridMenu now
2012-03-09 21:50:37 +01:00
Bernhard Bonigl
be0af9b77e
First incarnation of the FancyGrid Menu
2012-03-09 21:50:24 +01:00
Bernhard Bonigl
7dc0601013
Fixed gridmenu having broken size if row item count was specified
2012-03-09 20:08:50 +01:00
Bernhard Bonigl
94dafb00b9
Fixed Construction-Menu creating deleted-object warnings due to Close + inherited
2012-03-04 23:45:14 +01:00
Bernhard Bonigl
124d600f60
Menus don't update if they're not beeing shown.
2012-03-04 23:16:21 +01:00
Bernhard Bonigl
26a85da227
Added a simple implementation of a grid-menu. Without border so far.
2012-03-04 23:04:15 +01:00
Maikel de Vries
51889abb04
Goldrush has more firestones in the earth
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This to make sure players can mine enough resources from the start, also symmetrize wind and introduced topsoil and midsoil earth.
2012-03-04 21:45:55 +01:00
Maikel de Vries
9543c10cad
Sawmill is not be accessible as a container.
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If one takes wood from the sawmill during production this triggers the infinite sawing loop.
2012-03-04 17:12:39 +01:00
Maikel de Vries
a977aebac5
Cloud: clean up and fixed lightning strikes
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This should in the end all depend on scenario settings, but it's okay for now I guess
2012-03-04 10:44:53 +01:00
Bernhard Bonigl
72b34d7485
Created a general Menu Library_Menu. The menus themself only take care of display now.
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Moved MenuItem to Library_Menu
Moved the lift-off effect in the CircleMenu from the MenuItem to the CircleMenu
2012-03-03 19:12:57 +01:00
Bernhard Bonigl
25675d1c52
Renamed Menu to CircleMenu
2012-03-03 18:57:38 +01:00
Bernhard Bonigl
8359ed8fcb
ConstructionMenu: Added a bigger display for the selected item and displaying power production/consumption
2012-03-01 20:57:40 +01:00
Bernhard Bonigl
bbe743b9ca
Made Inventory-Display locked by default
2012-03-01 20:56:59 +01:00
Bernhard Bonigl
7d3d47e477
Implemented IsPowerConsumer/Producer callback in corresponding libraries
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Added a fancy green power-symbol to Library_PowerProducer
2012-03-01 20:56:44 +01:00
Bernhard Bonigl
aee33ae415
Added a temporary hack for grabbing stuff with space alone until Controls are fixed (for playtests)
2012-02-28 20:57:57 +01:00
Bernhard Bonigl
44ceefae9a
Down+Space now Ungrabs if something is grabbed
2012-02-28 20:44:10 +01:00
Bernhard Bonigl
84e5483a54
Actionbar now always displays the same order of vehicles (pushed vehicle is not at the front)
2012-02-28 20:40:19 +01:00
Bernhard Bonigl
893746f641
Clicking or selecting a slot via hotkey that already is assigned to the other hand switches hands now.
2012-02-28 20:18:52 +01:00
Bernhard Bonigl
956a369ab7
Removed Zombie-GUI-Elements that have not been deleted on player removal
2012-02-28 20:07:45 +01:00
Bernhard Bonigl
0c5b5dd30c
Made Inventory transition faster and MouseOver-Area for showing a bit bigger
2012-02-28 19:56:26 +01:00
Bernhard Bonigl
e76ba4076c
Removed Backpack-Control (Q-Key)
2012-02-28 19:53:47 +01:00
Bernhard Bonigl
8924d1ae10
Cleaned up ClonkControls and refactored collecting
2012-02-28 19:52:15 +01:00
Julius Michaelis
cb6eb060cc
Add a dialogue for windows which can be displayed when the graphics engine initialisation failed
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The dialogue has fields for resolution and a checkbox for fullscreen mode
2012-02-28 18:28:16 +01:00
Bernhard Bonigl
7251865981
ContentsMenu now only shows fully built containers
2012-02-28 22:55:40 +01:00
Bernhard Bonigl
6dddb26b8e
Fixed InteractionHotkey not beeing prioritized
2012-02-28 14:30:32 +01:00
Bernhard Bonigl
cd30fbaeb2
Merge with default
2012-02-27 21:51:08 +01:00
Bernhard Bonigl
a698b0e662
Fixed menus beeing built counter-clockwise instead of clockwise
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The middle now is the 8th menu entry instead of the 1st
2012-02-27 21:34:59 +01:00
Bernhard Bonigl
9480a701c4
ContentsMenu takes order in clonk-inventory into account
2012-02-27 21:17:23 +01:00
Bernhard Bonigl
1be0395442
Fixed Menu-Movement when transferring stuff
2012-02-27 21:00:29 +01:00
Bernhard Bonigl
44336f23d7
The Content-Menu now displays nearby crewmembers to the left for trading.
2012-02-27 20:44:12 +01:00
Bernhard Bonigl
b8b4ee03f8
Changed Shift+Hotkey to Space+Hotkey for Interaction
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Space now interacts on release instead of press
Shift now works as a drop/throw modifier
Shift+Hotkey now drops that inventory slot
Non-Forced Throws/Drops (without Shift) now automatically select the next non-selected non-free Slot
2012-02-27 16:24:34 +01:00
Bernhard Bonigl
ee3913714e
Items now can't be held in both hand at the same time
2012-02-27 14:07:47 +01:00
Armin Burgmeier
fea6209365
Fix drawing of non-default graphics in picture overlays
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This was broken by 427cf61d729a.
2012-02-26 21:09:42 +01:00
Bernhard Bonigl
3fddad2aad
Hovered Items in Menus are enlarged by 10% now
2012-02-26 21:12:07 +01:00
Bernhard Bonigl
458369efda
Fixed Clonk having wrong items displayed in hand at selection
2012-02-26 20:02:44 +01:00
Bernhard Bonigl
db53603396
Hotkeys select the item at release now
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Holding hotkey + left/right mouse button selects it into the corresponding hand
2012-02-26 16:19:52 +01:00
David Dormagen
1963fa61ba
fixed dropping of stuff
2012-02-26 15:54:09 +01:00
Bernhard Bonigl
a0e9ef1406
Fixed Actionbar-Hotkeys not working (Shift+(1-0))
2012-02-26 14:26:23 +01:00
Maikel de Vries
7e864912df
Implemented MouseOver in favour of UpdateCursor to show menu infos
2012-02-26 14:15:42 +01:00
Bernhard Bonigl
f8200180ab
Clonk collects items automatically if HandSlot is empty now
2012-02-26 14:13:14 +01:00
Bernhard Bonigl
5587ed0618
Backback and Hands share one Inventory now
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New Inventory Display at the left side
Inventory fades out if not locked
Inventory fades in if something changes, or mouse hovers there
Left/Right Mouse Click on an Inventory-Slot selects it for the corresponding hand
Icons to show which Slot is selected by left/right hand
Inventory can be reordered via Drag&Drop
Dragging an Item from a Slot onto the Landscape drops it
Changed Shift+Number to Ctrl+Number for selecting crew
Changed Number to Shift+Number for using Action-Bar
Changed Number to select inventory-slots now
2012-02-26 01:48:58 +01:00
Bernhard Bonigl
2a5c129c93
Implemented MouseHover-Callback.
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Calls OnMouseOver(player, draggedObject) in Objects beeing hovered over.
Calls OnMouseOut(player, draggedObject) in Objects that stop beeing hovered over.
2012-02-26 01:36:38 +01:00
Bernhard Bonigl
3c785cbee3
Added MovePosition(x,y,precision), which moves an object by x/y.
2012-02-26 01:34:56 +01:00
David Dormagen
e0fa05418c
added more array helper functions
2012-02-25 21:58:05 +01:00
David Dormagen
4169a9232c
swapped parameters of GetIndexOf
2012-02-25 21:57:39 +01:00
Armin Burgmeier
9d94b1da6e
For scaled sprite graphics, don't interpret Picture coordinates as scaled
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Otherwise an object with a scale of 5 and a picture of 64x64 (such as the
Metal and the GoldBar objects) cannot properly set the picture rectangle.
2012-02-25 17:35:24 +01:00
Armin Burgmeier
cebbacd3f4
Remove "Picture" DefCore entry in objects having mesh graphics
2012-02-25 17:04:00 +01:00
Armin Burgmeier
8eb76cef8c
Unify overlay drawing of pictures
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Instead of having custom code drawing the picture in C4DefGraphics.cpp,
re-use C4Def::Draw().
This changeset changes the coordinate system on which draw transformations
are applied to sprite picture overlays. The transformation is no longer
applied in the frame of the overlay picture but in the frame of the object on
which the overlay is drawn. This was already the case before for mesh
graphics, so this change unifies the interpretation of draw transformations
for sprite and mesh graphics.
The Tools Workshop has been changed accordingly so that object is production
are properly displayed on the sign. This also fixes the pictures of some
objects being off the sign.
2012-02-25 16:54:51 +01:00