Commit Graph

98 Commits (544c1cbb4bb6da97d30571ff28772660c7ad5969)

Author SHA1 Message Date
Nicolas Hake 6f669e7b49 Merge remote-tracking branch 'github/pull/11' 2016-02-09 22:18:49 +01:00
Maikel de Vries 99d5a7c8c9 lorry: play a sound when dumping contents 2016-02-09 19:33:30 +01:00
Sven Eberhardt 623f838799 Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala 2016-02-06 14:37:18 -05:00
Lukas Werling 68f727e030 Fix Windmill sounds being stereo (by ala) 2016-01-27 20:31:34 +01:00
Sven Eberhardt 2ce3daf84a Add missing sound for snapping line #1644
Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/); cropped and pitch adjusted.
2016-01-20 21:24:05 -05:00
Sven Eberhardt c8a76ce450 Use less annoying swim sounds when swimming on the surface.
The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt 1a02cce2e0 Add sound Fire::BlastLiquid3.
Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt 84378e0d6a Add sound UI::Error #1583 2016-01-10 22:56:01 -05:00
Sven Eberhardt 491e0a3b40 Add missing sound UI::Trumpet #1584
Adapted from sound "Trumpet2" by Harbour11@freesound.org. http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt e2acb8b9bb Add missing sounds for Grab/UnGrab #1585 2016-01-10 21:17:06 -05:00
David Dormagen 941dc8a95b Wipf: added Snuff3 sound (by ala)
Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
David Dormagen 075fcca74f clonk: added "Diving Loop" sound (by ala)
It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen 78f74566af added alternative "Munch" sound (by ala) 2016-01-04 20:52:11 +01:00
Maikel de Vries 869ea063f9 fix author mentioning of bat sounds 2016-01-03 09:57:06 +01:00
David Dormagen 104764b1e4 added ala's "BlastMetal" changes (#1492)
I had to convert it to mono, though. Also it's a .wav now. But that's fine imo.
2016-01-01 17:44:10 +01:00
Maikel de Vries 53a1a76a90 add sounds for thunder strikes 2016-01-01 10:51:54 +01:00
Maikel de Vries 1bd37eb5c1 moved bat sounds to Sound.ocg folder 2015-12-24 18:01:34 +01:00
David Dormagen 9da914dd22 musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*") 2015-12-21 12:33:34 +01:00
David Dormagen 11927659a0 added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1") 2015-12-19 10:17:55 +01:00
David Dormagen d5221656c3 added spark sounds for slow flints hitting (by ala) 2015-12-18 08:18:14 +01:00
David Dormagen 7f4f5fee58 added new vocals for three skins (by ala)
They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
David Dormagen c767ad6931 added sounds for constructing and repairing (by ala) 2015-12-15 22:16:36 +01:00
David Dormagen ba880386b7 chippie added new egg crack sounds (provided by ala) 2015-12-15 20:40:27 +01:00
David Dormagen 0eb6ca9450 updated Sound credits as supplied by ala
Some stuff was missing and some things were made specific (Monster/Growl* to Monster/Growl1-3) because there will be more sounds of that prefix.
2015-12-15 20:39:53 +01:00
Sven Eberhardt e0bcaf8d7d Sound UI::Confirmed (instead of Objects::Connect) 2015-12-15 01:41:25 -05:00
Sven Eberhardt 1d7c5c00c8 Add some missing UI sounds.
Still missing UI::Error.
2015-12-15 00:25:44 -05:00
David Dormagen dcfb986e34 moved sounds into subfolders
This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt b40fb83268 Move Breathing.wav and sound credits from Arena.ocf to main sounds file. 2015-12-13 09:31:31 -05:00
Sven Eberhardt 923abe9333 Add simple (~CR-like) corrode sound. 2015-12-13 01:37:26 -05:00
Sven Eberhardt 40f46403ba Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside). 2015-12-13 01:09:48 -05:00
Sven Eberhardt 9f6c45b832 Fix some simple missing sounds. 2015-12-13 00:47:00 -05:00
Sven Eberhardt 7f6c13084a Register definition-local sounds into definition namespace (id::Soundname) #1185.
Also move all object sounds to global Sound.ocg so they are still played.

This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.

It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Clonkonaut 070236a6de Make the elevator better at catching vehicles with ElevatorControl. 2015-10-10 23:18:23 +02:00
Sven Eberhardt bffc08c314 Diamonds: More bling when dug out and placement in arbitrary areas.
It was a bit weird when they just "appeared" so now there's also a sound.

Also added a forward for placement directly on Diamond, since sockets are their "natural" placement method.
2015-10-01 22:45:13 -04:00
David Dormagen 30bb5c15a7 moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention 2015-09-11 20:21:26 +02:00
Clonkonaut 247c2d3fb4 Added to organic hit sounds by ala. 2015-08-28 16:20:16 +02:00
David Dormagen 06df6885ce stalactite: added sound for dropping water and sound/particles for hit 2015-08-27 21:12:27 +02:00
Clonkonaut 6bcdfa3525 Added Zaps + hive.
Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00
Clonkonaut b2cc853887 New hit sound for the lantern. Also, general glass break sound. 2015-08-22 10:45:44 +02:00
Clonkonaut 1021c51fe8 Lantern: Simple light source and fire bomb!
Also added a second click sound.
2015-06-28 18:59:02 +02:00
Maikel de Vries c6802b8776 increase game content version entries to 6.0 2014-12-12 22:58:16 +01:00
Sven Eberhardt b730a045f7 Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit. 2014-09-22 13:50:47 +02:00
Sven Eberhardt d1b4e7ceac Added Ding sound 2014-07-13 14:36:59 +02:00
Sven Eberhardt c267ae39e0 Added IceHit sounds, which is slightly less plingy than the gem hit sound.
I didn't like using the GlassHit sounds because having the same sound for ice and gems makes the latter feel less unique and valuable.
2014-05-10 18:41:09 +02:00
Julius Michaelis c1a430c561 Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions 2014-03-23 15:59:13 +01:00
Tobias Zwick e10f7abe1b add a fadeout sound for the earthquake (#884) 2013-11-29 21:48:09 +07:00
Clonkonaut 57eb53e298 Sound added to the pump. 2013-11-27 22:23:21 +01:00
Clonkonaut e07b4cab19 Hard hit sound added to lorry. 2013-11-27 22:23:19 +01:00
Clonkonaut e36fd68d6a Turning wheels sound added to lorry. 2013-11-27 22:23:14 +01:00
Clonkonaut 9a706eddcc Sound effect for the working steam engine. 2013-11-27 22:23:12 +01:00