Nicolas Hake
6f669e7b49
Merge remote-tracking branch 'github/pull/11'
2016-02-09 22:18:49 +01:00
Maikel de Vries
99d5a7c8c9
lorry: play a sound when dumping contents
2016-02-09 19:33:30 +01:00
Sven Eberhardt
623f838799
Add sounds: Hits::BucketHit*, Structures::DoorOpen*, Structures::DoorClose* by ala
2016-02-06 14:37:18 -05:00
Lukas Werling
68f727e030
Fix Windmill sounds being stereo (by ala)
2016-01-27 20:31:34 +01:00
Sven Eberhardt
2ce3daf84a
Add missing sound for snapping line #1644
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Sound original from CosmicEmbers (http://freesound.org/people/CosmicEmbers/sounds/161650/ ); cropped and pitch adjusted.
2016-01-20 21:24:05 -05:00
Sven Eberhardt
c8a76ce450
Use less annoying swim sounds when swimming on the surface.
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The "splash" sounded more like the clonk was jumping into the water.
2016-01-14 22:32:54 -05:00
Sven Eberhardt
1a02cce2e0
Add sound Fire::BlastLiquid3.
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Based on Fire::Blast3 with spectrum adjusted to match Fire::BlastLiquid2.
2016-01-10 23:03:38 -05:00
Sven Eberhardt
84378e0d6a
Add sound UI::Error #1583
2016-01-10 22:56:01 -05:00
Sven Eberhardt
491e0a3b40
Add missing sound UI::Trumpet #1584
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Adapted from sound "Trumpet2" by Harbour11@freesound.org . http://freesound.org/people/Harbour11/sounds/194624/ (CC-BY 3.0)
2016-01-10 22:49:41 -05:00
Sven Eberhardt
e2acb8b9bb
Add missing sounds for Grab/UnGrab #1585
2016-01-10 21:17:06 -05:00
David Dormagen
941dc8a95b
Wipf: added Snuff3 sound (by ala)
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Silence at the beginning and end was trimmed. Only true silence, though.
2016-01-06 12:11:35 +01:00
David Dormagen
075fcca74f
clonk: added "Diving Loop" sound (by ala)
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It's a bit quiet, but I guess that's not really a problem. It's also out of sync with the arm movement, but it's all I got (and it's so quiet you don't notice it anyway!).
2016-01-04 20:52:11 +01:00
David Dormagen
78f74566af
added alternative "Munch" sound (by ala)
2016-01-04 20:52:11 +01:00
Maikel de Vries
869ea063f9
fix author mentioning of bat sounds
2016-01-03 09:57:06 +01:00
David Dormagen
104764b1e4
added ala's "BlastMetal" changes ( #1492 )
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I had to convert it to mono, though. Also it's a .wav now. But that's fine imo.
2016-01-01 17:44:10 +01:00
Maikel de Vries
53a1a76a90
add sounds for thunder strikes
2016-01-01 10:51:54 +01:00
Maikel de Vries
1bd37eb5c1
moved bat sounds to Sound.ocg folder
2015-12-24 18:01:34 +01:00
David Dormagen
9da914dd22
musket: added dry fire ("click") sounds (by ala, originally "NoAmmunition*")
2015-12-21 12:33:34 +01:00
David Dormagen
11927659a0
added new sound when pickaxe hits hard material (by K-Pone, originally "SwordHit1")
2015-12-19 10:17:55 +01:00
David Dormagen
d5221656c3
added spark sounds for slow flints hitting (by ala)
2015-12-18 08:18:14 +01:00
David Dormagen
7f4f5fee58
added new vocals for three skins (by ala)
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They are played e.g. when being hit by stuff, catching fire, killing teammates, idling, trying to put a shovel into the pump, and much more!
2015-12-16 23:01:29 +01:00
David Dormagen
c767ad6931
added sounds for constructing and repairing (by ala)
2015-12-15 22:16:36 +01:00
David Dormagen
ba880386b7
chippie added new egg crack sounds (provided by ala)
2015-12-15 20:40:27 +01:00
David Dormagen
0eb6ca9450
updated Sound credits as supplied by ala
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Some stuff was missing and some things were made specific (Monster/Growl* to Monster/Growl1-3) because there will be more sounds of that prefix.
2015-12-15 20:39:53 +01:00
Sven Eberhardt
e0bcaf8d7d
Sound UI::Confirmed (instead of Objects::Connect)
2015-12-15 01:41:25 -05:00
Sven Eberhardt
1d7c5c00c8
Add some missing UI sounds.
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Still missing UI::Error.
2015-12-15 00:25:44 -05:00
David Dormagen
dcfb986e34
moved sounds into subfolders
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This completes http://forum.openclonk.org/topic_show.pl?tid=3215
2015-12-13 22:14:55 +01:00
Sven Eberhardt
b40fb83268
Move Breathing.wav and sound credits from Arena.ocf to main sounds file.
2015-12-13 09:31:31 -05:00
Sven Eberhardt
923abe9333
Add simple (~CR-like) corrode sound.
2015-12-13 01:37:26 -05:00
Sven Eberhardt
40f46403ba
Move sound author attribution from Objects.ocd into main Sound.ocg (where the sounds now reside).
2015-12-13 01:09:48 -05:00
Sven Eberhardt
9f6c45b832
Fix some simple missing sounds.
2015-12-13 00:47:00 -05:00
Sven Eberhardt
7f6c13084a
Register definition-local sounds into definition namespace (id::Soundname) #1185 .
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Also move all object sounds to global Sound.ocg so they are still played.
This is to prevent naming collisions. All sounds are moved because otherwise all scripts would have to be adjusted. Also, the distinction between sounds in definitions and sounds in Sound.ocg was rather arbitrary.
It will also ensure most sounds are reloaded when sound is turned off temporarily, although that should better be fixed properly.
2015-12-07 00:08:24 -05:00
Clonkonaut
070236a6de
Make the elevator better at catching vehicles with ElevatorControl.
2015-10-10 23:18:23 +02:00
Sven Eberhardt
bffc08c314
Diamonds: More bling when dug out and placement in arbitrary areas.
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It was a bit weird when they just "appeared" so now there's also a sound.
Also added a forward for placement directly on Diamond, since sockets are their "natural" placement method.
2015-10-01 22:45:13 -04:00
David Dormagen
30bb5c15a7
moved Bubble sounds to global Sound.ocg folder and also made their names match our naming convention
2015-09-11 20:21:26 +02:00
Clonkonaut
247c2d3fb4
Added to organic hit sounds by ala.
2015-08-28 16:20:16 +02:00
David Dormagen
06df6885ce
stalactite: added sound for dropping water and sound/particles for hit
2015-08-27 21:12:27 +02:00
Clonkonaut
6bcdfa3525
Added Zaps + hive.
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Necessary changes to swarm library: SwarmCall
2015-08-24 00:10:30 +02:00
Clonkonaut
b2cc853887
New hit sound for the lantern. Also, general glass break sound.
2015-08-22 10:45:44 +02:00
Clonkonaut
1021c51fe8
Lantern: Simple light source and fire bomb!
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Also added a second click sound.
2015-06-28 18:59:02 +02:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Sven Eberhardt
b730a045f7
Shorter firestone fuse sound. Also avoid playing if the firestone explodes directly after hit.
2014-09-22 13:50:47 +02:00
Sven Eberhardt
d1b4e7ceac
Added Ding sound
2014-07-13 14:36:59 +02:00
Sven Eberhardt
c267ae39e0
Added IceHit sounds, which is slightly less plingy than the gem hit sound.
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I didn't like using the GlassHit sounds because having the same sound for ice and gems makes the latter feel less unique and valuable.
2014-05-10 18:41:09 +02:00
Julius Michaelis
c1a430c561
Replace sizzle sound for foundry, use foundry's sizzle for lava/water reactions
2014-03-23 15:59:13 +01:00
Tobias Zwick
e10f7abe1b
add a fadeout sound for the earthquake ( #884 )
2013-11-29 21:48:09 +07:00
Clonkonaut
57eb53e298
Sound added to the pump.
2013-11-27 22:23:21 +01:00
Clonkonaut
e07b4cab19
Hard hit sound added to lorry.
2013-11-27 22:23:19 +01:00
Clonkonaut
e36fd68d6a
Turning wheels sound added to lorry.
2013-11-27 22:23:14 +01:00
Clonkonaut
9a706eddcc
Sound effect for the working steam engine.
2013-11-27 22:23:12 +01:00