New hit sound for the lantern. Also, general glass break sound.

lights3
Clonkonaut 2015-08-22 10:45:44 +02:00
parent d7a0d291e2
commit b2cc853887
2 changed files with 2 additions and 2 deletions

View File

@ -31,7 +31,7 @@ public func DummyDefinition()
/*-- Ground Hitting --*/
private func Hit2()
private func Hit()
{
Sound("GlassHit?");
}
@ -44,7 +44,7 @@ private func Hit2()
// Cast some particles.
// TODO?
// Sound effects.
Sound("GlassHit?");
Sound("GlassBreak");
Sound("Inflame");
Explode(10, true);
}

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