forked from Mirrors/openclonk
New hit sound for the lantern. Also, general glass break sound.
parent
d7a0d291e2
commit
b2cc853887
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@ -31,7 +31,7 @@ public func DummyDefinition()
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/*-- Ground Hitting --*/
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private func Hit2()
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private func Hit()
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{
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Sound("GlassHit?");
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}
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@ -44,7 +44,7 @@ private func Hit2()
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// Cast some particles.
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// TODO?
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// Sound effects.
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Sound("GlassHit?");
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Sound("GlassBreak");
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Sound("Inflame");
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Explode(10, true);
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}
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