Commit Graph

3436 Commits (stable-6.1)

Author SHA1 Message Date
Maikel de Vries 9cf08594cf fixed description of the chest interaction 2015-05-21 22:26:59 +02:00
Maikel de Vries 2dd4b50313 parkour: players respawn at best team checkpoint 2015-05-18 20:15:37 +02:00
Maikel de Vries 939888e9d2 fix grenade launcher blocking hands after shooting 2015-05-17 18:43:49 +02:00
Maikel de Vries a73b432cac remove logging message in Explode() 2015-05-17 14:16:14 +02:00
Maikel de Vries 95fe966cd1 kill tracing for incinerated dynamite (box) and iron bomb 2015-05-17 14:04:52 +02:00
Maikel de Vries f86495da89 lorry: pass controller to objects which are casted on destruction 2015-05-17 14:04:44 +02:00
Maikel de Vries bfa6e7fbac correct kill tracing for ammo launched by grenade launcher 2015-05-17 14:04:34 +02:00
Maikel de Vries 097ddd9ae1 add cause_plr to OnShockWaveHit callback
This can be used to damage and kill tracing for objects which die, receive damage or are destroyed on shockwaves.
2015-05-17 14:04:21 +02:00
Maikel de Vries b17d0bccb6 fix pump power consumption (#1309) 2015-05-14 12:35:17 +02:00
Maikel de Vries 71db4010da make cabin invincible in Crash.ocs for goal checking 2015-05-14 12:35:07 +02:00
Maikel de Vries de185e7937 remove obsolete BuildTurnTo defcore entry 2015-05-14 12:34:53 +02:00
Maikel de Vries 02252b31bd option to choose goal in scorched gardens 2015-05-14 12:34:40 +02:00
Sven Eberhardt d6697a1f74 Remove duplicate crashed plane skin from Treasure Hunt mission.
Already defined in decoration folder.
2015-05-14 12:33:19 +02:00
Sven Eberhardt 4da413b6ae Light up target door on remote control by switch (#1296). 2015-05-14 12:32:43 +02:00
Sven Eberhardt afd1dcba7f Remove dialogue when target NPC dies (#1295). 2015-05-14 12:32:22 +02:00
Sven Eberhardt 9349498f3f Fix pump to clear the last row of pixels (#1057) and allow pumping from pump without source pipe.
ExtractMaterial has been changed to be able to slurp in from the most distant horizontal position rather than the closest to the extraction top center.

Also speed up ExtractMaterial for the common case of no required horizontal shifts.
2015-05-14 12:32:11 +02:00
Sven Eberhardt b424838158 Add Find_InArray (#1073). 2015-05-14 12:31:46 +02:00
Sven Eberhardt b1b8fedb25 HotIce alternate map added.
Also converted old map to Map.c and fixed some spawning issues.
2015-05-14 12:30:43 +02:00
Maikel de Vries e9b076f6d3 remove celestial environment object in favor of scenario callback 2015-05-14 12:30:21 +02:00
Maikel de Vries 1cf1e309ea clean up moon and star objects 2015-05-14 12:30:08 +02:00
Maikel de Vries 871873b9bc use ambient brightness for time of day 2015-05-14 12:29:53 +02:00
Maikel de Vries e9e6fd9dba improve moving objects out of basement on completion 2015-05-14 12:29:26 +02:00
Maikel de Vries cc9e0ea9f2 construction site: sign in front and transparency for non-mesh structures 2015-05-14 12:29:16 +02:00
Maikel de Vries ea2799fa28 fix attachment of basement to tall structures 2015-05-14 12:29:02 +02:00
Maikel de Vries 807ba20922 fix scenario saving of basements 2015-05-14 12:28:51 +02:00
Maikel de Vries 6772f2da86 no overpowered weapons on dark mine respawn 2015-05-14 12:27:32 +02:00
Maikel de Vries 24b164cd37 add missing descriptions for chest and gold idol 2015-05-14 12:27:20 +02:00
Maikel de Vries c25d463a91 fix Dark Mine relaunch description 2015-05-14 12:27:05 +02:00
Maikel de Vries f67f8d0d11 fine-tune windbag force on clonk and objects 2015-05-14 12:26:45 +02:00
Maikel de Vries 7ff5478142 make windbag burst more gradual and slightly depend on mass (#1297) 2015-05-14 12:26:32 +02:00
Maikel de Vries 6e129f0535 remove big conifers from skylands to prevent large forests 2015-04-03 14:49:41 +02:00
Maikel de Vries 89ccec58ae prohibit creation of more plants than seed amount in seed area 2015-04-03 14:49:30 +02:00
Maikel de Vries c5de5ab487 five new goal graphics thanks to Foaly 2015-04-03 14:49:20 +02:00
Maikel de Vries 8b34b89f24 increase wallkit thickness to make clonks not go stuck 2015-04-03 14:49:09 +02:00
Maikel de Vries ba1aa81c6a fix loam bridge construction y offset by one 2015-04-03 14:48:58 +02:00
Maikel de Vries 0843c29f42 fix vertex changing when swimming (#1176) 2015-03-28 08:36:18 +01:00
Maikel de Vries ee3f3594db fix mushroom bugs (#1051) and (#1291) 2015-03-28 08:36:01 +01:00
Maikel de Vries 23accab0de producer does not depend on partial fuel amounts 2015-03-28 08:35:47 +01:00
Maikel de Vries d19f75a5b9 remove Flame graphics and clean up script 2015-03-28 08:35:35 +01:00
Martin Plicht 39d6cc2c2c MoltenMonarch.ocs/System.ocg/King_Javelin.c: fAiming -> aiming 2015-03-28 08:35:22 +01:00
Martin Plicht b357f7cd1e Ambience_DeepSeaMining.ocs: Extraneous } 2015-03-28 08:35:12 +01:00
Maikel de Vries f7ce5f7b2a fix script error for the fire effect 2015-03-28 08:34:48 +01:00
David Dormagen 569e0d0cb3 added Armin's particle fire
http://forum.openclonk.org/topic_show.pl?tid=3070
Only some optimizations have been added.
2015-03-28 08:34:35 +01:00
Maikel de Vries fca649707a correct league parameter values for Acid Rift 2015-03-28 08:33:09 +01:00
Maikel de Vries ad88923cbe new icon for Acid Rift (#1284) 2015-03-28 08:32:52 +01:00
Maikel de Vries b94893f17a trees shake a little when hit by an axe 2015-03-28 08:32:27 +01:00
Maikel de Vries e7d66139eb don't place branch and trunk in liquids 2015-03-28 08:31:47 +01:00
Nicolas Hake 61ffb0fb28 gl: Use fewer uniform components to upload bones (#1285)
The last row of the bone transformation matrix always is 0,0,0,1 so
there's no point in uploading it. Also reducing the max bone count to 80
which means the uniform array will fit into the available space on 6000
and 7000 series Geforce GPUs.

If we're short on uniform components, don't transpose the transformation
matrix before sending it to the shader, and transpose it in the shader
itself instead, saving 4 components per bone.
2015-03-26 13:30:35 +01:00
Nicolas Hake 65cf1081ee Add copyright header and descriptive comment to default object VS 2015-03-26 13:28:20 +01:00
Nicolas Hake e87c486545 Fix bone transformation of normals
The binding pose had twice the influence on the final normal vectors
that it should have had. Change the shader calcs so the weights end up
correctly.
2015-03-26 13:26:28 +01:00