forked from Mirrors/openclonk
construction site: sign in front and transparency for non-mesh structures
parent
ea2799fa28
commit
cc9e0ea9f2
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@ -51,9 +51,17 @@ public func Set(id def, int dir, object stick)
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// Draw the building with a wired frame and large alpha unless site graphics is overloaded by definition
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if (!def->~SetConstructionSiteOverlay(this, direction, stick_to))
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{
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SetGraphics(nil, nil, 0);
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SetGraphics(nil, def, 1, GFXOV_MODE_Base);
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SetClrModulation(RGBa(255,255,255,50), 1);
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SetGraphics(nil, def, 2, GFXOV_MODE_Base, nil, GFX_BLIT_Wireframe);
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SetClrModulation(RGBa(255, 255, 255, 128), 1);
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// If the structure is a mesh, use wire frame mode to show the site.
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// TODO: use def->IsMesh() once this becomes available.
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if (def->GetMeshMaterial())
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{
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SetClrModulation(RGBa(255, 255, 255, 50), 1);
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SetGraphics(nil, def, 2, GFXOV_MODE_Base, nil, GFX_BLIT_Wireframe);
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}
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SetGraphics("", GetID(), 3, GFXOV_MODE_ExtraGraphics);
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}
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SetObjDrawTransform(xw,0,0,0,1000, -h*500,1);
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SetObjDrawTransform(xw,0,0,0,1000, -h*500,2);
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