forked from Mirrors/openclonk
don't place branch and trunk in liquids
parent
61ffb0fb28
commit
e7d66139eb
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@ -49,7 +49,7 @@ public func Place(int amount, proplist rectangle, proplist settings)
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for (var i = 0; i < amount; i++)
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{
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var size = RandomX(settings.size[0], settings.size[1]);
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var loc = FindLocation(loc_background, Loc_Wall(CNAT_Left | CNAT_Right | CNAT_Top), loc_area);
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var loc = FindLocation(loc_background, Loc_Not(Loc_Liquid()), Loc_Wall(CNAT_Left | CNAT_Right | CNAT_Top), loc_area);
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if (!loc)
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continue;
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var branch = CreateObjectAbove(Branch);
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@ -109,7 +109,7 @@ public func Place(int amount, proplist rectangle, proplist settings)
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for (var i = 0; i < amount; i++)
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{
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var size = RandomX(settings.size[0], settings.size[1]);
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var loc = FindLocation(loc_background, Loc_Wall(CNAT_Left | CNAT_Right | CNAT_Top), loc_area);
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var loc = FindLocation(loc_background, Loc_Not(Loc_Liquid()), Loc_Wall(CNAT_Left | CNAT_Right | CNAT_Top), loc_area);
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if (!loc)
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continue;
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var trunk = CreateObjectAbove(Trunk);
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@ -143,12 +143,7 @@ private func InitVegetation(int map_size, int difficulty)
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// Some branches and trunks.
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Branch->Place(24 + Random(12));
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for (var i = 0; i < 4 + Random(3); i++)
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{
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PlaceVegetation(Trunk, top.x, top.y, top.w, top.h, 1000 * (61 + Random(40)));
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PlaceVegetation(Trunk, middle.x, middle.y, middle.w, middle.h, 1000 * (61 + Random(40)));
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PlaceVegetation(Trunk, bottom.x, bottom.y, bottom.w, bottom.h, 1000 * (61 + Random(40)));
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}
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Trunk->Place(12 + Random(8));
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// Some objects in the earth.
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PlaceObjects(Rock, 25 + 10 * map_size + Random(10),"Earth");
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