forked from Mirrors/openclonk
trees shake a little when hit by an axe
parent
e7d66139eb
commit
b94893f17a
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@ -59,6 +59,32 @@ public func ChopDown()
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_inherited(...);
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}
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protected func Damage(int change, int cause)
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{
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_inherited(change, cause, ...);
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if (cause == FX_Call_DmgChop && IsStanding())
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ShakeTree();
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return;
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}
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private func ShakeTree()
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{
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var effect = AddEffect("IntShakeTree", this, 100, 1, this);
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effect.current_trans = this.MeshTransformation;
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return;
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}
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protected func FxIntShakeTreeTimer(object target, proplist effect, int time)
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{
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if (time > 24)
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return FX_Execute_Kill;
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var angle = Sin(time * 45, 2);
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var r = Trans_Rotate(angle, 0, 0, 1);
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target.MeshTransformation = Trans_Mul(r, effect.current_trans);
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return FX_OK;
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}
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/*-- Properties --*/
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protected func Definition(def)
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@ -38,9 +38,9 @@ public func ChopDown()
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_inherited(...);
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}
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func Damage()
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protected func Damage(int change, int cause)
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{
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_inherited();
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_inherited(change, cause, ...);
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if (GetDamage() > MaxDamage() && OnFire())
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{
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@ -58,6 +58,27 @@ func Damage()
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RemoveObject();
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return;
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}
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if (cause == FX_Call_DmgChop && IsStanding())
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ShakeTree();
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return;
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}
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private func ShakeTree()
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{
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var effect = AddEffect("IntShakeTree", this, 100, 1, this);
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effect.current_trans = this.MeshTransformation;
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return;
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}
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protected func FxIntShakeTreeTimer(object target, proplist effect, int time)
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{
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if (time > 24)
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return FX_Execute_Kill;
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var angle = Sin(time * 45, 2);
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var r = Trans_Rotate(angle, 0, 0, 1);
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target.MeshTransformation = Trans_Mul(r, effect.current_trans);
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return FX_OK;
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}
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/*-- Properties --*/
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