correct kill tracing for ammo launched by grenade launcher

stable-6.1
Maikel de Vries 2015-05-16 22:56:15 +02:00
parent 097ddd9ae1
commit bfa6e7fbac
1 changed files with 1 additions and 0 deletions

View File

@ -160,6 +160,7 @@ private func FireWeapon(object clonk, int angle)
shot->LaunchProjectile(angle, 0, 75, IX, IY);
shot->~Fuse(true);
shot->SetController(clonk->GetController());
loaded = false;
SetProperty("PictureTransformation",Trans_Mul(Trans_Translate(1500,0,-1500),Trans_Rotate(170,0,1,0),Trans_Rotate(30,0,0,1)));