remove obsolete BuildTurnTo defcore entry

stable-6.1
Maikel de Vries 2015-05-11 21:47:40 +02:00
parent 02252b31bd
commit de185e7937
5 changed files with 0 additions and 12 deletions

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@ -18634,9 +18634,6 @@ msgstr "Dieses Kommandozeilen-Programm dient zum Bearbeiten von Gruppendateien.
#~ msgid "Fragile"
#~ msgstr "Fragile"
#~ msgid "ConstructTo"
#~ msgstr "ConstructTo"
#~ msgid "CheckSlide"
#~ msgstr "CheckSlide"

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@ -145,11 +145,6 @@
<col>Integer</col>
<col>0 or 1. Determines whether the object can be built.</col>
</row>
<row>
<literal_col>ConstructTo</literal_col>
<col>C4ID</col>
<col>Definition change upon building.</col>
</row>
<row>
<literal_col>GrabPutGet</literal_col>
<col>Integer</col>

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@ -32,7 +32,6 @@ global func GetDefFireTop() { return GetDefCoreVal("FireTop", "DefCore"); }
global func GetDefLine() { return GetDefCoreVal("Line", "DefCore"); }
global func GetDefCrewMember() { return GetDefCoreVal("CrewMember", "DefCore"); }
global func GetDefConstruction(){ return GetDefCoreVal("Construction", "DefCore"); }
global func GetDefConstructTo() { return GetDefCoreVal("ConstructTo", "DefCore"); }
global func GetDefGrab() { return GetDefCoreVal("Grab", "DefCore"); }
global func GetDefGrabPutGet() { return GetDefCoreVal("GrabPutGet", "DefCore"); }
global func GetDefRotate() { return GetDefCoreVal("Rotate", "DefCore"); }

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@ -100,7 +100,6 @@ void C4Def::DefaultDefCore()
TopFace.Default();
Component.Default();
BurnTurnTo=C4ID::None;
BuildTurnTo=C4ID::None;
GrowthType=0;
CrewMember=0;
NativeCrew=0;
@ -238,7 +237,6 @@ void C4Def::CompileFunc(StdCompiler *pComp)
pComp->Value(mkNamingAdapt(CrewMember, "CrewMember", 0 ));
pComp->Value(mkNamingAdapt(NativeCrew, "NoStandardCrew", 0 ));
pComp->Value(mkNamingAdapt(Constructable, "Construction", 0 ));
pComp->Value(mkNamingAdapt(BuildTurnTo, "ConstructTo", C4ID::None ));
const StdBitfieldEntry<int32_t> GrabPutGetTypes[] =
{

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@ -112,7 +112,6 @@ public:
C4TargetRect TopFace;
C4IDList Component;
C4ID BurnTurnTo;
C4ID BuildTurnTo;
int32_t GrowthType;
int32_t CrewMember;
int32_t NativeCrew;