Nicolas Hake
1ef6b7a7fc
Fix variable_out_of_scope warnings in Arena
2018-07-23 12:30:23 +02:00
Nicolas Hake
b82cd52765
HotIce: Add closing brace omitted in c3ef039
2018-07-23 12:10:02 +02:00
Nicolas Hake
c3ef039872
Fix suspicious_assignment warnings in Arena
2018-07-23 10:45:52 +02:00
Lukas Werling
1382478774
Extract Goal_MultiRoundMelee from HotIce
...
There are currently multiple multi-round scenarios in development that
all copy most of HotIce's >500-line scenario script for the multi-round
logic. This commit isolates that logic in a goal with an easy-to-use
interface.
2018-03-31 16:08:29 +02:00
Maikel de Vries
3ad91ee02b
add stalactites to hot ice as decoration ( #1564 )
2018-02-05 16:54:02 +01:00
Maikel de Vries
aa892171fb
update version to 8.0 in DefCore.txt, Scenario.txt and Version.txt
2018-01-28 13:18:46 +01:00
Lukas Werling
417d10ed97
HotIce: Fix EciToh lava with Sky background
2018-01-14 21:27:28 +01:00
Lukas Werling
e200aa58b3
Add CrushedIceCocktail by K-Pone for Miami Ice
2018-01-08 17:04:29 +01:00
Lukas Werling
9cbf1947ad
HotIce: Change default spawn type back to island spawn
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The HotIce games in #openclonk pretty much never use balloon spawn.
2018-01-08 17:04:29 +01:00
Lukas Werling
c01cae990e
HotIce: Add Eci Toh and Miami Ice themes
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Thanks to K-Pone and KKenny!
2018-01-08 17:04:29 +01:00
Martin Strohmeier
2d0a178b87
HotIce: Fix Syntax error
2017-07-09 19:26:10 +02:00
Martin Strohmeier
ea4aa3eae2
Hot Ice: Fix Clonks stuck in RelaunchContainer on classic spawn in first round
2017-07-08 15:06:47 +02:00
Lukas Werling
306557dee8
Remove (now duplicated) HotIce SCENPAR stats
2017-02-21 21:21:40 +01:00
Lukas Werling
cb29e31643
HotIce: Remove non-network InitializePlayers() workaround
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See a7bbda4ca
2017-02-19 15:34:58 +01:00
Lukas Werling
6999dc39e1
HotIce: Collect scenario settings for statistics
2017-02-18 23:13:05 +01:00
Lukas Werling
16591ffe53
HotIce: Fix initial player spawn
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InitializePlayer() semantics differ in online and local games. In a
local game, InitializePlayers() is called before InitializePlayer(plr);
in an online game it's the other way around.
This also improves handling of players joining at runtime. Those
previously started at random positions.
Close GH-32
2017-02-18 23:07:34 +01:00
Sven Eberhardt
b51dbc3717
Fix duplicate static definitions in Hot Ice
2017-01-21 21:31:57 -05:00
Lukas Werling
68ddeb3bed
Convert all text files in planet to UTF-8
2016-12-11 21:19:13 +01:00
Sven Eberhardt
bce903ee04
Merge branch 'master' into qteditor
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Conflicts:
planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/Script.c
planet/Objects.ocd/Libraries.ocd/Animal.ocd/CreatureControl.ocd/DefCore.txt
2016-08-13 23:42:59 -04:00
Clonkonaut
e5d90c90c6
HotIce: Balloon spawn added for extra fairness.
2016-08-08 18:25:52 +02:00
Lukas Werling
00ee209eca
Hot Ice: Handicap teams with more players
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In every team, the same number of players will now load their grenade
launcher before the round starts. If there's a team with more players,
some players won't be able to shoot immediately.
2016-08-07 13:56:04 +02:00
Lukas Werling
e06d3a89eb
HotIce: Open sides at lava level ( #1792 )
2016-07-20 21:24:34 +02:00
Lukas Werling
250bbf9aa2
Hot Ice: Make use of LoadScenarioSection improvements
2016-04-18 23:05:13 +02:00
Lukas Werling
83f3efb5da
Hot Ice: Change default configuration to small/explosive/7
2016-04-06 23:10:56 +02:00
Lukas Werling
dbe913aeab
Hot Ice: Leading team has to win last round to win
2016-04-06 21:45:02 +02:00
Lukas Werling
be9bdc6c14
Hot Ice: Fix victory timeout
2016-04-06 21:45:02 +02:00
Lukas Werling
0d21b0b12d
Hot Ice: Fix movement/fire carrying over from previous round
2016-04-06 21:45:02 +02:00
Lukas Werling
b50a059350
Hot Ice: Add a countdown before the round begins
2016-03-18 18:11:17 +01:00
Lukas Werling
2236d4fa4a
Hot Ice: Allow scrolling while waiting for the next round
2016-03-09 21:29:42 +01:00
Lukas Werling
3b039f8342
Hot Ice: Add scoreboard
2016-03-09 21:08:14 +01:00
Lukas Werling
d2836bb70a
Hot Ice: Add option for multiple rounds
2016-03-09 00:32:02 +01:00
Sven Eberhardt
43451a4242
HotIce: Lower spawn position on explosive mode with small islands
2016-02-06 20:40:44 -05:00
Sven Eberhardt
beaf214a8f
Hot Ice: Add grenade launcher mode
2016-01-31 16:52:01 -05:00
Sven Eberhardt
f2e99ced16
HotIce: Reduce Fire arrow stack count in chests
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Fire arrows were dominating the game too much. This should put more emphasize on the other weapons.
2016-01-23 23:27:08 -05:00
Sven Eberhardt
79e26a3f64
HotIce: Fix division by zero when starting with one player.
2016-01-23 23:25:48 -05:00
Sven Eberhardt
7b7b791442
Add [Game] Mode to parkour and arena scenarios to fix league evaluation.
2016-01-23 21:26:13 -05:00
Sven Eberhardt
418964f6e8
Hot Ice: Spawn and map improvements in "small islands" mode #1623
2016-01-17 12:22:20 -05:00
Sven Eberhardt
fd1c58db0d
Hot Ice: Clonks have lower energy; iron bombs instead of swords in chests.
2016-01-09 15:09:12 -04:00
Nicolas Hake
c0befc6ba0
Remove C4RTF
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The only use of C4RTF in its final moments was parsing out plain text
from RTF files anyway, so why even go to all the trouble instead of just
storing plain text in the beginning?
2015-12-29 17:51:43 +01:00
Clonkonaut
2b904cc3c9
Enabled teams in Hot Ice.
2015-11-02 18:46:34 +01:00
Clonkonaut
0aab3cf4e6
Added new material textures by Nachtfalter and Matthi.
2015-10-05 02:02:36 +02:00
Sven Eberhardt
cc6985dd78
Reduce starting material in HotIce to fit in default inventory slots (5).
2015-09-05 20:37:13 -04:00
Maikel de Vries
7ef3e9c13e
add some title images for scenarios
2015-06-12 21:43:17 +02:00
Sven Eberhardt
dfd9431e8d
HotIce alternate map added.
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Also converted old map to Map.c and fixed some spawning issues.
2015-04-17 16:57:32 +02:00
Mark
850bf1b9d4
CreateObject/CreateObjectAbove ( #1214 )
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Renamed CreateObject() to CreateObjectAbove() and replaced all occurrences in script files.
Added CreateObject(), the function may need a rewrite though, see comment in code.
Updated documentation
2015-01-11 19:02:03 +01:00
Sven Eberhardt
2696dd04a2
HotIce weapons reworked and fog of war disabled.
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All chests now contain the same stuff, including bomb and fire arrows. Also gave a wind bag to everyone from the start.
With the wind bag, you can hop between islands and usually reach the chests early. This should add more action to the scenario and prevent stalemates due to people not being able to get to each other.
2015-01-04 12:23:32 +01:00
Maikel de Vries
c6802b8776
increase game content version entries to 6.0
2014-12-12 22:58:16 +01:00
Tobias Zwick
a423a62bb2
Proofreading and adding missing (German) descriptions of scenarios
2014-01-25 22:05:11 +07:00
Tobias Zwick
f6e98d61e2
replace sulphur material with firestone material
2014-01-11 22:29:19 +07:00
Sven Eberhardt
3937fcd3b1
Sorted all playable scenarios from experimental folder into settlement/parkour/arena folders
2013-05-16 19:33:10 +02:00