forked from Mirrors/openclonk
HotIce: Collect scenario settings for statistics
parent
16591ffe53
commit
6999dc39e1
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@ -467,3 +467,15 @@ func IsFirestoneSpot(int x, int y)
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// Very thorough ice surrounding check so they don't explode right away or when the first layer of ice melts
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return GBackSolid(x,y-1) && GBackSolid(x,y+4) && GBackSolid(x-2,y) && GBackSolid(x+2,y);
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}
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// Send scenario settings to the masterserver.
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func CollectStats()
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{
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return
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{
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MapType = SCENPAR_MapType,
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Weapons = SCENPAR_Weapons,
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SpawnType = SCENPAR_SpawnType,
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Rounds = SCENPAR_Rounds,
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};
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}
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