forked from Mirrors/openclonk
parent
168824a603
commit
cb29e31643
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@ -126,12 +126,6 @@ func InitializePlayer(int plr)
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// Players joining at runtime will participate in the following round.
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PutInRelaunchContainer(GetCrew(plr));
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// On non-network rounds, InitializePlayers is called before InitializePlayer. Thus, we have to
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// join the players here.
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// TODO: Maybe find a better way to detect this case.
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if (!IsNetwork())
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InitPlayerRound(plr);
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}
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func InitializePlayers()
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@ -154,7 +148,6 @@ func InitPlayerRound(int plr)
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// Player positioning.
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var ls_wdt = LandscapeWidth(), ls_hgt = LandscapeHeight();
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var crew = GetCrew(plr), start_pos;
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if (!crew) return;
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// Position by map type?
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if (SCENPAR_SpawnType == 0)
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{
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