Commit Graph

653 Commits (fbbad0f10ae6e7d8bba405290ffc76f1fa6907ab)

Author SHA1 Message Date
Zebediah Figura 9af3f8f684 d3d9: Use wined3d_stateblock_get_state() in d3d9_device_GetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-02 22:02:56 +01:00
Zebediah Figura da6ea7ddc0 wined3d: Pass the client stateblock state to wined3d stateblock methods.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:19 +01:00
Zebediah Figura 1367a2dc4e d3d9: Fix a copy-paste error.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:03:11 +01:00
Zebediah Figura afd5261d69 d3d9: Use wined3d_stateblock_* methods directly in BeginStateBlock() and EndStateBlock().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-26 22:49:03 +01:00
Zebediah Figura 064d830fb7 d3d9: Track the viewport and scissor rect in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-20 23:03:21 +01:00
Zebediah Figura c7073bec0c d3d9: Track WINED3D_RS_ZENABLE in the primary stateblock.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-18 19:12:14 +01:00
Zebediah Figura 1edad8a524 d3d9: Handle stateblocks in d3d9_device_LightEnable().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 23:25:50 +01:00
Zebediah Figura 6e119b6c8a d3d9: Handle stateblocks in d3d9_device_SetLight().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-14 21:04:19 +01:00
Zebediah Figura eed2f485a6 d3d9: Handle stateblocks in d3d9_device_SetStreamSourceFreq().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:24 +01:00
Zebediah Figura d028e44d73 d3d9: Handle stateblocks in d3d9_device_SetStreamSource().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:38:15 +01:00
Zebediah Figura c3565a4b2c d3d9: Handle stateblocks in d3d9_device_SetIndices().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura 08ae44e82d d3d9: Handle stateblocks in d3d9_device_SetScissorRect().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-11 20:01:40 +01:00
Zebediah Figura 960a460e37 d3d9: Handle stateblocks in d3d9_device_SetViewport().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-07 15:19:46 +01:00
Zebediah Figura 81d520cd67 d3d9: Handle stateblocks in d3d9_device_SetMaterial().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 17:35:30 +01:00
Zebediah Figura ebc33e2a75 d3d9: Handle stateblocks in d3d9_device_SetClipPlane().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-31 00:33:46 +01:00
Zebediah Figura 070eea856d d3d9: Handle stateblocks in d3d9_device_SetTransform().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-29 23:30:47 +01:00
Zebediah Figura 95545a6667 d3d9: Handle stateblocks in d3d9_device_SetTexture().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:18 +01:00
Zebediah Figura bb3cc5e05c d3d9: Release the recording stateblock before calling wined3d_device_reset().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-28 18:33:06 +01:00
Zebediah Figura cc2750b161 d3d9: Handle stateblocks in d3d9_device_SetTextureStageState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-21 19:56:02 +02:00
Zebediah Figura d16d5be1d1 d3d9: Handle stateblocks in d3d9_device_SetSamplerState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-21 19:55:57 +02:00
Zebediah Figura c9ee1b0b88 d3d9: Handle stateblocks in d3d9_device_SetRenderState().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-18 20:04:55 +02:00
Zebediah Figura 22969d43f8 d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantB().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-03 22:58:07 +02:00
Zebediah Figura c19b82ad1a d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantI().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-03 22:58:07 +02:00
Zebediah Figura 334e4880b3 d3d9: Handle stateblocks in d3d9_device_SetPixelShaderConstantF().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:28 +02:00
Zebediah Figura 8d84579540 d3d9: Handle stateblocks in d3d9_device_SetPixelShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-02 17:38:20 +02:00
Zebediah Figura 157aac1b23 d3d9: Handle stateblocks in d3d9_device_SetFVF().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:29 +02:00
Zebediah Figura 3b7967cdd6 d3d9: Handle stateblocks in d3d9_device_SetVertexDeclaration().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:27 +02:00
Zebediah Figura 12439d3d00 d3d9: Handle stateblocks in d3d9_device_SetVertexShader().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-10-01 17:09:22 +02:00
Zebediah Figura 7ec5cd1d47 d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-30 22:24:27 +02:00
Zebediah Figura ceef84084e d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantI().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-30 22:24:27 +02:00
Zebediah Figura 7033bca45c d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantF().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:14 +02:00
Zebediah Figura 40dad5a0ec d3d9: Track the primary stateblock state locally.
In preparation for moving the primary stateblock to the client D3D device.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Zebediah Figura 7360e7d488 wined3d: Return a wined3d_stateblock from wined3d_device_begin_stateblock().
And hold it locally in d3d[789].

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-09-26 21:00:13 +02:00
Henri Verbeet 5f96c5e264 wined3d: Setup/restore fullscreen window state inside wined3d.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-31 08:30:05 +02:00
Alexandre Julliard 19f177360e d3d9: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-07-02 10:00:29 +02:00
Justin Martin 6ad6c1ff4a d3d9: Implement d3d9_device_CreateRenderTargetEx().
Signed-off-by: Justin Martin <jaming@protonmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-06-25 19:21:34 +02:00
Matteo Bruni 851be63037 wined3d: Assign 9_x feature levels more accurately.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-05-21 18:08:36 +02:00
Józef Kucia a4f547a6a9 d3d9: Fix memory leak in device_init() (Coverity).
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-15 21:33:07 +02:00
Henri Verbeet b15685355c wined3d: Explicitly create the implicit swapchain.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-12 15:33:44 +02:00
Paul Gofman 467199d593 d3d9: Keep previous stream source stride and offset only when setting NULL buffer.
Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-04 17:24:14 +02:00
Zebediah Figura dd0bed46a5 d3d9: Forbid creating a stateblock while recording.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-04-03 20:35:56 +02:00
Zebediah Figura 4d67ac1758 wined3d: Make wined3d_device_set_texture() infallible.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-22 20:32:25 +01:00
Matteo Bruni 758cdfa02d d3d9: Validate vertex stride in Draw[Indexed]PrimitiveUP().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46713
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-13 23:40:39 +01:00
Matteo Bruni 90460f2042 d3d9: Don't upload unused system memory vertex buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 18:30:57 +01:00
Matteo Bruni 4a6cf99a63 d3d9: Keep track of D3DUSAGE_AUTOGENMIPMAP textures in the d3d9 device.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-12 23:02:28 +01:00
Matteo Bruni ac4f768e61 wined3d: Replace WINED3DUSAGE_WRITEONLY with resource access flags.
Always allow read and write mapping of ddraw buffers:
test_vb_writeonly() depends on that.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 18:13:18 +01:00
Matteo Bruni 4e58c72e3a d3d9: Take usage flags into account when assigning map flags.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-31 00:12:57 +01:00
Matteo Bruni f891bb847b d3d9: Drop map read access from the internal buffers used for user-pointer draws.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-28 18:36:18 +01:00
Józef Kucia 39876236e8 d3d9: Use wined3d_bit_scan() instead of open-coding it.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-25 23:09:07 +01:00
Józef Kucia ac36e446c3 d3d9: Validate surface parameter in d3d9_device_ColorFill().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46482
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-24 17:33:38 +01:00
Józef Kucia fcb705bdea d3d9: Clamp index buffer upload range to buffer size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-16 17:15:06 +01:00
Józef Kucia a382c7911c d3d9: Clamp vertex buffer upload range to buffer size.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-16 17:14:59 +01:00
Henri Verbeet 36180aa195 d3d9: Avoid calling wined3d_device_process_vertices() with unmappable source buffers.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-08 13:07:37 -06:00
Józef Kucia 1519977d28 d3d9: Upload vertex buffer range relative to base vertex index.
Fixes a regression introduced by b18a53a5b4.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-01-07 10:47:21 -06:00
Józef Kucia 70a95cea66 d3d9: Fix Reset() with system memory buffers.
Fixes a regression introduced by commit
b18a53a5b4.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46362
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-27 22:43:47 +01:00
Matteo Bruni f34a19e68e d3d9: Support drawing from D3DPOOL_SYSTEMMEM index buffers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 22:35:22 +01:00
Henri Verbeet b18a53a5b4 d3d9: Support drawing from D3DPOOL_SYSTEMMEM vertex buffers.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=45486
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-12-17 22:35:22 +01:00
Henri Verbeet 175785edeb d3d9: Pass wined3d parameter types to d3d9_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-23 20:17:44 +01:00
Henri Verbeet 84f6459844 d3d9: Do not add map access indiscriminately in d3d9_device_create_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-22 23:55:57 +01:00
Henri Verbeet 87871e75e4 wined3d: Validate that the view resource has depth/stencil bind flags in wined3d_device_set_depth_stencil_view().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-19 22:42:41 +01:00
Henri Verbeet d7bb33becd d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d9_device_CreateDepthStencilSurfaceEx().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-09 21:08:09 +01:00
Henri Verbeet 719f0d7a35 d3d9: Do not specify WINED3D_TEXTURE_CREATE_MAPPABLE in d3d9_device_CreateDepthStencilSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-09 21:08:09 +01:00
Henri Verbeet 471715b946 d3d9: Do not set WINED3D_TEXTURE_CREATE_MAPPABLE for swapchain textures.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:03:51 +01:00
Henri Verbeet 2266e28951 d3d9: Only set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on mappable swapchains.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-08 19:03:30 +01:00
Henri Verbeet 282bdd33d5 d3d9: Set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on the swapchain when required.
Instead of injecting WINED3D_TEXTURE_CREATE_GET_DC during device_parent_create_swapchain_texture().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-07 16:54:57 +01:00
Henri Verbeet a4f047da10 d3d9/tests: Test the pool and usage of surfaces created through CreateOffscreenPlainSurface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-07 16:54:45 +01:00
Henri Verbeet cc0c7d727b d3d9: Prefer bind flags over usage flags in d3d9_device_ColorFill().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-05 19:12:12 +01:00
Henri Verbeet 86a0f486c6 d3d9: Prefer bind flags over usage flags in d3d9_device_StretchRect().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-11-05 19:12:12 +01:00
Henri Verbeet 543605ca9d wined3d: Pass correct bind flags to swapchain creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Henri Verbeet 7cba915710 wined3d: Pass correct bind flags to texture creation functions.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-31 16:17:36 +01:00
Daniel Ansorregui 3d4dd7a06e wined3d: Store the blend factor as a struct wined3d_color.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-10-18 01:00:52 +02:00
Józef Kucia 7b2ff90404 wined3d: Pass feature levels to wined3d_device_create().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-09-24 22:41:30 +02:00
Rafał Mużyło 764df64f37 d3d9: Expand rectangles in debug strings.
Most debug lines - except these three - expand the rectangles; so this
puts things simply in sync with the rest.

Signed-off-by: Rafał Mużyło <galtgendo@o2.pl>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-07-09 22:20:47 +02:00
Józef Kucia ec42ed4e18 wined3d: Get rid of WINED3DCAPS typedef.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:29 +02:00
Matteo Bruni 11f9cac435 wined3d: Set stream stride and offset even when buffer is NULL.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-15 09:11:20 +02:00
Matteo Bruni 2cf38e63ec d3d9: Get rid of an unnecessary wined3d_device_set_base_vertex_index() call.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-06-06 19:25:08 +02:00
Pablo Martin 43efd4f5ec wined3d: Add unimplemented flags parameter to wined3d_device_copy_sub_resource_region.
Signed-off-by: Pablo Martin <pmart-wine@riseup.net>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-21 20:34:46 +02:00
Nikolay Sivov 8376010b95 d3d9: Implement setting the maximum frame latency.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-14 16:05:48 +02:00
Nikolay Sivov 3ee3324c2f wined3d: Add support for returning multiple scissor rectangles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-26 20:30:14 +02:00
Nikolay Sivov 409497ee84 wined3d: Add support for setting multiple scissor rectangles.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-24 00:25:15 +02:00
Nikolay Sivov b67870b7a7 wined3d: Add support for returning multiple viewports.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-18 21:37:04 +02:00
Nikolay Sivov 853f6538e4 wined3d: Add support for setting multiple viewports.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-16 20:42:56 +02:00
Matteo Bruni 6cfab2f7ad d3d9: Don't store currently used textures in the d3d9 device.
The texture tracking in d3d9 was not correct for applications using
stateblocks.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-04-13 22:21:41 +02:00
Józef Kucia 81459fb8a2 wined3d: Remove swap interval from swapchain description.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:55 +01:00
Józef Kucia 6aeb444e4c wined3d: Implement updating swap interval through wined3d_swapchain_present().
Based on a patch by Michael Müller.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-22 18:14:52 +01:00
Henri Verbeet 0a354365bd wined3d: Merge the surface_created() and volume_created() wined3d_device_parent_ops callbacks.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-16 16:40:31 +01:00
Józef Kucia 9d62b50caf d3d9: Validate presentation interval.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:20 +01:00
Józef Kucia e318f8c825 wined3d: Replace presentation interval flags with enum.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:16 +01:00
Józef Kucia 0554d17611 wined3d: Remove PresentationIntervals from WINED3DCAPS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-03-12 17:58:14 +01:00
Józef Kucia 1c5c550713 d3d9: Make warning message in d3d9_device_StretchRect() more accurate.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-27 18:21:01 +01:00
Józef Kucia 7e2e472955 d3d9: Get rid of D3D9_MAX_SIMULTANEOUS_RENDERTARGETS.
D3D_MAX_SIMULTANEOUS_RENDERTARGETS is defined in d3d9types.h.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-26 16:40:23 +01:00
Józef Kucia 1f676a9666 d3d9: Reject blits to regular textures.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 19:24:01 +01:00
Józef Kucia 514ffe8ac9 d3d9: Reject blits on CPU accessible resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-23 19:24:01 +01:00
Michael Stefaniuc 417983f2da d3d9: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-21 12:40:45 +01:00
Henri Verbeet 6ca15e9c13 wined3d: Split WINED3D_RESOURCE_ACCESS_MAP into WINED3D_RESOURCE_ACCESS_MAP_R and WINED3D_RESOURCE_ACCESS_MAP_W.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet acc0f49aae wined3d: Introduce separate read and write resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-19 13:43:52 +01:00
Henri Verbeet b5d0cad40d d3d9: Explicitly translate resource map flags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-16 14:25:03 +01:00
Henri Verbeet 5057df1f3e d3d9: Explicitly translate swap effects.
Note that previously D3DSWAPEFFECT_OVERLAY would get mapped to
WINED3D_SWAP_EFFECT_COPY_VSYNC. That didn't matter so much because neither is
currently implemented.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-15 08:02:12 +01:00
Matteo Bruni 3d6eb8cf1d d3d9: Handle D3DUSAGE_AUTOGENMIPMAP textures entirely in d3d9.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 20:37:55 +01:00
Henri Verbeet 02dc04bcc9 wined3d: Do not implicitly set WINED3D_RESOURCE_ACCESS_MAP for dynamic resources.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-02-14 09:06:51 +01:00