d3d9: Get rid of D3D9_MAX_SIMULTANEOUS_RENDERTARGETS.

D3D_MAX_SIMULTANEOUS_RENDERTARGETS is defined in d3d9types.h.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Józef Kucia 2018-02-25 23:23:32 +01:00 committed by Alexandre Julliard
parent 6eb562210c
commit 7e2e472955
2 changed files with 4 additions and 5 deletions

View File

@ -42,7 +42,6 @@
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_TEXTURE_UNITS 20
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
#define D3DPRESENTFLAGS_MASK 0x00000fffu
@ -103,7 +102,7 @@ struct d3d9_device
UINT index_buffer_pos;
struct d3d9_texture *textures[D3D9_MAX_TEXTURE_UNITS];
struct d3d9_surface *render_targets[D3D9_MAX_SIMULTANEOUS_RENDERTARGETS];
struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
LONG device_state;
BOOL in_destruction;

View File

@ -453,7 +453,7 @@ void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps)
D3DPTEXTURECAPS_CUBEMAP_POW2 | D3DPTEXTURECAPS_VOLUMEMAP_POW2| D3DPTEXTURECAPS_NOPROJECTEDBUMPENV;
caps->MaxVertexShaderConst = min(D3D9_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
caps->NumSimultaneousRTs = min(D3D9_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
caps->NumSimultaneousRTs = min(D3D_MAX_SIMULTANEOUS_RENDERTARGETS, caps->NumSimultaneousRTs);
if (caps->PixelShaderVersion > 3)
{
@ -1784,7 +1784,7 @@ static HRESULT WINAPI d3d9_device_SetRenderTarget(IDirect3DDevice9Ex *iface, DWO
TRACE("iface %p, idx %u, surface %p.\n", iface, idx, surface);
if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
return D3DERR_INVALIDCALL;
@ -1825,7 +1825,7 @@ static HRESULT WINAPI d3d9_device_GetRenderTarget(IDirect3DDevice9Ex *iface, DWO
if (!surface)
return D3DERR_INVALIDCALL;
if (idx >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
if (idx >= D3D_MAX_SIMULTANEOUS_RENDERTARGETS)
{
WARN("Invalid index %u specified.\n", idx);
return D3DERR_INVALIDCALL;