d3d9: Handle stateblocks in d3d9_device_SetVertexShaderConstantB().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-09-26 18:32:55 -05:00 committed by Alexandre Julliard
parent 0ffde4ca81
commit 7ec5cd1d47
1 changed files with 3 additions and 1 deletions

View File

@ -3550,7 +3550,9 @@ static HRESULT WINAPI d3d9_device_SetVertexShaderConstantB(IDirect3DDevice9Ex *i
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
hr = wined3d_stateblock_set_vs_consts_b(device->update_state, reg_idx, count, data);
if (SUCCEEDED(hr) && !device->recording)
hr = wined3d_device_set_vs_consts_b(device->wined3d_device, reg_idx, count, data);
wined3d_mutex_unlock();
return hr;