Zhiyi Zhang
49bf4a8707
wined3d: Move cursor size check against display mode out of wined3d_device_set_cursor_properties().
...
Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-31 17:24:16 +02:00
Zhiyi Zhang
669cac9852
d3d9: Report d3d9 adapter ordinal in d3d9_device_GetCreationParameters().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-23 21:30:29 +01:00
Zhiyi Zhang
2c39a955f4
d3d9: Report d3d9 adapter group information in device caps.
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-19 20:25:01 +01:00
Matteo Bruni
038b561b10
wined3d: Get rid of the vertex sampler offset.
...
Do the offsetting in d3d9 instead.
Notice that this also fixes vertex sampler handling in
wined3d_stateblock_apply(), since it was using the adjusted "stage" to index
the sampler_states[] array. (Coverity)
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:37:35 +01:00
Zhiyi Zhang
e6368b9c10
wined3d: Pass a struct wined3d_adapter pointer to wined3d_get_device_caps().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-16 21:30:58 +01:00
Zhiyi Zhang
f2a850c844
wined3d: Pass a struct wined3d_adapter pointer to wined3d_check_device_format().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:13 +01:00
Zhiyi Zhang
a8072e0841
wined3d: Pass a struct wined3d_adapter pointer to wined3d_device_create().
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Signed-off-by: Zhiyi Zhang <zzhang@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-11 15:55:00 +01:00
Matteo Bruni
a9125eed37
d3d9: Store primary stateblock state pointer in the device.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-06 17:52:51 +01:00
Henri Verbeet
a3ad73f9b6
d3d9: Avoid a dead assignment in d3d9_device_SetStreamSource() (Coverity).
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Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-03 20:01:43 +01:00
Zebediah Figura
a3b36a34a6
d3d9: Validate the stream index in d3d9_device_SetStreamSource().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:16 +01:00
Zebediah Figura
bd58d1327a
d3d9: Use ARRAY_SIZE in d3d9_device_GetStreamSource().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-20 16:13:14 +01:00
Zebediah Figura
e804df72a6
d3d9: Stop setting the device state in d3d9_device_SetLight() and d3d9_device_LightEnable().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:20 +01:00
Zebediah Figura
66f751f21c
d3d9: Retrieve light state from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:18 +01:00
Zebediah Figura
824e27090f
d3d9: Stop setting the device state in d3d9_device_SetMaterial().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:15 +01:00
Zebediah Figura
85b6123c81
d3d9: Retrieve the material from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-18 20:28:12 +01:00
Zebediah Figura
99732f85f5
d3d9: Stop setting the device state in d3d9_device_SetClipPlane().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:08 +01:00
Zebediah Figura
08bce2a648
d3d9: Retrieve clip planes from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:06 +01:00
Zebediah Figura
11b734b826
d3d9: Stop setting the device state in d3d9_device_SetTransform() and d3d9_device_MultiplyTransform().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:03 +01:00
Zebediah Figura
85b6cfb826
d3d9: Retrieve transform states from the primary stateblock.
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-17 15:06:00 +01:00
Zebediah Figura
c4851dece3
d3d9: Stop setting the device state in d3d9_device_SetTextureStageState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura
6aa0e182c2
d3d9: Retrieve texture states from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura
eac8186951
d3d9: Stop setting the device state in d3d9_device_SetSamplerState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura
5898fcc6b7
d3d9: Retrieve sampler states from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura
3fc644562e
d3d9: Stop setting the device state in d3d9_device_SetTexture().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura
aa18b69a66
d3d9: Retrieve textures from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-13 16:44:24 +01:00
Zebediah Figura
54cd29bd38
d3d9: Stop setting the device state when setting pixel shader constants.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:49 +01:00
Zebediah Figura
ace7d48564
d3d9: Retrieve pixel shader constants from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:46 +01:00
Zebediah Figura
37af1676d2
d3d9: Stop setting the device state in d3d9_device_SetPixelShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:44 +01:00
Zebediah Figura
4b8d328885
d3d9: Stop setting the device state when setting vertex shader constants.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:41 +01:00
Zebediah Figura
57684d5597
d3d9: Retrieve vertex shader constants from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-11 19:47:39 +01:00
Zebediah Figura
7027e7779d
d3d9: Retrieve the pixel shader from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-10 22:46:24 +01:00
Zebediah Figura
6acd71d17b
d3d9: Stop setting the device state in d3d9_device_SetVertexShader().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-10 22:46:24 +01:00
Zebediah Figura
706e174817
d3d9: Retrieve the vertex shader from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-10 22:46:24 +01:00
Zebediah Figura
95d74311e8
d3d9: Stop setting the device state in d3d9_device_SetFVF().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
f4db2de5eb
d3d9: Stop setting the device state in d3d9_device_SetVertexDeclaration().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
c50d3468cc
d3d9: Retrieve the vertex declaration from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
c9959adc40
d3d9: Stop setting the device state in d3d9_device_SetScissorRect().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
43fc245faa
d3d9: Stop setting the device state in d3d9_device_SetViewport().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
542a13ad6c
d3d9: Reset the viewport and scissor rect for extended devices in d3d9_device_reset().
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Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-07 21:28:24 +01:00
Zebediah Figura
705d74f42d
d3d9: Stop setting the device state in d3d9_device_SetStreamSourceFreq().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Zebediah Figura
8ff3041dd4
d3d9: Retrieve stream frequency state from the primary stateblock.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Zebediah Figura
7c362357a5
d3d9: Stop setting the device state in d3d9_device_SetIndices().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Zebediah Figura
57c57fb5a1
d3d9: Stop setting the device state in d3d9_device_SetStreamSource().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Zebediah Figura
821ba10060
d3d9: Set the primary stateblock when executing draw calls.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-02-06 21:40:22 +01:00
Zebediah Figura
891a067760
d3d9: Stop setting the device state when setting the default ZENABLE state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:21:50 +01:00
Zebediah Figura
3d3de79741
d3d9: Stop setting the device state in d3d9_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:21:48 +01:00
Zebediah Figura
cff0496efb
d3d9: Handle multisample depth resolve in d3d9_device_SetRenderState().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:21:45 +01:00
Zebediah Figura
7654d58b04
d3d9: Apply the device state before executing a draw call.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-01-28 14:21:42 +01:00
Zebediah Figura
5b9a5ec400
d3d9: Update the primary stateblock in d3d9_device_MultiplyTransform().
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 22:30:23 +01:00
Zebediah Figura
b21ec9ffc2
wined3d: Store the blend factor in the stateblock as a render state.
...
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-03 21:27:14 +01:00