d3d9: Track WINED3D_RS_ZENABLE in the primary stateblock.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
stable
Zebediah Figura 2019-11-16 17:26:30 -06:00 committed by Alexandre Julliard
parent 7d534d8299
commit c7073bec0c
1 changed files with 4 additions and 0 deletions

View File

@ -1007,6 +1007,8 @@ static HRESULT d3d9_device_reset(struct d3d9_device *device,
if (!extended)
{
device->auto_mipmaps = 0;
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
!!swapchain_desc.enable_auto_depth_stencil);
}
@ -4630,6 +4632,8 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
wined3d_swapchain_incref(d3d_swapchain->wined3d_swapchain);
IDirect3DSwapChain9Ex_Release(&d3d_swapchain->IDirect3DSwapChain9Ex_iface);
wined3d_stateblock_set_render_state(device->state, WINED3D_RS_ZENABLE,
!!swapchain_desc->enable_auto_depth_stencil);
wined3d_device_set_render_state(device->wined3d_device,
WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);