d3d9: Set WINED3D_SWAPCHAIN_GDI_COMPATIBLE on the swapchain when required.

Instead of injecting WINED3D_TEXTURE_CREATE_GET_DC during device_parent_create_swapchain_texture().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
oldstable
Henri Verbeet 2018-11-07 11:31:17 +03:30 committed by Alexandre Julliard
parent 04b675223d
commit 282bdd33d5
1 changed files with 5 additions and 3 deletions

View File

@ -346,6 +346,11 @@ static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapch
= wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
swapchain_desc->flags
= (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
if (is_gdi_compat_wined3dformat(swapchain_desc->backbuffer_format)
/* WINED3DFMT_UNKNOWN creates the swapchain with the current
* display format, which is always GDI-compatible. */
|| swapchain_desc->backbuffer_format == WINED3DFMT_UNKNOWN)
swapchain_desc->flags |= WINED3D_SWAPCHAIN_GDI_COMPATIBLE;
swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
swapchain_desc->auto_restore_display_mode = TRUE;
@ -4177,9 +4182,6 @@ static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_devic
if (container_parent == device_parent)
container_parent = &device->IDirect3DDevice9Ex_iface;
if (is_gdi_compat_wined3dformat(desc->format))
texture_flags |= WINED3D_TEXTURE_CREATE_GET_DC;
if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE, NULL, container_parent,
&d3d9_null_wined3d_parent_ops, texture)))